Conferences related to Computer Science

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ICC 2021 - IEEE International Conference on Communications

IEEE ICC is one of the two flagship IEEE conferences in the field of communications; Montreal is to host this conference in 2021. Each annual IEEE ICC conference typically attracts approximately 1,500-2,000 attendees, and will present over 1,000 research works over its duration. As well as being an opportunity to share pioneering research ideas and developments, the conference is also an excellent networking and publicity event, giving the opportunity for businesses and clients to link together, and presenting the scope for companies to publicize themselves and their products among the leaders of communications industries from all over the world.


2020 IEEE Frontiers in Education Conference (FIE)

The Frontiers in Education (FIE) Conference is a major international conference focusing on educational innovations and research in engineering and computing education. FIE 2019 continues a long tradition of disseminating results in engineering and computing education. It is an ideal forum for sharing ideas, learning about developments and interacting with colleagues inthese fields.


2020 IEEE Global Engineering Education Conference (EDUCON)

The IEEE Global Engineering Education Conference (EDUCON) 2020 is the eleventh in a series of conferences that rotate among central locations in IEEE Region 8 (Europe, Middle East and North Africa). EDUCON is one of the flagship conferences of the IEEE Education Society. It seeks to foster the area of Engineering Education under the leadership of the IEEE Education Society.


2020 IEEE International Conference on Multimedia and Expo (ICME)

Multimedia technologies, systems and applications for both research and development of communications, circuits and systems, computer, and signal processing communities.

  • 2019 IEEE International Conference on Multimedia and Expo (ICME)

    speech, audio, image, video, text and new sensor signal processingsignal processing for media integration3D imaging, visualization and animationvirtual reality and augmented realitymulti-modal multimedia computing systems and human-machine interactionmultimedia communications and networkingmedia content analysis and searchmultimedia quality assessmentmultimedia security and content protectionmultimedia applications and servicesmultimedia standards and related issues

  • 2018 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities. ICME also features an Exposition of multimedia products and prototypes.

  • 2017 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to: – Speech, audio, image, video, text and new sensor signal processing – Signal processing for media integration – 3D visualization and animation – 3D imaging and 3DTV – Virtual reality and augmented reality – Multi-modal multimedia computing systems and human-machine interaction – Multimedia communications and networking – Media content analysis – Multimedia quality assessment – Multimedia security and content protection – Multimedia databases and digital libraries – Multimedia applications and services – Multimedia standards and related issues

  • 2016 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to:- Speech, audio, image, video, text and new sensor signal processing- Signal processing for media integration- 3D visualization and animation- 3D imaging and 3DTV- Virtual reality and augmented reality- Multi-modal multimedia computing systems and human-machine interaction- Multimedia communications and networking- Media content analysis- Multimedia quality assessment- Multimedia security and content protection- Multimedia databases and digital libraries- Multimedia applications and services- Multimedia standards and related issues

  • 2015 IEEE International Conference on Multimedia and Expo (ICME)

    With around 1000 submissions and 500 participants each year, the IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2014 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications. In 2014, an Exposition of multimedia products, prototypes and animations will be held in conjunction with the conference.Topics of interest include, but are not limited to:

  • 2013 IEEE International Conference on Multimedia and Expo (ICME)

    To promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2012 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE Societies. It exchanges the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2011 IEEE International Conference on Multimedia and Expo (ICME)

    Speech, audio, image, video, text processing Signal processing for media integration 3D visualization, animation and virtual reality Multi-modal multimedia computing systems and human-machine interaction Multimedia communications and networking Multimedia security and privacy Multimedia databases and digital libraries Multimedia applications and services Media content analysis and search Hardware and software for multimedia systems Multimedia standards and related issues Multimedia qu

  • 2010 IEEE International Conference on Multimedia and Expo (ICME)

    A flagship multimedia conference sponsored by four IEEE societies, ICME serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2009 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2008 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2007 IEEE International Conference on Multimedia and Expo (ICME)

  • 2006 IEEE International Conference on Multimedia and Expo (ICME)

  • 2005 IEEE International Conference on Multimedia and Expo (ICME)

  • 2004 IEEE International Conference on Multimedia and Expo (ICME)

  • 2003 IEEE International Conference on Multimedia and Expo (ICME)

  • 2002 IEEE International Conference on Multimedia and Expo (ICME)

  • 2001 IEEE International Conference on Multimedia and Expo (ICME)

  • 2000 IEEE International Conference on Multimedia and Expo (ICME)


2020 IEEE International Conference on Plasma Science (ICOPS)

IEEE International Conference on Plasma Science (ICOPS) is an annual conference coordinated by the Plasma Science and Application Committee (PSAC) of the IEEE Nuclear & Plasma Sciences Society.


