60 resources related to Self-study courses
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2019 IEEE International Professional Communication Conference (ProComm)
The scope of the conference includes the study, development, improvement, and promotion ofeffective techniques for preparing, organizing, processing, editing, collecting, conserving,teaching, and disseminating any form of technical information by and to individuals and groupsby any method of communication. It also includes technical, scientific, industrial, and otheractivities that contribute to the techniques and products used in this field.
WSC is the premier international forum for disseminating recent advances in the field of system simulation. In addition to a technical program of unsurpassed scope and quality, WSC provides the central meeting for practitioners, researchers, and vendors.
ICALT is an annual international conference on Advanced Learning Technologies and Technology-enhanced Learning organized by the IEEE Technical Committee on Learning Technology. It aims to bring together people who are working on the design, development, use and evaluation of technologies that will be the foundation of the next generation of e-learning systems and technology-enhanced learning environments.
Promote and co-ordinate the exchange and the publication of technical, scientific and economic information in the field of Power Electronics and Motion Control with special focus on countries less involved in IEEE related activities. The main taget is to create a forum for industrial and academic community.
The Frontiers in Education (FIE) Conference is a major international conference about educational innovations and research in engineering and computing. FIE 2018 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.
The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...
Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.
Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...
Educational methods, technology, and programs; history of technology; impact of evolving research on education.
The IEEE Transactions on Learning Technologies publishes archival research papers and critical survey papers on technology advances in online learning systems; intelligent tutors; educational software applications and games; simulation systems for education and training; collaborative learning tools, devices and interfaces for learning; interactive techniques for learning; tools for formative and summative assessment; ontologies for learning systems; standards and web services ...
Conference Record Southcon, 1994
As more engineers become self-employed or employed in small organizations, electronic media will deliver an increasingly flexible system of continuing education for updating engineers. Future engineers will have access to online educational services. This will bring an integration of video, audio, and voice to the home and place of business via a vast "electronic super-highway" and provide updates on technology ...
IEEE Signal Processing Magazine, 1992
A second generation of IEEE Individual Learning Packages (ILPs), available under the new name self study courses, is described. These are multimedia packages that exploit the technological and commercial opportunities that arose since the mid 80s, when the first ILPs were produced. The primary target audience is individual members, though institutional used by universities, colleges, and industry is also anticipated ...
Technology-Based Re-Engineering Engineering Education Proceedings of Frontiers in Education FIE'96 26th Annual Conference, 1996
Incorporating computer based multimedia material in college teaching has been almost a trend impossible to refuse. It is important to remember that simply following the trend usually yields poor results and costs far more than anticipated. The paper presents a process of developing multimedia instructional material for a college level engineering course in dynamic systems that did not just follow ...
[Proceedings] ICASSP-92: 1992 IEEE International Conference on Acoustics, Speech, and Signal Processing, 1992
The first three representatives of a new generation of multimedia self-study courses designed to meet the IEEE's standards for self-paced instruction are described. They are a basic and an advanced course in digital signal processing (DSP) and an introduction to digital speech processing. While drawing heavily on established textbook, each course is built around the Macintosh platform and is driven ...
IEEE Power Engineering Review, 1998
IEEE Standards Presents: Case Study 515 Q&A (Chinese)
IEEE Standards Presents: Case Study 515 Q&A (English)
Robot Ethics in the Era of Self-Driving Automobiles
Performance, Environment, Actuators, Sensors (PEAS)
2011 IEEE Awards James H. Mulligan, Jr. Education Medal - Raj Mittra
Influencing the Next Generation of Engineers via Ethics Education: IEEE TechEthics Panel
GHTC 2012 - Robert Freling Keynote
A Conversation About Ethics Education: IEEE TechEthics Interview
Gender-Based Occupational Stereotypes: New Behaviors, Old Attitudes - Carolyn Matheus & Elizabeth Quinn - IEEE WIE Forum USA East 2017
IEEE Expert Now
Did You Know: Irwin Jacobs is HKN?!
Behind Artificial Neural Networks
IEEE Standards Presents: Case Study 515-(English)
IMS 2012 Highlights
Practical Steps Towards Self-Driving Networks - Kireeti Kompella - IEEE Sarnoff Symposium, 2019
Future Circular Colliders, CERN, Geneva, Switzerland
THz Transistors: Present and Future
Autonomous Driving & Driverless Cars - Grant Imahara and Paul Godsmark from CAVCOE
Robotics History: Narratives and Networks Oral Histories: Chuck Thorpe
As more engineers become self-employed or employed in small organizations, electronic media will deliver an increasingly flexible system of continuing education for updating engineers. Future engineers will have access to online educational services. This will bring an integration of video, audio, and voice to the home and place of business via a vast "electronic super-highway" and provide updates on technology and information relevant to career development. The challenge is for industry, universities, government, and professional societies to cooperate in developing a relevant curriculum for lifelong learning.
