Conferences related to Content distribution networks

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2021 IEEE International Workshop Technical Committee on Communications Quality andReliability (CQR 2021)

Reliability & Quality of Communication Networks,


ICC 2021 - IEEE International Conference on Communications

IEEE ICC is one of the two flagship IEEE conferences in the field of communications; Montreal is to host this conference in 2021. Each annual IEEE ICC conference typically attracts approximately 1,500-2,000 attendees, and will present over 1,000 research works over its duration. As well as being an opportunity to share pioneering research ideas and developments, the conference is also an excellent networking and publicity event, giving the opportunity for businesses and clients to link together, and presenting the scope for companies to publicize themselves and their products among the leaders of communications industries from all over the world.


2020 IEEE 17th Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2020 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions.


2020 IEEE International Conference on Consumer Electronics (ICCE)

The International Conference on Consumer Electronics (ICCE) is soliciting technical papersfor oral and poster presentation at ICCE 2018. ICCE has a strong conference history coupledwith a tradition of attracting leading authors and delegates from around the world.Papers reporting new developments in all areas of consumer electronics are invited. Topics around the major theme will be the content ofspecial sessions and tutorials.


2020 IEEE International Conference on Multimedia and Expo (ICME)

Multimedia technologies, systems and applications for both research and development of communications, circuits and systems, computer, and signal processing communities.

  • 2019 IEEE International Conference on Multimedia and Expo (ICME)

    speech, audio, image, video, text and new sensor signal processingsignal processing for media integration3D imaging, visualization and animationvirtual reality and augmented realitymulti-modal multimedia computing systems and human-machine interactionmultimedia communications and networkingmedia content analysis and searchmultimedia quality assessmentmultimedia security and content protectionmultimedia applications and servicesmultimedia standards and related issues

  • 2018 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities. ICME also features an Exposition of multimedia products and prototypes.

  • 2017 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to: – Speech, audio, image, video, text and new sensor signal processing – Signal processing for media integration – 3D visualization and animation – 3D imaging and 3DTV – Virtual reality and augmented reality – Multi-modal multimedia computing systems and human-machine interaction – Multimedia communications and networking – Media content analysis – Multimedia quality assessment – Multimedia security and content protection – Multimedia databases and digital libraries – Multimedia applications and services – Multimedia standards and related issues

  • 2016 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to:- Speech, audio, image, video, text and new sensor signal processing- Signal processing for media integration- 3D visualization and animation- 3D imaging and 3DTV- Virtual reality and augmented reality- Multi-modal multimedia computing systems and human-machine interaction- Multimedia communications and networking- Media content analysis- Multimedia quality assessment- Multimedia security and content protection- Multimedia databases and digital libraries- Multimedia applications and services- Multimedia standards and related issues

  • 2015 IEEE International Conference on Multimedia and Expo (ICME)

    With around 1000 submissions and 500 participants each year, the IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2014 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications. In 2014, an Exposition of multimedia products, prototypes and animations will be held in conjunction with the conference.Topics of interest include, but are not limited to:

  • 2013 IEEE International Conference on Multimedia and Expo (ICME)

    To promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2012 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE Societies. It exchanges the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2011 IEEE International Conference on Multimedia and Expo (ICME)

    Speech, audio, image, video, text processing Signal processing for media integration 3D visualization, animation and virtual reality Multi-modal multimedia computing systems and human-machine interaction Multimedia communications and networking Multimedia security and privacy Multimedia databases and digital libraries Multimedia applications and services Media content analysis and search Hardware and software for multimedia systems Multimedia standards and related issues Multimedia qu

  • 2010 IEEE International Conference on Multimedia and Expo (ICME)

    A flagship multimedia conference sponsored by four IEEE societies, ICME serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2009 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2008 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2007 IEEE International Conference on Multimedia and Expo (ICME)

  • 2006 IEEE International Conference on Multimedia and Expo (ICME)

  • 2005 IEEE International Conference on Multimedia and Expo (ICME)

  • 2004 IEEE International Conference on Multimedia and Expo (ICME)

  • 2003 IEEE International Conference on Multimedia and Expo (ICME)

  • 2002 IEEE International Conference on Multimedia and Expo (ICME)

  • 2001 IEEE International Conference on Multimedia and Expo (ICME)

  • 2000 IEEE International Conference on Multimedia and Expo (ICME)


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Periodicals related to Content distribution networks

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Audio, Speech, and Language Processing, IEEE Transactions on

Speech analysis, synthesis, coding speech recognition, speaker recognition, language modeling, speech production and perception, speech enhancement. In audio, transducers, room acoustics, active sound control, human audition, analysis/synthesis/coding of music, and consumer audio. (8) (IEEE Guide for Authors) The scope for the proposed transactions includes SPEECH PROCESSING - Transmission and storage of Speech signals; speech coding; speech enhancement and noise reduction; ...