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Periodicals related to Computer Science

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Antennas and Propagation, IEEE Transactions on

Experimental and theoretical advances in antennas including design and development, and in the propagation of electromagnetic waves including scattering, diffraction and interaction with continuous media; and applications pertinent to antennas and propagation, such as remote sensing, applied optics, and millimeter and submillimeter wave techniques.


Automatic Control, IEEE Transactions on

The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...


Biomedical Circuits and Systems, IEEE Transactions on

The Transactions on Biomedical Circuits and Systems addresses areas at the crossroads of Circuits and Systems and Life Sciences. The main emphasis is on microelectronic issues in a wide range of applications found in life sciences, physical sciences and engineering. The primary goal of the journal is to bridge the unique scientific and technical activities of the Circuits and Systems ...


Circuits and Systems II: Express Briefs, IEEE Transactions on

Part I will now contain regular papers focusing on all matters related to fundamental theory, applications, analog and digital signal processing. Part II will report on the latest significant results across all of these topic areas.


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


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Most published Xplore authors for Computer Science

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Xplore Articles related to Computer Science

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Cultural Function and Spiritual Value of Computer Science History and Computer Science Education

2009 First International Workshop on Education Technology and Computer Science, 2009

The author analyzes the cultural function and spiritual value of computer science history in higher education, indicating that constructing a much broader, interdisciplinary and comprehensive knowledge system is of important significance in cultivating comprehensive computer science talents. Combining with computer education, he also investigates the practice mode of combining humanistic education and science education, and in the end he constructs ...


Work in progress - podcasts for recruiting and retaining female computer science majors

2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports, 2007

The minority status of women in computer science programs is well known, but some regional institutions suffer statistics that are even worse than the national averages. At Shippensburg University, only 7% of computer science undergraduate majors are female. Recently, they have banded together to form a Women in Computer Science (WiCS) organization with a unique mission. They started by researching ...


Embedding design and service-learning into the K-12 computer science classroom

2013 IEEE Frontiers in Education Conference (FIE), 2013

In the pre-university setting, computer science course assignments are often project-based, but seldom do they include real-life problems in real time. Many assignments are strictly dictated by what textbooks suggest as valuable learning experiences, as long as they can be completed in just a few class periods. The number of students taking a computer science course continues to dwindle, as ...


Big data analysis for SCIE research output of Chinese computer science

2017 6th International Conference on Computer Science and Network Technology (ICCSNT), 2017

This paper focuses on SCIE research output of computer science from China and its international effect. Choosing the SCI network edition database from 2007 to 2016 as statistical source, SCIE research output issued by Chinese author of computer science is inspected. Having been cleaning and carding data, some key elements of SCIE articles of computer science are analyzed. The paper ...


Key Components of an E-Learning Module in Statistics for Computer Science Students

2018 13th International Conference on Computer Science & Education (ICCSE), 2018

The traditionally taught face-to-face course in statistics for undergraduate non-statistics students suffered from several problems: Time and location constraints, different preknowledge in mathematics, lack of motivation, no use of statistical software etc. Therefore, we decided to develop an e-learning course in statistics to reduce the impact of these problems. This paper describes the different components developed for the e-learning course ...


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Educational Resources on Computer Science

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IEEE-USA E-Books

  • Cultural Function and Spiritual Value of Computer Science History and Computer Science Education

    The author analyzes the cultural function and spiritual value of computer science history in higher education, indicating that constructing a much broader, interdisciplinary and comprehensive knowledge system is of important significance in cultivating comprehensive computer science talents. Combining with computer education, he also investigates the practice mode of combining humanistic education and science education, and in the end he constructs a curriculum system orienting to develop students' overall quality and innovation ability as well as the concrete method on how to carry out humanistic education in computer professional education.

  • Work in progress - podcasts for recruiting and retaining female computer science majors

    The minority status of women in computer science programs is well known, but some regional institutions suffer statistics that are even worse than the national averages. At Shippensburg University, only 7% of computer science undergraduate majors are female. Recently, they have banded together to form a Women in Computer Science (WiCS) organization with a unique mission. They started by researching why they are such a small minority. Our students feel a strong need to change the misperceptions that deter girls and are addressing them with a new video podcast that is targeted at girls in secondary school and designed to connect computer science topics to current issues. We are building a website around these podcasts in the hopes of creating an on-line community connecting our students to girls in secondary schools. This project has done an excellent job of creating a community for our female students clearly helping retain the few women we have. We are hoping that it will improve our recruitment of women and encourage girls to pursue computer science even if they enroll elsewhere.

