Sociology

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Sociology is the study of society. (Wikipedia.org)






Conferences related to Sociology

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2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC)

The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.


2020 IEEE Power & Energy Society General Meeting (PESGM)

The Annual IEEE PES General Meeting will bring together over 2900 attendees for technical sessions, administrative sessions, super sessions, poster sessions, student programs, awards ceremonies, committee meetings, tutorials and more


IGARSS 2020 - 2020 IEEE International Geoscience and Remote Sensing Symposium

All fields of satellite, airborne and ground remote sensing.


2019 IEEE 46th Photovoltaic Specialists Conference (PVSC)

Photovoltaic materials, devices, systems and related science and technology


2018 IEEE Conference on Computational Intelligence and Games (CIG)

The IEEE Conference on Computational Intelligence and Games is the premier annual event for researchers applying computational and artificial intelligence techniques to games. The domain of the conference includes all sorts of CI/AI applied to all sorts of games, including board games, video games and mathematical games.

  • 2017 IEEE Conference on Computational Intelligence and Games (CIG)

    Computer games not only offer a killer application for computational intelligence (CI), machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact creation; both of which can be experienced via a highly immersive, complex and rich interaction. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (CIG) is one of the premier international conferences in the field of computational and artificial intelligence and games.

  • 2016 IEEE Conference on Computational Intelligence and Games (CIG)

    Games can be used as a challenging scenery for benchmarking methods from computational intelligence since they provide dynamic and competitive elements that are germane to real-world problems. This conference brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.The IEEE Conference on Computational Intelligence and Games is the premier annual event for researchers applying computational and artificial intelligence techniques to games. The domain of the conference includes all sorts of CI/AI applied to all sorts of games, including board games, video games and mathematical games.

  • 2015 IEEE Conference on Computational Intelligence and Games (CIG)

    Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games.

  • 2014 IEEE Conference on Computational Intelligence and Games (CIG)

    Games can be used as a challenging scenery for benchmarking methods from computational intelligencesince they provide dynamic and competitive elements that are germane to real-world problems. This conference brings together leading researchers andpractitioners from academia and industry to discuss recent advances and explore future directions in this field.

  • 2013 IEEE Conference on Computational Intelligence and Games (CIG)

    The conference covers applications of computational intelligence to games, defined in a broad sense, as well as applications to supporting technology such as content, art work, and non-player characters.

  • 2012 IEEE Conference on Computational Intelligence and Games (CIG)

    Games provide dynamic environments modelling many real-world problems and methods from computational intelligence promise to having a big impact on game technology and development. CIG 2012 brings together leading researchers, designers, developers, and practitioners from academia and industry to discuss recent advances and explore future directions in this ever changing field.

  • 2011 IEEE Conference on Computational Intelligence and Games (CIG)

    Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. The 2010 IEEE Symposium on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.

  • 2010 IEEE Symposium on Computational Intelligence and Games (CIG)

    Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. The 2010 IEEE Symposium on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.

  • 2009 IEEE Symposium on Computational Intelligence and Games (CIG)

    The 2009 IEEE Symposium on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in the area of computational intelligence applied to games.

  • 2008 IEEE Symposium on Computational Intelligence and Games (CIG)

  • 2007 IEEE Symposium on Computational Intelligence and Games (CIG)

  • 2006 IEEE Symposium on Computational Intelligence and Games (CIG)

  • 2005 IEEE Symposium on Computational Intelligence and Games (CIG)


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Periodicals related to Sociology

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Antennas and Propagation, IEEE Transactions on

Experimental and theoretical advances in antennas including design and development, and in the propagation of electromagnetic waves including scattering, diffraction and interaction with continuous media; and applications pertinent to antennas and propagation, such as remote sensing, applied optics, and millimeter and submillimeter wave techniques.


