802 resources related to Usability Testing
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The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.
The Conference focuses on all aspects of instrumentation and measurement science andtechnology research development and applications. The list of program topics includes but isnot limited to: Measurement Science & Education, Measurement Systems, Measurement DataAcquisition, Measurements of Physical Quantities, and Measurement Applications.
This symposium pertains to the field of electromagnetic compatibility.
IECON is focusing on industrial and manufacturing theory and applications of electronics, controls, communications, instrumentation and computational intelligence.
All fields of satellite, airborne and ground remote sensing.
Experimental and theoretical advances in antennas including design and development, and in the propagation of electromagnetic waves including scattering, diffraction and interaction with continuous media; and applications pertinent to antennas and propagation, such as remote sensing, applied optics, and millimeter and submillimeter wave techniques.
Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.
Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.
IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...
Component parts, hybrid microelectronics, materials, packaging techniques, and manufacturing technology.
2017 IEEE International Conference on Software Testing, Verification and Validation Workshops (ICSTW), 2017
Usability is a critical aspect of software systems because poor user experience can lead users to choose other software. One way to improve usability is through testing. But, usability testing is a challenge because, most of the times, it can not be accomplished without the presence of real users, which is complex and requires a lot of effort. However, there ...
2011 IEEE 2nd International Conference on Computing, Control and Industrial Engineering, 2011
As an important usability evaluation method, usability testing has been widely used by domestic and foreign large enterprises, and academic institutions. But how to analyze the subjective and objective data that collected in usability testing by a normative, correlation method, and apply the conclusions to improving product design-as guidance or advice, has became an important direction of this method for ...
2010 International Conference on User Science and Engineering (i-USEr), 2010
Usability testing is necessary to be performed by software development companies to determine whether their products are usable or not. It is equally important for the end-user companies running usability studies as well. This paper presents the development of Usability Management System (USEMATE), an automated system as an alternative solution to assist usability tester or practitioner to run usability testing ...
2010 2nd International Conference on Software Technology and Engineering, 2010
As the field of Usability Engineering gains more importance day by day, the phenomenon of testing the Usability of software and hardware products is becoming popular too. But, in presence of so many usability testing techniques, selecting an assessment parameter for performing usability testing is considered to be a great challenge for testers. The aim of this research is to ...
2015 IEEE International Professional Communication Conference (IPCC), 2015
Usability practices and rhetorical awareness can be usefully paired in teaching technical or engineering communication. Designing and conducting usability tests and revising documents based on user feedback sharpen students' sense of audience and the other elements of rhetorical situations throughout the different stages of the writing process. To meet the challenge of incorporating a usability project that will take just ...
Evolution Robotics' Mint floor cleaner
Synthetic Fuels to the Rescue?
IMS 2012 Microapps - Virtual Flight Testing of Radar System Performance Daren McClearnon, Agilent EEsof
Mark I. Montrose: Testing for EMC Compliance
Enabling the Reproducibility of Your Research: IEEE Author Education
Adventures in Usable Privacy and Security: From Empirical Studies to Public Policy - IEEE SecDev 2016
Tim Winters: Internet of Things IP Testing Service - IPv6 IoT InterOp-Ware Industry Forum Panel: WF IoT 2016
Standards Education: Strategic Standardization (English)
MicroApps: Flexible Digital Modulation Testing for Satellite Regenerative Payloads (Agilent Technologies)
Standards Education: Strategic Standardization (with Chinese subtitles)
Be Prepared for the Test Challenges of IoT - MicroApps 2015 Keysight Technologies
5G mmW Phased Arrays - Future X Radio Panel Talk - Baljit Singh - Brooklyn 5G Summit 2018
Sebastien Ziegler: F-Interop - IPv6 IoT InterOp-Ware Industry Forum Panel: WF IoT 2016
Platforms for Advanced Wireless Research - Nandagopal Thygaraj - Brooklyn 5G Summit 2018
NREL Wind Technology Center
Resistive Coupled VO2 Oscillators for Image Recognition - Elisabetta Corti - ICRC 2018
Testing My New Robot Body
R. Jacob Baker - SSCS Chip Chat Podcast, Episode 4
Generating Stochastic Bits Using Tunable Quantum Systems - Erik Blair at INC 2019
Usability is a critical aspect of software systems because poor user experience can lead users to choose other software. One way to improve usability is through testing. But, usability testing is a challenge because, most of the times, it can not be accomplished without the presence of real users, which is complex and requires a lot of effort. However, there are some aspects and usability guidelines that can be tested automatically. This paper presents a test approach that defines generic test strategies (test patterns) to test usability guidelines (or best practices). It is an extension to previous work on testing functional aspects of web applications through the GUI (PBGT - Pattern Based GUI Testing). The main goal of this work is to be the first step in extending PBGT's PARADIGM language with usability testing patterns, so that it is possible to build test models from which usability tests can be generated and automatically executed over a website. This paper presents a new usability test pattern, called "Reachability Test Pattern", which is validated in a case study performed over an academic software system available on the web.
