778 resources related to Usability Evaluation
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The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.
ICSE is the premier forum for researchers to present and discuss the most recent innovations,trends, outcomes, experiences, and challenges in the field of software engineering. The scopeis broad and includes all original and unpublished results of empirical, conceptual, experimental,and theoretical software engineering research.
IEEE Global Communications Conference (GLOBECOM) is one of the IEEE Communications Society’s two flagship conferences dedicated to driving innovation in nearly every aspect of communications. Each year, more than 2,900 scientific researchers and their management submit proposals for program sessions to be held at the annual conference. After extensive peer review, the best of the proposals are selected for the conference program, which includes technical papers, tutorials, workshops and industry sessions designed specifically to advance technologies, systems and infrastructure that are continuing to reshape the world and provide all users with access to an unprecedented spectrum of high-speed, seamless and cost-effective global telecommunications services.
IECON is focusing on industrial and manufacturing theory and applications of electronics, controls, communications, instrumentation and computational intelligence.
2019 34th IEEE/ACM International Conference on Automated Software Engineering (ASE)
The IEEE/ACM Automated Software Engineering (ASE) Conference series is the premier research forum for automated software engineering. Each year, it brings together researchers and practitioners from academia and industry to discuss foundations, techniques and tools for automating the analysis, design, implementation, testing, and maintenance of large software systems.
Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...
Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...
The design and manufacture of consumer electronics products, components, and related activities, particularly those used for entertainment, leisure, and educational purposes
Research on the fundamental contributions and the mathematics behind information forensics, information seurity, surveillance, and systems applications that incorporate these features.
The 1st IEEE Global Conference on Consumer Electronics 2012, 2012
Finger Gestural Interface (FGI) is a novel lightweight natural interface. Magic Ring is a kind of wearable finger gesture input device. It is desired to perform the evaluation work on such kind of interface in some realistic scenario. In this paper, we set up a multiple home appliances control system as the test bed and perform the usability evaluation experiment ...
IT Professional, 2017
This research aims to determine the status of usability evaluation methods in academic and industry settings in various Ibero-American countries. The authors conducted a survey taking into account four important aspects: personal information, information about usability evaluation methods, information about equipment, and main problems found. Their results suggest that it is important to propose alternatives that allow both academia and ...
2011 National Postgraduate Conference, 2011
Usability evaluation is a process to assess system functionality and user's experience. Many usability evaluation methods have been proposed for different types of systems. Haptic systems are unique in a way that these systems deal with sense of touch i.e. haptic feedback. There is a lack of usability evaluation methods/framework for these systems. This paper presents the research approach towards ...
2008 9th International Conference on Computer-Aided Industrial Design and Conceptual Design, 2008
As the development of information society, the use of the Internet and other forms of information and communications technology becomes increasingly popular. Nowadays, millions of Websites have been built and placed into service. More and more designers have begun to focus their attention on whether these Websites can be used easily. Therefore, how to measure the usability is an important ...
2015 8th International Conference on Advanced Software Engineering & Its Applications (ASEA), 2015
Usability is currently one of the most important aspects of software quality. Developers are aware that if a software product does not meet user's expectations regarding usability, the entire project might fail. For this reason, several usability evaluation methods have emerged and nowadays are employed from early phases of the software development process. However, the literature reports a wide range ...
IMS 2011 Microapps - Simulation and Evaluation of Communications Systems in Conformance With Third- and Fourth-Generation Wireless Standards
Enabling the Reproducibility of Your Research: IEEE Author Education
Adventures in Usable Privacy and Security: From Empirical Studies to Public Policy - IEEE SecDev 2016
Injury Evaluation of Human-Robot Impacts
Bill Woodward presents NEEDLES: 2016 End to End Trust and Security Workshop for the Internet of Things
Validating Cyber-Physical Energy Systems, Part 3: IECON 2018
Co-Design of Algorithms & Hardware for DNNs - Vivienne Sze - LPIRC 2018
Evaluation of Circuit Loading: NFPA Fire Protection Research Foundation
Flight Stability in Aerial Redundant Manipulators
AM37x Sitara EVM Demonstration
Brooklyn 5G - 2015 - Dr. Amitabha Ghosh & Dr. Timothy A. Thomas - 5G Channel Modeling from 6 to 100 GHz: Critical Modeling Aspects and Their Effect on System Design and Performance
Validating Cyber-Physical Energy Systems, Part 1: IECON 2018
Platforms for Advanced Wireless Research - Nandagopal Thygaraj - Brooklyn 5G Summit 2018
The Fundamentals of Battery Charger Design
Validating Cyber-Physical Energy Systems, Part 2: IECON 2018
Validating Cyber-Physical Energy Systems, Part 4: IECON 2018
The Josephson Effect: SQUIDs Then and Now: From SLUGS to Axions
IEEE WIE- TryEngineering Ship the Chip
High Throughput Neural Network based Embedded Streaming Multicore Processors - Tarek Taha: 2016 International Conference on Rebooting Computing
Finger Gestural Interface (FGI) is a novel lightweight natural interface. Magic Ring is a kind of wearable finger gesture input device. It is desired to perform the evaluation work on such kind of interface in some realistic scenario. In this paper, we set up a multiple home appliances control system as the test bed and perform the usability evaluation experiment on Magic Ring over 18 subjects. The appliance control process is divided into several steps. Novice Expert ratio Method (NEM) is adopted to observe the different time cost on each step between the expert user (the developer) and novice user (the subjects). The cons and pros are heighted through the quantitative experiment analysis.