  • Embedding design and service-learning into the K-12 computer science classroom

    In the pre-university setting, computer science course assignments are often project-based, but seldom do they include real-life problems in real time. Many assignments are strictly dictated by what textbooks suggest as valuable learning experiences, as long as they can be completed in just a few class periods. The number of students taking a computer science course continues to dwindle, as does the number of teachers certified to teach computer science. Building on two case studies of EPICS High in computer science classrooms, this paper will open discussion and explore novel ways of engaging computer science teachers and students through compelling community-based service- learning projects using engineering design concepts. As it is EPICS High's mission is to be a leader in developing, disseminating, and supporting service-learning models that engage high school students in engineering and computing-based design projects that meet the needs of their communities, EPICS High intends to build relationships with computer science teachers to learn the best way this model can be implemented in their courses and help these teachers pilot an EPICS project that connects with their community.

  • Big data analysis for SCIE research output of Chinese computer science

    This paper focuses on SCIE research output of computer science from China and its international effect. Choosing the SCI network edition database from 2007 to 2016 as statistical source, SCIE research output issued by Chinese author of computer science is inspected. Having been cleaning and carding data, some key elements of SCIE articles of computer science are analyzed. The paper also draws the outline of general position based on SCIE computer science output from quantitative to qualitative scientific practice, and the development level of computer science is inferred and its future development trend is predicted.

  • Key Components of an E-Learning Module in Statistics for Computer Science Students

    The traditionally taught face-to-face course in statistics for undergraduate non-statistics students suffered from several problems: Time and location constraints, different preknowledge in mathematics, lack of motivation, no use of statistical software etc. Therefore, we decided to develop an e-learning course in statistics to reduce the impact of these problems. This paper describes the different components developed for the e-learning course as well as the teaching framework. Preliminary results from the first in-class usage of the e-learning course indicate positive qualitative effects. In addition, we discuss which of the e-learning components the students mainly preferred to use. Furthermore, we show that the exam results from the e-learning course are significantly better than the corresponding results from the face-to-face course in this first in-class usage.

  • Research and discussion on Introduction to Computer Science and Technology teaching based on methodology

    According to our department's reformation of Introduction to Computer Science and Technology curriculum building, introduced the teaching experience of Introduction to Computer Science and Technology teaching based on Methodology, come up with the proper content and mode of teaching for undergraduate teaching, discussed several questions in Course Teaching.

  • Work In progress - How elementary programming impacts student’s attitude in computer science

    This paper describes the impact of a new course in elementary programming on retention and recruitment of technology majors. This new course, elementary programming (EP), was added as a precursor to a computer science course, object oriented programming (OOP), in order to recruit and retain technology majors. This study evaluates the course's effectiveness of its mission by analyzing student's success rates in both courses and examining factors known to contribute to declining enrollment. The cause of recruitment and retention issues are examined using computer attitude and computer experience surveys that are made available to all students enrolled in the EP course and the OOP course. The results from the fall 2006 surveys and enrollment results for the past five years support the need for the EP course and continued evaluation.

  • Notice of Retraction<br>Research and Practice on Training Teaching Model in Chinese Higher Undergraduate Education of Computer Science

    Modern enterprises are in the market for a large number of computer applied professionals. And a lot of practice at home and abroad has proved that training teaching is an effective means. The paper sets forth the necessity and feasibility of training teaching in computer science undergraduate education. It highlights training teaching theory, objectives and teaching model. Based on author's practice teaching experience, it presents strategies of carrying out training teaching from multi-aspects, which is a substantive exploration of training teaching.

  • Work in progress - Anytime, anywhere active learning in computer science

    This work-in-progress paper describes a web- based system that is being developed at Ohio University for developing and administering active learning assignments. The paper describes the design of the system, and its intended use in outcomes-based assessment of student learning in Computer Science. The system allows students to access active learning exercises via the web and provides students with immediate feedback on their work. Faculty use the system to design active learning assignments that tie student performance to achievement of specific course outcomes. This work-in-progress paper describes initial experiences with this system in an advanced course where both the software package JFLAP (An Interactive Formal Languages and Automata Package) and C++ programming are used.

  • More than Gender: Taking a Systemic Approach to Improving K-12 Computer Science Education

    An often-neglected classroom-level view of how equity issues impact both students and the teachers seeking to engage them offers insights into the need to develop a systemic approach to resolving these issues in K-12 computer science education in the US. This is one of five articles providing industry perspectives on gender diversity in computing.




Jobs related to Computer Science

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