Conferences related to Computer mediated communication

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2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted papers will be peer reviewed. Accepted high quality papers will be presented in oral and postersessions, will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE


2020 IEEE Frontiers in Education Conference (FIE)

The Frontiers in Education (FIE) Conference is a major international conference focusing on educational innovations and research in engineering and computing education. FIE 2019 continues a long tradition of disseminating results in engineering and computing education. It is an ideal forum for sharing ideas, learning about developments and interacting with colleagues inthese fields.


2020 IEEE International Conference on Multimedia and Expo (ICME)

Multimedia technologies, systems and applications for both research and development of communications, circuits and systems, computer, and signal processing communities.

  • 2019 IEEE International Conference on Multimedia and Expo (ICME)

    speech, audio, image, video, text and new sensor signal processingsignal processing for media integration3D imaging, visualization and animationvirtual reality and augmented realitymulti-modal multimedia computing systems and human-machine interactionmultimedia communications and networkingmedia content analysis and searchmultimedia quality assessmentmultimedia security and content protectionmultimedia applications and servicesmultimedia standards and related issues

  • 2018 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities. ICME also features an Exposition of multimedia products and prototypes.

  • 2017 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to: – Speech, audio, image, video, text and new sensor signal processing – Signal processing for media integration – 3D visualization and animation – 3D imaging and 3DTV – Virtual reality and augmented reality – Multi-modal multimedia computing systems and human-machine interaction – Multimedia communications and networking – Media content analysis – Multimedia quality assessment – Multimedia security and content protection – Multimedia databases and digital libraries – Multimedia applications and services – Multimedia standards and related issues

  • 2016 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to:- Speech, audio, image, video, text and new sensor signal processing- Signal processing for media integration- 3D visualization and animation- 3D imaging and 3DTV- Virtual reality and augmented reality- Multi-modal multimedia computing systems and human-machine interaction- Multimedia communications and networking- Media content analysis- Multimedia quality assessment- Multimedia security and content protection- Multimedia databases and digital libraries- Multimedia applications and services- Multimedia standards and related issues

  • 2015 IEEE International Conference on Multimedia and Expo (ICME)

    With around 1000 submissions and 500 participants each year, the IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2014 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications. In 2014, an Exposition of multimedia products, prototypes and animations will be held in conjunction with the conference.Topics of interest include, but are not limited to:

  • 2013 IEEE International Conference on Multimedia and Expo (ICME)

    To promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2012 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE Societies. It exchanges the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2011 IEEE International Conference on Multimedia and Expo (ICME)

    Speech, audio, image, video, text processing Signal processing for media integration 3D visualization, animation and virtual reality Multi-modal multimedia computing systems and human-machine interaction Multimedia communications and networking Multimedia security and privacy Multimedia databases and digital libraries Multimedia applications and services Media content analysis and search Hardware and software for multimedia systems Multimedia standards and related issues Multimedia qu

  • 2010 IEEE International Conference on Multimedia and Expo (ICME)

    A flagship multimedia conference sponsored by four IEEE societies, ICME serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2009 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2008 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2007 IEEE International Conference on Multimedia and Expo (ICME)

  • 2006 IEEE International Conference on Multimedia and Expo (ICME)

  • 2005 IEEE International Conference on Multimedia and Expo (ICME)

  • 2004 IEEE International Conference on Multimedia and Expo (ICME)

  • 2003 IEEE International Conference on Multimedia and Expo (ICME)

  • 2002 IEEE International Conference on Multimedia and Expo (ICME)

  • 2001 IEEE International Conference on Multimedia and Expo (ICME)

  • 2000 IEEE International Conference on Multimedia and Expo (ICME)


2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC)

The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.


2020 IEEE International Instrumentation and Measurement Technology Conference (I2MTC)

The Conference focuses on all aspects of instrumentation and measurement science andtechnology research development and applications. The list of program topics includes but isnot limited to: Measurement Science & Education, Measurement Systems, Measurement DataAcquisition, Measurements of Physical Quantities, and Measurement Applications.


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Periodicals related to Computer mediated communication

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Biomedical Circuits and Systems, IEEE Transactions on

The Transactions on Biomedical Circuits and Systems addresses areas at the crossroads of Circuits and Systems and Life Sciences. The main emphasis is on microelectronic issues in a wide range of applications found in life sciences, physical sciences and engineering. The primary goal of the journal is to bridge the unique scientific and technical activities of the Circuits and Systems ...