Broadcasting, IEEE Transactions on

Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


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Most published Xplore authors for Content distribution networks

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Xplore Articles related to Content distribution networks

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A portion-based content distribution strategy in streaming media content distribution networks

2010 International Conference on Computer Application and System Modeling (ICCASM 2010), 2010

Streaming media content distribution networks(SCDNS) are increasingly being used to disseminate data in today's Internet. A very important issue in SCDN is the content distribution strategy. This paper proposes a new content distribution strategy in which a content object was divided into two sections. The first part is replicated to all of cache server. The second part is replicated to ...


A new optimal replica placement strategy in Content Distribution Networks

2010 International Conference on Intelligent Computing and Integrated Systems, 2010

The replica placement problems (RPPs) in the Content Distribution Networks have been widely studied. In this paper, the Multiple Minimum Cost Flow Model (MMCFM) with server storage constraints is proposed for the RPPs for the first time. Since traditional minimum cost flow algorithm can not be applied to solve our model, MMCFM is converted to an equivalent Mixed Integer Programming ...


Integrating Piece and Peer Selection in Content Distribution Networks

2015 IEEE Global Communications Conference (GLOBECOM), 2015

Content Distribution Networks (CDNs) could benefit from peer-to-peer (P2P) network techniques to improve content delivery time by leveraging the upload capacity of the entire network. In most available solutions, peers first select a set of partners, and later select the pieces of content to exchange. It is fundamental instead that both peer and piece selection algorithms are performed in a ...


Flexible Caching Algorithms for Video Content Distribution Networks

IEEE/ACM Transactions on Networking, 2017

Global video content distribution networks (CDNs) serve a significant fraction of the entire Internet traffic. Effective caching at the edge is vital for the feasibility of these CDNs, which can otherwise incur substantial costs and overloads in the Internet. We analyze the challenges and requirements for content caching on the servers of these CDNs which cannot be addressed by standard ...


On the Location of Routers with Network Support in Content Distribution Networks

6th Asia-Pacific Symposium on Information and Telecommunication Technologies, 2005

In content distribution networks (CDNs), the request routing which directs user requests to an adequate server from the viewpoint of improvement of latency for obtaining contents is one of the most important technical issues. In the request routing, network support technology enables a router to select an adequate server by using information of server load and network delay. In this ...


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Educational Resources on Content distribution networks

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IEEE-USA E-Books

  • A portion-based content distribution strategy in streaming media content distribution networks

    Streaming media content distribution networks(SCDNS) are increasingly being used to disseminate data in today's Internet. A very important issue in SCDN is the content distribution strategy. This paper proposes a new content distribution strategy in which a content object was divided into two sections. The first part is replicated to all of cache server. The second part is replicated to a part of cache server. Compared with the strategy which take the content as a hole object, the client's perceive latency of the new strategy is low.

  • A new optimal replica placement strategy in Content Distribution Networks

    The replica placement problems (RPPs) in the Content Distribution Networks have been widely studied. In this paper, the Multiple Minimum Cost Flow Model (MMCFM) with server storage constraints is proposed for the RPPs for the first time. Since traditional minimum cost flow algorithm can not be applied to solve our model, MMCFM is converted to an equivalent Mixed Integer Programming (MIP) and furthermore an Integer Linear Programming (ILP). Branch and Bound Algorithm is used to obtain the optimal solution of ILP. In the simulation part, the performance of our algorithms is shown.

  • Integrating Piece and Peer Selection in Content Distribution Networks

    Content Distribution Networks (CDNs) could benefit from peer-to-peer (P2P) network techniques to improve content delivery time by leveraging the upload capacity of the entire network. In most available solutions, peers first select a set of partners, and later select the pieces of content to exchange. It is fundamental instead that both peer and piece selection algorithms are performed in a consistent and integrated way. To this aim, we propose a content distribution protocol that unifies piece and peer selection in a single algorithm which optimizes the swarming effects. Our approach leverages Flajolet-Martin sketches, a technique based on Bloom filters, to estimate the number of distinct pieces in the CDN, and then adopts a fractional knapsack problem approach to effectively utilize the entire upload capacity of each peer. We tested our solution with both simulations and Planetlab experiments, showing how the piece estimation at every peer is a good approximation of the global rarest piece across the network, and not just across the first hop neighborhood. Moreover, we show how our solution improves the average downloading time by up to 20%. If we consider only the fastest 50% of peers, the downloading time is improved by 100%. Furthermore, our solution decreases the average first content uploading time by 80% with respect to standard P2P protocols which use a local rarest first piece selection, and tit-for-tat as peer selection algorithm.

