Skeleton

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The skeleton (From Greek skeletos = "dried-body", "mummy") is the body part that forms the supporting structure of an organism. (Wikipedia.org)






Conferences related to Skeleton

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2020 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.

  • 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premier annual computer vision event comprising the main conference and severalco-located workshops and short courses. With its high quality and low cost, it provides anexceptional value for students, academics and industry researchers.

  • 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.

  • 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conferenceand 27co-located workshops and short courses. With its high quality and low cost, it provides anexceptional value for students,academics and industry.

  • 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry.

  • 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    computer, vision, pattern, cvpr, machine, learning

  • 2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. Main conference plus 50 workshop only attendees and approximately 50 exhibitors and volunteers.

  • 2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry.

  • 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Topics of interest include all aspects of computer vision and pattern recognition including motion and tracking,stereo, object recognition, object detection, color detection plus many more

  • 2011 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Sensors Early and Biologically-Biologically-inspired Vision, Color and Texture, Segmentation and Grouping, Computational Photography and Video

  • 2010 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Concerned with all aspects of computer vision and pattern recognition. Issues of interest include pattern, analysis, image, and video libraries, vision and graphics, motion analysis and physics-based vision.

  • 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Concerned with all aspects of computer vision and pattern recognition. Issues of interest include pattern, analysis, image, and video libraries, vision and graphics,motion analysis and physics-based vision.

  • 2008 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2007 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2006 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2005 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)


2020 IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2020, the 27th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.


2020 IEEE International Magnetic Conference (INTERMAG)

INTERMAG is the premier conference on all aspects of applied magnetism and provides a range of oral and poster presentations, invited talks and symposia, a tutorial session, and exhibits reviewing the latest developments in magnetism.


2020 IEEE Nuclear Science Symposium and Medical Imaging Conference (NSS/MIC)

All areas of ionizing radiation detection - detectors, signal processing, analysis of results, PET development, PET results, medical imaging using ionizing radiation


2020 IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM)

The scope of the 2020 IEEE/ASME AIM includes the following topics: Actuators, Automotive Systems, Bioengineering, Data Storage Systems, Electronic Packaging, Fault Diagnosis, Human-Machine Interfaces, Industry Applications, Information Technology, Intelligent Systems, Machine Vision, Manufacturing, Micro-Electro-Mechanical Systems, Micro/Nano Technology, Modeling and Design, System Identification and Adaptive Control, Motion Control, Vibration and Noise Control, Neural and Fuzzy Control, Opto-Electronic Systems, Optomechatronics, Prototyping, Real-Time and Hardware-in-the-Loop Simulation, Robotics, Sensors, System Integration, Transportation Systems, Smart Materials and Structures, Energy Harvesting and other frontier fields.


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Periodicals related to Skeleton

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Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Consumer Electronics, IEEE Transactions on

The design and manufacture of consumer electronics products, components, and related activities, particularly those used for entertainment, leisure, and educational purposes


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Most published Xplore authors for Skeleton

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Xplore Articles related to Skeleton

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Conventions in clock-diagram representation

Proceedings of the American Institute of Electrical Engineers, 1911

Everyone understands the vector representation of simple alternating electromotive forces and currents, and therefore a skeleton outline will be sufficient to call to mind the connection between: (a) the two styles of clock-diagram, and (b) the usual geometrical conventions in trigonometry and the usual conventions governing the geometrical interpretations of complex quantity in algebraic analysis.


Fusion of Orientation Data into a Robot Program using a Hand-Held Digitizer Stylus

ISR 2010 (41st International Symposium on Robotics) and ROBOTIK 2010 (6th German Conference on Robotics), 2010

Robot offline programming and simulation software allow a possibility to swiftly define accurate robot paths directly on the CAD drawings of a work- piece. On the other hand, definition of the TCP-orientation using numerical inputs in a 2D-GUI environment for every point along the robot path may prove to be even more tedious and non-intuitive as compared to the teach-in ...


Authors' Reply

IEEE Journal of Solid-State Circuits, 1998

None


High-tech dig for a dinosaur

IEEE Spectrum, 1989

The use of remote sensing to uncover the skeleton of the seismosaurus, a dinosaur at least 37 meters long, is discussed. Most of the seismosaurus skeleton is believed to lie under 3 to 5 m of sandstone, in a government preserve, so the dig must disturb the environment as little as possible. The techniques being used are radar, magnetometry, gamma ...


3D-simulation for the teleoperation of the humanoid robot BHR-02

2008 IEEE International Conference on Automation and Logistics, 2008

The humanoid robot is expected to operate in hazardous and emergency environments. So teleoperation is necessary to control the remote robot. Simulation is one of the key technologies in teleoperation system. This paper puts forward 3D-simulation for the teleoperation of the humanoid robot BHR-02 based on Maya and VC++. The robot model is built based on the real robot structure ...


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Educational Resources on Skeleton

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IEEE-USA E-Books

  • Conventions in clock-diagram representation

    Everyone understands the vector representation of simple alternating electromotive forces and currents, and therefore a skeleton outline will be sufficient to call to mind the connection between: (a) the two styles of clock-diagram, and (b) the usual geometrical conventions in trigonometry and the usual conventions governing the geometrical interpretations of complex quantity in algebraic analysis.

