Visual effects

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Visual effects (commonly shortened to Visual F/X or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot. (Wikipedia.org)






Conferences related to Visual effects

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2023 Annual International Conference of the IEEE Engineering in Medicine & Biology Conference (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted full papers will be peer reviewed. Accepted high quality papers will be presented in oral and poster sessions,will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE.


2020 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.

  • 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premier annual computer vision event comprising the main conference and severalco-located workshops and short courses. With its high quality and low cost, it provides anexceptional value for students, academics and industry researchers.

  • 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.

  • 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conferenceand 27co-located workshops and short courses. With its high quality and low cost, it provides anexceptional value for students,academics and industry.

  • 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry.

  • 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    computer, vision, pattern, cvpr, machine, learning

  • 2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. Main conference plus 50 workshop only attendees and approximately 50 exhibitors and volunteers.

  • 2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry.

  • 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Topics of interest include all aspects of computer vision and pattern recognition including motion and tracking,stereo, object recognition, object detection, color detection plus many more

  • 2011 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Sensors Early and Biologically-Biologically-inspired Vision, Color and Texture, Segmentation and Grouping, Computational Photography and Video

  • 2010 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Concerned with all aspects of computer vision and pattern recognition. Issues of interest include pattern, analysis, image, and video libraries, vision and graphics, motion analysis and physics-based vision.

  • 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Concerned with all aspects of computer vision and pattern recognition. Issues of interest include pattern, analysis, image, and video libraries, vision and graphics,motion analysis and physics-based vision.

  • 2008 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2007 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2006 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2005 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)


2020 IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2020, the 27th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.


2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC)

The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.


2020 IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM)

The scope of the 2020 IEEE/ASME AIM includes the following topics: Actuators, Automotive Systems, Bioengineering, Data Storage Systems, Electronic Packaging, Fault Diagnosis, Human-Machine Interfaces, Industry Applications, Information Technology, Intelligent Systems, Machine Vision, Manufacturing, Micro-Electro-Mechanical Systems, Micro/Nano Technology, Modeling and Design, System Identification and Adaptive Control, Motion Control, Vibration and Noise Control, Neural and Fuzzy Control, Opto-Electronic Systems, Optomechatronics, Prototyping, Real-Time and Hardware-in-the-Loop Simulation, Robotics, Sensors, System Integration, Transportation Systems, Smart Materials and Structures, Energy Harvesting and other frontier fields.


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Periodicals related to Visual effects

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Audio, Speech, and Language Processing, IEEE Transactions on

Speech analysis, synthesis, coding speech recognition, speaker recognition, language modeling, speech production and perception, speech enhancement. In audio, transducers, room acoustics, active sound control, human audition, analysis/synthesis/coding of music, and consumer audio. (8) (IEEE Guide for Authors) The scope for the proposed transactions includes SPEECH PROCESSING - Transmission and storage of Speech signals; speech coding; speech enhancement and noise reduction; ...


Automatic Control, IEEE Transactions on

The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


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Most published Xplore authors for Visual effects

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Xplore Articles related to Visual effects

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Visual Effect of Speckle Reduction on Interpretation of One-Look Sar Photo Images

12th Canadian Symposium on Remote Sensing Geoscience and Remote Sensing Symposium,, 1989

None


The big picture: Gone To Pieces

IEEE Spectrum, 2008

Presents a photograph illustrating the work of a computer program called EyeCon that produces special visual effects.


Combined Digital Zooming And Digital Effects System Utilizing CCD Signal Characteristics

IEEE 1993 International Conference on Consumer Electronics Digest of Technical Papers, 1993

None


Data extraction from Web forums based on similarity of page layout

2009 International Conference on Natural Language Processing and Knowledge Engineering, 2009

Web forums contain a wealth of information resources. Forum data can be widely used in areas such as Internet community mining, information retrieval and public opinion analysis and so on. This paper solves the problems of what should be extracted and how to extract from the Web forums. Aimed at the limitation of current methods to extract data from Web ...


Wearable augmented reality system using invisible visual markers and an IR camera

Ninth IEEE International Symposium on Wearable Computers (ISWC'05), 2005

This paper describes a wearable augmented reality (AR) system using invisible visual markers. Some AR systems use visual markers in order to measure the position and orientation of user's viewpoint. However, conventional visual markers usually impair the scenery. This paper proposes a system using invisible visual markers consisting of translucent retro-reflectors. The system can be realized without undesirable visual effects ...


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Educational Resources on Visual effects

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IEEE-USA E-Books

  • Visual Effect of Speckle Reduction on Interpretation of One-Look Sar Photo Images

    None

  • The big picture: Gone To Pieces

    Presents a photograph illustrating the work of a computer program called EyeCon that produces special visual effects.

