Conferences related to User Centered Design

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2023 Annual International Conference of the IEEE Engineering in Medicine & Biology Conference (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted full papers will be peer reviewed. Accepted high quality papers will be presented in oral and poster sessions,will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE.


2020 IEEE Applied Power Electronics Conference and Exposition (APEC)

APEC focuses on the practical and applied aspects of the power electronics business. Not just a power designer’s conference, APEC has something of interest for anyone involved in power electronics including:- Equipment OEMs that use power supplies and converters in their equipment- Designers of power supplies, dc-dc converters, motor drives, uninterruptable power supplies, inverters and any other power electronic circuits, equipments and systems- Manufacturers and suppliers of components and assemblies used in power electronics- Manufacturing, quality and test engineers involved with power electronics equipment- Marketing, sales and anyone involved in the business of power electronic- Compliance engineers testing and qualifying power electronics equipment or equipment that uses power electronics


ICASSP 2020 - 2020 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)

The ICASSP meeting is the world's largest and most comprehensive technical conference focused on signal processing and its applications. The conference will feature world-class speakers, tutorials, exhibits, and over 50 lecture and poster sessions.


Oceans 2020 MTS/IEEE GULF COAST

To promote awareness, understanding, advancement and application of ocean engineering and marine technology. This includes all aspects of science, engineering, and technology that address research, development, and operations pertaining to all bodies of water. This includes the creation of new capabilities and technologies from concept design through prototypes, testing, and operational systems to sense, explore, understand, develop, use, and responsibly manage natural resources.

  • OCEANS 2018 MTS/IEEE Charleston

    Ocean, coastal, and atmospheric science and technology advances and applications

  • OCEANS 2017 - Anchorage

    Papers on ocean technology, exhibits from ocean equipment and service suppliers, student posters and student poster competition, tutorials on ocean technology, workshops and town meetings on policy and governmental process.

  • OCEANS 2016

    The Marine Technology Scociety and the Oceanic Engineering Society of the IEEE cosponor a joint annual conference and exposition on ocean science, engineering, and policy. The OCEANS conference covers four days. One day for tutorials and three for approx. 500 technical papers and 150 -200 exhibits.

  • OCEANS 2015

    The Marine Technology Scociety and the Oceanic Engineering Society of the IEEE cosponor a joint annual conference and exposition on ocean science, engineering, and policy. The OCEANS conference covers four days. One day for tutorials and three for approx. 450 technical papers and 150-200 exhibits.

  • OCEANS 2014

    The OCEANS conference covers four days. One day for tutorials and three for approx. 450 technical papers and 150-200 exhibits.

  • OCEANS 2013

    Three days of 8-10 tracks of technical sessions (400-450 papers) and concurent exhibition (150-250 exhibitors)

  • OCEANS 2012

    Ocean related technology. Tutorials and three days of technical sessions and exhibits. 8-12 parallel technical tracks.

  • OCEANS 2011

    The Marine Technology Society and the Oceanic Engineering Scociety of the IEEE cosponsor a joint annual conference and exposition on ocean science engineering, and policy.

  • OCEANS 2010

    The Marine Technology Society and the Oceanic Engineering Scociety of the IEEE cosponsor a joint annual conference and exposition on ocean science engineering, and policy.

  • OCEANS 2009

  • OCEANS 2008

    The Marine Technology Society (MTS) and the Oceanic Engineering Society (OES) of the Institute of Electrical and Electronic Engineers (IEEE) cosponsor a joint conference and exposition on ocean science, engineering, education, and policy. Held annually in the fall, it has become a focal point for the ocean and marine community to meet, learn, and exhibit products and services. The conference includes technical sessions, workshops, student poster sessions, job fairs, tutorials and a large exhibit.

