Conferences related to Educational activities

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ICC 2021 - IEEE International Conference on Communications

IEEE ICC is one of the two flagship IEEE conferences in the field of communications; Montreal is to host this conference in 2021. Each annual IEEE ICC conference typically attracts approximately 1,500-2,000 attendees, and will present over 1,000 research works over its duration. As well as being an opportunity to share pioneering research ideas and developments, the conference is also an excellent networking and publicity event, giving the opportunity for businesses and clients to link together, and presenting the scope for companies to publicize themselves and their products among the leaders of communications industries from all over the world.


2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted papers will be peer reviewed. Accepted high quality papers will be presented in oral and postersessions, will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE


2020 IEEE Frontiers in Education Conference (FIE)

The Frontiers in Education (FIE) Conference is a major international conference focusing on educational innovations and research in engineering and computing education. FIE 2019 continues a long tradition of disseminating results in engineering and computing education. It is an ideal forum for sharing ideas, learning about developments and interacting with colleagues inthese fields.


2020 IEEE Global Engineering Education Conference (EDUCON)

The IEEE Global Engineering Education Conference (EDUCON) 2020 is the eleventh in a series of conferences that rotate among central locations in IEEE Region 8 (Europe, Middle East and North Africa). EDUCON is one of the flagship conferences of the IEEE Education Society. It seeks to foster the area of Engineering Education under the leadership of the IEEE Education Society.


2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC)

The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.


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Periodicals related to Educational activities

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Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


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Most published Xplore authors for Educational activities

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Xplore Articles related to Educational activities

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Educational activities - An open invitation

IEEE Aerospace and Electronic Systems Magazine, 2005

None


Educational activities of the IEEE

Proceedings of Southcon '95, 1995

A strategic objective of the Educational Activities Board (EAB) of the IEEE is the reshaping of educational programs to help members prepare for careers and employment in a rapidly changing technical arena. The Educational Activities Board works with IEEE Sections to promote an awareness of the available educational resources and in planning educational programs. The IEEE encourages the involvement of ...


Constructivist Approach for an Educational Adaptive Hypermedia Tool

2008 Eighth IEEE International Conference on Advanced Learning Technologies, 2008

The aim of this paper is to present an Constructivism approach for an educational adaptive hypermedia tool. The learning platform has a constructivist approach, assessing the user knowledge and presenting contents and activities adapted to the characteristics and learning style of the student. The platform allows the students and teachers to autonomously create and consolidate knowledge, with permanent automatic feedback ...


OSCAR: a framework for structuring mediated communication by speech acts

Proceedings 3rd IEEE International Conference on Advanced Technologies, 2003

The work presented addresses the problem of the structuration of textual communication through chats or forums as a means to: (1) support students involved in collective activities and (2) support the tutor in his perception of these activities. OSCAR is a framework based on the speech-acts theory. It allows defining theories composed of a set of speech-acts and precedence relations ...


Challenging Technologies: The Virtual Show and Tell in Design Inspired Learning Processes

2009 Ninth IEEE International Conference on Advanced Learning Technologies, 2009

The design inspired learning (DIL) processes, and in particular the P3BL (problem-project-process based learning) processes, are usually very time consuming and because of their flexible and complex nature are rarely implemented as on-line processes, at least not as full processes. The P3BL is thus a learning domain in which the pedagogy is deeply challenging the technology. In this paper we ...


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Educational Resources on Educational activities

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IEEE-USA E-Books

  • Educational activities - An open invitation

    None

  • Educational activities of the IEEE

    A strategic objective of the Educational Activities Board (EAB) of the IEEE is the reshaping of educational programs to help members prepare for careers and employment in a rapidly changing technical arena. The Educational Activities Board works with IEEE Sections to promote an awareness of the available educational resources and in planning educational programs. The IEEE encourages the involvement of its members with their student branches, pre- college programs and in explaining the role of the engineer in the community. In addition to numerous technical conferences hosted by the IEEE at the national and international levels, many technical books and periodicals are available to keep members abreast with the latest advances in electrical engineering research. The IEEE has a collection of video tapes on technical topics, publishes the IEEE Standards and provides multi-media self study courses. This presentation will cover the educational activities mentioned above. In addition, specific activities of the Education Chapter of the IEEE Orlando Section will be presented.

  • Constructivist Approach for an Educational Adaptive Hypermedia Tool

    The aim of this paper is to present an Constructivism approach for an educational adaptive hypermedia tool. The learning platform has a constructivist approach, assessing the user knowledge and presenting contents and activities adapted to the characteristics and learning style of the student. The platform allows the students and teachers to autonomously create and consolidate knowledge, with permanent automatic feedback and support, through instructional methodologies and educational activities explored in a constructivist manner.

