15,757 resources related to Usability
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The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.
The Annual IEEE PES General Meeting will bring together over 2900 attendees for technical sessions, administrative sessions, super sessions, poster sessions, student programs, awards ceremonies, committee meetings, tutorials and more
The IEEE Photonics Conference, previously known as the IEEE LEOS Annual Meeting, offers technical presentations by the world’s leading scientists and engineers in the areas of lasers, optoelectronics, optical fiber networks, and associated lightwave technologies and applications. It also features compelling plenary talks on the industry’s most important issues, weekend events aimed at students and young photonics professionals, and a manufacturer’s exhibition.
HRI is a highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.
2019 IEEE International Professional Communication Conference (ProComm)
The scope of the conference includes the study, development, improvement, and promotion ofeffective techniques for preparing, organizing, processing, editing, collecting, conserving,teaching, and disseminating any form of technical information by and to individuals and groupsby any method of communication. It also includes technical, scientific, industrial, and otheractivities that contribute to the techniques and products used in this field.
Each tutorial reviews currents communications topics in network management and computer and wireless communications. Available tutorials, which are 2.5 to 5 hours in length contains the original visuals and voice-over by the presenter. IEEE Communications Surveys & Tutorials features two distinct types of articles: original articles and reprints. The original articles are exclusively written for IEEE Communications Surveys & Tutorials ...
Component parts, hybrid microelectronics, materials, packaging techniques, and manufacturing technology.
Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...
Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...
2012 First International Workshop on Usability and Accessibility Focused Requirements Engineering (UsARE), 2012
Functional usability features like Undo or Auto-Save can greatly add to the usability of interactive software systems. This paper presents a pragmatic approach to considering usability features as “first-class citizens” during early phases of software development, in particular during requirements analysis and definition. A catalog of usability patterns is used to describe proven and reusable solutions and to support software ...
2012 IEEE Conference on Open Systems, 2012
Application Programming Interface (API) in software development acts as an important milestone for software productions. It is believed that API usability impacts upon ease-in-use, operationability and acceptability among its audience. Likewise, an ever increasing need for extending and integrating Usability Engineering (UE) has become vital for the success of software products. Earlier researches within this domain do not address API's ...
2010 2nd International Conference on Software Technology and Engineering, 2010
As the field of Usability Engineering gains more importance day by day, the phenomenon of testing the Usability of software and hardware products is becoming popular too. But, in presence of so many usability testing techniques, selecting an assessment parameter for performing usability testing is considered to be a great challenge for testers. The aim of this research is to ...
2012 First International Workshop on Usability and Accessibility Focused Requirements Engineering (UsARE), 2012
Patent law still relies on textual argumentation when determining inventiveness, i.e. (non)obviousness, of inventions over prior state-of-the- art, i.e. published knowledge, in patent disputes. The objective of this research is to support an industrial partner to identify usability issues supporting requirements engineering when introducing the Facts Screening and Transforming Processor (FSTP), a systematic, structured method and software for analyzing and ...
2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX), 2018
The experience of web services depends on multiple factors such as the usability of the service itself as well as influences on Quality of Experience (QoE) like waiting times. Existing studies so far have investigated both experimental factors (usability and QoE) in isolation, thus it is not possible to investigate dependencies between the two. In this study, we manipulated the ...
Enabling the Reproducibility of Your Research: IEEE Author Education
Adventures in Usable Privacy and Security: From Empirical Studies to Public Policy - IEEE SecDev 2016
Implementation of POC Testing in Healthcare - Nicole Tolan - IEEE EMBS at NIH, 2019
Platforms for Advanced Wireless Research - Nandagopal Thygaraj - Brooklyn 5G Summit 2018
Functional usability features like Undo or Auto-Save can greatly add to the usability of interactive software systems. This paper presents a pragmatic approach to considering usability features as “first-class citizens” during early phases of software development, in particular during requirements analysis and definition. A catalog of usability patterns is used to describe proven and reusable solutions and to support software engineers in selecting appropriate usability features for a system. To allow for a systematic consideration, usability features are specified in a use case-based software requirements specification using semiformal specification templates. The resulting extended specification defines where and how usability features shall be integrated in the system, thus facilitating subsequent development activities (e. g. software architecture design, implementation, and test).