  • OCEANS 2007

  • OCEANS 2006

  • OCEANS 2005

  • OCEANS 2004

  • OCEANS 2003

  • OCEANS 2002

  • OCEANS 2001

  • OCEANS 2000

  • OCEANS '99

  • OCEANS '98

  • OCEANS '97

  • OCEANS '96


2019 IEEE International Professional Communication Conference (ProComm)

The scope of the conference includes the study, development, improvement, and promotion ofeffective techniques for preparing, organizing, processing, editing, collecting, conserving,teaching, and disseminating any form of technical information by and to individuals and groupsby any method of communication. It also includes technical, scientific, industrial, and otheractivities that contribute to the techniques and products used in this field.


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Periodicals related to User Centered Design

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Aerospace and Electronic Systems Magazine, IEEE

The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.


Antennas and Propagation, IEEE Transactions on

Experimental and theoretical advances in antennas including design and development, and in the propagation of electromagnetic waves including scattering, diffraction and interaction with continuous media; and applications pertinent to antennas and propagation, such as remote sensing, applied optics, and millimeter and submillimeter wave techniques.


Automation Science and Engineering, IEEE Transactions on

The IEEE Transactions on Automation Sciences and Engineering (T-ASE) publishes fundamental papers on Automation, emphasizing scientific results that advance efficiency, quality, productivity, and reliability. T-ASE encourages interdisciplinary approaches from computer science, control systems, electrical engineering, mathematics, mechanical engineering, operations research, and other fields. We welcome results relevant to industries such as agriculture, biotechnology, healthcare, home automation, maintenance, manufacturing, pharmaceuticals, retail, ...


Biomedical Engineering, IEEE Reviews in

The IEEE Reviews in Biomedical Engineering will review the state-of-the-art and trends in the emerging field of biomedical engineering. This includes scholarly works, ranging from historic and modern development in biomedical engineering to the life sciences and medicine enabled by technologies covered by the various IEEE societies.


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


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Most published Xplore authors for User Centered Design

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Xplore Articles related to User Centered Design

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Engineering M-Learning Using Agile User-Centered Design

2014 Eighth International Conference on Next Generation Mobile Apps, Services and Technologies, 2014

There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. ...


A user-centered design methodology for students' data-focused InfoVis

2014 3rd International Conference on User Science and Engineering (i-USEr), 2014

Actualization of user-centered information system with tasks and functionalities that duly addresses users' needs had been a motivating force for researches in user-centered design (UCD) generally. In designing Information Visualization (InfoVis), UCD models and methodologies have been adapted to address the peculiarity and diverse domain specifics of InfoVis. This UCD models' adaptation has been done in geovisualization, spatiotemporal InfoVis, biological ...


Product Design for Low-Income Group Base on User-Centered Design

2010 International Symposium on Computational Intelligence and Design, 2010

There're plenty of people belong to Low-income group all over the world. But only a few of designers concern about their demand. This paper is aimed at using the method and idea of “user-centered design (UCD)” to study on low- income group. The key of UCD is design for users' demand and benefit, according to this, this paper analyzed 5 ...


User-centered design approach to promoting multimedia university degree program

2014 IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 2014

This article presents the initiatives and user-centered design activities undertaken by the Faculty of electrical engineering and Faculty of computer science within the largest Slovenian university, the University of Ljubljana to increase the interest in technical studies and especially in the newly introduced interdisciplinary university study program Multimedia. A special attention was devoted to lowering the gender imbalance in engineering.


A framework for the integration of user centered design and agile software development processes

2011 33rd International Conference on Software Engineering (ICSE), 2011

Agile and user centered design integration (AUCDI) is of significant interest to researchers who want to achieve synergy and eliminate limitations of each. Currently, there are no clear principles or guidelines for practitioners to achieve successful integration. In addition, substantial differences exist between agile and UCD approaches which pose challenges to integration attempts. As a result, practitioners developed individual integration ...


