Streaming media

View this topic in
Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a streaming provider. (Wikipedia.org)






Conferences related to Streaming media

Back to Top

2023 Annual International Conference of the IEEE Engineering in Medicine & Biology Conference (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted full papers will be peer reviewed. Accepted high quality papers will be presented in oral and poster sessions,will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE.


ICC 2021 - IEEE International Conference on Communications

IEEE ICC is one of the two flagship IEEE conferences in the field of communications; Montreal is to host this conference in 2021. Each annual IEEE ICC conference typically attracts approximately 1,500-2,000 attendees, and will present over 1,000 research works over its duration. As well as being an opportunity to share pioneering research ideas and developments, the conference is also an excellent networking and publicity event, giving the opportunity for businesses and clients to link together, and presenting the scope for companies to publicize themselves and their products among the leaders of communications industries from all over the world.


2020 IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2020, the 27th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.


GLOBECOM 2020 - 2020 IEEE Global Communications Conference

IEEE Global Communications Conference (GLOBECOM) is one of the IEEE Communications Society’s two flagship conferences dedicated to driving innovation in nearly every aspect of communications. Each year, more than 2,900 scientific researchers and their management submit proposals for program sessions to be held at the annual conference. After extensive peer review, the best of the proposals are selected for the conference program, which includes technical papers, tutorials, workshops and industry sessions designed specifically to advance technologies, systems and infrastructure that are continuing to reshape the world and provide all users with access to an unprecedented spectrum of high-speed, seamless and cost-effective global telecommunications services.


2019 49th Annual IEEE/IFIP International Conference on Dependable Systems and Networks (DSN)

Promote the exchange of ideas between academia and industry in the field of computer and networks dependability


More Conferences

Periodicals related to Streaming media

Back to Top

Aerospace and Electronic Systems Magazine, IEEE

The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Circuits and Systems Magazine, IEEE


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


More Periodicals

Most published Xplore authors for Streaming media

Back to Top

Xplore Articles related to Streaming media

Back to Top

Price-Based Controller for Utility-Aware HTTP Adaptive Streaming

IEEE MultiMedia, 2017

HTTP Adaptive Streaming (HAS) can efficiently deliver video to multiple heterogeneous users in a fully distributed way. This might, however, lead to unfair bandwidth utilization among HAS users. Therefore, network-assisted HAS systems have been proposed, where network elements operate alongside clients' adaptation logic to improve user satisfaction. However, current solutions rely on the assumption that network elements have full knowledge ...


Non‐Normative Video Coding Tools

Visual Media Coding and Transmission, None

This chapter contains sections titled:IntroductionOverview of the State of the ArtRate Control Architecture for Joint MVS Encoding and TranscodingBit Allocation and Buffer Control for MVS Encoding Rate ControlOptimal Rate Allocation for H.264/AVC Joint MVS TranscodingSpatio‐temporal Scene‐level Error Concealment for Segmented VideoAn Integrated Error‐resilient Object‐based Video Coding ArchitectureA Robust FMO Scheme for H.264/AVC Video TranscodingConclusionsReferences


Content Support in MPEG‐2 Systems

Fundamentals and Evolution of MPEG-2 Systems: Paving the MPEG Road, None

This chapter provides an overview of the system issues related to carriage of content in MPEG‐2 system streams. For some content formats supported by MPEG‐2 systems, but considered insufficiently relevant for usage by MPEG‐2 system applications, a brief description is provided. The support of MPEG‐1 video in MPEG‐2 systems is very similar to the support of MPEG‐2 video. The chapter ...


Supporting consumer services in a deterministic industrial internet core network

IEEE Communications Magazine, 2016

A convergence is occurring in the networking world. Industrial networks currently provide deterministic services in robotic factories and aircraft, while the best effort Internet of Things provides best effort services for consumers. We argue that a convergence should occur, and that a future converged Industrial Internet of Things (IIoT) should support both best effort and deterministic services, with very low ...