Application Programming Interface (API) in software development acts as an important milestone for software productions. It is believed that API usability impacts upon ease-in-use, operationability and acceptability among its audience. Likewise, an ever increasing need for extending and integrating Usability Engineering (UE) has become vital for the success of software products. Earlier researches within this domain do not address API's usability via a component-based framework approach. The proposed framework emphasizes on consolidated formulation of various usability and quality models to derive chunks of dimensional variables. Further the paper highlights API usability practices and heuristics applied in API development process and discusses API product's artifacts component to be used in deriving further product-related components to support enhancing usability.
As the field of Usability Engineering gains more importance day by day, the phenomenon of testing the Usability of software and hardware products is becoming popular too. But, in presence of so many usability testing techniques, selecting an assessment parameter for performing usability testing is considered to be a great challenge for testers. The aim of this research is to suggest usability heuristics as an assessment parameter to Usability testing. To achieve the aim and objectives of this research, renowned Usability expert Jakob Nielsen's 10 Usability Heuristics have been chosen for assessing usability of some public sectors universities websites. In the second step, by using these Heuristics as an assessment parameter, Usability Survey and Heuristic Evaluation techniques are applied on these websites. It has been found that Heuristics are key attributes of software products and considered good measuring parameters to assess usability. Meanwhile this research is also a contribution towards rating the Usability of some academic websites. And hence, in this research, Usability Heuristics have been chosen as an assessment parameter for performing Usability Testing.
Patent law still relies on textual argumentation when determining inventiveness, i.e. (non)obviousness, of inventions over prior state-of-the- art, i.e. published knowledge, in patent disputes. The objective of this research is to support an industrial partner to identify usability issues supporting requirements engineering when introducing the Facts Screening and Transforming Processor (FSTP), a systematic, structured method and software for analyzing and representing facts indicating the (non)obviousness of an invention. Different qualitative research methods are used to elicit and analyze usability issues. This paper describes first attempts on how acceptance of the FSTP method and software may be enhanced by a user-centered approach comprising: identifying learnability issues of the method, creating training accordingly, and uncovering usability issues of the existing prototype. The analysis of facts for a dispute is a creative and lengthy process that requires a lot of different skills (also with respect to regional specificities in patent law). The data collected represents a small sample of users with different background knowledge (i.e. (patent) lawyers) and cases of different patent law systems (i.e. USA and Europe).
The experience of web services depends on multiple factors such as the usability of the service itself as well as influences on Quality of Experience (QoE) like waiting times. Existing studies so far have investigated both experimental factors (usability and QoE) in isolation, thus it is not possible to investigate dependencies between the two. In this study, we manipulated the usability and QoE of a news web page in the same experiment. Participants had to solve 9 tasks (three usability level and three QoE level, all combinations). Data (N=44) from two different sessions with different QoE manipulations were recorded: Simulation of initial page display delay via 1) a complete overlay and 2) a semi-transparent overlay. Our preliminary results show that the usability manipulation resulted in significant effects along multiple dimensions (QoE, aesthetic, and usability). Furthermore, also the implementation of the QoE manipulation had an effect on, e.g., performance parameters. Surprisingly, our results reveal that participants seem to be unable to rate the constructs usability and QoE independently from each other. Even after adding pronounced explanations of the constructs to the introductory phase of the second session of the experiment, the results still show a strong correlation between the two constructs. We thus recommend for similar future experiments to check beforehand whether Quality of Experience and Usability can be reliably judged and distinguished by naive participants.
