Conferences related to Isosurfaces

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2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted papers will be peer reviewed. Accepted high quality papers will be presented in oral and postersessions, will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE


Oceans 2020 MTS/IEEE GULF COAST

To promote awareness, understanding, advancement and application of ocean engineering and marine technology. This includes all aspects of science, engineering, and technology that address research, development, and operations pertaining to all bodies of water. This includes the creation of new capabilities and technologies from concept design through prototypes, testing, and operational systems to sense, explore, understand, develop, use, and responsibly manage natural resources.

  • OCEANS '96

  • OCEANS '97

  • OCEANS '98

  • OCEANS '99

  • OCEANS 2000

  • OCEANS 2001

  • OCEANS 2002

  • OCEANS 2003

  • OCEANS 2004

  • OCEANS 2005

  • OCEANS 2006

  • OCEANS 2007

  • OCEANS 2008

    The Marine Technology Society (MTS) and the Oceanic Engineering Society (OES) of the Institute of Electrical and Electronic Engineers (IEEE) cosponsor a joint conference and exposition on ocean science, engineering, education, and policy. Held annually in the fall, it has become a focal point for the ocean and marine community to meet, learn, and exhibit products and services. The conference includes technical sessions, workshops, student poster sessions, job fairs, tutorials and a large exhibit.

  • OCEANS 2009

  • OCEANS 2010

    The Marine Technology Society and the Oceanic Engineering Scociety of the IEEE cosponsor a joint annual conference and exposition on ocean science engineering, and policy.

  • OCEANS 2011

    The Marine Technology Society and the Oceanic Engineering Scociety of the IEEE cosponsor a joint annual conference and exposition on ocean science engineering, and policy.

  • OCEANS 2012

    Ocean related technology. Tutorials and three days of technical sessions and exhibits. 8-12 parallel technical tracks.

  • OCEANS 2013

    Three days of 8-10 tracks of technical sessions (400-450 papers) and concurent exhibition (150-250 exhibitors)

  • OCEANS 2014

    The OCEANS conference covers four days. One day for tutorials and three for approx. 450 technical papers and 150-200 exhibits.

  • OCEANS 2015

    The Marine Technology Scociety and the Oceanic Engineering Society of the IEEE cosponor a joint annual conference and exposition on ocean science, engineering, and policy. The OCEANS conference covers four days. One day for tutorials and three for approx. 450 technical papers and 150-200 exhibits.

  • OCEANS 2016

    The Marine Technology Scociety and the Oceanic Engineering Society of the IEEE cosponor a joint annual conference and exposition on ocean science, engineering, and policy. The OCEANS conference covers four days. One day for tutorials and three for approx. 500 technical papers and 150 -200 exhibits.

  • OCEANS 2017 - Anchorage

    Papers on ocean technology, exhibits from ocean equipment and service suppliers, student posters and student poster competition, tutorials on ocean technology, workshops and town meetings on policy and governmental process.

  • OCEANS 2018 MTS/IEEE Charleston

    Ocean, coastal, and atmospheric science and technology advances and applications

  • OCEANS 2021 San Diego

    Covering Oceanography as a whole - instrumentation, science, research, biology, subsea and surface vehicles, autonomous vehicles, AUV, ROV, manned submersibles, global climate, oceanography, oceanology, rivers, estuaries, aquatic life and biology, water purity, water treatment, sonar, mapping, charting, navigation, navigation safety, oil and gas, military, and commercial applications of the oceans, subsea mining, hot vents, adn more.


2020 IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2020, the 27th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.


2020 IEEE International Conference on Robotics and Automation (ICRA)

The International Conference on Robotics and Automation (ICRA) is the IEEE Robotics and Automation Society’s biggest conference and one of the leading international forums for robotics researchers to present their work.


2020 IEEE Haptics Symposium (HAPTICS)

Held since 1992, the IEEE Haptics Symposium (HAPTICS) is a vibrant interdisciplinary forum where psychophysicists, engineers, and designers come together to share advances, spark new collaborations, and envision a future that benefits from rich physical interactions between humans and computers, generated through haptic (force and tactile) devices.

  • 2006 14th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems

  • 2008 16th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (Haptics 2008)

    The Haptics Symposium is an annual, single-track conference that brings together researchers in diverse engineering and human science disciplines who are interested in the design, analysis, and evaluation of systems that display haptic (force and touch) information to human operators.

  • 2010 IEEE Haptics Symposium (Formerly known as Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems)

    The Haptics Symposium is a bi-annual, single-track conference that brings together researchers who are advancing the human science, technology and design processes underlying haptic (force and tactile) interaction systems. Our community spans the disciplines of biomechanics, psychology, neurophysiology, engineering, human-computer interaction and computer science.

  • 2012 IEEE Haptics Symposium (HAPTICS)

    This conference brings together researchers in diverse engineering and human science disciplines who are interested in the design, analysis, and evaluation of systems that display haptic (force and touch) information to human operators, and the study of the human systems involved in haptic interaction.

