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The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted full papers will be peer reviewed. Accepted high quality papers will be presented in oral and poster sessions,will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE.
2021 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)
FUZZ-IEEE 2021 will represent a unique meeting point for scientists and engineers, both from academia and industry, to interact and discuss the latest enhancements and innovations in the field. The topics of the conference will cover all the aspects of theory and applications of fuzzy sets, fuzzy logic and associated approaches (e.g. aggregation operators such as the Fuzzy Integral), as well as their hybridizations with other artificial and computational intelligence techniques.
The CDC is the premier conference dedicated to the advancement of the theory and practice of systems and control. The CDC annually brings together an international community of researchers and practitioners in the field of automatic control to discuss new research results, perspectives on future developments, and innovative applications relevant to decision making, automatic control, and related areas.
AMC2020 is the 16th in a series of biennial international workshops on Advanced Motion Control which aims to bring together researchers from both academia and industry and to promote omnipresent motion control technologies and applications.
The Frontiers in Education (FIE) Conference is a major international conference focusing on educational innovations and research in engineering and computing education. FIE 2019 continues a long tradition of disseminating results in engineering and computing education. It is an ideal forum for sharing ideas, learning about developments and interacting with colleagues inthese fields.
The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...
After nine years of publication, DS Online will be moving into a new phase as part of Computing Now (http://computingnow.computer.org), a new website providing the front end to all of the Computer Society's magazines. As such, DS Online will no longer be publishing standalone peer-reviewed articles.
Educational methods, technology, and programs; history of technology; impact of evolving research on education.
Management of technical functions such as research, development, and engineering in industry, government, university, and other settings. Emphasis is on studies carried on within an organization to help in decision making or policy formation for RD&E.
IEEE Control Systems Magazine, 2014
IEEE International Workshop on Intelligent Robots, 1988
Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication, 1993
This paper describes a new three-dimensional pointing device that uses tactile sensors. This device senses the pattern of the user's fingers touching the device surface and determines the number, positions, and pressures of the contact points. The motion commands for manipulating the object are interpreted from this information. The results of experimentally evaluating the performance of this device are reported, ...
IEEE/RSJ International Conference on Intelligent Robots and Systems, 2002
This paper describes a new approach on how to teach everyday manipulation tasks to a robot under the "Learning from Observation" framework. In our previous work, to acquire low-level action primitives of a task automatically, we proposed a technique to estimate essential interactions to complete a task by integrating multiple observations of similar demonstrations. But after many demonstrations are performed, ...
2013 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2013
The Fukushima Daiichi nuclear power plant disaster of March 2011 revealed much about Japan's lack of preparedness for nuclear accidents. Despite the brave efforts of its labor force leading up to, and in the aftermath of, the reactor explosions, it became apparent that coordination and communication were disorganized. The research summarized in this paper will examine how students in Japan ...
Inside Kiva Systems - Warehouse Robots at Work
How To Build a Robotic Fly
Robotics History: Narratives and Networks Oral Histories: Ayanna Howard
Learning from Katrina: Search and Rescue Robots for Natural Disasters
S.K. Ramesh: IEEE Educational Activities Board Awards Program - Studio Tech Talks: Sections Congress 2017
Highly Dynamic, Energy-Aware, Biomimetic Robots
How IEEE Helps Entrepreneurs
Satoshi Tadokoro: RAS Project - Creation of Educational Material in RA (CEMRA) - Studio Tech Talks: Sections Congress 2017
Robots and Gaming - Therapy for Children with Disabilities
Reconstructed Brain Models for Virtual Bodies and Robots
Panel: Ethics in AI - Impacts of (Anti?) Social Robotics - VIC Summit 2019
Bioinspired Multimodal Flying Robots
Robots, Politics, and Ethics: How Autonomous Driving Transforms Our Way of Thinking About Machines
Humanoid Robot Puts Telepresence on Wheels
Giving Small Robots New Ways to Move
Dream Jobs In Engineering
Educational Programs in QIS at UT Austin - Brian La Cour - ICRC San Mateo, 2019
Episode 1: Powering and protecting the Galapagos and teaching tiny robots
This paper describes a new three-dimensional pointing device that uses tactile sensors. This device senses the pattern of the user's fingers touching the device surface and determines the number, positions, and pressures of the contact points. The motion commands for manipulating the object are interpreted from this information. The results of experimentally evaluating the performance of this device are reported, and some 3D pointing methods using this device are suggested.<<ETX>>
This paper describes a new approach on how to teach everyday manipulation tasks to a robot under the "Learning from Observation" framework. In our previous work, to acquire low-level action primitives of a task automatically, we proposed a technique to estimate essential interactions to complete a task by integrating multiple observations of similar demonstrations. But after many demonstrations are performed, there may be interactions which are the same in nature. These identical interactions should be grouped so that each action primitive becomes unique. For this purpose, a Hidden Markov Model based clustering algorithm is presented which automatically determines the number of independent interactions. We also show that the obtained interactions can be used as discriminators of human behavior. Finally, simulation and experimental results in which a real humanoid robot learns and recognizes essential actions by observing demonstrations are presented.