Enterprise Resource Planning (ERF) systems are sophisticated information database that provide an automatic cross-functional business processes. An ERP user, however, often encounters challenges using complex ERP interfaces. Educational ERP implementation has been plagued with failure, but it to be adopted and is expanding in Indian higher education. An AICTE, UGC and others government approving bodies have made ERP system as mandatory software for all technical institutions. Educational ERP system includes almost all related modules. Despite many benefits, ERP users' recognize usability problems and these problems negatively affect the adaptability of the system in large scale. Usability is mainly making systems `easy to use' and usability testing is a process to collect information about the usability of user interfaces. Usability test consist usability related attributes. Each usability attribute influences a specific characteristic associated with the ERP system. The impact of each usability attribute may very during usability evaluation process. These attributes are navigation, presentation, learnability, customizing, and task support. Usability metrics is generally imprecise, vagueness and ambiguous are characterized by fuzzy aspects and linguistic variables. Fuzzy logic is a branch of mathematics that allows a computer to model the real world the same way that people do. It provides a way to reason with vague, ambiguous and imprecise inputs or knowledge. This paper presents a fuzzy model for assessing the usability of ERP system usability by using these metrics. The present model uses the Mamdani fuzzy Inference approach for developing an overall measure of educational ERP system.
Since virtual teamwork became usual in everyday work, the need for collaborative software is growing. Collaborative software requires special usability testing techniques because of the team level usability problems, which cannot be measured with individual methods. Team usability testing approach makes an attempt to explore team level problems. The theoretical background of this method includes the mechanics of collaboration, which are basic actions which group members need to be able to do in order to use a shared workspace effectively. Team usability testing is an empirical usability evaluation method built on the mechanics of collaboration to explore team level usability problems of collaborative software. The method involves communication analysis, behavior analysis and analysis of post-experiment interviews. This method was applied in a laboratory experiment with 7 teams, 3 members per each. Team members had to collaborate and solve a common task using the same software. The main aim of this article is to introduce the details of team usability testing method. Besides, early group interview results of an experiment based on the real-life usage of this new method and the plan of the future analysis of the data will be discussed.
Usability evaluation of any system helps to identify usability problems to improve system design as well as user interaction. Many usability studies for haptic systems have been conducted but no effort is done to collect usability problems reported in these studies. This paper is an attempt to collect these usability problems to provide better insight of these studies. It classifies these problems in terms of usability factors and tasks. This study may help researchers to propose usability measures for the effective evaluation of haptic systems.
According to the application situation of the command and control software for Armored Vehicle, this paper puts forward usability engineering process model of the command and control software using usability theories and usability engineering methods. This model includes usability requirement analysis, usability design, usability test and user feedback. The main views of this model are explained in this paper. It is compared with general software development process. It emphasizes the important role of users in software design, and devotes much attention to the feedback of users. It is useful for designers to develop the command and control software.
The growing offer of online public services aims to provide huge benefits to users in terms of time and facilities, and also to governments in terms of cost saving. However, the benefits that both users and providers could extract from the digitalization of transactions are commonly affected by the problems that citizens face while using the facilities. It is at this point where usability appears as a central variable. Although the usability of transactional services is a central variable, there are not clear methodological approaches for measuring the state of the services within Latin-American countries. In order to face this issue, we propose an instrument based upon the heuristic-evaluation technique for assessing the usability of online services in e-government websites. We evaluate the usability of 60 online services offered by the Chilean government in order to validate the instrument, and to show the scope of the instrument and the lines of intervention that such evaluation allows. Results showed three main usability problems of the online services: (1) the system does not provide control to users over their action, (2) the services are structured in a way that produces uncertainty, and (3) there is not guidance to users while they conduct the transactions in the website. We discuss the results appealing to the necessity of having rigorous methodologies for assessing the usability features of transactional services, and showing the main problems reported in the measurement conducted. This demonstrates the relevance of assessing usability in online services when analyzing the slow growing and lack of confidence that online services have among users.
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