678 resources related to Internet Radio
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ICC 2021 - IEEE International Conference on Communications
IEEE ICC is one of the two flagship IEEE conferences in the field of communications; Montreal is to host this conference in 2021. Each annual IEEE ICC conference typically attracts approximately 1,500-2,000 attendees, and will present over 1,000 research works over its duration. As well as being an opportunity to share pioneering research ideas and developments, the conference is also an excellent networking and publicity event, giving the opportunity for businesses and clients to link together, and presenting the scope for companies to publicize themselves and their products among the leaders of communications industries from all over the world.
All topics related to engineering and technology management, including applicable analytical methods and economical/social/human issues to be considered in making engineering decisions.
IEEE Global Communications Conference (GLOBECOM) is one of the IEEE Communications Society’s two flagship conferences dedicated to driving innovation in nearly every aspect of communications. Each year, more than 2,900 scientific researchers and their management submit proposals for program sessions to be held at the annual conference. After extensive peer review, the best of the proposals are selected for the conference program, which includes technical papers, tutorials, workshops and industry sessions designed specifically to advance technologies, systems and infrastructure that are continuing to reshape the world and provide all users with access to an unprecedented spectrum of high-speed, seamless and cost-effective global telecommunications services.
IEEE INFOCOM solicits research papers describing significant and innovative researchcontributions to the field of computer and data communication networks. We invite submissionson a wide range of research topics, spanning both theoretical and systems research.
2019 IEEE 30th Annual International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC)
The Annual IEEE International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC) is one of the premier conferences in the wireless research arena and has a long history of bringing together academia, industry and regulatory bodies. Today, it has become one of the IEEE Communication Society’s major conferences in wireless communications and networks. The topics cover the physical layer (PHY) and fundamentals of wireless communications, medium access control (MAC) and cross-layer design, mobile and wireless networks, as well as services, applications, and business.
Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...
Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)
IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...
Each tutorial reviews currents communications topics in network management and computer and wireless communications. Available tutorials, which are 2.5 to 5 hours in length contains the original visuals and voice-over by the presenter. IEEE Communications Surveys & Tutorials features two distinct types of articles: original articles and reprints. The original articles are exclusively written for IEEE Communications Surveys & Tutorials ...
Telephone, telegraphy, facsimile, and point-to-point television, by electromagnetic propagation, including radio; wire; aerial, underground, coaxial, and submarine cables; waveguides, communication satellites, and lasers; in marine, aeronautical, space and fixed station services; repeaters, radio relaying, signal storage, and regeneration; telecommunication error detection and correction; multiplexing and carrier techniques; communication switching systems; data communications; and communication theory. In addition to the above, ...
2014 Signal Processing: Algorithms, Architectures, Arrangements, and Applications (SPA), 2014
The paper presents an analysis of speaker activity in online recordings from the Internet radio. The proposed system has been developed in the Matlab environment. Our research is based on four 1-hour length public debates acquired from the Internet radio. 7-8 speakers (including one presenter) participated in the recordings. The speaker recognition was performed on short utterances to facilitate real ...
IEEE Internet Computing, 2002
The future of Internet radio became a little clearer when the U.S. Librarian of Congress cut in half the proposed royalty rate Internet broadcasters must pay to record labels and artists. Artists and record labels were unhappy at the reduction in rate, while small Webcasters predicted bankruptcy for all but the largest Internet broadcasters. Earlier, Librarian of Congress James H. ...
2010 5th International ICST Conference on Communications and Networking in China, 2010
Peer-to-Peer (P2P) applications are popular recently and have become one of the hottest research topics. The participants can share their resources (such as processing power, disk storage, and network bandwidth) in the P2P architecture to collaborate file downloading and streaming services. In this paper, we design and implement an Interactive Internet Radio system using the P2P approach, called PeerIIR. When ...
2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008), 2008
The capability of providing real-time multimedia player over the Internet is an important future application for embedded system. However, the main challenge of such an application is the limitation on computation performance and memory size in architecture of embedded system, especially while encoding and decoding. In this paper, a streaming packet tracer (SPT) algorithm is proposed for realtime tracing the ...