  • Combined Digital Zooming And Digital Effects System Utilizing CCD Signal Characteristics

    None

  • Data extraction from Web forums based on similarity of page layout

    Web forums contain a wealth of information resources. Forum data can be widely used in areas such as Internet community mining, information retrieval and public opinion analysis and so on. This paper solves the problems of what should be extracted and how to extract from the Web forums. Aimed at the limitation of current methods to extract data from Web forums, an automated method is proposed to extract metadata from Web forum pages. The method processes in two steps. We firstly recognizes the topic-block by making full use of the special layout of the Web forum pages, then extract metadata from the topic-block by making use of statistical regularity of the metadata, the whole process done without manual work. Experimental results show that this method performs well both in adjustability and accuracy.

  • Wearable augmented reality system using invisible visual markers and an IR camera

    This paper describes a wearable augmented reality (AR) system using invisible visual markers. Some AR systems use visual markers in order to measure the position and orientation of user's viewpoint. However, conventional visual markers usually impair the scenery. This paper proposes a system using invisible visual markers consisting of translucent retro-reflectors. The system can be realized without undesirable visual effects and power supply for infrastructures.

  • Upsampling Technique in Multi-Resolution Texture Mapping for Real-Time Terrain Rendering

    In the traditional multi-resolution texture mapping method for large-scale terrain rendering, the resolution of the terrain texture is only decided by the distance to the viewpoint. In some sharp region texture is stretched a lot and brings the mapping distortion problems, which affect the visual effect of virtual scene. In order to solve this problem, many methods were proposed. The most universal method is to gain the texture with higher resolution and map it onto the sharp regions. But texture in the finest resolution level has no higher resolution texture available. By analyzing the nature attribute of terrain slope, we propose an efficient upsampling method with adaptive resolution based on the terrain slope measure and apply it successfully in our real time terrain navigating system. Experimental result shows that our adaptive method finely enhances the reality of the virtual scene in the premise of tiny affecting the rendering speed.

  • Notice of Retraction<br>Empirical study on evaluating E-government in promoting local tourism based on fuzzy TOPSIS

    This paper aims to evaluate the effectiveness of E-government in promoting local tourism industry for the prefecture-level cities throughout China. The primary data for this research are collected through a comprehensive website evaluation. Fuzzy TOPSIS is employed to evaluate the use of online tourism promotion implemented by local governments. By the evaluation, major issues and challenges for local governments in promoting local tourism online are identified and discussed.

  • A Method of Geographic Information Acquirement Based on Subdivision Coloration for a Zone

    A new method for coloring Electronic map based on RGB information subdivision is proposed in this paper, which can output the RGB value for subdivision zones automatically and build the unique relationship between geographic zone and RGB value, and the position and geographic information acquirement can be achieved more easily. This method is faster than traditional GIS system when searching data from database, because it doesn't need search keywords and zone's location message anymore, simplifying the data structure, cutting down the complexity and computer source and improving the efficiency of search. The analysis of this method and experimental results demonstrate that the method is fairly efficient and convenient.

  • Morphing as a tool for motion modelling

    This study merges the methodologies of computer graphics and image processing by using morphing techniques in motion modelling problems. The proposed method morphs the final frame of a sequence of motion frames from the initial frame for modelling the motion of a smoothly changing video. First a set of control points are extracted in the initial and final frames of the motion sequence. For this purpose, the moving pixels are identified and clustered. The cluster centers of the moving pixels are labelled as control points. The number of control points and the motion detection thresholds are identified during the morphing by minimising the sum of the square error between the actual and generated image sequence. The control points are morphed for finding the trajectories of the motion. Then, the rest of the points are morphed by using the Gaussian distribution centred at each control point. The variance of each Gaussian distribution is estimated using the intermediate frames. The experimental results indicate very promising results.

  • Reconstructing 3D garment from still images

    Online garment shopping and retailing has attracted more and more customers and traditional companies from apparel industry in recent five years. The major challenge of online garment shopping is the way of demonstrating the apparel products and the way of evaluating the fit/ease information since the garment cannot be physically tried on. In this paper, we present the solutions of 3D online garment demonstration according to image sewing and draping, and the method of fit/ease extraction from volume slicing on the 3D avatar. Physically-based fabric modeling and Shape from Shading (SFS) are employed as the foundation of the aforementioned solutions. Experimental results and visual effects validate the efficiency of our proposed methods when applied to 3D online garment demonstration.



Standards related to Visual effects

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IEEE Standard for Safety Levels With Respect to Human Exposure to Electromagnetic Fields, 0-3 kHz

Develop safety levels for human exposure to electromagnetic fields from 0 to 3kHz. This standard will be based on the results of an evaluation of the relevant scientific literature and proven effects which are well established and for which thresholds of reaction are understood. Field limits will be derived from threshold current densities or internal electric fields.



Jobs related to Visual effects

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