547 resources related to Stereoscopic 3D
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The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted full papers will be peer reviewed. Accepted high quality papers will be presented in oral and poster sessions,will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE.
The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2020, the 27th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.
The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.
The ICASSP meeting is the world's largest and most comprehensive technical conference focused on signal processing and its applications. The conference will feature world-class speakers, tutorials, exhibits, and over 50 lecture and poster sessions.
The IEEE Photonics Conference, previously known as the IEEE LEOS Annual Meeting, offers technical presentations by the world’s leading scientists and engineers in the areas of lasers, optoelectronics, optical fiber networks, and associated lightwave technologies and applications. It also features compelling plenary talks on the industry’s most important issues, weekend events aimed at students and young photonics professionals, and a manufacturer’s exhibition.
The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.
Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.
Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...
IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...
Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.
2014 International Conference on Information Science, Electronics and Electrical Engineering, 2014
In recent years so called 3D web has emerged that gives people to view 3D web contents in a standard web browser, and the representative technologies are Web3D, WebGL and O3D. But since the standard web browser has only a single view in which the 3D contents are shown on a 2D display device, therefore the 3D web is essentially ...
SMPTE International Conference on Stereoscopic 3D for Media and Entertainment, 2010
Georgia Tech has developed at testbed to explore new encoding techniques and other enhancements to stereoscopic 3DTV. A methodical subjective testing program is important in evaluating new approaches, so the testbed has been designed to explore issues such as 1) whether typical compression and network artifacts are more or less visible in stereoscopic 3DTV and under what conditions, 2) what ...
2012 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2012
In this paper, we describe an embedded programmable stereoscopic 3D camera system for mobile platforms. With the proliferation of stereoscopic televisions, computer monitors, and even auto-stereoscopic LCDs, as well as a growing inventory of stereoscopic games and movies, there is a growing demand for stereoscopic 3D content creation. We present each of the key components that enable the stereoscopic 3D ...
2016 7th International Conference on Information, Intelligence, Systems & Applications (IISA), 2016
Prior work focusing on 2D visuals primarily suggests that sound has a significant impact on visual perception. However, little work has considered what, if any, effects sound, including its spatial positioning and the addition of various auditory effects, have on our perception of stereoscopic 3D (S3D) imagery. Here we present the results of two experiments that were conducted to examine ...
IET Conference on Image Processing (IPR 2012), 2012
Stereoscopic 3D images have depth perception as one of characteristics differ from conventional 2D images. Therefore, the conventional 2D oriented visual attention model cannot be directly applied to stereoscopic 3D images. In addition, visual fatigue is considered as another 3D related characteristics when viewing stereoscopic 3D images. In this paper, we propose a novel 3D visual attention model that combines ...
APEC 2015: 3D Packaging
IEEE 3D Standards-Based Medical Applications and 3D Printing: Young Lae Moon
IMS 2012 Microapps - Fully Integrating 3D Electromagnetic (EM) Simulation into Circuit Simulation
IEEE Entrepreneurship @ SXSW 2017: re:3D
2016 ISS Design Challenge: Empowering Innovation Together with Grant Imahara and Chris Hadfield
3D Printing for Sensor Platform Integration - Benjamin Ingis - IEEE EMBS at NIH, 2019
3D Body-Mapping for Severely Burned Patients - Julia Loegering - IEEE EMBS at NIH, 2019
Interview with Matthew Fiedler—IEEE VIC Summit 2018
AM37x Sitara EVM Demonstration
IEEE N3XT @ SXSW 2016: GigaBOT
3D Power Packaging Made Real with Embedded Component and Substrate Technologies - P.M. Raj, APEC 2018
Levente Klein: Drone-based Reconstruction for 3D Geospatial Data Processing: WF-IoT 2016
Control of a Fully-Actuated Airship for Satellite Emulation
Towards Logic-in-Memory circuits using 3D-integrated Nanomagnetic Logic - Fabrizio Riente: 2016 International Conference on Rebooting Computing
Sustainable Startups: IEEE Entrepreneurship Virtual Event
IMS 2015: Inkjet-Printed Nanotechnology-Enabled Zero-Power Wireless Sensor Nodes for Smart Skin Applications
MicroApps: Connectors to Antennas to Waveguide: User-Confgurable and Parameterized 3D EM Model Libraries (AWR)
The European Startup Scene - Jose Pozo - IPC 2018
International Broadcast Conference(IBC) News: Segment 4
In recent years so called 3D web has emerged that gives people to view 3D web contents in a standard web browser, and the representative technologies are Web3D, WebGL and O3D. But since the standard web browser has only a single view in which the 3D contents are shown on a 2D display device, therefore the 3D web is essentially a kind of monoscopic 3D. Nowadays with the rapid development of stereoscopic 3D display device, especially glasses-free auto- stereoscopic 3D display device, we think stereoscopic 3D web will become a hot research field, as that can be used to stereoscopic 3DTV GUI, stereoscopic 3D games, stereoscopic 3D photo gallery, stereoscopic 3D virtual reality, and so forth. In this paper we propose our idea and its implementation for stereoscopic 3D web, and give an example that has been used as a stereoscopic 3DTV GUI.
