Conferences related to Videos

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ICC 2021 - IEEE International Conference on Communications

IEEE ICC is one of the two flagship IEEE conferences in the field of communications; Montreal is to host this conference in 2021. Each annual IEEE ICC conference typically attracts approximately 1,500-2,000 attendees, and will present over 1,000 research works over its duration. As well as being an opportunity to share pioneering research ideas and developments, the conference is also an excellent networking and publicity event, giving the opportunity for businesses and clients to link together, and presenting the scope for companies to publicize themselves and their products among the leaders of communications industries from all over the world.


2020 IEEE International Symposium on Antennas and Propagation and North American Radio Science Meeting

The joint meeting is intended to provide an international forum for the exchange of information on state of the art research in the area of antennas and propagation, electromagnetic engineering and radio science


2020 IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2020, the 27th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.


2019 IEEE/CVF International Conference on Computer Vision (ICCV)

Early Vision and Sensors Color, Illumination and Texture Segmentation and Grouping Motion and TrackingStereo and Structure from Motion Image -Based Modeling Physics -Based Modeling Statistical Methods and Learning in VisionVideo Surveillance and Monitoring Object, Event and Scene Recognition Vision - Based Graphics Image and Video RetrievalPerformance Evaluation Applications


2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2018 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions


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Periodicals related to Videos

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Biomedical Engineering, IEEE Reviews in

The IEEE Reviews in Biomedical Engineering will review the state-of-the-art and trends in the emerging field of biomedical engineering. This includes scholarly works, ranging from historic and modern development in biomedical engineering to the life sciences and medicine enabled by technologies covered by the various IEEE societies.


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Broadcasting, IEEE Transactions on

Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


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Xplore Articles related to Videos

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THE BRAIN–COMPUTER INTERFACE IN THE INTERNET OF THINGS

Internet of Things and Data Analytics Handbook, None

This chapter looks at some of the practical aspects of working with a Brain‐Computer Interface (BCI) device today. The ultimate in BCI would be uploading of the brain into a computer. The Human Connectome Project represents the potential to do that. Similar to how the Human Genome Project sequenced the human genome‐all the genes that make people who they are ...


Drivers' Phone Use Behavior at Red Traffic Signals

IEEE Intelligent Transportation Systems Magazine, None

None


The importance of of biomedical engineering history [of of read of]

IEEE Engineering in Medicine and Biology Magazine, 2004

None


ICT networks and services in new era

16th Opto-Electronics and Communications Conference, 2011

A new era is characterized by the communication environment, where networks and services are extended locally and globally on a massive scale with huge amount of capacity and a variety of wide-band applications. In this talk, newly evolving aspects in the ICT networks and services are presented. Cloud networking and computing provide business customers with freedom to access many useful ...


Tennis Real Play

2011 IEEE International Conference on Consumer Electronics (ICCE), 2011

Tennis Real Play (TRP) is an interactive tennis game system constructed with models extracted from real game videos. The key techniques proposed for TRP include player modeling and video-based player/court rendering. Experiments show that vivid rendering results can be generated.


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Educational Resources on Videos

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IEEE-USA E-Books

  • THE BRAIN–COMPUTER INTERFACE IN THE INTERNET OF THINGS

    This chapter looks at some of the practical aspects of working with a Brain‐Computer Interface (BCI) device today. The ultimate in BCI would be uploading of the brain into a computer. The Human Connectome Project represents the potential to do that. Similar to how the Human Genome Project sequenced the human genome‐all the genes that make people who they are as an individual‐the Human Connectome Project seeks to build a comprehensive map of the neural connections in the brain. The advance of consumer electroencephalography (EEG) devices opens the technology up to a whole new world of BCI options. Combining EEG technologies with other Internet of Things (IoT) technologies like heart rate monitoring, facial emotion recognition, and data mining will enhance the picture describing the brain and its functions. OpenBCI is targeted toward high‐end research use. It most closely replicates clinical EEG hardware of all the other consumer EEG devices.

  • Drivers' Phone Use Behavior at Red Traffic Signals

    None

  • The importance of of biomedical engineering history [of of read of]

    None

  • ICT networks and services in new era

    A new era is characterized by the communication environment, where networks and services are extended locally and globally on a massive scale with huge amount of capacity and a variety of wide-band applications. In this talk, newly evolving aspects in the ICT networks and services are presented. Cloud networking and computing provide business customers with freedom to access many useful software and data resources. Gigabit FTTH will entertain people by streaming 3D free-view point videos and 8K videos. LTE will achieve 100Mb/s services in the mobile world. Social networking services connecting billions of people on the globe are another feature in a new era. On the other hand convenience always tends to exist with threat. In this context security issues both in networks and data, which are rising up into much importance, will also be discussed.

  • Tennis Real Play

    Tennis Real Play (TRP) is an interactive tennis game system constructed with models extracted from real game videos. The key techniques proposed for TRP include player modeling and video-based player/court rendering. Experiments show that vivid rendering results can be generated.

  • DILIGENT: a digital library infrastructure for supporting joint research

    Through the handling of new type of documents digital libraries have the potential to revolutionize the way in which joint research is conducted. In order to make this possible, digital library systems based on new technologies must be introduced. This paper briefly introduces DILIGENT, a digital library system that is being developed by integrating digital library and grid technologies, and it discusses the new types of documents that it is able to support through the merge of these technologies.

  • Cultural Heritage Experience with Virtual Reality According to User Preferences

    In this paper, we present the VREditor, an easy-to-use authoring tool for annotating a scene with augmented reality features (images, videos, animations, sounds, and texts). The output of this editor is the creation of an augmented reality world. The user lives in this generated virtual world and he can choose according to his preferences (for instance, artistic, political, cultural, military data, etc.), which augmented reality features he desires to be presented to him, having as a result to live an immersive experience virtually.

  • Unmanned Aerial Vehicle-Based Non Destructive Diagnostics

    The paper proposes a cloud platform for analyzing the radiometric infrared videos uploaded by drones which patrol large photovoltaic plants. Thanks to artificial vision algorithms, it does not require any human support to select and associate the framed PV modules to the corresponding ones in the topology of the photovoltaic plant. The algorithm implements an innovative diagnostic protocol, which evaluates the thermal state of the photovoltaic module, whichever the environmental conditions are. The data automatically computed and collected in a multimedia database provide the O&M technicians with significant information to monitor the ageing of each module of the photovoltaic plant. The proposed platform also integrates a cloud-based software, named DISS, which provides quantitative and deeper information about the thermal behavior of the photovoltaic modules.

  • Quality assessment of on-line videos using metadata

    As video consumption becomes popular, demand for high quality of experience of consumed videos is also increasing. While online video sharing is a popular video application, quality assessment of videos in such an application is challenging due to lack of reference videos and simultaneous involvement of diverse quality factors. In this paper, we take advantage of additional information of online videos, i.e., metadata, and explore the extent to which video quality can be estimated from metadata. Subjective quality assessment using crowdsourcing is conducted, based on which metadata-based quality models are constructed. It is shown that the estimated quality scores show fairly high correlation with the subjective quality.

  • Rolling shutter distortion removal based on curve interpolation

    In videos shot by rolling shutter cameras, rapid camera or object motion may cause obvious image distortions. This paper proposes a rectification method that removes rolling shutter distortions by performing curve interpolation for each pixel. This method does not require camera calibration, and it can handle camera and object motion simultaneously. The method only assumes that the motion is smooth. If camera motion alone causes distortions, a variation of this method requiring less computation can be used. Experiments on synthetic datasets and real videos show that the methods can remove rolling shutter distortions effectively.