A second generation of IEEE Individual Learning Packages (ILPs), available under the new name self study courses, is described. These are multimedia packages that exploit the technological and commercial opportunities that arose since the mid 80s, when the first ILPs were produced. The primary target audience is individual members, though institutional used by universities, colleges, and industry is also anticipated (distribution by the IEEE is subject to a technical review by the Educational Activities Department,). The course structure and delivery, multimedia environment, software interfacing, and curricula are described, and an example is given to illustrate the manner in which HyperCard and the server package, DSP Designer, interact.<<ETX>>
Incorporating computer based multimedia material in college teaching has been almost a trend impossible to refuse. It is important to remember that simply following the trend usually yields poor results and costs far more than anticipated. The paper presents a process of developing multimedia instructional material for a college level engineering course in dynamic systems that did not just follow the trend of squeezing the multimedia into an already intensive conventional course material but rather tried to take unique advantage of the new technology to make the learning of the material more student-active and at the same time reduce the course load. An increased efficiency of the course delivery as means of controlling the escalating cost of the educational process has been an additional objective in this effort.
The first three representatives of a new generation of multimedia self-study courses designed to meet the IEEE's standards for self-paced instruction are described. They are a basic and an advanced course in digital signal processing (DSP) and an introduction to digital speech processing. While drawing heavily on established textbook, each course is built around the Macintosh platform and is driven by HyperCard stacks which in turn interface with a special educational edition of the DSP Designer signal processing simulation package. Optional additional components include high-quality sound I/O, a real-time DSP board, and bulk data storage devices (CD-ROM, VCR, compact disk, laser disk). An electronic mail network connects learners with each other and with the course author.<<ETX>>
E-learning systems have made considerable progress within the last few years. Nonetheless, the issue of learner privacy has been practically ignored. Existing E-learning standards offer some provisions for privacy and the security of E-learning systems offers some privacy protection, but remains unsatisfactory on several levels. On the other hand, privacy preserving solutions that are appropriate and used in E-commerce environments are inadequate and unsuitable to the context of E-learning. Indeed, while in most E-commerce applications different transactions between the client and the system are pretty much independent, in E-learning the interactions between the learner and system are intertwined into a developing process that depends heavily on the path the leaner is following. In this paper, we introduce the anonymous credentials for E- learning systems (ACES), a set of protocols to preserve learner's privacy in E-learning environments. In particular, the ACES allows learners to provide anonymous credentials throughout the learning process, such as when they need to prove that they possess the necessary requirements to register for a course, and/or to prove that they are the legitimate owners of an anonymous transcript or an anonymous degree. Although the concept of anonymous credentials is not novel, ACES takes into account the specificities of E-learning. Moreover, in order to prevent the misuse of privacy, ACES prevents the possibility of sharing credentials between learners.
This paper presents the human-computer interaction in an automatic pool trainer currently being developed at the Center for PersonKommunikation, Aalborg University. The aim of the system is to automate (parts of) the learning process, in this case of the game of pool. The automated pool trainer (APT) utilises multi modal, agent driven user-system communication, to facilitate the user interaction. To allow the user the necessary freedom of movement when addressing the task, system output is presented on a wall- mounted screen and is augmented by a laser drawing lines and points directly on the pool table surface. User interaction is either carried out via a spoken dialogue with an animated interface agent, or by using a touch screen panel. The paper describes the philosophy on which the system is designed, as well as the system architecture and individual modules. The user interaction is described and the paper concludes with a presentation of some test results and a discussion of the suitability of the presented and similar systems.
Studies have shown that interest in natural sciences and technology as well as their applications can be enhanced through independent work of pupils, thus improving their intrinsic motivation. Such an independent work may be implemented e.g. in the context of lessons and visits in science labs for pupils . Due to the steadily increasing content in school curricula - in Germany especially caused by the reduction of the high school duration by one year - many teachers do not find time to perform experiments with their pupils in the lessons. To extend and enhance the general education with independent experiments our science lab SinnTec has developed experiments that are closely aligned to the curriculum . However, a single visit to a science lab alone does not provide the required holistic approach to education in natural sciences and engineering. We have therefor developed an integrated approach offering many different points of interaction between pupils and natural sciences/engineering topics covering exhibits and demonstrators, visits to our science lab as well as events and project work for pupils. A central aspect of the integrated approach is our versatile experimentation platform VenDASys, which allows teachers and especially the pupils to design, develop and perform their own experiments . In this contribution we will outline the different aspects of the holistic approach especially using the VenDASys in combination e.g. with lessons, projects and our science lab for continuously enhancing the interest of young pupils in natural sciences and engineering.
This paper discusses navigator tools for the top-down learning system. The top down education is a type of goal-oriented education. The present education is generally conducted bottom-up, from basics to applications, and hence learners have to spend a lot of time before reaching the goal to lose their interest. In the top-down education, since they start from their goals, they can keeps focused on their primary interest to shorten the learning time by well motivated study. The navigator tools to lead learners in the hierarchy are implemented based on the cell models and the cellular databases. The study programs are dynamically generated by the navigation tools that match the learners systematically. Another main feature of the navigator tools is its ability to dynamically adapt itself to the learner's background and interests. This feature is made possible by the cellular model. The cell model is an information model advocated by one of the authors (TLK) [Kunii2002, Kunii2003]. It is based on the incrementally modular abstraction hierarchy. The prototype version of the navigator tools is implemented by the Python- based object-oriented ZOPE system and the ZOPE version of dynamic HTML.
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