1,348 resources related to Multimedia computing
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ICC 2021 - IEEE International Conference on Communications
IEEE ICC is one of the two flagship IEEE conferences in the field of communications; Montreal is to host this conference in 2021. Each annual IEEE ICC conference typically attracts approximately 1,500-2,000 attendees, and will present over 1,000 research works over its duration. As well as being an opportunity to share pioneering research ideas and developments, the conference is also an excellent networking and publicity event, giving the opportunity for businesses and clients to link together, and presenting the scope for companies to publicize themselves and their products among the leaders of communications industries from all over the world.
The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.
The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2020, the 27th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.
Multimedia technologies, systems and applications for both research and development of communications, circuits and systems, computer, and signal processing communities.
2020 IEEE International Symposium on Circuits and Systems (ISCAS)
The International Symposium on Circuits and Systems (ISCAS) is the flagship conference of the IEEE Circuits and Systems (CAS) Society and the world’s premier networking and exchange forum for researchers in the highly active fields of theory, design and implementation of circuits and systems. ISCAS2020 focuses on the deployment of CASS knowledge towards Society Grand Challenges and highlights the strong foundation in methodology and the integration of multidisciplinary approaches which are the distinctive features of CAS contributions. The worldwide CAS community is exploiting such CASS knowledge to change the way in which devices and circuits are understood, optimized, and leveraged in a variety of systems and applications.
Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...
Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)
IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...
Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...
The design and manufacture of consumer electronics products, components, and related activities, particularly those used for entertainment, leisure, and educational purposes
5th IEEE COMSOC International Workshop on Multimedia Communications, 1994
We have designed and developed a hierarchical framework for composition of multimedia documents. This framework forms the basis of an important analysis technique for developing high level authoring tools. From the perspective of aiding the task of multimedia production, the emphasis has been placed on the generality and uniformity of the framework and on support for new techniques to improve ...
IEEE MultiMedia, 2008
The editor in chief discusses upcoming special issues, topic trends in multimedia, article submissions in 2007, and our volunteers' efforts.
2007 2nd International Symposium on Wireless Pervasive Computing, 2007
In this paper, we describe an investigation exploring user experiences of accessing streamed multimedia content, when that content is tailored according to perceptual, device and location characteristics. To this end, we have created pre-defined transmission profiles and stream perceptually tailored multimedia content to three different locations, each characterised by different infotainment requirements. In the light of our results, we propose ...
Proceedings of Conference on Intelligent Transportation Systems, 1997
An integrated solution to seamless connectivity and innovative in-trip services is being researched at the Daimler-Benz Research and Technology Center in Palo Alto. The Internet Multimedia on Wheels Concept Car has an onboard, integrated wireless communication system and the computing infrastructure to provide Internet connectivity from the car to any specific server on the Internet while stationary or in motion. ...
2006 IEEE International Conference on Multimedia and Expo, 2006
Location-aware computing enables automatic tailoring of information and services based on the current location of a mobile user. We have designed and implemented CMUseum, a system that enables location-based video streaming applications, as well as other add-on services on top of the purposed infrastructure. Our novel design incorporates an 802.15.4 Zigbee sensor network for collecting location information as well as ...
Computing Conversations: Van Jacobson on Content-Centric Networking
Computing Conversations: Bertrand Meyer: Eiffel Programming Language
Katie Hafner on the history of the ARPANET project
Computing Conversations: Mitchell Baker on the Mozilla Foundation
Computing Conversations: Rasmus Lerdorf Interview on Creating PHP
Computing Conversations: Bob Metcalfe on the First Ethernet LAN
Computing Conversations: Vint Cerf on the History of Packets
Van Jacobson: The Slow-Start Algorithm
Computing Conversations: Len Kleinrock on the Theory of Packets
Computing Conversations: Daphne Koller and Coursera
Computing Conversations with Brendan Eich
Computer: Alan Turing at Bletchley Park
Niklaus Wirth on Teaching Computer Science
Computer-Assisted Audiovisual Language Learning
Mark Guzdial: 2012 IEEE Computer Society Undergraduate Teaching Award Winner
Andrew Tanenbaum: Writing the Book on Networks
ICASSP 2011 Trends in Multimedia Signal Processing
Rebooting Computing: Parallelism in Computing
IEEE GLOBECOM 2010
We have designed and developed a hierarchical framework for composition of multimedia documents. This framework forms the basis of an important analysis technique for developing high level authoring tools. From the perspective of aiding the task of multimedia production, the emphasis has been placed on the generality and uniformity of the framework and on support for new techniques to improve the authoring environment. Specifically, this framework supports flexible synchronization and flow control as well as a range of interactive, continuous, and discrete media in a uniform fashion. We adopt the hierarchical composition approach in order to support a style of analysis similar to the semantic analysis performed in programming language translation. This analysis capability provides a robust base upon which a number of potential high-level authoring facilities can be built including resource analysis for conflict detection and resolution, interactive specification and editing of the temporal relationships among multiple media materials, and automatic synthesis of candidate solutions for detected problems. We examine various important aspects of this framework and describe how the potential high level authoring tools can be implemented using its analysis capability.