  • 2014 IEEE Haptics Symposium (HAPTICS)

    This conference brings together researchers in diverse engineering and human science disciplines who are interested in the design, analysis, and evaluation of systems that display haptic (force and touch) information to human operators, and the study of the human systems involved in haptic interacti

  • 2016 IEEE Haptics Symposium (HAPTICS)

    Held since 1992, the IEEE Haptics Symposium (HAPTICS) is a vibrant interdisciplinary forum where psychophysicists, engineers, and designers come together to share advances, spark new collaborations, and envision a future that benefits from rich physical interactions between humans and computers, generated through haptic (force and tactile) devices. In 2016, this conference will be held in central Philadelphia, one of the most historic and beautiful cities in North America. HAPTICS 2016 will be a four-day conference with a full day of tutorials and workshops and three days of conference activities including technical paper presentations and hands-on demonstrations.Features:ExhibitsWorkshops and TutorialsHands-on Demonstrations

  • 2018 IEEE Haptics Symposium (HAPTICS)

    Held since 1992, the IEEE Haptics Symposium (HAPTICS) is a vibrant interdisciplinary forum where psychophysicists, engineers, and designers come together to share advances, spark new collaborations, and envision a future that benefits from rich physical interactions between humans and computers, generated through haptic (force and tactile) devices.



Periodicals related to Isosurfaces

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Antennas and Propagation, IEEE Transactions on

Experimental and theoretical advances in antennas including design and development, and in the propagation of electromagnetic waves including scattering, diffraction and interaction with continuous media; and applications pertinent to antennas and propagation, such as remote sensing, applied optics, and millimeter and submillimeter wave techniques.


Automation Science and Engineering, IEEE Transactions on

The IEEE Transactions on Automation Sciences and Engineering (T-ASE) publishes fundamental papers on Automation, emphasizing scientific results that advance efficiency, quality, productivity, and reliability. T-ASE encourages interdisciplinary approaches from computer science, control systems, electrical engineering, mathematics, mechanical engineering, operations research, and other fields. We welcome results relevant to industries such as agriculture, biotechnology, healthcare, home automation, maintenance, manufacturing, pharmaceuticals, retail, ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Computing in Science & Engineering

Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...



Most published Xplore authors for Isosurfaces

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Xplore Articles related to Isosurfaces

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Correction - A Near Optimal Isosurface Extraction Algorithm Using the Span Space

IEEE Transactions on Visualization and Computer Graphics, 1996

None


A Robust and Topological Correct Marching Cube Algorithm Without Look-Up Table

The Fifth International Conference on Computer and Information Technology (CIT'05), 2005

In this paper, we proposed an improved version of the marching cube algorithm which gives a topologically correct triangular approximation of the isosurface for any cube configuration. First, a classification and characterization of critical points on the isosurface of trilinear functions is studied in detail. Then, unlike the past work on marching cube algorithm, a robust triangulation strategy without using ...


Interactive visualization and programming-A 3D vector field visualization system

IEEE Transactions on Magnetics, 1993

A set of 3-D vector field visualization methods is presented. Through its development process, the use of a programming environment, SGI/IRIS Explorer, for visualization applications is presented. A set of methods for vector field visualization, including the isosurface, flux line, and cross section method, is presented. These methods can generate various interactive graphics displays of a vector field for both ...


Symmetry-Based Analysis of Diffusion MRI for the Detection of Brain Impairments

2018 25th IEEE International Conference on Image Processing (ICIP), 2018

We present a novel computational approach to detect white-matter brain impairments following stroke or Traumatic Brain Injuries (TBI). A key assumption in our study is that the two hemispheres are not affected identically. The pathology of white matter (WM) tracts can be thus identified according to the asymmetry level of brain diffusivity measures, such as Fractional Anisotropy (FA) and Mean ...


3D Reconstruction of CT Images Based on Isosurface Construction

2008 International Conference on Intelligent Computation Technology and Automation (ICICTA), 2008

With development of modern medical imaging computer technology, the rapid prototyping manufacturing and 3D visualized medical accessory system reality were achieved based on CT. Aiming at the key technology of 3D reconstruction from medical CT images, a 3D medical imaging surface reconstruction scheme was proposed, which integrated segmentation with marching cubes (MC) algorithm. Firstly, the shortage of standard MC algorithm ...



Educational Resources on Isosurfaces

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IEEE.tv Videos

No IEEE.tv Videos are currently tagged "Isosurfaces"

IEEE-USA E-Books

  • Correction - A Near Optimal Isosurface Extraction Algorithm Using the Span Space

    None

  • A Robust and Topological Correct Marching Cube Algorithm Without Look-Up Table

    In this paper, we proposed an improved version of the marching cube algorithm which gives a topologically correct triangular approximation of the isosurface for any cube configuration. First, a classification and characterization of critical points on the isosurface of trilinear functions is studied in detail. Then, unlike the past work on marching cube algorithm, a robust triangulation strategy without using the conventional look-up table and complementary and rotation operations is presented. Our algorithm is adaptive to the small changes of the data or the small changes of the threshold, and obtains more reasonable result of triangulation of isosurface than those produced by standard MC algorithm

  • Interactive visualization and programming-A 3D vector field visualization system