Georgia Tech has developed at testbed to explore new encoding techniques and other enhancements to stereoscopic 3DTV. A methodical subjective testing program is important in evaluating new approaches, so the testbed has been designed to explore issues such as 1) whether typical compression and network artifacts are more or less visible in stereoscopic 3DTV and under what conditions, 2) what new artifacts specific to stereoscopic 3DTV exist and what the taxonomy of these artifacts should be relative to the tolerance of humans to them, and 3) how stereoscopic 3DTV artifacts vary in visibility depending on the codec used, the bit rate, the transport method (e.g., Frame Compatible transport), and any enhancements applied to stereoscopic 3DTV. This presentation will outline the program overall, provide initial results of subjective testing using artifacted stereoscopic 3DTV video using both active shutter and passive polarization displays, and discuss next steps in the research program. — Initial subjective results from the work thus far show that 1) compared to passive polarization, the active shutter display gave a better experience in full 3D, more visibility of artifacts, and better viewing of two independent channels by multiple viewers, 2) subjects did not see a significant difference in Frame Compatible format vs. full 3D format; 3) subjects were evenly split on whether compression and network artifacts were more or less visible in 3D vs 2D, and 4) the isolation between left and right eye in both active shutter and passive polarization glasses is currently insufficient to support independent channel viewing using 3D technology.
In this paper, we describe an embedded programmable stereoscopic 3D camera system for mobile platforms. With the proliferation of stereoscopic televisions, computer monitors, and even auto-stereoscopic LCDs, as well as a growing inventory of stereoscopic games and movies, there is a growing demand for stereoscopic 3D content creation. We present each of the key components that enable the stereoscopic 3D video capture and playback on the embedded platform, including imaging, codec, graphics, and display subsystems. We describe several unique and new 3D image processing algorithms and explain how they are integrated into the stereo 3D system.
Prior work focusing on 2D visuals primarily suggests that sound has a significant impact on visual perception. However, little work has considered what, if any, effects sound, including its spatial positioning and the addition of various auditory effects, have on our perception of stereoscopic 3D (S3D) imagery. Here we present the results of two experiments that were conducted to examine the effects of sound and various auditory conditions on stereoscopic 3D depth perception within a virtual (game) environment. Our results reveal that sound can have a significant effect on S3D depth perception. Results suggest that asynchronous audio-visual interactions, the type of sound, and various audio effects can influence distance perception within a virtual environment that incorporates S3D viewing. Our results have implications for game designers, who, with the appropriate use of sound and S3D interactions, can improve the player's experience within stereoscopic 3D- based virtual environments.
Stereoscopic 3D images have depth perception as one of characteristics differ from conventional 2D images. Therefore, the conventional 2D oriented visual attention model cannot be directly applied to stereoscopic 3D images. In addition, visual fatigue is considered as another 3D related characteristics when viewing stereoscopic 3D images. In this paper, we propose a novel 3D visual attention model that combines bottom-up and top-down methods which considers comfortable viewing. The proposed model is based on 2D oriented features extracted from the image: intensity, colour, local orientation information, and the detection of human representation. Then, this model is combined with depth information obtained by considering the comfortable viewing. The experimental results show that the proposed model increase the simulation efficiency of visual characteristics of human visual system.
Basic holographic characteristics of a newly developed panchromatic ultra-fine grain silver halide light sensitive material for RGB recording of reflective holographic screen for auto stereoscopic 3D display are presented. The average grain size is less than 10 nm which ensures a large dynamic range and high resolution, diffraction efficiency and signal to noise ratio (more than 100:1) in RGB reflective holographic recording. The decrease of the diffraction efficiency in reflection holographic recording of scattering objects is less than 30% from the maximal values for specular reflection. The analysis of the color characteristics of the reflective holographic screen for the needs of an auto stereoscopic 3D display with single and multiple viewing zones is presented on the basis of so called "sandwich" structure of two layers for separate holographic recording in blue, green and red spectral regions.
Stereoscopic 3D production for motion pictures and much television is able to use beamsplitter mirror rigs, in which a half-silvered mirror allows an arbitrarily-small interaxial separation between two conventional cameras. While the size and weight of such systems are manageable for many productions, they are unwieldy for so-called “run-and-gun” shooting. This type of production, which includes much “reality,” nature, and other documentary and unscripted work, tends to be done on modest budgets, and is characterized by quick set-ups; no blocking, rehearsals, or reshoots; frequent handheld operation; and lack of a stereographer or other camera assistant to handle stereo-specific adjustments. These characteristics favor a highly-portable camera which is compact, lightweight, and simple to operate.
We propose visual comfort assessment for stereoscopic 3D (S3D) images based on salient discomfort regions. Color-based saliency successfully represents visual attention because that the human visual system (HVS) focuses on the most salient region in an image. Disparity-based saliency effectively expresses visual comfort in S3D images. Based on two saliencies, we extract salient discomfort regions which mostly determine the overall visual comfort degree in S3D images. Then, we predict the visual comfort score from salient discomfort regions by a disparity feature vector which combines saliency- weighted disparity and maximum disparity. Finally, we provide visual comfort index maps of S3D images based on visual comfort scores, thus showing perceptually salient discomfort regions and their degrees. Experimental results demonstrate that the proposed method achieves significantly high accuracy in visual comfort assessment as compared to existing methods.
Stereoscopic video as the simplest form of 3D video is already being used in consumer devices such as 3DTV and 3D mobile phone. When the 3D video from the 3D mobile phone is compressed and transmitted over error prone channels, error propagation due to packet loss leads to poor 3D visual quality. The objective of the paper is to provide error resilience 3D video using the well known multiple description coding (MDC) technique. Specifically, the MDC is modified for 2D plus depth stereoscopic video with the addition of spatially reduced resolution of the side information. The proposed method reduces the depth bit rates and consequently: 1) improves their rate distortion, particularly at higher bit rates in error free channels; and 2) improves their performance in ideal MDC channel.
No standards are currently tagged "Stereoscopic 3D"