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


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Most published Xplore authors for Computer mediated communication

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Xplore Articles related to Computer mediated communication

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Information visualisation theory and practice

Ninth International Conference on Information Visualisation (IV'05), 2005

Participation in European Union research projects now requires the setting-up of a project Web site. This paper discusses the creation of the "Matrix" to facilitate the information visualisation of a project; experiments, data, and results, etc, i.e. information far beyond the promotional details of the Web site. The paper describes the theory of such an endeavour before proceeding to discuss ...


Supporting communication processes in e-Learning networks

International Conference on Computers in Education, 2002. Proceedings., 2002

This paper describes an innovative approach to improve communication in e-Learning networks. Tutors and students are supported in their endeavors to carry out precise and meaningful communication. First the need for communication support is pinpointed from a technical as well as a social perspective. Then the main idea of separating content delivery and communication processes is presented A procedure to ...


Pilot Study about Internet Writing Behaviors in Chinese Context

2010 International Conference on Internet Technology and Applications, 2010

This paper aims to analyze the writing behaviors of Internet literature, hoping to understand the personal characters, writing motivations and behaviors of Internet writers, and to set up the preliminary image of Internet writings. Through in-depth interviews and questionnaire investigation, the study found a high consistency of personal traits within Internet writers. As for the writing motivations, the saying of ...


Minitrack: Persistent Conversation 8: Design and Analysis of CMC Systems

2007 40th Annual Hawaii International Conference on System Sciences (HICSS'07), 2007

Persistent conversation is human-to-human interaction carried out over computer networks; it is produced by typing, speaking, or other means. Unlike face-to-face conversation, however, it leaves a trace-in the form of text on a computer screen, sound files, etc. that persists for varying amounts of time. Examples of persistent conversation include interactions carried out via group chat, IM, texting, MUDs, email, ...


Use and Gratification: A Pilot Research on Internet Writing Behaviors

2009 International Conference on Networking and Digital Society, 2009

This paper aims to analyze the writing behaviors of Internet literature, hoping to understand the personal characters, writing motivations and behaviors of Internet writers, and to set up the preliminary image of Internet writings. Through in-depth interviews and questionnaire investigation, the study found a high consistency of personal traits within Internet writers. As for the writing motivations, the saying of ...


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Educational Resources on Computer mediated communication

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IEEE-USA E-Books

  • Information visualisation theory and practice

    Participation in European Union research projects now requires the setting-up of a project Web site. This paper discusses the creation of the "Matrix" to facilitate the information visualisation of a project; experiments, data, and results, etc, i.e. information far beyond the promotional details of the Web site. The paper describes the theory of such an endeavour before proceeding to discuss the practical realities for this case study project. Finally, we consider any lessons that can be learnt from this real-world application.

  • Supporting communication processes in e-Learning networks

    This paper describes an innovative approach to improve communication in e-Learning networks. Tutors and students are supported in their endeavors to carry out precise and meaningful communication. First the need for communication support is pinpointed from a technical as well as a social perspective. Then the main idea of separating content delivery and communication processes is presented A procedure to create reference communication processes is suggested. Communication processes consist of reusable communication patterns, which are supported by sophisticated technical systems, that are described in an own paragraph. Finally, a continuous example of a communication process during a telecooperative case study is given.

  • Pilot Study about Internet Writing Behaviors in Chinese Context

    This paper aims to analyze the writing behaviors of Internet literature, hoping to understand the personal characters, writing motivations and behaviors of Internet writers, and to set up the preliminary image of Internet writings. Through in-depth interviews and questionnaire investigation, the study found a high consistency of personal traits within Internet writers. As for the writing motivations, the saying of "writing is just the purpose itself" is the most popular. In addition, most of them like the interaction with other writers or readers. With the interaction, they revise their own writing subjects and styles, showing the Internet writings are not one-way communications, but part of a social exchanging processes.

  • Minitrack: Persistent Conversation 8: Design and Analysis of CMC Systems

    Persistent conversation is human-to-human interaction carried out over computer networks; it is produced by typing, speaking, or other means. Unlike face-to-face conversation, however, it leaves a trace-in the form of text on a computer screen, sound files, etc. that persists for varying amounts of time. Examples of persistent conversation include interactions carried out via group chat, IM, texting, MUDs, email, newsgroups, web boards, blogs, wikis, 3-D virtual environments, and other digital media.