    A set of 3-D vector field visualization methods is presented. Through its development process, the use of a programming environment, SGI/IRIS Explorer, for visualization applications is presented. A set of methods for vector field visualization, including the isosurface, flux line, and cross section method, is presented. These methods can generate various interactive graphics displays of a vector field for both research and instructional purposes. Due to the modularization nature of the environment considered and the flow-chart style of its map diagram, the development of visualization applications becomes a process of building maps using modules (existing and custom) as the building blocks.<<ETX>>

  • Symmetry-Based Analysis of Diffusion MRI for the Detection of Brain Impairments

    We present a novel computational approach to detect white-matter brain impairments following stroke or Traumatic Brain Injuries (TBI). A key assumption in our study is that the two hemispheres are not affected identically. The pathology of white matter (WM) tracts can be thus identified according to the asymmetry level of brain diffusivity measures, such as Fractional Anisotropy (FA) and Mean Diffusivity (MD), extracted from Diffusion Tensor Imaging (DTI). The proposed methodological contribution is based on the construction of a sequence of isosurfaces of these scalar measures and their symmetrical counterparts, obtained by reflecting the original isosurfaces. The modified Hausdorff distance is then used to measure the dissimilarity between each corresponding pair of aligned surfaces. The proposed method is assessed using datasets of normal controls (NCs), stroke patients and longitudinal brain scans of football players that might have been exposed to mild head traumas. Increased asymmetry with respect to NCs is shown for the stroke patients and some of the players indicating possible WM injuries.

  • 3D Reconstruction of CT Images Based on Isosurface Construction

    With development of modern medical imaging computer technology, the rapid prototyping manufacturing and 3D visualized medical accessory system reality were achieved based on CT. Aiming at the key technology of 3D reconstruction from medical CT images, a 3D medical imaging surface reconstruction scheme was proposed, which integrated segmentation with marching cubes (MC) algorithm. Firstly, the shortage of standard MC algorithm was analyzed that caused huge consumption of operation and was hard to work out ,then it indicated the special MC(SMC) algorithm to make 3D reconstruction from medical spiral CT images. Finally, the experiment of two algorithms was accomplished with Visual C++. The experimental data of tooth showed that the SMC could reduce unnecessary cube on the calculation and simplify the reconstruction methods.

  • Information graphics as a visual language

    Information graphics (inforgraphics) plays a great role in information visualization. It is a valuable way to explore the visualization style of complex data or information based on a universal visual language. Through the analysis of the attributes of fundamental graphics and the information communication, several composed inforgraphics design principles are put forward and estimated in the application of information visualization of nature disaster.

  • Processing, Visualization and Analysis of Medical Images of the Heart: An Example of Fast Prototyping Using MeVisLab

    Developing and testing new algorithms for medical imaging processing can be a tiresome task as it often requires an additional set of tools to visualize the data and results and perform validation steps along the development. The integration among all these tools is also very important as it speeds all the process allowing the developer to concentrate on the real problems.This article briefly presents how MeVisLab is being used as a prototyping platform to develop a semi-automatic segmentation algorithm to extract the left ventricle from 4D MDCT images of the heart and then build a simple framework to perform a preliminary evaluation of the obtained results.

  • A new algorithm for multiresolution isosurface extraction

    We put forward a marching cube algorithm based on the extraction and expression of multiresolution isosurfaces. It can solve the problem of too much and too meticulous triangular meshes on a traditional marching cube algorithm with single resolution. At the same time, under the users' requests, it can apply various precision to different regions of the object to get a compromise between rendering time and image precision. Our algorithm firstly, begins with low resolution images, and gradually extracts high precision isosurfaces from high resolution ones to achieve multiresolution rendering; finally, it establishes the corresponding relationship between different resolution isosurfaces and images. Specifically, the algorithms use a new 3D image encoding method: recursive subdivision wavelet encoding which is more suitable for extracting multiresolution isosurfaces.

  • Computing Segmented Volumes

    An algorithm for computing a representation for sub-volumes that segment space into different classifications is given. The starting point is a tetrahedrization of a set of scattered points in space, each with a classification associated with it. The algorithm then marches from tetrahedron to tetrahedron to generate the representation in terms of sub-tetrahedra. The algorithm is very simple and independent of the number of the number of different classifications of points.

  • Action recognition based on depth image sequence

    Human action recognition is the process of labeling image sequences with action labels. Robust solutions to this problem have applications in domains such as medical care, human-computer interaction and virtual training. The task is challenging for feature extraction due to variations in motion performance, recording settings and inter-personal differences. To meet these challenges, we propose two types of feature extraction methods based on the Kinect depth image sequences in this paper. One is assuming that there exists even distribute position lines in the three-dimensional space of frame difference, it will be active when the moving object touches them. The other is mapping the 16 successive frame sequences to a single image by Speed Time Mapping (STM) or Time Depth Mapping (STDM), obtaining 36-dimensiona spatial- temporal features in this image. These features are fed into Support Vector Machine (SVM) to identify the action categories. The experiments compare their performance and demonstrate the effectiveness of STDM.



Standards related to Isosurfaces

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No standards are currently tagged "Isosurfaces"