Second Life

View this topic in
Second Life is an online virtual world developed by Linden Lab which was launched on June 23, 2003. (Wikipedia.org)






Conferences related to Second Life

Back to Top

2023 Annual International Conference of the IEEE Engineering in Medicine & Biology Conference (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted full papers will be peer reviewed. Accepted high quality papers will be presented in oral and poster sessions,will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE.


2021 IEEE Pulsed Power Conference (PPC)

The Pulsed Power Conference is held on a biannual basis and serves as the principal forum forthe exchange of information on pulsed power technology and engineering.


2020 59th IEEE Conference on Decision and Control (CDC)

The CDC is the premier conference dedicated to the advancement of the theory and practice of systems and control. The CDC annually brings together an international community of researchers and practitioners in the field of automatic control to discuss new research results, perspectives on future developments, and innovative applications relevant to decision making, automatic control, and related areas.


2020 IEEE Applied Power Electronics Conference and Exposition (APEC)

APEC focuses on the practical and applied aspects of the power electronics business. Not just a power designer’s conference, APEC has something of interest for anyone involved in power electronics including:- Equipment OEMs that use power supplies and converters in their equipment- Designers of power supplies, dc-dc converters, motor drives, uninterruptable power supplies, inverters and any other power electronic circuits, equipments and systems- Manufacturers and suppliers of components and assemblies used in power electronics- Manufacturing, quality and test engineers involved with power electronics equipment- Marketing, sales and anyone involved in the business of power electronic- Compliance engineers testing and qualifying power electronics equipment or equipment that uses power electronics


2020 IEEE International Conference on Plasma Science (ICOPS)

IEEE International Conference on Plasma Science (ICOPS) is an annual conference coordinated by the Plasma Science and Application Committee (PSAC) of the IEEE Nuclear & Plasma Sciences Society.


More Conferences

Periodicals related to Second Life

Back to Top

Antennas and Wireless Propagation Letters, IEEE

IEEE Antennas and Wireless Propagation Letters (AWP Letters) will be devoted to the rapid electronic publication of short manuscripts in the technical areas of Antennas and Wireless Propagation.


Applied Superconductivity, IEEE Transactions on

Contains articles on the applications and other relevant technology. Electronic applications include analog and digital circuits employing thin films and active devices such as Josephson junctions. Power applications include magnet design as well asmotors, generators, and power transmission


Automation Science and Engineering, IEEE Transactions on

The IEEE Transactions on Automation Sciences and Engineering (T-ASE) publishes fundamental papers on Automation, emphasizing scientific results that advance efficiency, quality, productivity, and reliability. T-ASE encourages interdisciplinary approaches from computer science, control systems, electrical engineering, mathematics, mechanical engineering, operations research, and other fields. We welcome results relevant to industries such as agriculture, biotechnology, healthcare, home automation, maintenance, manufacturing, pharmaceuticals, retail, ...


Biomedical Engineering, IEEE Reviews in

The IEEE Reviews in Biomedical Engineering will review the state-of-the-art and trends in the emerging field of biomedical engineering. This includes scholarly works, ranging from historic and modern development in biomedical engineering to the life sciences and medicine enabled by technologies covered by the various IEEE societies.


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


More Periodicals

Most published Xplore authors for Second Life

Back to Top

Xplore Articles related to Second Life

Back to Top

Media Beat: uncharted pages from a voyage of the beagle

IEEE MultiMedia, 2009

Uncharted pages from a voyage of the beagle is a mixed-reality installation created for a new media symposium with the theme of ecologies of self- replicating systems. The work uses both the virtual domain of Second Life and a computer-mediated interactive installation to create a hybrid space. At the center of this work is an investigation into self-replicating and self- ...


Architectural framework proposed of behavioural classroom simulation based second life environment

The 9th International Conference for Internet Technology and Secured Transactions (ICITST-2014), 2014

This paper appears integrate between trainee teacher who want to be expert teacher using second life 3D environment and smartbot machine as intelligent agent. Smartbot will be under programming control it called SL scripting language Also, there are observer avatar is give teacher avatar set of role and monitoring the performance for teacher avatar.


The Teacher as Designer: Preparations for Teaching in a Second Life Distance Education Course

2014 IEEE 14th International Conference on Advanced Learning Technologies, 2014

Teaching in Second Life (SL) is much like teaching in K-12 schools in that the teacher has to plan in a similar fashion. However, when teaching in SL most students have never used this technology, therefore, the teacher must create the learning environment much like a designer creates an artifact, through planning, execution, and evaluation. Based on a literature survey ...


GEOWORLDS: Utilizing Second Life to Develop Advanced Geosciences Knowledge

2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

In this proposal we describe the design of an advanced geosciences program that uses Second Life Teen World to develop problem-based learning abilities and geosciences concepts in urban students. Geoworldss are complex problem- based scenarios designed into 3-D virtual environments where students can interact with the virtual environment, and each other to develop a solution to the problem space.


Driving Network Transformation: The Trends and Technologies Behind the IP Transformation of Fixed and Mobile Networks

Networks 2008 - The 13th International Telecommunications Network Strategy and Planning Symposium, 2008

A collection of slides from "Driving network transformation: the trends and technologies behind the IP transformation of fixed and mobile networks" conference presentation is given.