3rd IEE Seminar on Appropriate Medical Technology for Developing Countries, 2004
When the internet based medical uses are combined with our recent innovative rural internet technology (1) a whole new range of economically feasible medical applications for rural radio systems become available. The most significant part of the new idea stems from some basic technological advantages such as higher bandwidth efficiency, compatible technology and mass production. As new medical applications supported ...
Evolving 5G & Challenges Ahead - James Kimery - 5G World Forum Santa Clara 2018
mmwave Phased Arrays for 5G Applications - Challenges and Opportunities - Ian Gresham: Brooklyn 5G Summit 2017
The Path to Field Trials: Testing the Networks of the Future - Panel from NIWeek 5G Summit
Brooklyn 5G - 2015 - James Truchard - The Road to Future 5G
IMS 2014: Super High Bit Rate Radio Access Technologies for Small Cells Using Higher Frequency Bands
Keynote: Gerhard Fettweis - Terahertz Communication - B5GS 2019
Network: Future of 5G - Mikael Höök - B5GS 2019
IMS 2011 Microapps - Digital Radio Testing Using an RF Channel Replicator
Panel: Non Terrestrial Networks - B5GS 2019
IEEE 802 LAN/MAN Standards - Paul Nikolich - 5G Technologies for Tactical and First Responder Networks 2018
Operator Keynote: Jong Kwan Park - B5GS 2019
Opening Keynote: Rajeev Suri - B5GS 2019
Operator Keynote: Andre Fuetsch - B5GS 2019
Q&A: John Smee & Mikael Hook - B5GS 2019
Operator Keynote: Seizo Onoe - B5GS 2019
DoD CIO Brief to JHU APL IEEE 5G Summit - Frederick Moorefield - 5G Technologies for Tactical and First Responder Networks 2018
Project Loon: Non Terrestrial Networks - Sal Candido - B5GS 2019
Keynote on Machine Learning: Andrea Goldsmith - B5GS 2019
5G Non-Public Networks: Edge, Networks & Slicing - Hans Schotten - B5GS 2019
The paper presents an analysis of speaker activity in online recordings from the Internet radio. The proposed system has been developed in the Matlab environment. Our research is based on four 1-hour length public debates acquired from the Internet radio. 7-8 speakers (including one presenter) participated in the recordings. The speaker recognition was performed on short utterances to facilitate real time processing. The time of speech for each speaker has been calculated with the use of the Gaussian mixture model (GMM) algorithm. An influence of MPEG layer 3 compression algorithm on mel frequency cepstral coefficients (MFCC's) has been described. An analysis of the neighborhood of the speaker models have been done with the use of the ISOMAP algorithm.
The future of Internet radio became a little clearer when the U.S. Librarian of Congress cut in half the proposed royalty rate Internet broadcasters must pay to record labels and artists. Artists and record labels were unhappy at the reduction in rate, while small Webcasters predicted bankruptcy for all but the largest Internet broadcasters. Earlier, Librarian of Congress James H. Billington had rejected the findings of his own Copyright Arbitration Royalry Panel (CARP), which recommended in February specific royalty rates for Internet Webcasters to pay to copyright holders and performers. But other than the deductions, he accepted almost all the CARP recommendations. Not normally associated with policy-making, the Librarian oversees the U.S. Copyright Office. The Copyright Office became involved with setting royalty payments for Internet radio through the passage of the Digital Millennium Copyright Act and the Digital Performance Rights in Sound Recordings Act. The paper considers the revenge of the recording industry.
Peer-to-Peer (P2P) applications are popular recently and have become one of the hottest research topics. The participants can share their resources (such as processing power, disk storage, and network bandwidth) in the P2P architecture to collaborate file downloading and streaming services. In this paper, we design and implement an Interactive Internet Radio system using the P2P approach, called PeerIIR. When the host, co-hosts, and calliners are speaking at the same time, they will produce multiple streams which need to deliver to all the audience on the system. This will consume the network bandwidth inefficiently, or even exhaust the link capacity of the audience. Thus, how to process multiple streams produced at the same time and to deliver to all the audience efficiently is the key issue. When there is only one program host producing the audio stream, a distribution tree is built to distribute it. If there are co-hosts or calliners speaking, a distributed mixer negotiation algorithm is performed to build a voice mixing tree among PeerIIR servers. Therefore the audio streams are mixed distributedly and step by step along the mixing tree to save transmission bandwidth. The results from series of simulation show that the performance for response time and link/node stress is enhanced compared with some related works.
