1,423 resources related to New Media
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2021 IEEE Photovoltaic Specialists Conference (PVSC)
Photovoltaic materials, devices, systems and related science and technology
ICC 2021 - IEEE International Conference on Communications
IEEE ICC is one of the two flagship IEEE conferences in the field of communications; Montreal is to host this conference in 2021. Each annual IEEE ICC conference typically attracts approximately 1,500-2,000 attendees, and will present over 1,000 research works over its duration. As well as being an opportunity to share pioneering research ideas and developments, the conference is also an excellent networking and publicity event, giving the opportunity for businesses and clients to link together, and presenting the scope for companies to publicize themselves and their products among the leaders of communications industries from all over the world.
The International Conference on Consumer Electronics (ICCE) is soliciting technical papersfor oral and poster presentation at ICCE 2018. ICCE has a strong conference history coupledwith a tradition of attracting leading authors and delegates from around the world.Papers reporting new developments in all areas of consumer electronics are invited. Topics around the major theme will be the content ofspecial sessions and tutorials.
2020 IEEE International Symposium on Antennas and Propagation and North American Radio Science Meeting
The joint meeting is intended to provide an international forum for the exchange of information on state of the art research in the area of antennas and propagation, electromagnetic engineering and radio science
All fields of satellite, airborne and ground remote sensing.
The IEEE Reviews in Biomedical Engineering will review the state-of-the-art and trends in the emerging field of biomedical engineering. This includes scholarly works, ranging from historic and modern development in biomedical engineering to the life sciences and medicine enabled by technologies covered by the various IEEE societies.
IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...
Each tutorial reviews currents communications topics in network management and computer and wireless communications. Available tutorials, which are 2.5 to 5 hours in length contains the original visuals and voice-over by the presenter. IEEE Communications Surveys & Tutorials features two distinct types of articles: original articles and reprints. The original articles are exclusively written for IEEE Communications Surveys & Tutorials ...
Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...
2013 IEEE 63rd Annual Conference International Council for Education Media (ICEM), 2013
The rapid proliferation of the concept of New Media and the attendant frequently controversial interpretations and research results motivate a scholarly overview of the possibilities of implementing the respective achievements in the teacher training process. Consequently, several issues have to be addressed: why is the respective term New Media written differently (it can appear either as a compound word, or ...
2017 International Conference on Circuits, Devices and Systems (ICCDS), 2017
This research was an experimental analysis of the Intrusion Detection Systems(IDS) with Honey Pot conducting through a study of using Honey Pot in tricking, delaying or deviating the intruder to attack new media broadcasting server for IPTV system. Denial of Service(DoS) over wire network and wireless network consisted of three types of attacks: TCP Flood, UDP Flood and ICMP Flood ...
2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, 2008
With the rapidly increasing implementation and popularity of broadband new media platforms in recent years, the effective personalized content service model has become a key issue in the establishment and development of New Media. In this paper we propose a user preference clustering framework for the customization of content service in broadband new media platforms, i.e. IPTV, digital TV, video ...
2018 13th International Conference on Computer Science & Education (ICCSE), 2018
New media technology promotes the improvement of teaching methods, and the reform of teaching methods inevitably promotes the integration of teaching contents. In this paper, we propose course design of personal information security for general education in new media era. First, we sum up the characteristics of this course. And then, we design the teaching activities in flipped class mode ...
2011 Third International Conference on Multimedia Information Networking and Security, 2011
The paper analyzes the challenge of landscape design thinking which new media technology brought about, new media technology's reconstructing the value of landscape space and the new solution to the landscape design brought out by new media technology. And the paper states that under the influence of the thinking style of new media technology, designers actively apply new media technology ...
IEEE 125th Anniversary Media Event: Dynamic Composable Computing
IEEE Themes - Science of Social Networking
IEEE 125th Anniversary Media Event: Cognitive Computing
NR - Design For Future - Mikael Hook: Brooklyn 5G Summit 2017
Innovative Transmission Line Measurement and Characterization Reduce Time to Repair for Complex Communication Systems: MicroApps 2015 - Keysight Technologies
Materials Challenges for Next-Generation, High-Density Magnetic Recording - Kazuhiro Hono: IEEE Magnetics Distinguished Lecture 2016
Leveraging IEEE Social Media [en español]
Why do RESEARCHERS use IEEE Collabratec?