  • Use and Gratification: A Pilot Research on Internet Writing Behaviors

    This paper aims to analyze the writing behaviors of Internet literature, hoping to understand the personal characters, writing motivations and behaviors of Internet writers, and to set up the preliminary image of Internet writings. Through in-depth interviews and questionnaire investigation, the study found a high consistency of personal traits within Internet writers. As for the writing motivations, the saying of ldquowriting is just the purpose itselfrdquo is the most popular. In addition, most of them like the interaction with other writers or readers. With the interaction, they revise their own writing subjects and styles, showing the Internet writings are not one-way communications, but part of a social exchanging processes.

  • "Faceless Patrons" -- An Augmented Installation Exploring 419-Fictional Narratives

    Summary form only given. Scamming is a global phenomenon and victims can be found everywhere with no difference in gender or race. To persuade the victim into paying money upfront, the scammers create story worlds with 'get rich quick' schemes that seem 'too good to be true'. The scammers draw on emotions like greed, empathy or love. The different narratives are situated in the grey area between reality and fiction [1]. Story worlds can get very detailed and involve several characters and are often related to real life. We wanted to take a closer look on these scam narratives a type of cybercrime stories that we coined '419-fiction', '419' relating to the criminal code in Nigeria that deals with fraud. These stories reflects the dystopian side of computer mediated communication where the Internet enables a world of false representations, abuse of trust, humiliation and desperation for opportunities. An augmented installation setup consists of five photo-frames hanging on a wall. Each frame connects to a correspondence with a scammer and holds a photograph and a fake cheque that was received as an advance payment for Anna Masquers photos. By using a smartphone or a tablet that can be provided for demonstration purpose the visitor can scan each photograph via a third party AR-Browser. Each physical photograph is then overlaid with an AR layer containing a video compilation of images. These images are the result of an Online search in an attempt to confirm or invalidate the authenticity of the scammers character and his online representations. These images attempt to give a face to the faceless scammer, yet fails while the posed art buyer can be anyone or no one of the persons found within the search. Additionally to the images the video contains a voice over narrating parts of the email correspondence, enabling the visitor to follow the whole narrative paths of the 'overpayment check scam' scheme.

  • A Review of Theories and Research Based on Instant Messaging

    Instant messaging (IM) is a communication media which integrates several media technologies. Comparing with other communication technologies, it can achieve more efficient interaction like traditional face-to-face communication. By studying the quantitative and qualitative IM researches in recent ten years, the author saw several limitations in previous studies, including study methods, content, theory, etc. This paper will discuss the limitations in detail. Furthermore, we found that media research and psychology research can be a good reference to research in IM field. The author identified two specific research areas that are very important but ignored by IM researchers in the past: personalized requirements of IM users and construct personalized IM usage behavioral patterns by adopting integrated approach and advanced statistic methods.

  • Computer-Mediated Communication

    The use of computers in organizations is discussed in terms of its present and potential roles in facilitating and mediating communication between people. This approach clarifies the impact that computers may have on the operation of organizations and on the individuals comprising them. Communication, which is essential to collaborative activities, must be properly controlled to protect individual and group privacy, which is equally essential. Our present understanding of the human and organizational aspects of controlling communication and access to information lags behind our technical ability to implement the controls that may be needed.

  • Automatic lecture archiving system

    An automatic lecture archiving system that recognizes dynamic situations in the classroom using multimodal sensors is presented. Since one of the most important contents is human activity, such as meetings, lectures and events in the society, it becomes important to record it without disturbing the activity. The archiving system for recording such activity have common concept, and we name it as "environmental media". Under this concept, we have developed an automatic lecture archiving system and used it in several courses in our university. In this paper, the media processing part of the automatic lecture archiving system is mainly discussed.

  • Imposing computer-mediated communication theories on virtual reality

    Text-based computer-mediated communication such as email, electronic boards, and Internet relay chatting are a large part of our daily lives now. But a next generation interface will eventually replace the current text-based mode. One of the possible next generation interfaces is virtual reality. We evaluate virtual reality's feasibility as a next generation computer-mediated communication system by imposing existing computer-mediated communication system theories.



Standards related to Computer mediated communication

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No standards are currently tagged "Computer mediated communication"


Jobs related to Computer mediated communication

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