Multimedia

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Multimedia is media and content that uses a combination of different content forms. (Wikipedia.org)






Conferences related to Multimedia

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2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX)

The Eleventh International Conference on Quality of Multimedia Experience will bring together leading experts from academia and industry to present and discuss current and future research on multimedia quality, quality of experience (QoE) and user experience (UX). This way, it will contribute towards an integrated view on QoE and UX, and foster the exchange between the so-far distinct communities.

  • 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)

    The primary goal of the conference is to bring together leading professionals and scientists in multimedia quality and user experience from around the world.

  • 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX)

    The 9th International Conference on Quality of Multimedia Experience (QoMEX 2017) will bring together leading experts from academia and industry to present and discuss current research on multimedia quality, quality of experience (QoE) and user experience. The conference will be held in form of oral, poster and plenary sessions, comprising dedicated special sessions on trending topics.

  • 2016 Eighth International Conference on Quality of Multimedia Experience (QoMEX)

    QoMEX will address theory and applications of measuring the quality of user experiences, based on both objective and subjective psychophysiological approaches.

  • 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX)

    QoMEX addresses theory and applications of measuring the quality of user experiences, based on both objective and subjective psychophysiological measures.

  • 2014 Sixth International Workshop on Quality of Multimedia Experience (QoMEX)

    QoMEX brings together leading professionals and scientists interested in evaluating multimedia quality and user experience.

  • 2013 Fifth International Workshop on Quality of Multimedia Experience (QoMEX)

    The fifth international workshop on Quality of Multimedia Experience (QoMEX) will bring together leading professionals and scientists interested in evaluating multimedia quality and user experience. Multimedia is a ubiquitous part of modern life; content is delivered to a wide variety of devices both fixed and mobile, the consumption environment can vary dramatically, and users increasingly demand fulfilling interaction with their media. Evaluation, both objective and subjective, of separate audio, video, or image content is well established, but there are substantial challenges in assessing users' experiences of mixed content. This is exacerbated by the diversity of devices, interfaces, consumption environments, and content prevalent in today

  • 2012 Fourth International Workshop on Quality of Multimedia Experience (QoMEX 2012)

    QoMEX 2012 will bring together leading professionals and scientists interested in evaluating multimedia quality and user experience. Objective and subjective evaluation of audio, video or image content is well known, but increasingly, evaluation approaches of mixed content include psychological, perceptual and contextual dimensions to truly represent and measure users experiences.

  • 2011 Third International Workshop on Quality of Multimedia Experience (QoMEX 2011)

    The third International Workshop on Quality of Multimedia Experience (QoMEX) will bring together leading professionals and scientists who are developing methods for evaluating multimedia quality and user experience. Typically, multimedia processing algorithms are evaluated using objective metrics or through subjective testing in a controlled environment. However, perceived user experience is psychological in nature and changes in different environmental and social conditions and with different multimedia devices. Therefore, new techniques are needed to assess and enhance multimedia experience from the user perspective. QoMEX is an international forum to gather experts from academia and industry to present the latest developments on evaluation of multimedia quality based on user experience. QoMEX 11 features oral presentations, exhibits, panels and poster sessions in order to provide attendees with various channels to exchange and acquire information about the latest developments and future trends in the field

  • 2010 Second International Workshop on Quality of Multimedia Experience (QoMEX 2010)

    The second International Workshop on Quality of Multimedia Experience (QoMEX) will bring together leading professionals and scientists who are developing methods for evaluating multimedia quality and user experience.

  • 2009 International Workshop on Quality of Multimedia Experience (QoMEX 2009)

    The first international workshop on Quality of Multimedia Experience, which will be held in San Diego, July 29-31 2009, is a forum to gather experts to present the latest developments on quality of multimedia experience. QoMEX 09 features oral presentations, exhibits, panels and poster sessions about the latest developments in the area.


2019 IEEE 21st International Workshop on Multimedia Signal Processing (MMSP)

The workshop will bring together searcher and developers from different fields working on multimedia signal processing to share their experience, exchange ideas, explore future research directions and network.


2019 IEEE International Conference on Consumer Electronics (ICCE)

The International Conference on Consumer Electronics (ICCE) is soliciting technical papersfor oral and poster presentation at ICCE 2018. ICCE has a strong conference history coupledwith a tradition of attracting leading authors and delegates from around the world.Papers reporting new developments in all areas of consumer electronics are invited. This year,papers relating Cybersecurity are particularly welcome.Topics around this major theme will be the content ofspecial sessions and tutorials.


2019 IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2019, the 26th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.


2019 IEEE International Conference on Multimedia and Expo (ICME)

speech, audio, image, video, text and new sensor signal processingsignal processing for media integration3D imaging, visualization and animationvirtual reality and augmented realitymulti-modal multimedia computing systems and human-machine interactionmultimedia communications and networkingmedia content analysis and searchmultimedia quality assessmentmultimedia security and content protectionmultimedia applications and servicesmultimedia standards and related issues


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Periodicals related to Multimedia

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Aerospace and Electronic Systems Magazine, IEEE

The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.


Broadcasting, IEEE Transactions on

Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Circuits and Systems Magazine, IEEE


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


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Most published Xplore authors for Multimedia

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Xplore Articles related to Multimedia

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Multimedia security and multimedia content protection

2009 International Symposium ELMAR, 2009

The concept of the digital rights management architecture for multimedia will be presented in this paper. The DRM architecture involves three subjects that are multimedia content creators, multimedia content owners and clients. From point of view multimedia transmission there are multimedia content providers, multimedia licenser and clients. In proposed paper the typical multimedia content security architecture will be presented. Closer ...