Data Structure and Design Considerations

Fundamentals and Evolution of MPEG-2 Systems: Paving the MPEG Road, None

This chapter describes how system time clock (STC) samples and PTS and DTS time stamps are coded. It describes the purpose and specific data structure of the various system descriptors and general content descriptors. The chapter discusses data structure of Moving Picture Experts Group‐2 (MPEG‐2) sections in general and data structure of program association, program map and conditional access sections ...


More Xplore Articles

Educational Resources on Streaming media

Back to Top

IEEE-USA E-Books

  • Price-Based Controller for Utility-Aware HTTP Adaptive Streaming

    HTTP Adaptive Streaming (HAS) can efficiently deliver video to multiple heterogeneous users in a fully distributed way. This might, however, lead to unfair bandwidth utilization among HAS users. Therefore, network-assisted HAS systems have been proposed, where network elements operate alongside clients' adaptation logic to improve user satisfaction. However, current solutions rely on the assumption that network elements have full knowledge of the network status, which isn't always realistic. In this work, the authors propose a practical network-assisted HAS system where the network elements infer the network link congestion using measurements collected from the client endpoints. The congestion-level signal is then used by the clients to optimize their video data requests. The authors' novel controller maximizes overall user satisfaction, and the clients share the available bandwidth fairly from a utility perspective, as demonstrated by simulation results obtained on a network simulator.

  • Non‐Normative Video Coding Tools

    This chapter contains sections titled:IntroductionOverview of the State of the ArtRate Control Architecture for Joint MVS Encoding and TranscodingBit Allocation and Buffer Control for MVS Encoding Rate ControlOptimal Rate Allocation for H.264/AVC Joint MVS TranscodingSpatio‐temporal Scene‐level Error Concealment for Segmented VideoAn Integrated Error‐resilient Object‐based Video Coding ArchitectureA Robust FMO Scheme for H.264/AVC Video TranscodingConclusionsReferences

  • Content Support in MPEG‐2 Systems

    This chapter provides an overview of the system issues related to carriage of content in MPEG‐2 system streams. For some content formats supported by MPEG‐2 systems, but considered insufficiently relevant for usage by MPEG‐2 system applications, a brief description is provided. The support of MPEG‐1 video in MPEG‐2 systems is very similar to the support of MPEG‐2 video. The chapter provides parameters values signalling an ITU‐T H.222.1 defined stream. It discusses the content support for Multimedia and Hypermedia Experts Group (MHEG) and MPEG‐4 systems. In a broadcast environment, SVC (which is an AVC extension), can be used to extend an existing service in a bandwidth efficient manner. The chapter also discusses the content support needed for 3D videos and JPEG 2000 video. It also provides an overview of the stream‐type values assigned for the signalling of content carried in a MPEG‐2 system stream.

  • Supporting consumer services in a deterministic industrial internet core network

    A convergence is occurring in the networking world. Industrial networks currently provide deterministic services in robotic factories and aircraft, while the best effort Internet of Things provides best effort services for consumers. We argue that a convergence should occur, and that a future converged Industrial Internet of Things (IIoT) should support both best effort and deterministic services, with very low latency and jitter. This article presents the design of a deterministic IIoT core network consisting of many simple deterministic packet switches configured by an SDN control plane. The use of deterministic communications can reduce router buffer sizes by a factor of ≥ 1000, and can reduce end-to-end latencies to the speed of light in fiber. A speed-of-light deterministic core network can have a profound impact on virtually all consumer services such as multimedia distribution, e-Commerce, and cloud computing or gaming systems. Highly aggregated video streams can be delivered over a deterministic virtual network with very high link utilization (≤ 100 percent), very low packet jitter (≤ 10 μs), and zero congestion. In addition to improving consumer services, a converged deterministic IIoT core network can save billions of dollars per year as a result of significantly improved network utilization and energy efficiency.