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Educational Resources on User Centered Design

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IEEE-USA E-Books

  • Engineering M-Learning Using Agile User-Centered Design

    There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. Cultural background, health reasons and religious inclinations are considered influencing factors to the decision on whether to consume or not. As such, relevant information such as ingredients of the food products may provide strong inclination on the decision to purchase. Thus, consumers may benefit from mobile learning in informal setting (e.g., scanning codes to obtain further information of the ingredient of the product). Thus, the main objective of this study is to design Halal-Checker Mobile Application by using agile user centered design. Agile user centered design is the integration of User-Centered Design and agile methods. The Human Computer Interaction (HCI) technique and agile approach adapted are Contextual Design Model, User Personas and extreme programming. The results shown in this study are, (i) contextual design model and user personas and (ii) development of Halal-checker mobile application prototype using extreme programming. Future work may involve including more HCI techniques and agile approaches together in the agile user centered design methodology to improve the quality of the digital mobile artifacts.

  • A user-centered design methodology for students' data-focused InfoVis

    Actualization of user-centered information system with tasks and functionalities that duly addresses users' needs had been a motivating force for researches in user-centered design (UCD) generally. In designing Information Visualization (InfoVis), UCD models and methodologies have been adapted to address the peculiarity and diverse domain specifics of InfoVis. This UCD models' adaptation has been done in geovisualization, spatiotemporal InfoVis, biological data visualization, among others, with none on students' data focused InfoVis, despite the domain users' peculiarities. Furthermore, our study on actualization of higher education institutions (HEIs) students' data-focused InfoVis observes the incompatibility of the existing InfoVis UCD models of past related studies with the actualization of HEI domain-specific InfoVis. This incompatibility is arguably traceable to the peculiarity of the domain InfoVis users-data administrators, data analysts, the policy administrators and decision makers. Due to our work field experience, and objective argument from literatures reviewed, we employed a comparative content analysis and in-depth critique methods to modify the existing InfoVis UCD methodologies so as to feature additional stages to comply with our domain specificity. This study therefore presents a modified InfoVis UCD methodology that attends to the observed limitations of the previous works, and finally, our work in progress is presented.

  • Product Design for Low-Income Group Base on User-Centered Design

    There're plenty of people belong to Low-income group all over the world. But only a few of designers concern about their demand. This paper is aimed at using the method and idea of “user-centered design (UCD)” to study on low- income group. The key of UCD is design for users' demand and benefit, according to this, this paper analyzed 5 helpful design characteristics of target user. Based on the theory, a case was studied on diet solution system for “Ant Family”, low-income youth in major cities of China. On the basis of above study, this paper gives advice that it needs more designers to create for low-income group, and is worth to pay more attention for the potential value.

  • User-centered design approach to promoting multimedia university degree program

    This article presents the initiatives and user-centered design activities undertaken by the Faculty of electrical engineering and Faculty of computer science within the largest Slovenian university, the University of Ljubljana to increase the interest in technical studies and especially in the newly introduced interdisciplinary university study program Multimedia. A special attention was devoted to lowering the gender imbalance in engineering.

  • A framework for the integration of user centered design and agile software development processes

    Agile and user centered design integration (AUCDI) is of significant interest to researchers who want to achieve synergy and eliminate limitations of each. Currently, there are no clear principles or guidelines for practitioners to achieve successful integration. In addition, substantial differences exist between agile and UCD approaches which pose challenges to integration attempts. As a result, practitioners developed individual integration strategies. However, success evaluation of current AUCDI attempts has been anecdotal. Moreover, AUCDI attempts cannot be generalized to provide guidance and assistance to other projects or organizations with different needs. My thesis aims to provide a Software Process Improvement (SPI) framework for AUCDI by providing generic guidelines and practices for organizations aspiring to achieve AUCDI in order to address AUCDI challenges including: introducing systematicity and structure into AUCDI, assessing AUCDI processes, and accommodating project and organizational characteristics.