As an important usability evaluation method, usability testing has been widely used by domestic and foreign large enterprises, and academic institutions. But how to analyze the subjective and objective data that collected in usability testing by a normative, correlation method, and apply the conclusions to improving product design-as guidance or advice, has became an important direction of this method for future development. In this paper, the author structured a new data-processing mechanism for scenario-based usability testing by using various types of data that from current implementation methods and processes of universal usability testing. The method integrates qualitative and quantitative analysis of various types of data, and combines with the pre-design of tested products, then, summarized into a final normative evaluation form. The evaluation form will effectively serve to improve the product design scheme, better integrate usability testing to the product iterative design, and improve standards and efficiency of usability testing data processing.
Usability testing is necessary to be performed by software development companies to determine whether their products are usable or not. It is equally important for the end-user companies running usability studies as well. This paper presents the development of Usability Management System (USEMATE), an automated system as an alternative solution to assist usability tester or practitioner to run usability testing more efficiently and effectively. The main objective of USEMATE is to enhance the current systems which are paper- based, involving manual score calculation using excel and manual response time recording into a web-based management system. The tools used for the development include Apache Web Server, Adobe Photoshop CS2, Adobe Dreamweaver CS3 and a personal computer (PC). The modules and usability criteria included and the approach used in the development of this automated system were replicated from a case study on usability testing of a webpage conducted earlier. USEMATE is envisaged to be able to decrease the lengthy working hour and energy needed to manage the usability testing process from phase to phase.
As the field of Usability Engineering gains more importance day by day, the phenomenon of testing the Usability of software and hardware products is becoming popular too. But, in presence of so many usability testing techniques, selecting an assessment parameter for performing usability testing is considered to be a great challenge for testers. The aim of this research is to suggest usability heuristics as an assessment parameter to Usability testing. To achieve the aim and objectives of this research, renowned Usability expert Jakob Nielsen's 10 Usability Heuristics have been chosen for assessing usability of some public sectors universities websites. In the second step, by using these Heuristics as an assessment parameter, Usability Survey and Heuristic Evaluation techniques are applied on these websites. It has been found that Heuristics are key attributes of software products and considered good measuring parameters to assess usability. Meanwhile this research is also a contribution towards rating the Usability of some academic websites. And hence, in this research, Usability Heuristics have been chosen as an assessment parameter for performing Usability Testing.
Usability practices and rhetorical awareness can be usefully paired in teaching technical or engineering communication. Designing and conducting usability tests and revising documents based on user feedback sharpen students' sense of audience and the other elements of rhetorical situations throughout the different stages of the writing process. To meet the challenge of incorporating a usability project that will take just a few weeks, we have taken two alternative approaches: 1) students created and tested paper prototypes of mobile applications; and 2) students modified and tested existing products using documentation/instruction sets rather than starting from scratch. The first approach led to stronger student investment, while the second approach led to more polished final writing products. Both approaches successfully achieved desired instructor and student outcomes, and could be easily adopted and adapted.