  • Data Structure and Design Considerations

    This chapter describes how system time clock (STC) samples and PTS and DTS time stamps are coded. It describes the purpose and specific data structure of the various system descriptors and general content descriptors. The chapter discusses data structure of Moving Picture Experts Group‐2 (MPEG‐2) sections in general and data structure of program association, program map and conditional access sections in particular. It also describes data structure of transport packets, program streams and PES packets. The data structure of the adaptation‐field‐extension starts with the eight‐bit adaptation‐field‐extension‐length, specifying the number of bytes in the adaptation field‐extension. The adaptation‐field‐extension may be concluded by one or more reserved bytes; this is the case if the encoded value of the adaptation‐field‐extension length exceeds the length of the various fields in the adaptation‐field‐extension. The reserved fields can be used by MPEG to extend the functionality of MPEG‐2 systems in future.

  • First-Generation DTTB Standards

    Currently, four first-generation DTTB standards are officially approved by the ITU: Advanced Television Systems Committee (ATSC), Digital Video Broadcasting- Terrestrial (DVB-T), Terrestrial Integrated Service Digital Broadcasting (ISDB-T), and Digital Terrestrial/Television Multimedia Broadcasting (DTMB). This chapter describes the operating principle of the 8-VSB mode within 6 MHz bandwidth where the schematic of channel coding and the transmission system is illustrated. Transmission and multiplexing configuration control (TMCC) information provides control signals for each module. These parts are described in detail here. The key for DTMB lies in the well-designed frame header and body structure, good error correction capability, flexible signal processing in time and frequency domains, etc. The forward error correction coding of the DTMB system is formed by cascading the outer code (BCH code) and inner code (LDPC code).

  • Other Features of MPEG‐2 Systems

    This chapter discusses the requirements imposed by MPEG to allow for re‐multiplexing of transport streams, without violating the compliancy of re‐multiplexed transport streams. Local program insertion plays an important role in several digital TV broadcast systems. A typical example is a global news programme that is broadcast countrywide. Inserting a local program involves splicing operations, a form of editing of coded audio and video streams within a transport stream. The chapter discusses the available padding options in MPEG‐2 systems, with some associated use cases. It is important to achieve a good random access to an MPEG‐2 system stream, for example upon recovery after a transmission error or when zapping from one program to another in the same or in a different transport stream. Coded video, audio and other coded elementary streams are in many cases capable to convey private data.

  • Distributed Video Coding

    This chapter contains sections titled:IntroductionDistributed Source CodingStopping Criteria for a Feedback Channel‐based Transform Domain Wyner‐ziv Video CodecRate‐distortion Analysis of Motion‐compensated Interpolation at the Decoder in Distributed Video CodingNonlinear Quantization Technique for Distributed Video CodingSymmetric Distributed Coding of Stereo Video SequencesStudying Error‐resilience Performance for a Feedback Channel‐based Transform Domain Wyner‐ziv Video CodecModeling the DVC Decoder for Error‐prone Wireless ChannelsError Concealment Using a DVC Approach for Video Streaming ApplicationsConclusionsReferences

  • IPTV Applications

    This chapter contains sections titled:Overview and MotivationBasic ArchitectureAppendix 11.A: Serial Digital Interface BasicsAppendix 11.B: MPEG BasicsAppendix 11.C: Encapsulation for Transmission of IP Datagrams over MPEG‐2/DVB NetworksReferences

  • MPEG‐1 Systems: Laying the MPEG‐2 Foundation

    This chapter discusses the objectives and requirements of moving picture experts group‐1 (MPEG‐1) system. An MPEG‐1 system stream carries one or more elementary streams, multiplexed together. The chapter presents an example of the MPEG‐1 system stream data structure. The MPEG‐1 system target decoder (STD) defines two decoding branches, one for MPEG‐1 video and the other for MPEG‐1 audio elementary streams. The chapter details the data structure and design considerations of the MPEG‐1 system stream. Each MPEG‐1 system stream consists of a concatenation of one or more packs; to conclude the MPEG‐1 system stream, the last pack is followed by an ‘End of MPEG‐1 system stream’ start code. MPEG‐1 proves the feasibility of video and audio compression for many applications, and develops various system approaches essential for the success of MPEG‐2 in the market.



Standards related to Streaming media

Back to Top

No standards are currently tagged "Streaming media"