The editor in chief discusses upcoming special issues, topic trends in multimedia, article submissions in 2007, and our volunteers' efforts.
In this paper, we describe an investigation exploring user experiences of accessing streamed multimedia content, when that content is tailored according to perceptual, device and location characteristics. To this end, we have created pre-defined transmission profiles and stream perceptually tailored multimedia content to three different locations, each characterised by different infotainment requirements. In the light of our results, we propose that multimedia transmission to mobile and wireless devices should be made based on pre-defined profiles, which contains a combination of static (perceptual, device type, CPU speed, and display specifications) and dynamic information (streamed content type location of the device/user, context of the device/user). The evaluation of such a system showed that the users and service providers can gain from such an approach considerably, as user perceptions of quality were not detrimentally affected by QoS degradations. Consequently, service providers can utilise this information to effectively manage local network traffic and bandwidth
An integrated solution to seamless connectivity and innovative in-trip services is being researched at the Daimler-Benz Research and Technology Center in Palo Alto. The Internet Multimedia on Wheels Concept Car has an onboard, integrated wireless communication system and the computing infrastructure to provide Internet connectivity from the car to any specific server on the Internet while stationary or in motion. Essentially, the car is like any other node on the Internet with a unique Internet protocol (IP) address such as the vehicle identification number (VIN). Thus, an entirely new type of services can be delivered to cars in an efficient and secure way through increasingly less expensive wireless data connectivity over the Internet.
Location-aware computing enables automatic tailoring of information and services based on the current location of a mobile user. We have designed and implemented CMUseum, a system that enables location-based video streaming applications, as well as other add-on services on top of the purposed infrastructure. Our novel design incorporates an 802.15.4 Zigbee sensor network for collecting location information as well as an 802.11 Wi-Fi network for streaming video contents. This framework is largely event-driven in order to support the real-time nature of the video streaming services it handles. We have demonstrated the viability of this system through implementing a working system in a museum tour guide scenario
Pipelining has been applied in many area to improve performance by overlapping executions of computing stages. However, it is difficult to apply on H.264/AVC decoding in frame level, because the bitstreams are encoded with lots of dependencies and little parallelism is left to be explored. Even slice-level parallelism in H.264 is intuitive, because there is usually only one slice in a frame, it is not very applicable. Therefore, after some software improvement, many researches can only adopt hardware assistance. Fortunately, pure software pipelining can be applied on H.264/AVC decoding in macroblock level with reasonable performance gain.
In this paper we argue for the need for research in the area of aspect- oriented middleware for mobile real-time systems, covering concepts, principles, methods supporting the development of aspect-oriented middleware for mobile real-time systems. We give an overview of the state of the art in this area and show some of the research directions that have been considered up to now and describe ongoing efforts. We discuss the aspect-oriented middleware development method for mobile real-time systems, identify promising research directions and pose a number of research questions that could help to advance the state of the art in aspect-oriented middleware for mobile real- time systems.
As the display devices develop rapidly, the applicability of high dynamic range (HDR) video is increased. However, most of the researches focus on generating a single HDR image and HDR video has less attention. To obtain HDR video, it is possible to capture HDR video directly. But using a specialized camera is necessary and this kind of camera is expensive and less widespread. A practical way is to use a single camera that alternates exposures for each frame. This approach has been explored in the past and many existing researches are based on it. For most people, this approach is feasible but not all video cameras can do this. To apply existing methods to generate HDR video, the input must be alternative exposure video sequences. To avoid the limit of equipment, we propose a patch-based method using single low dynamic range (LDR) video to reconstruct moving objects in the scene and generate HDR video. We compute the motion flows in two adjacent frames and assign an appropriate search window size for each flow. Using the motion flow and search window map, we can reconstruct the region with complex motion without generating artifacts and ensure temporal coherence between adjacent frames. Comparing with Kalantari et al.s method, the state-of-the-art for producing HDR video, we can reduce 14 percent of total execution time. Also, several evaluations show that our results are more similar to the reference video than theirs.
This paper describes a typical view of tele-education based on images in a multimedia computing environment, including the composition concept of electronic media materials and also their multimedia computing in detail. At the same time some concrete application examples are given with data in the actual teleoperations. Finally, additional R&D is referred to for further improvement.<<ETX>>
No standards are currently tagged "Multimedia computing"