The Fukushima Daiichi nuclear power plant disaster of March 2011 revealed much about Japan's lack of preparedness for nuclear accidents. Despite the brave efforts of its labor force leading up to, and in the aftermath of, the reactor explosions, it became apparent that coordination and communication were disorganized. The research summarized in this paper will examine how students in Japan and UK collaborate; eventually towards a better understanding of the challenges and possible solutions when dealing with disaster recovery such as Fukushima. The context for collaboration is set within a 3D virtual world with students programming robots to follow distinct circuits. The immersion affect of programming, constructing, collaborating and communicating is captured to determine task criteria of educational value. This interdisciplinary `information science' research incorporates computer science, cognitive science, the social sciences, communication and design.
With the "education in entrainment" concept, this research develops critical parts and technologies of the edutainment robot. With proper specifications and interface integrations, the distributed-control application environment of a biped humanoid robot is successfully established. Developed parts of this robot are: (1) humanoid robot mechanism (2) intelligent network-based joint servo actuator (3) MCU-based robot controller (4) ZigBee wireless networking module (5) PC-based virtual-reality robot software user interface. Besides, three enhancements of the distributed control protocol are developed to further increase the agility of the robot operation. With these results, the technology and cost barriers to develop a fully distributed humanoid robot with both distributed mechanical and control modules are no more unattainable.
Robotics as an undergraduate discipline has several things going for it. First of all is need. The multidisciplinary education that robotics embodies is sorely needed. Second is student interest. Robotics resonates with young people. Finally, robotics is almost certainly the next new growth industry. Relatively low barriers to entry and a large range of opportunities for new products are ideal recipes for garage start-up companies. Thus, we do not just seek to train men and women who have the technical skills to design and build robotic systems but to educate innovators who will have the imagination to shape our world. No engineering discipline will be in a better position to do so in the 21st century than robotics engineering.
This study mainly focuses on comparison of multi-robot task allocation problem and evaluation of corresponding solutions. Auction has been used in the problem widely. Various kinds of auction have been proposed previously. In this paper, we compare three auction-based algorithms applied in the task allocation problem from different aspects. In addition, an incremental variant is adopted in the parallel auction to improve its performance. We also compare the improved auction with the general parallel auction. Simulation results demonstrate that the improved parallel auction achieves better performance on the overall cost and completion time than the general parallel auction. Moreover, we summarize the suitable conditions for the algorithms we mentioned in the paper based on the simulation results.
This paper presents an interface for enabling a sUAV robot (Daedalus) to communicate and simulate emotional states. As significance is the result of the interpretation of emotional states, an experimental study was performed to evaluate and recognize emotion-state responses from people when interacting with the sUAV. Four expressions were programmed combining Daedalus' interaction features such as head movement and eye color display. During the assessment, subjects were asked to recognize the significance of the expressions performed by the robot and assign an emotional state of the robot through card selection. Our research aims to investigate the impact of simulating emotional states in robots, and its potential during interaction. Results presented are part of an experimental study for setting future exploratory research concerning human-robot interaction.
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