Tackling Cyber-Hate, Incitement and Dangerous Fake News - Andre Oboler - Ignite: Sections Congress 2017
Jacquelyn Worx - Episode 3 - Interview with Rana el Kaliouby
Georgia Tech Augmented Reality Lab
Brain Fuel: Visualizing the Technical Communities of Tomorrow
ISSCC 2012 - Eli Harari Plenary
IEEE 125th Anniversary Media Event: Wireless Power
What members say about IEEE Communications Society
Seeing the Invisibles: A Backstage Tour of Information Forensics
IEEE N3XT @ SXSW 2016: Dutch Media Innovators
IEEE Collabratec: Joining a Community
The rapid proliferation of the concept of New Media and the attendant frequently controversial interpretations and research results motivate a scholarly overview of the possibilities of implementing the respective achievements in the teacher training process. Consequently, several issues have to be addressed: why is the respective term New Media written differently (it can appear either as a compound word, or as two separate words) in the Hungarian language? Why is the ICT term frequently substituting the professional vocabulary of instruction technology considered inappropriate? In light of the availability of such terms as Web 2.0 and community media why do we need the adjective: “New?” Hungarian research efforts into the theoretical and technological background of education have not yet provided a definite answer concerning the role of this fashionable, yet polysemic concept carrying several meanings. The present essay aims to outline an approach incorporating content arrangement considerations in addition to the prevalent technological perspective. While the New Media phenomenon has impacted several disciplinary fields and due to innovation efforts e-books or tablet machines enjoy a gradually increasing educational use, it has not yet fully been recognized in the daily routine of the teaching process. Despite the relatively limited presence of such equipment in schools the new generation of students demand the use of hi-tech electronic devices and new media tools they are accustomed to at home in the classroom as well. Although the fast proliferation of the concept and the relevant device system in educational institutions is far from certain, it is beyond doubt that in addition to digital (ICT) competences teachers will be required to have additional skills exceeding contemporary computer literacy requirements. New Media interpreted as technology mostly entails devices and tools facilitating digital, network-based connections promoting interactivity and creativity via tablet machines, smart phones, smart community TVs in addition to the Internet and the Web 2.0 applications. Yet, Manovich's view1emphasizing the new forms of content arrangement especially a data base oriented approach complementing and superseding the narrative-oriented perspective is rarely taken into consideration. While this theory regarding content as the compilation of unique components into a data base could trigger the broadening of scholarly perspectives, it is yet to be fully accepted by the professional community. Consequently, for Manovich New Media is not seen as new devices, or the world of networks and the related communities, but as a data base culture operating via Human Computer Interface. Thus the concept of New Media cannot solely be interpreted in a technological manner as it includes components related to content arrangement. Consequently, the primary focus is not on the methodological aspects of device application, as the inquiry is concerned with the logic behind digital data base oriented content arrangement complementing the traditional, linear narrative of the conventional instruction process. Thus New Media, as a sort of dramaturgy, can trigger the development of new narrative technologies significantly improving the methodological arsenal of teachers as the structure of a given lesson is elaborated according to a specific organisational principle determining the respective steps and phases of the class in other words, the dramaturgy of the lesson. Consequently, my presentation focuses on the application and methodology of the tangible and network-based aspects of New Media along with the exploration of novel forms of content arrangement.
This research was an experimental analysis of the Intrusion Detection Systems(IDS) with Honey Pot conducting through a study of using Honey Pot in tricking, delaying or deviating the intruder to attack new media broadcasting server for IPTV system. Denial of Service(DoS) over wire network and wireless network consisted of three types of attacks: TCP Flood, UDP Flood and ICMP Flood by Honey Pot, where the Honeyd would be used. In this simulation, a computer or a server in the network map needed to be secured by the inactivity firewalls or other security tools for the intrusion of the detection systems and Honey Pot. The network intrusion detection system used in this experiment was SNORT (www.snort.org) developed in the form of the Open Source operating system-Linux. The results showed that, from every experiment, the internal attacks had shown more threat than the external attacks. In addition, attacks occurred through LAN network posted 50% more disturb than attacks occurred on WIFI. Also, the external attacks through LAN posted 95% more attacks than through WIFI. However, the number of attacks presented by TCP, UDP and ICMP were insignificant. This result has supported the assumption that Honey Pot was able to help detecting the intrusion. In average, 16% of the attacks was detected by Honey Pot in every experiment.
With the rapidly increasing implementation and popularity of broadband new media platforms in recent years, the effective personalized content service model has become a key issue in the establishment and development of New Media. In this paper we propose a user preference clustering framework for the customization of content service in broadband new media platforms, i.e. IPTV, digital TV, video portals and mobile video communities. By introducing the ant colony optimization (ACO) algorithm as the basic strategy of multi-agent clustering method in the system, the work in this paper has resulted in a technical approach for the establishment of the personalized service of large- scale broadband new media environments.
New media technology promotes the improvement of teaching methods, and the reform of teaching methods inevitably promotes the integration of teaching contents. In this paper, we propose course design of personal information security for general education in new media era. First, we sum up the characteristics of this course. And then, we design the teaching activities in flipped class mode with the assistance of new media. Finally, we present the concrete course design, including scheme, contents and materials design based on case teaching with new media.
