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2020 IEEE International Symposium on Antennas and Propagation and North American Radio Science Meeting
The joint meeting is intended to provide an international forum for the exchange of information on state of the art research in the area of antennas and propagation, electromagnetic engineering and radio science
The International Conference on Robotics and Automation (ICRA) is the IEEE Robotics and Automation Society’s biggest conference and one of the leading international forums for robotics researchers to present their work.
The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.
The ICASSP meeting is the world's largest and most comprehensive technical conference focused on signal processing and its applications. The conference will feature world-class speakers, tutorials, exhibits, and over 50 lecture and poster sessions.
IECON is focusing on industrial and manufacturing theory and applications of electronics, controls, communications, instrumentation and computational intelligence.
Speech analysis, synthesis, coding speech recognition, speaker recognition, language modeling, speech production and perception, speech enhancement. In audio, transducers, room acoustics, active sound control, human audition, analysis/synthesis/coding of music, and consumer audio. (8) (IEEE Guide for Authors) The scope for the proposed transactions includes SPEECH PROCESSING - Transmission and storage of Speech signals; speech coding; speech enhancement and noise reduction; ...
The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...
Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.
Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.
Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...
IEEE Spectrum, 1990
Changes in software development are discussed, and major trends resulting in development techniques becoming increasingly structured and disciplined and focusing more attention on building a mathematical basis of software engineering are identified. Modification of the classic waterfall model of software development (stopping at certain stages to build prototypes or changing the way the cycle progresses to better accommodate the necessary ...
IEEE Transactions on Engineering Management, 1984
1973 1EEE International Electromagnetic Compatibility Symposium Record, 1973
Proceedings of the American Institute of Electrical Engineers, 1906
C. P. Steinmetz: I do not quite agree with the author of this paper, or rather, I do not believe that there is such a thing as an art of inventing. I consider inventing as a part of the regular work of the engineer. The engineer has before him a problem to solve, whether it be a problem of design, ...
IEEE Computer Graphics and Applications, 1991
The growing use of computer graphics by artists and animators is examined. The factors responsible for this trend are discussed. Advances in animation are described. These include the use of more live action film with image processing techniques to modify the images and improved rendering, animation systems, and geometric modelers. Algorithms for animation are discussed. Interactive art objects are considered, ...
Injury Evaluation of Human-Robot Impacts
Classifying attention in Pivotal Response Treatment Videos - Corey Heath - LPIRC 2019
Capture, Recognition, and Imitation of Anthropomorphic Motion
Deeper Neural Networks - Kurt Keutzer - LPIRC 2019
World Cafe Report Outs at Internet Inclusion: Advancing Solutions, Delhi, 2016
How Symmetry Constrains Evolutionary Optimizers: A Black Box Differential Evolution Case Study - IEEE Congress on Evolutionary Computation 2017
Tutorial: Model Predictive Control of Power Electronic Converters, Part One, Jose Rodriguez - IECON 2018
Probabilistic AI: Quantum & Probabilistic Computing - Jean Simatic at INC 2019
Combinatorial Sleeping Bandits with Fairness Constraints - Bo Ji - IEEE Sarnoff Symposium, 2019
Globecom 2019: Richard Li Keynote
Tutorial: Model Predictive Control of Power Electronic Converters, Part Two, Tomislav Dragicevic - IECON 2018
World Cafe Session at Internet Inclusion: Advancing Solutions, Delhi, 2016
Mark I. Montrose: Testing for EMC Compliance
Wireless Power Transfer: APEC 2013 KeyTalk with Francesco Carobolante of Qualcomm
Conversion of Artificial Recurrent Neural Networks to Spiking Neural Networks for Low-power Neuromorphic Hardware - Emre Neftci: 2016 International Conference on Rebooting Computing
IEEE N3XT @ SXSW 2016: Amy Balliett, Killer Infographics
ASC-2014 SQUIDs 50th Anniversary: 6 of 6 - Kent Irwin - SQUIDs as detectors for cosmology
The Vienna LTE-A Dowlink Link-Level Simulator
What's New in Digital Predistortion
Changes in software development are discussed, and major trends resulting in development techniques becoming increasingly structured and disciplined and focusing more attention on building a mathematical basis of software engineering are identified. Modification of the classic waterfall model of software development (stopping at certain stages to build prototypes or changing the way the cycle progresses to better accommodate the necessary maintenance) is examined. The use of computer-aided software engineering (CASE) is discussed. An approach called 001, which guides the user in defining what a system should do and combines the requirements and specifications phases into one step, is described. The 001 approach eliminates errors that crop up when different parts of a system (often defined in different ways) are brought together in the design and implementation phases.<<ETX>>
C. P. Steinmetz: I do not quite agree with the author of this paper, or rather, I do not believe that there is such a thing as an art of inventing. I consider inventing as a part of the regular work of the engineer. The engineer has before him a problem to solve, whether it be a problem of design, installation, or operation. He has at his disposition a vast amount of experience, his own and others, and if he is successful he solves the problem in a number of successive steps. Some of these steps are old, and have been taken by others under similar conditions. One, or several, may be new, have never been taken by anybody before; that is, are invention, and as such are covered by patent. These new steps may not necessarily be the most important, the most difficult or ingenious ones, but they are new and as such are invention. But without being put in the position where the problem calls for just such a step, without having at his disposition the vast amount of preceding experience, the engineer would never have made that invention — perhaps he may have invented something else.