Usability testing is very important to determine how successful the delivered product is and how the products meet the user's need. The testing will help the researchers to improve the design of the product itself. This study evaluates the usability and acceptance of mobile application named as JFakih Learning Game. jFakih is a learning game on the mobile phone specifically designed for hearing impaired (HI) children to learn Jawi based on the Fakih method hand sign. Ten HI children at the age between 9-15 years old from Akademik Fakih Kuala Lumpur have been selected to participate in this test. This study employed usability study approach which involved questionnaires, observation and interview based on nine acceptance test elements. We present the result based on the description of usability result, usability problem and improvement needed. The findings indicated that the JFakih application is attractive and usable for HI children. Howeve, little improvement still required to increase the enjoyment while playing the game.
In usability testing, eye tracking has been used to gain insight into human behavior that may not be available through observation or think-aloud protocols. HCI researchers have suggested that the eye movement measures of fixation duration and fixation frequency are related to cognitive processing ease/difficulty and search efficiency/inefficiency. This study investigates whether the connection between these eye movement measures and their respective cognitive activities can be confirmed through user self-reported data. The findings show that fixation duration and fixation frequencies are interdependent measures. Analysis of the self-reported data indicates that although users' responses are limited in what they reveal about cognitive processes, the responses generally confirm the eye movement measures
A modern emergency vehicle is the combination of different technologies and single vehicle can contain dozens of user interfaces (UI). Laurea University of Applied Sciences launched on 2010 Mobile Object Bus Interaction-project (MOBI) that defines user requirements for designing emergency vehicles, finding solutions to decrease power consumption, experimenting possibilities to create common ICT-architecture and reduce number of UIs in emergency vehicles. MOBI-project equipped a demo vehicle with the latest technology and a possibility was offered to test new prototype of touch screen based TETRA vehicle radio integrated with the onboard computer. This paper presents a multi-methodology approach for usability testing for touch screen based TETRA vehicle radio where heuristic evaluation was combined with field testing and real users in a moving vehicle. Research result confirms that multi- methodology approach is able to detect key usability problems in early stage of the product development cycle and enables to improve software quality in prototyping phase.
Self-regulated learning (SRL) plays an important role in most life-long training projects. In SRL, easy and flexible interaction with system is a primary factor impacting learners' motivation and outcomes. The purpose of this study is to evaluate a government training platform with Performance Analysis and User Perception methods to investigate the system's efficiency, effectiveness and satisfaction. In this study, efficiency and effectiveness were evaluated by Time on Task and Task Completion score, and satisfaction was evaluated by Questionnaire and Interviews. Based on our findings, this article identified the main design problems that frustrated learners and distracted them from learning tasks, and provided some suggestions for interface design of e-Learning platform.
Usability testing is a technique that can be used to identify problems users have with a device. If usability testing is employed early in the development cycle, it can identify potential use-related problems and hazards so that they can be addressed early in the design and/or development process. The FDA's Center for Devices and Radiological Health has published a document that provides guidance on medical device use-safety and describes the benefits of usability testing to identify potential hazards. This paper describes the application of usability testing to the design, development, and use of a functional neuromuscular (cough) stimulator and the accompanying documentation. The purpose of the user testing was to observe participants using a device in a realistic situation. Iterative design and user testing is an effective way to 1. reduce or eliminate use-related hazards, 2. make an interface intuitive, 3. alert users to errors, and 4. provide aids for safe operation.
This standard defines the interdisciplinary tasks that are required throughout a systemﾒs life cycle to transform stakeholder needs, requirements, and constraints into a system solution. This standard is intended to guide the development of systems for commercial, government, military, and space applications. The information applies to a project within an enterprise that is responsible for developing a product design and ...