The paper analyzes the challenge of landscape design thinking which new media technology brought about, new media technology's reconstructing the value of landscape space and the new solution to the landscape design brought out by new media technology. And the paper states that under the influence of the thinking style of new media technology, designers actively apply new media technology to landscape to represent the thinking of landscape which has the quality of new media technology and the aesthetics of new media technology.
The Soviet and particularly Latvian computer art is not a well-known topic of digital art history. This paper attempts to analyze this computer art in context of the 20th century art, considering the political circumstances in Soviet Union. At the turn of the 21st century after gaining the independence new media art examples and collaboration between scientists, computer scientists, software programmers and the artists are to be found in Latvia. Some recent media art events are mentioned from this viewpoint.
Confucius temple is the festival temple for confucius who was the founder of Confucianism.But also the publicity sites of Confucian culture. All of the confucius temple have to show the Confucian aesthetics' characteristics by civil engineering shape of beauty.Newmedia digital aesthetic characteristics of the ancient buildings shape begins to show from the integration of digital technology.The paper describes the characteristics of the new media context which explained the traditional temple plastic arts and the content of culture. Production process of digital confucius temple and the characteristics of the process' aesthetic. Purpose of the research is to provide theoretical support and the method of preservation, display and dissemination of Confucian Temple. Through to Creating a virtual space and aesthetic forms of interaction between people and architecture. Digital simulation confucius temple based on new media aesthetic context will satisfy people's aesthetic experience.
New media arts are an innovative genre of artworks in which artistic expression is explored and developed by the artist. This genre of new media arts is created in a vast number of ways. Currently, digitized collection systems are commonly used by galleries and museums for traditional art . The need for documentation and archiving complex new media artworks is now increasingly crucial for future preservation and representation. This study aims to establish criteria of aesthetic media representation for media archived in an interactive digital space and explores a generic solution for an interactive digital space. Based on the Interactive Art Taxonomy , visitors to the digital space can create, interact, and experience the new media art. This taxonomy demonstrates that archiving of the content can take place for documentation and future preservation in the strategic context for the creation. This digital archiving process proposed will be a useful model to be adopted or adapted by universities, museums, and other institutions in terms of archiving media arts practices.
New media art is a new rising subject, which is the fusion of science and art. One of its remarkable features is using digital technology. For students major in new media art, being an artist is not enough; knowing how to use graphics software is not enough; possessing computer abilities is necessary. So computer education is very important for training compound talents. But it is a challenge to build complete and effective computer curricula for art major. In this paper, we give multi-level computer curricula, on the background of computer education in New Media Art and Design Institute of Beihang University. After exploration and practice in teaching, better results are obtained.
In this paper, it is intended to identify and introduce old and new media in Cyberjaya and at the same time I shall pinpoint and realized the advantages and disadvantages of them in this paper. The research in this paper is based on the practice and usage of old and new media among ordinary people who at present are living in Cyberjaya. We also will focus on comparing the satisfaction between old and new media in Cyberjaya city. The reason for selecting Cyberjaya for this study is that the location is an intelligence environment with intellectual people who are living in this district who are using the modern technology for their daily needs.
IEEE Draft Standard for Information technology--Telecommunications and information exchange between systems--Local and metropolitan area networks--Specific requirements Part 3: Carrier Sense Multiple Access with Collision Detection (CSMA/CD) Access Method and Physical Layer Specifications Amendment: Physical Layer and Management Parameters for Serial 40 Gb/s Ethernet Operation Over Single Mode Fiber
The scope of this project is to add a single-mode fiber Physical Medium Dependent (PMD) option for serial 40 Gb/s operation by specifying additions to, and appropriate modifications of, IEEE Std 802.3-2008 as amended by the IEEE P802.3ba project (and any other approved amendment or corrigendum).
Standard for Information Technology – Telecommunications and information exchange between systems – Local and Metropolitan networks – specific requirements – Part II: Wireless LAN Medium Access Control (MAC) and Physical Layer (PHY) specifications: IEEE 802.11 Wireless Network Management Amendment
This amendment provides Wireless Network Management enhancements to the 802.11 MAC, and PHY, to extend prior work in radio measurement to effect a complete and coherent upper layer interface for managing 802.11 devices in wireless networks.
Standard for Information Technology – Telecommunications and information exchange between systems –Local and Metropolitan networks –specific requirements –Part II: Wireless LAN Medium Access Control (MAC) and Physical Layer (PHY) specifications: IEEE 802.11 Interworking with External Networks Amendment
This document amends the IEEE 802.11 MAC and PHY to support interworking with external networks.