The growing use of computer graphics by artists and animators is examined. The factors responsible for this trend are discussed. Advances in animation are described. These include the use of more live action film with image processing techniques to modify the images and improved rendering, animation systems, and geometric modelers. Algorithms for animation are discussed. Interactive art objects are considered, and the emergence of computer folk art is predicted.<<ETX>>
The issues surrounding an arrangement that allows Japanese codevelopment and coproduction of an advanced version of the F-16 fighter jet, known as the FSX project, are examined. US opposition to the FSX project arises from fears that the project will help Japanese companies compete effectively against the United States' civil aircraft industry. Another charge is that Japanese companies may be eyeing the export market in military weapons. The nature of the Japanese defense industry is discussed, and the state of its technology is assessed. The likely impact of the FSX project on the US is considered.<<ETX>>
There are many kinds of invention. The poet, the artist, the playwright, the novelist all exercise or may exercise invention in the production of their works. The merchant may exercise invention in the devising of a new method of selling goods. The department store was an invention of this class.
To cope with the flexibility and extensibility needed for the specification of the architecture of evolving software systems, it is useful to have a set of primitive connectors from which new ones can be created in a systematic way as needs arise and to connect components only when they are required to interact. This could be achieved with a connector algebra whose constants are given primitive connectors and whose operations allow the (transient) creation of new connectors. This paper is a step towards that goal. We put forward an application-independent connector for partial action synchronization and three generic operations. Applied to the basic connector they provide application- specific connectors for inhibition and full synchronization of actions. Moreover, we associate to each connector a condition stating when it should be applied to components.
This work describes the use of simulating walker robots to design choreographed gaits for a tetrahedral (TET) walker robot. A TET robot is composed of nodes and struts arranged into tetrahedral cells. The extension and contraction of the struts allows the tetrahedral robot to walk. The Hope College Controls Team so far has built a working 4-TET robot and has done extensive modeling and gait development. It has been determined that the 4-TETs gaits are inefficient and causes too much wear on the robot parts. Our goal was to find a robot more complex than the 4-TET but minimizing constraints. Using MATLAB's SimMechanics package, we modeled the gaits of the 6 TET configurations. We developed these gaits by finding geometric relationships between the struts. Using simulations of these TET robots we can determine the best possible configuration of tetrahedrons and gaits, in terms of force used, extension ratios and wear on the machine.
Computing convex hull is one of the central problems in various applications of computational geometry. In this paper, a convex hull computing neural network (CHCNN) is developed to solve the related problems in the N-dimensional spaces. The algorithm is based on a two-layered neural network, topologically similar to ART, with a newly developed adaptive training strategy called excited learning. The CHCNN provides a parallel online and real-time processing of data which, after training, yields two closely related approximations, one from within and one from outside, of the desired convex hull. It is shown that accuracy of the approximate convex hulls obtained is around O[K/sup -1/(N-1/)], where K is the number of neurons in the output layer of the CHCNN. When K is taken to be sufficiently large, the CHCNN can generate any accurate approximate convex hull. We also show that an upper bound exists such that the CHCNN will yield the precise convex hull when K is larger than or equal to this bound. A series of simulations and applications is provided to demonstrate the feasibility, effectiveness, and high efficiency of the proposed algorithm.
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