Applied Superconductivity, IEEE Transactions on

Contains articles on the applications and other relevant technology. Electronic applications include analog and digital circuits employing thin films and active devices such as Josephson junctions. Power applications include magnet design as well asmotors, generators, and power transmission


Automatic Control, IEEE Transactions on

The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Computational Biology and Bioinformatics, IEEE/ACM Transactions on

Specific topics of interest include, but are not limited to, sequence analysis, comparison and alignment methods; motif, gene and signal recognition; molecular evolution; phylogenetics and phylogenomics; determination or prediction of the structure of RNA and Protein in two and three dimensions; DNA twisting and folding; gene expression and gene regulatory networks; deduction of metabolic pathways; micro-array design and analysis; proteomics; ...


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Most published Xplore authors for Sociology

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Xplore Articles related to Sociology

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Role discovery based on sociology attributes clustering in Sina Microblog

2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM 2013), 2013

Understanding and mastering users role plays an important part in online public opinions tracking and electronic commerce marketing, etc. Different groups of users have different sociology attributes. Thus, it is very important and interesting to discover user role based on their sociology attributes. The present user role discovery methods are generally based on the structural features or static coarse-grained behavior ...


Different approaches to the concept of “technical intelligentsia” in Russian and West sociology

2013 International Conference on Interactive Collaborative Learning (ICL), 2013

This paper discusses the various methodological approaches to the study of the role and place of the technical intelligentsia as a layer of highly educated professionals, both in Russia and abroad.


Geographical Information Systems application in the study of Rural Sociology

2015 Fourth International Conference on Agro-Geoinformatics (Agro-geoinformatics), 2015

The science of sociology, is evaluating the transforming of person to society and the wholistic movements of the society, and is investigating the notions that keeps the mechanism up and the relation of these notions with eachother. To have a balanced and sustainable economy, which is behind all politic means and factors including development strategies and investment policies of a ...


Notice of Retraction<br>Study on tourism souvenir development based on cultural sociology

2011 International Conference on Business Management and Electronic Information, 2011

This article has been retracted by the publisher.


Notice of Retraction<br>The meaning of fiscal deficit based on fiscal sociology

2011 International Conference on E-Business and E-Government (ICEE), 2011

This article introduces fiscal sociology which emphasizes the whole society is a organic society, and public finance is just part of it; and further treats the views of fiscal sociology to fiscal deficit. From this investigation, we can understand why fiscal deficit can't be well controlled and keeps expanding; in the other way it can be the theory base for ...


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Educational Resources on Sociology

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IEEE.tv Videos

No IEEE.tv Videos are currently tagged "Sociology"

IEEE-USA E-Books

  • Role discovery based on sociology attributes clustering in Sina Microblog

    Understanding and mastering users role plays an important part in online public opinions tracking and electronic commerce marketing, etc. Different groups of users have different sociology attributes. Thus, it is very important and interesting to discover user role based on their sociology attributes. The present user role discovery methods are generally based on the structural features or static coarse-grained behavior features. In this paper, by analyzing a large number of real social network data, we propose a novel method for social role discovery based on sociology attributes features: we first mining and define several properties on behalf of sociology attributes; then, to deal with the sociology attributes features clustering, we use Bayesian information criterion as our stopping criterion; at last, the experimental results show that using this method can better understand user role in Sina Microblog. Besides, the methodology in this paper for user role discovery also can be applied to other social network in general.

  • Different approaches to the concept of “technical intelligentsia” in Russian and West sociology

    This paper discusses the various methodological approaches to the study of the role and place of the technical intelligentsia as a layer of highly educated professionals, both in Russia and abroad.

  • Geographical Information Systems application in the study of Rural Sociology

    The science of sociology, is evaluating the transforming of person to society and the wholistic movements of the society, and is investigating the notions that keeps the mechanism up and the relation of these notions with eachother. To have a balanced and sustainable economy, which is behind all politic means and factors including development strategies and investment policies of a country, depends on a wholistic development. One of the elements of wholistic development is Rural Development works. To have a successful work on the rural areas, it is important to analyse the “Rural Sociology” very good and to use the technology supported applications in these analysis. In this context, by using the Geographical Information Systems (GIS) while identifying the area, identifying route and identifying re-arranging points at rural settlements is possible, observing and identifying the agricultural investments and the projections in years of these investments can be realized. As a result, in this study, how the sociology planning should be done by the integration of technology based on geographical information systems and to which extend the rural social can be affected as a result of these studies has been shown. In this study, the great benefits of the use of contemporary technology and usage planning has been explained.