The capability of providing real-time multimedia player over the Internet is an important future application for embedded system. However, the main challenge of such an application is the limitation on computation performance and memory size in architecture of embedded system, especially while encoding and decoding. In this paper, a streaming packet tracer (SPT) algorithm is proposed for realtime tracing the streaming packet header. Based on the SPT algorithm, we present a novel software-based technique which enables a non-DSP embedded system to play and record real-time streaming audio simultaneously. To verify the feasibility of the proposed technique, a real-time Internet radio recorder has been implemented on SBC-2410x embedded system successfully. The experimental results show that our achievement has reduced the CPU usage rate from over 100% to about 30%-40% in comparison with other recording method.
When the internet based medical uses are combined with our recent innovative rural internet technology (1) a whole new range of economically feasible medical applications for rural radio systems become available. The most significant part of the new idea stems from some basic technological advantages such as higher bandwidth efficiency, compatible technology and mass production. As new medical applications supported by the rural communication systems operate at far lower costs under higher connection reliability many new features, possibilities should benefit the system for new applications such as telemedicine and associated internet applications.
The expansion of radio stations through the Internet is not a new thing, but maintaining and operating it can be a challenge which could have great advantages. This paper highlights the development of a live audio streaming application. The development focuses on multimedia streaming specifically on live audio streaming in Internet radio. The system is called e-Radio. The system allows users to interact with the radio station as well as with the other listeners through the web by the developed forum module. It also provides features that promote and advertise the existence of the radio station that could possibly attract advertisers to publish their products on the site. Likewise, gives the administrator privileges to manage the website components with ease and to generate statistical reports regarding the website, the forum and its users. Further, it allows advertisers to put up their advertisements and modify their advertisement's information. The proposed system provides a module for listeners who wish to register on the site for them to avail some of its features offered to registered listeners such as the forum, live shout outs, and disk jockey interactions. It is found out that the biggest issue upon having an online radio station is its high operating cost. It is imperative that a venture towards internet radio requires a scheme that would compensate for the investment of setting up the system. Thus it is important to entice advertisers to take advantage of this new medium.
The advent of Internet multimedia has stimulated the development of several advanced audio and video compression technologies. Many radio stations have Webcasting activities, either for downloading or live streaming. To this end we carry out some tests on several low bit-rate audio codecs that are now available on the commercial Internet market. This article gives the results of some subjective listening tests with different type of typical broadcast material performed at bit rates which are suitable for a 28.8Kbps modem, 1 B-channel and dual ISDN with four different Internet radio audio coding systems.
This paper presents a solution for establishing communication with Icecast and Shoutcast audio broadcasting servers. Web radio station is implemented, which means that is possible to broadcast an audio content from the local computer through Shoutcast and Icecast servers. Also, audio player is implemented for both local files, as well as web radio using FFmpeg libraries for audio package manipulation and SDL libraries for user interface. The project is realized using all the above mentioned open source tools on Linux platform written in C programming language.
This application provides a facility to listen your favorite music anytime, anywhere. It provides live streaming from more than 80 radio stations all around the globe. The application is an audio service transmitted via the Internet. Music streaming on the Internet is usually referred to as web casting since it is not transmitted broadly through wireless means. Internet radio involves streaming media, presenting listeners with a continuous stream of audio that cannot be paused or replayed, much like traditional broadcast media; in this respect, it is distinct from on-demand file serving. Internet radio is also distinct from pod casting, which involves downloading rather than streaming. Many Internet radio services are associated with a corresponding traditional (terrestrial) radio station or radio network. Internet-only radio stations are independent of such associations. Internet radio services are usually accessible from anywhere in the world.
We propose a novel buffering scheme for Internet radio in a mobile environment. Compared to standard Internet radio schemes, the proposed system significantly mitigates audio outages while providing instant channel switching. The core idea is to deploy both a remote buffer on a dedicated server and a local buffer at the client such that the client has random access to the data in the remote buffer. Additionally, two extensions of the basic algorithm are presented: audio recoding reduces the data rate of the content and a handover algorithm mitigates the load of the dedicated server. This work takes into account experimental results from driving tests and extensive simulations. It is shown that the proposed approach outperforms standard Internet radio under given quality-of-service constraints.
No standards are currently tagged "Internet Radio"