This research aims to determine the status of usability evaluation methods in academic and industry settings in various Ibero-American countries. The authors conducted a survey taking into account four important aspects: personal information, information about usability evaluation methods, information about equipment, and main problems found. Their results suggest that it is important to propose alternatives that allow both academia and industry to implement well-designed usability evaluation studies.
Usability evaluation is a process to assess system functionality and user's experience. Many usability evaluation methods have been proposed for different types of systems. Haptic systems are unique in a way that these systems deal with sense of touch i.e. haptic feedback. There is a lack of usability evaluation methods/framework for these systems. This paper presents the research approach towards the development of such framework. The adoption of well known research methods for the study ensures the reliability of findings and the development of framework. This research approach may helpful for others to conduct similar studies.
As the development of information society, the use of the Internet and other forms of information and communications technology becomes increasingly popular. Nowadays, millions of Websites have been built and placed into service. More and more designers have begun to focus their attention on whether these Websites can be used easily. Therefore, how to measure the usability is an important question in website design. With the help of evaluating methods, designers can understand their users better, and make their works meet their users¿ needs. The quality of the usability evaluation lies on evaluating techniques. This paper describes how to use these methods to evaluate a Website. First, the common evaluating procedure is introduced in this paper. Secondly some usability evaluation techniques are introduced, which are usability testing, heuristic evaluation, cognitive walkthrough, focus group, thinking aloud and questionnaires. In the end, how to use these methods will be discussed.
Usability is currently one of the most important aspects of software quality. Developers are aware that if a software product does not meet user's expectations regarding usability, the entire project might fail. For this reason, several usability evaluation methods have emerged and nowadays are employed from early phases of the software development process. However, the literature reports a wide range of techniques for this purpose. In this way, the choice of a suitable method for a particular scenario has become a difficult decision. Through a systematic mapping review about the use of usability evaluation methods in software development contexts, we have identified the most commonly used techniques. A total of 228 case studies were selected for this review. We found that (1) Questionnaire, (2) User Testing and (3) Heuristic Evaluation were the most frequent. This study is intended to be a guide for scholars in this area.
With the development of network technology and the acceleration of economic globalization, e-commerce has achieved vigorous development. In this paper, C2C e-commerce business website has been selected for the research on usability evaluation system. The “C2C e-commerce website usability evaluation system scale” is obtained based on an empirical study. It is concluded that content, technology, architecture, emotion, promotion, shopping operation and customization service are the seven leading indicators for evaluating and improving China's C2C e-commerce website usability.
Train is one of mass transportation that is still favored by the people in Indonesia today. To provide an excellent and reliable service quality, the development of self-service ticket reservation system that allows customers to make reservations and purchase tickets independently through Train Ticket Machine (TTM) is conducted. However, several issues related with the use of TTMS have arised. This research is aimed to identify emerging issues related to the use of TTM, evaluate the usability of the TTM, and provide suggestions for improving the ease of use of TTM for the users. Usability evaluation is conducted by measuring the effectiveness, efficiency, and satisfaction related to the use of TTM. Sixty participants are involved in the study, grouped into novice user and expert user. The participants were instructed to complete a designed task in TTM. Result shows some potential improvement of the usability of TTM. Some improvements to the user interface of TTM are proposed.
This paper presents the development of conceptual usability evaluation framework that provides a structured approach for evaluating haptic systems. The proposed framework is based on “top-down” approach and ISO standard for guidance on haptic and tactile interaction. Interview and card sorting methods are used for the development of this framework. The framework is expected to be equally applicable for user testing and expert evaluation but it still needs refinement and empirical evaluation to assess the expected benefits.
As the usability of mobile services has become a critical factor of success in market, needs for established usability evaluation methodologies and realistic practices that ensure capturing usability in evaluation are increasing. From a point of user-centered design perspective, customer perceived value (CPV) has recently gained much attention from usability experts and user interface (UI) practitioners due to its important role in predicting purchase behavior and achieving sustainable competitive advantage. User perceived values on the newly introduced mobile services are diverse and rapidly changing However, there are few appropriate evaluation methods for assessing the usability of mobile services considering the CPVs. The purpose of this study is to propose an evaluation scheme incorporating users' subjective values on the usability of mobile services. Based on the CPVs on mobile services from FGI, appropriate usability principles related to UI design components, CPVs from the literature were synthesized for the development of evaluation indexes in the proposed evaluation scheme. Comparing with traditional evaluation methods, it is expected that the proposed approach might enable UI practitioners to capture what users really want as well as to secure the usability of mobile services quickly and easily in the field.
Ncediso™ is a mobile application currently under development by the Nelson Mandela Metropolitan University. The purpose of the application is to provide information to community healthcare workers (CHWs) who are based in remote areas and who do not have the opportunity to attend regular refresher courses. The end user population has varying levels of digital literacy and therefore the user interface design and associated workflow is of great importance. To ensure that the final user interface not only meets the requirements but is also user friendly, two sets of user interfaces were developed. The purpose of this paper is to report on the requirements for a positive user experience that supports the workflow and leaves the end user with a feeling of satisfaction. To this end, the project set out to evaluate two user interfaces and make recommendations as to which is the preferred design. The paper reports on the findings of a comparative usability evaluation and makes as to the preferred user interface.
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