  • User-centered design (UCD) and technical communication: The inevitable marriage

    As teachers of technical communication, we have come to understand and realize the importance of User-Centered Design (UCD) principles required in and applied to technical communication. With the technical communication field changing so rapidly, this particular issue is of crucial importance; this issue is particularly acute within the confines of the self-service society where users are often thrust into learning products and services with no support. Users increasingly demand products and services that they can understand with little outside help; interactions should be intuitive and experiences satisfying rather than frustrating. With this shift, technical communicators are increasingly expected to be true end-user advocates and participate earlier in the product life-cycle development. This workshop will help practitioners understand UCD, rapidly iterate designs, and provide educators with approaches that engage and prepare students (and teachers). Failure to adapt these methods quickly in both the classroom and the profession will invariably lead to the field's further decline and likely extinction as we currently understand it.

  • Designing an arisan mobile application for novice users using user-centered design approach

    A lot of smartphone users are still novice and have difficulty in operating tasks using their smartphone, including running applications, for example running an online Arisan application. Arisan is a traditional social gathering that is common in Indonesia. Members of arisan contribute to and take turns at winning, and most of the arisan users are novice users. In this paper, we present the results of our observations to determine problems faced by the novice users when using an online arisan application. The user-centered design approach is employed to analyze the problems and to design the new online arisan application prototype. The prototype is designed based on the usability goal and the user experience defined for the novice users. We conduct a usability testing to evaluate the prototype. The testing results show that the prototype fulfills the usability goal and the user experience.

  • User-centered design and agency in interactive data visualizations

    Interactive data visualizations facilitate user exploration of information and can offer insight into patterns and relationships within the data. Nevertheless, the user's experience is constrained by the rhetorical choices of the visualization designers. Most scholarship on the relationship between user, interface, and designer focuses on how agency is shared between designer and user within the visualization interface. This paper focuses on an additional site in which user agency may occur: during visualization development. A user-centered development process involving audience engagement and co-creation can provide an additional space in which to negotiate agency. This paper envisions how this process might work, focusing on one example of user collaboration in the development of an interactive visualization for communicating about risks associated with sea-level rise. It outlines decisions made by developers regarding interface design, data selection, and risk scenario parameters, illustrates pathways by which users have participated in the design process, and describes how user feedback has helped shape the ultimate interaction space. Implications for the development of other interactive visualizations are discussed.

  • User Centered Design of Attendance Record System Based on Mobile Terminals

    The study atmosphere of students in university is an important part of the daily management. Attendance recording mechanism has become a popular way to encourage the student to attend more classes punctually. However, traditional attendance recording method is time consuming and less precise enough. In this paper, an intelligent attendance record system is proposed to make the attendance recording procedure more efficient and to save more time for teachers. The proposed system combines many modern technologies like facial recognition, GPS and four-bit code. After designing our system, we developed an APP based on Android platform to provide better services for teachers, instructors and students.

  • ezHPC: Adopting a Program-Wide, User-Centered Design Approach to the ezHPC User Interface

    The Engineer Research and Development Center Major Shared Resource Center (ERDC MSRC) has been tasked by the Department of Defense (DoD) High Performance Computing Modernization Program (HPCMP) to adopt a program-wide design for the development of the recently introduced ezHPC user interface. The purpose of ezHPC is to provide all HPCMP users intuitive, efficient access to high performance computing (HPC) resources needed in their regular course of work. At the core of user-centered design is an emphasis on fully understanding HPC users and their work environment, enabling support for user needs, not developer concerns, to drive the design process. Fulfilling this goal requires the use of a variety of methods from the field of usability engineering. For ezHPC, methods have included to date (1) inclusion of users as part of the design team, (2) a facilitated focus group session, (3) a usability walkthrough, (4) a usability evaluation, and (5) rapid prototyping. In adherence to user-centered design, a user group (UG) was formed to serve as participants in the design of the ezHPC software. ezHPC UG members participated in a recent workshop for the purpose of assessing and improving the usability of the program-wide version of ezHPC. Results are currently being used to guide the new design of the ezHPC interface using rapid prototyping. Prototypes are under development for regular reviews by the UG, followed by iterative refinement. This direct early involvement of users ensures more responsive, user- centered interfaces. Formal, large-scale usability evaluations are expected in the latter half of the software cycle.



Standards related to User Centered Design

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