  • Notice of Retraction<br>Study on tourism souvenir development based on cultural sociology

    This article has been retracted by the publisher.

  • Notice of Retraction<br>The meaning of fiscal deficit based on fiscal sociology

    This article introduces fiscal sociology which emphasizes the whole society is a organic society, and public finance is just part of it; and further treats the views of fiscal sociology to fiscal deficit. From this investigation, we can understand why fiscal deficit can't be well controlled and keeps expanding; in the other way it can be the theory base for government's strategy to face the fiscal deficit.

  • Understanding project sociology by modeling stakeholders

    We have been collaborating on ways to improve how we involve stakeholders in projects. Here, we summarize the approach we've been taking to discover the right stakeholders and maintain their involvement. All the projects that we work on seem to have one thing in common: developers are concerned about the difficulty of involving the right stakeholders to discover, specify, and test requirements. We ran the stakeholder concerns survey to better understand what people mean when they say, "We have a problem with our stakeholders." We asked each participant to choose one stakeholder concern that causes the biggest problem in his or her environment. The objective was to discover which concerns are the most frequent and where we should focus our improvement efforts. Missing stakeholders result in missing requirements and escalating project costs. Once we've analyzed our project using a combination of onion models and stakeholder analysis templates, our project sociology modes become a tool for monitoring the continuing involvement of the appropriate stakeholders and dealing with changes.

  • SIMPS: Using Sociology for Personal Mobility

    Assessing mobility in a thorough fashion is a crucial step toward more efficient mobile network design. Recent research on mobility has focused on two main points: analyzing models and studying their impact on data transport. These works investigate the <i>consequences</i> of mobility. In this paper, instead, we focus on the <i>causes</i> of mobility. Starting from established research in sociology, we propose SIMPS, a mobility model of human crowds with pedestrian motion. This model defines a process called sociostation, rendered by two complimentary behaviors, namely socialize and isolate, that regulate an individual with regard to her/his own sociability level. SIMPS leads to results that agree with scaling laws observed both in small-scale and large- scale human motion. Although our model defines only two simple individual behaviors, we observe many emerging collective behaviors (group formation/splitting, path formation, and evolution).

  • Sociology a Game Changer in Computer Science Programs

    This full paper of innovative practice addresses how Computer Science programs in the United States continue to struggle with diversity, not only in their faculty and student body, but also with their curriculum. The lack of diversity in these programs affects the programs themselves, their students, but also society. This paper looks at alternative approaches to solving this problem by proposing a theoretical model that has Computer Science programs recruiting an Applied Sociologist that specializes in inequalities and engages local communities. The paper provides relevant discussion and examples of how an Applied Sociologist would affect diversity by being a liaison to the community and contributing to the curriculum. This unconventional concept is expressed through a case study that uses Seattle and the University of Washington to discuss the multifaceted layers of equalities brought on by history and current social practices.

  • Fuzzy-logic for sociology

    This contribution shows how fuzzy-logic is newly used in sociology, more precisely in modernization theory, systems theory, action theory, and methods and which advantages are linked with it.

  • Presenting ethnography in the requirements process

    We argue that the industrial development of interactive systems has to recognise the social dimension of work if these systems are to fully meet the real needs of their users. Under current approaches this depends on whether an individual requirements engineer implicitly applies a user centred approach, recognises the importance of cooperation and is sufficiently sympathetic and intuitive to understand the work and reflect this in the system requirements. We wish to move beyond this by allowing for the provision of a more systematic incorporation of the social dimensions of work. To this end we focus on developing a novel approach to the presentation of ethnographic material. Our approach is based on the use of number of viewpoints and is embodied within a general hypertext tool.



Standards related to Sociology

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No standards are currently tagged "Sociology"