  • Flexible Caching Algorithms for Video Content Distribution Networks

    Global video content distribution networks (CDNs) serve a significant fraction of the entire Internet traffic. Effective caching at the edge is vital for the feasibility of these CDNs, which can otherwise incur substantial costs and overloads in the Internet. We analyze the challenges and requirements for content caching on the servers of these CDNs which cannot be addressed by standard solutions. We design multiple algorithms for this problem: a LRU- based baseline to address the requirements; a flexible ingress-efficient algorithm; an offline cache aware of future requests (greedy) to estimate the maximum efficiency we can expect from any online algorithm; an optimal offline cache (for limited scales); and an adaptive ingress control algorithm for reducing the server's peak upstream traffic. We use anonymized actual data from a global video CDN to evaluate the algorithms and draw conclusions on their suitability for different settings.

  • On the Location of Routers with Network Support in Content Distribution Networks

    In content distribution networks (CDNs), the request routing which directs user requests to an adequate server from the viewpoint of improvement of latency for obtaining contents is one of the most important technical issues. In the request routing, network support technology enables a router to select an adequate server by using information of server load and network delay. In this system, a network support router selects a server based on information between router and server, so the placement of network support router is important to improve performance of request routing. In this paper, we investigate an efficient placement method of network support router making use of statistical characteristics of Internet topology

  • Replica Placement Algorithms in Content Distribution Networks

    The replica placement problems (RPPs) in the Content Distribution Networks have been widely studied. In this paper, we propose an optimization model for the RPPs and design efficient algorithms to minimize the total cost of the network. The algorithms include three parts: replication algorithm preprocess, constraint p-median model and algorithm of solving constraint p-median models. In the simulation, we compare our algorithms to other heuristic methods numerically. The results show that our algorithms perform better with less cost.

  • Bidding in P2P content distribution networks using the lightweight currency paradigm

    This paper presents a micropayment-based architecture for P2P content distribution networks using the lightweight currency protocol. Under this architecture, autonomous peers form a dynamic overlay network that evolves as peers buy and sell documents with the lightweight currency protocol (LCP). By adopting a payment-based system, member peers are forced to contribute resources in order to obtain benefits, thus eliminating the free-rider problem. We present a document search mechanism that is based on bidding, with the use of micropayments.

  • Stickler: Defending against Malicious Content Distribution Networks in an Unmodified Browser

    Website publishers can derive enormous performance benefits and cost savings by directing traffic to their sites through content distribution networks (CDNs). However, publishers who use CDNs must trust they won't modify the site's JavaScript, CSS, images, or other media en route to end users. A CDN that violates this trust could inject ads into websites, downsample media to save bandwidth, or, worse, inject malicious JavaScript code to steal user secrets it couldn't otherwise access. The authors present Stickler, a system for website publishers that guarantees the end-to-end authenticity of content served to users that simultaneously lets publishers reap the benefits of CDNs. Crucially, Stickler achieves these guarantees without requiring modifications to the browser.

  • Dynamical Resource Allocation Controller Research Based on Flow Aware in Content Distribution Networks

    With the rapid expansion in network flow and application types may be able to lead to under-utilization of the network with a consequent waste of resources and revenues. We focus on the design of a control plane for cloud-based adaptive video flowing distribution networks. By employing flow aware techniques, we design a dynamical Resource Allocation Controller which throttles the number of virtual machines in a Cloud-based CDN with the goal of minimizing the allocation costs while providing the highest video quality to the user. Results indicate that our resource allocation controller is able to significantly decrease allocation costs and to provide a high-quality video to the user.

  • Hierarchical image caching in content distribution networks

    The efficient distribution of stored information has become a major concern in the Internet. Since the Web workload characteristics shows that more than 60 % of network traffic is caused by image documents, how to efficiently distribute image documents from servers to end clients is an important issue. The proxy cache is an efficient solution to reduce network traffic. It has been shown that an image caching method (graceful caching) based on a hierarchical coding format showed better performance than conventional caching schemes. However, as the capacity of the cache is limited, how to efficiently allocate the cache memory to achieve a minimum expected delay time is still a problem to be resolved. This paper presents an integrated caching algorithm to deal with the above problem in the Internet. By analyzing the Web request distribution of graceful caching, both replacement and pre-fetching algorithms are proposed. We also show that our proposal can be carried out based on information readily available in the proxy server and it flexibly adapts its parameters to the hit rates and access pattern of users' requesting documents in the graceful caching. We finally verify the performance of this algorithm by simulations.



Standards related to Content distribution networks

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