More Xplore Articles

Educational Resources on Second Life

Back to Top

IEEE-USA E-Books

  • Media Beat: uncharted pages from a voyage of the beagle

    Uncharted pages from a voyage of the beagle is a mixed-reality installation created for a new media symposium with the theme of ecologies of self- replicating systems. The work uses both the virtual domain of Second Life and a computer-mediated interactive installation to create a hybrid space. At the center of this work is an investigation into self-replicating and self- reproducing objects and systems. The process of creating this work was directed by my practice as an artist, where metaphor and poetic license enable me to investigate ways of looking at associations between philosophical and poetic concerns relating to memory, narrative, self, and the biological and physical sciences, using - as is so often the case in my own practice - the contrivance of narrative to do so.

  • Architectural framework proposed of behavioural classroom simulation based second life environment

    This paper appears integrate between trainee teacher who want to be expert teacher using second life 3D environment and smartbot machine as intelligent agent. Smartbot will be under programming control it called SL scripting language Also, there are observer avatar is give teacher avatar set of role and monitoring the performance for teacher avatar.

  • The Teacher as Designer: Preparations for Teaching in a Second Life Distance Education Course

    Teaching in Second Life (SL) is much like teaching in K-12 schools in that the teacher has to plan in a similar fashion. However, when teaching in SL most students have never used this technology, therefore, the teacher must create the learning environment much like a designer creates an artifact, through planning, execution, and evaluation. Based on a literature survey and data collected from a teacher preparation distance education course taught entirely in Second Life, we identified the following steps of a design process: allow for social interaction, scaffold the students' learning of the new technology, plan for the structure of the course, the procedures in the classroom, and the transitions. We support our findings with empirical examples, and compare our findings with related work, focusing on social presence in 3D virtual learning environments.

  • GEOWORLDS: Utilizing Second Life to Develop Advanced Geosciences Knowledge

    In this proposal we describe the design of an advanced geosciences program that uses Second Life Teen World to develop problem-based learning abilities and geosciences concepts in urban students. Geoworldss are complex problem- based scenarios designed into 3-D virtual environments where students can interact with the virtual environment, and each other to develop a solution to the problem space.

  • Driving Network Transformation: The Trends and Technologies Behind the IP Transformation of Fixed and Mobile Networks

    A collection of slides from "Driving network transformation: the trends and technologies behind the IP transformation of fixed and mobile networks" conference presentation is given.

  • Work in progress - using the virtual world to improve our world

    Our college is leveraging Second Life to develop and build sustainable problem solving communities to address pressing social problems through the collaborative efforts of college students, high school students, volunteers, staff members affiliated with the Food Bank Council of Michigan (FBCM), and Gleaners Incorporated. Our approach is to have engineering students build a Second Life island that provides a structure for collaborative problem solving activities. Second Life serves as a vehicle to build a stronger community among food bank network members, to help conceptualize parameters of their problems, develop virtual solutions collaboratively, test these solutions, and then implement these solutions in the real world. Three projects were created in Second Life. Initial student survey data indicates satisfaction with the service learning experience.

  • Spreading Word-of-Mouth about the brand within virtual world

    The article is focused on analysis of the process of spreading the Word-of- Mouth (WOM) about real brands within virtual worlds. The results of presented survey, conducted within Second Life, showed that the process of creation WOM within virtual world is different compared to the traditional market - it does not depend on the strength of social ties between users, but rather differ strongly on the basis of whether the WOM is positive or negative. The survey also indicated that the spreading WOM 'cross boarders'- meaning that all three markets: the virtual world market, online Web sites and the real market are partly interrelated.

  • Analysis of Community Development using Chat Logs: A Virtual Support Group of Cancer Patients

    In this paper, we report the results of a support group of cancer patients who use a 3-dimensional chat system. We examined the sequences of their messages and intervals with chat logs to evaluate the community development by conversational data. The users tended to send serious messages during long intervals, and the roles they played in the conversations changed as a sense of community emerged.

  • Deepthink: A Second Life Environment for Part-time Research Students at a Distance

    This paper reports on the design of a Second Life campus for a new innovative post-graduate research programme at the Open University, UK, a world leader in supported distance higher education. The programme, launched in October 2009, is a part-time Master of Philosophy (MPhil) to be delivered at a distance, supported by a blend of synchronous and asynchronous Internet technologies. This paper briefly discusses the pedagogical thinking behind the Second Life campus, and the way the implementation was designed to meet the pedagogy. The paper also reports on the outcome of an early evaluation we have conducted.

  • An experimental analysis of social traps: A second life analog

    Social traps are examples of social dilemma situations, where an individual acts for personal advantage that is damaging the group as a whole. Traps can be avoided, nevertheless, by the proper coordination between the group members. A laboratory analog of social traps was implemented by Brechner in the 1970's. We built a Second Life analog for Brechner's experiment to explore how coordination takes place in a 3D virtual world. We observed group response patterns that are very similar to the original experiment. That, in turn, shows a great potential for using virtual worlds as collaborative tools.



Standards related to Second Life

Back to Top

IEEE Standard for Environmental Assessment of Personal Computer Products, including Laptop Personal Computers, Desktop Personal Computers, and Personal Computer Monitors

This Standard defines environmental performance standards for personal computer products, including desktop computers, notebook computers, and computer monitors that are marketed to institutions, and includes key concepts and implementation procedures relating to reduction or elimination of environmentally sensitive materials, materials selection, design for end of life, life cycle extension, energy conservation, end of life management, corporate performance and packaging.


IEEE Standard for Inertial Sensor Terminology

To review all of the definitions included in the standard and to revise them as required. New terminology will be added to bring the document up to date with current technology.



Jobs related to Second Life

Back to Top