  • Fusion of Orientation Data into a Robot Program using a Hand-Held Digitizer Stylus

    Robot offline programming and simulation software allow a possibility to swiftly define accurate robot paths directly on the CAD drawings of a work- piece. On the other hand, definition of the TCP-orientation using numerical inputs in a 2D-GUI environment for every point along the robot path may prove to be even more tedious and non-intuitive as compared to the teach-in method undertaken in normal practice. This paper describes a technique which was developed and can be utilized for the definition of TCP-orientation along the robot path using a hand-held 3D-Digitizer. At the same time, the accuracy of the robot paths defined using CAD drawings of the work-piece is maintained. This allows for a quick generation of robot-programs, as well as an intuitive modification of the existing routines.

  • Authors' Reply

    None

  • High-tech dig for a dinosaur

    The use of remote sensing to uncover the skeleton of the seismosaurus, a dinosaur at least 37 meters long, is discussed. Most of the seismosaurus skeleton is believed to lie under 3 to 5 m of sandstone, in a government preserve, so the dig must disturb the environment as little as possible. The techniques being used are radar, magnetometry, gamma rays and acoustic tomography.<<ETX>>

  • 3D-simulation for the teleoperation of the humanoid robot BHR-02

    The humanoid robot is expected to operate in hazardous and emergency environments. So teleoperation is necessary to control the remote robot. Simulation is one of the key technologies in teleoperation system. This paper puts forward 3D-simulation for the teleoperation of the humanoid robot BHR-02 based on Maya and VC++. The robot model is built based on the real robot structure and moving character. The model of the robot and the reality environment built by Maya are more approach the reality and give the operator better telepresence. The simulation system not only directs the teleoperation, but also modifies the motion planning. Multiple view points and a scaling zoom let the operator watch the random detail of the robot. The simulation provides good directions to the teleoperator. Experiment shows the validity of the system.

  • A new shape segmentation approach for active vision systems

    A solution to extract 3-D shapes from a structured light image is presented. The 2-D striped image is segmented into regions corresponding to quadratic surfaces. A fuzzy analysis of the stripe's properties allows one to locate discontinuities and to model stripe parts. These parts are tracked in consecutive images and matched in order to create regions. Segmentation results are presented which were obtained with a real scene consisting of multiple objects of arbitrary shapes.<<ETX>>

  • Automatic retinal vessel tortuosity measurement

    Retinal vessel tortuosity measurement is the reliable method used as an opthalmological diagnostic tool. For example, Retinopathy of Prematurity (ROP), this disease can be characterised by the increasing in vascular dilation and tortuosity. This paper proposes a method of how to measure and define tortuous scale using the mean curvature. The tortuosity measurement is calculated base on the radius derive from chord in each curve of the blood vessel. The result obtains from this method can set the standard of tortuosity grading in the retinal vessel. The advantage of this method is to reduce the error in tortuosity calculation, which cause by the low quality image of the retinal vessel.

  • Automatic Extraction of Shape Features for Classification of Leukocytes

    Microscope-based white blood cell classification plays an important role in diagnosing disease. The number of segments of nucleus and the shape of segments of nucleus are regarded as important features. Since it is difficult to automatically extract these features from a blood smeared image, they have not been used in the current automatic classifiers based on smeared images. In this paper, an approach based on the Poisson equation is proposed to extract the number of segments of nucleus in a more straightforward manner, and inner distances are used to represent the shape features of the nucleus segments. The experimental results show that the proposed approaches can extract the features efficiently. These important features can be added to the input feature set of neural networks or other classifiers to improve classification results of leukocytes in a blood smeared image.

  • Multi-feature gesture recognition based on Kinect

    Human Computer Interaction (HCI) has been a popular research area during the last few years. Compared with the tradition HCI methods such as using a keyboard or mouse, people prefer to have their tasks done in a more natural way. As an essential form of non-verbal communication in daily life, gesture is a good choice to turn the ideas into reality. Although various recognition methods are proposed to solve the problem, these methods are time-tensed, space-tensed or miscellaneous. This paper introduced a new method to recognize the hand gesture correctly and efficiently. The recognition is done through two phases: the skeleton phase concerning capturing and processing skeleton feature of the hand gesture, and the hand phase focusing on extracting hand contour feature of the hand gesture. Experimental results confirm an overall 94% accuracy in recognizing and matching the pre-defined templates and robustness to backgrounds.

  • Compressed differential angles as a feature in handwritten digit recognition

    Summary form only given. A feature extraction method using differential angles is discussed. A pointer follows a connected path along a skeletonized image. As it moves along, angles of the pointer movement from reference are recorded. From this, a differential angle vector, whose element is obtained by subtracting the previous angle from the current angle, is obtained. The differential angle vector is processed in such a way that isolated pairs of (-45 degrees ,45 degrees ), (45 degrees ,-45 degrees ), (-90 degrees ,-90 degrees ), (90 degrees ,-90 degrees ) (135 degrees ,-135 degrees ), (-35 degrees ,135 degrees ) are removed; there is no effect on the final decision. A string of zeros in the differential angle vector indicates the existence of a straight line. The differential angle vector is compressed by eliminating all zeros in a string of zeros. When the point reaches an end point and no further advancement is possible, it moves backward until reaching an untraversed segment of image.<<ETX>>



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