Object oriented programming
2,499 resources related to Object oriented programming
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The Frontiers in Education (FIE) Conference is a major international conference focusing on educational innovations and research in engineering and computing education. FIE 2019 continues a long tradition of disseminating results in engineering and computing education. It is an ideal forum for sharing ideas, learning about developments and interacting with colleagues inthese fields.
ICSE is the premier forum for researchers to present and discuss the most recent innovations,trends, outcomes, experiences, and challenges in the field of software engineering. The scopeis broad and includes all original and unpublished results of empirical, conceptual, experimental,and theoretical software engineering research.
The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.
The International Conference on Robotics and Automation (ICRA) is the IEEE Robotics and Automation Society’s biggest conference and one of the leading international forums for robotics researchers to present their work.
The IEEE Global Engineering Education Conference (EDUCON) 2020 is the eleventh in a series of conferences that rotate among central locations in IEEE Region 8 (Europe, Middle East and North Africa). EDUCON is one of the flagship conferences of the IEEE Education Society. It seeks to foster the area of Engineering Education under the leadership of the IEEE Education Society.
IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...
Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...
Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...
IEEE Design & Test of Computers offers original works describing the methods used to design and test electronic product hardware and supportive software. The magazine focuses on current and near-future practice, and includes tutorials, how-to articles, and real-world case studies. Topics include IC/module design, low-power design, electronic design automation, design/test verification, practical technology, and standards. IEEE Design & Test of ...
IEE Colloquium on Recent Progress in Object Technology, 1993
IEE Colloquium on Distributed Object Management, 1994
IEE Colloquium on Design, Implementation and Use of Object-Oriented Systems, 1994
IEE Colloquium on Applications and Experience of Object-Oriented Design, 1991
IEEE Spectrum, 1990
Changes in software development are discussed, and major trends resulting in development techniques becoming increasingly structured and disciplined and focusing more attention on building a mathematical basis of software engineering are identified. Modification of the classic waterfall model of software development (stopping at certain stages to build prototypes or changing the way the cycle progresses to better accommodate the necessary ...
EDOC 2010 - Prof. Dr. David Harel Presentation
Quantum Computing and IBM Quantum Experience: An Introduction
Quantum Computing & IBM Quantum Experience: An Introduction
IEEEXtreme Results 2013
Handling of a Single Object by Multiple Mobile Robots based on Caster-Like Dynamics
SIMD Programming in VOLK, the Vector-Optimized Library of Kernels
Recording and Using 3D Object Models with RoboEarth
Critical use cases for video capturing systems in autonomous driving applications
Virtual Reality Support for Teleoperation Using Online Grasp Planning
IEEE Xtreme 11.0 Results Announcement
Robotics History: Narratives and Networks Oral Histories: Gary Bradsky
Experimental Insights from the Rogues Gallery Testbed - Jeffrey Young - ICRC San Mateo, 2019
Approximate Dynamic Programming Methods A Unified Framework
CB: Exploring Neuroscience with a Humanoid Research Platform
IEEEXtreme 24-Hour Programming Competition - Sign up now for IEEEXtreme 10.0
Michele Nitti: Searching the Social Internet of Things by Exploiting Object Similarity - Special Session on SIoT: WF-IoT 2016
Did You Know: Grace Hopper is HKN
Changes in software development are discussed, and major trends resulting in development techniques becoming increasingly structured and disciplined and focusing more attention on building a mathematical basis of software engineering are identified. Modification of the classic waterfall model of software development (stopping at certain stages to build prototypes or changing the way the cycle progresses to better accommodate the necessary maintenance) is examined. The use of computer-aided software engineering (CASE) is discussed. An approach called 001, which guides the user in defining what a system should do and combines the requirements and specifications phases into one step, is described. The 001 approach eliminates errors that crop up when different parts of a system (often defined in different ways) are brought together in the design and implementation phases.<<ETX>>
These days, practically everyone involved in developing software draws pictures that represent some aspect of the software or its requirements. They do this to improve their own understanding and, usually, to communicate that understanding to others. But all too often, the understanding is muddled and confused because the designer hasn't clearly established the picture's purpose or explained how others should interpret it. Surprisingly, this is true even when the designer uses an established modeling standard, such as the Unified Modeling Language (UML). The article looks at implementation, specification, and conceptual models in order to explain the intricacies of model based software design.
An object oriented genetic algorithm was analyzed and designed by the object oriented methods in this paper. The object oriented genetic algorithm and backpropagation algorithm were combined together to design an evolutionary neural network identifier of saturated synchronous machines. The application of the object oriented genetic algorithm in the designing and training has demonstrated that this algorithm has a good generality and can be expanded conveniently by users. Results obtained from time-domain simulations were used to validate the trained neural network identifier. The capability of the neural network identifier to capture the nonlinear characteristics of the saturated synchronous machines was validated by the good agreement of the results of the identifier with the simulation results.
We describe the implementation of a database design environment (Swift) that incorporates several novel features. Swift's data modelling approach is derived from viewpoint-oriented methods. Swift is implemented in Java, which allows us to easily construct a client-server based environment. The repository is implemented using PostgreSQL, which allows us to store the actual application code in the database. The combination of Java and PostgreSQL reduces the impedance mismatch between the application and the repository.
No standards are currently tagged "Object oriented programming"