  • OSCAR: a framework for structuring mediated communication by speech acts

    The work presented addresses the problem of the structuration of textual communication through chats or forums as a means to: (1) support students involved in collective activities and (2) support the tutor in his perception of these activities. OSCAR is a framework based on the speech-acts theory. It allows defining theories composed of a set of speech-acts and precedence relations between these speech-acts and to perform synchronous and asynchronous discussions structured by these theories. OSCAR can be used both as an operational tool within a distance learning platform and as a research tool as it proposes means to study a posteriori the discussions (e.g., analysis of the different student's attitudes in the discussion).

  • Challenging Technologies: The Virtual Show and Tell in Design Inspired Learning Processes

    The design inspired learning (DIL) processes, and in particular the P3BL (problem-project-process based learning) processes, are usually very time consuming and because of their flexible and complex nature are rarely implemented as on-line processes, at least not as full processes. The P3BL is thus a learning domain in which the pedagogy is deeply challenging the technology. In this paper we present the implementation of a Virtual version of the Show&Tell (VS&T) method, that represents the first step toward the realization of a full co-design lab, at present under development as part of the open-source project Life (Learning in an Interactive Framework to Experience). The S&T is a well-known and very powerful collaborative method that can be profitably used to speed up the problem setting of a design process. Its porting from the reality to the virtuality allowed the technology to challenge back the pedagogy and to iteratively transform and improve the VS&T method. A case history will demonstrate the positive effect of the mutual challenge between pedagogy and technology, at least as P3BL is concerned.

  • The making of the special issue on the application of information technologies to engineering and science education

    This paper presents an overview of the special issue of the IEEE Transactions on Education which was an experimental team effort to try and address some of the difficulties in applying information technologies to the creation, review, dissemination, and archiving of multimedia-rich contributions in engineering and science education. The solicitation and review were done electronically using the World Wide Web (WWW) and a restricted access server. The dissemination of the contributions used WWW/CD-ROM technology as a practical means for the IEEE Education Society to electronically distribute and archive the multimedia material containing video, audio, graphics, and code.

  • A framework for producing e-Learning deliverables from a single source

    This paper seeks to explore the issues and technologies around development and delivery of a technology-enhanced learning (TEL) tool. Developers in this field face major challenges in developing tools to adequately address the issues raised during the development process, which vary from learning theory to software engineering. However, understanding and resolving each of the requirements and the tensions between participants has long been recognized as fundamental to any systems success. While current systems enable the user to produce e-learning materials in one particular format such as video or audio podcasts, they are unable to generate a range of different formats from a single source. The solution to this results in proposing and developing an automated e-learning system (framework) that is capable of producing e-learning materials in a number of formats from a centralised unit.

  • Local analysis of the no-controllable set for one-input generalized linear systems

    None

  • A design framework for interaction in 3D real-time learning environments

    Currently, deficiencies in learning environments concern concepts, consistency, screen layout, interface design, navigation strategies, low-level of multimedia based interactions. In order to enlarge the communication capabilities in a learning environment, it is essential to focus on two fundamental aspects in the user interface: information presentation and information access. Pursuing this aim, the paper discusses the design of hypermedia systems in its own unity of concept and design modeling for learner-beneficial support by the user interface. In relation to these explanations, it presents a learning system that benefits from the research about both the consideration of human visual and acoustic perception in the user interface for learning and the sufficient visualization of multidisciplinary contents for engineering educational activities, especially by 3D models, 3D animations and simulations, which facilitate the learner's immersion in a hidden world.

  • Early detecting ash Emerald Ash Borer (EAB) infestation using Hyperspectral imagery

    The Emerald Ash Borer (Agrilus planipennis, EAB) is one of the most destructive insects damaging all Ash species of the genus Fraxinus in Ontario, Canada. It is crucial to detect the EAB invasion as early as possible to allow possible treatments and reduce economic loss. The challenge is that there are limited symptoms indicating EAB infestation due to this pest's cryptic life stage. The current detection methods are all in-situ approaches, which are labour intensive and economically inefficient. In this study, the object oriented vegetation indices and texture information derived from Hyperspectral imagery were investigated to test the hypothesis that stressed Ash trees are more vulnerable to EAB and can be used to predict infestation levels.



Standards related to Educational activities

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No standards are currently tagged "Educational activities"


Jobs related to Educational activities

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  • Teacher

    Schweitzer Engineering Laboratories, Inc.

  • Teacher

    Schweitzer Engineering Laboratories, Inc.