Notice of Retraction<br>Evaluating MBA students satisfaction that using multimedia learning system (MMLS) in the private university Malaysia

2010 2nd International Conference on Computer Engineering and Technology, 2010

In this paper, we introduced the multimedia learning system (MMLS) in the multimedia university Cyberjaya Malaysia. We designed questionnaire form with Likert scale for analyzing the MBA students' satisfaction that using multimedia learning system (MMLS) in Cyberjaya campus. All the data collected were then analyzed using the SPSS version 14 for statistical analysis. We defined by our result what are ...


ASCON - A Synchronization-Concurrency Control Model For Distributed Multimedia Systems

2008 International Conference on Intelligent Information Hiding and Multimedia Signal Processing, 2008

Multimedia databases are the backbone of multimedia presentations. We need to impart certain control knowledge to Multimedia databases so that it delivers effective presentations. In this paper, we describe how Multimedia Synchronizations can be handled within the database and we have given prior importance to concurrency control. Active databases helps in applying control knowledge to the database. They do so ...


Pandora-the design and use of a multimedia system

IEE Colloquium on Multimedia Communications and Applications, 1991

Pandora is a joint project investigating the use of multimedia workstations in a working environment with particular emphasis on digital video. It endeavours to place a camera on the desktop to make generation of multimedia documents as easy as producing text. A number of new applications which provide insights into the way computer systems may be used in the future ...


MPEG-4: one multimedia standard to unite all

2003 International Conference on Multimedia and Expo. ICME '03. Proceedings (Cat. No.03TH8698), 2003

A wide variety of multimedia coding and representation standards have emerged during the past years, in the quest to establish a common denominator for both the research community and the related industry to incorporate results and algorithms in commercial products. MPEG-4 aims to improve where past standards proved ineffective or isolated and integrate different modalities to supply different forms of ...


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Educational Resources on Multimedia

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IEEE-USA E-Books

  • Multimedia security and multimedia content protection

    The concept of the digital rights management architecture for multimedia will be presented in this paper. The DRM architecture involves three subjects that are multimedia content creators, multimedia content owners and clients. From point of view multimedia transmission there are multimedia content providers, multimedia licenser and clients. In proposed paper the typical multimedia content security architecture will be presented. Closer look is given to cryptographic methods and digital watermarking.

  • Notice of Retraction<br>Evaluating MBA students satisfaction that using multimedia learning system (MMLS) in the private university Malaysia

    In this paper, we introduced the multimedia learning system (MMLS) in the multimedia university Cyberjaya Malaysia. We designed questionnaire form with Likert scale for analyzing the MBA students' satisfaction that using multimedia learning system (MMLS) in Cyberjaya campus. All the data collected were then analyzed using the SPSS version 14 for statistical analysis. We defined by our result what are strangeness, weakness, opportunity and threat (SWOT analyzes) of this multimedia tool and our suggestions to improve efficiency of this multimedia learning system with attention to the results. We focused to different between traditional lecturing and e-learning with MBA students in multimedia university also which one they prefer to use.

  • ASCON - A Synchronization-Concurrency Control Model For Distributed Multimedia Systems

    Multimedia databases are the backbone of multimedia presentations. We need to impart certain control knowledge to Multimedia databases so that it delivers effective presentations. In this paper, we describe how Multimedia Synchronizations can be handled within the database and we have given prior importance to concurrency control. Active databases helps in applying control knowledge to the database. They do so with the help of event condition action (ECA) Rules. We have designed a Synchronization model for distributed multimedia systems. We have used a Synchronization model, Sync Ruler and then applied this to the multimedia database and also adopted a presentation Synchronization database, pressbase as a base model. We have proposed a new methodology to achieve concurrency control in online transactions.

  • Pandora-the design and use of a multimedia system

    Pandora is a joint project investigating the use of multimedia workstations in a working environment with particular emphasis on digital video. It endeavours to place a camera on the desktop to make generation of multimedia documents as easy as producing text. A number of new applications which provide insights into the way computer systems may be used in the future have also been produced. The project is in three stages. In the first a peripheral, Pandora's box, was designed. This box can be attached to a workstation and provides multimedia features. In the second stage a number of such systems were deployed amongst a community of systems developers and applications writers. In the third and final stage the experimental system is being used in daily work to evaluate new applications. From the users point of view the normal workstation environment is maintained but additional multimedia features are made available.<<ETX>>

  • MPEG-4: one multimedia standard to unite all

    A wide variety of multimedia coding and representation standards have emerged during the past years, in the quest to establish a common denominator for both the research community and the related industry to incorporate results and algorithms in commercial products. MPEG-4 aims to improve where past standards proved ineffective or isolated and integrate different modalities to supply different forms of material, suitable for diverse applications and devices. In this paper, we describe the general concepts that MPEG-4 builds upon and how they are related to multi-user interactive environments and gaming.

  • Smart authoring and sharing of multimedia content in personal area networks based on Subject of Interest

    The evolution of smart phones' hardware and operating systems, users tendency to join social networks and to share multimedia content and daily life events, well-established methods and technologies of Semantic web, and the increasing establishment of Linked Open Data (LOD) APIs, motivate us to introduce a new approach in multimedia content composition and sharing in personal area networks that automatically analyzes, selects, composes, and shares the authored content. The capabilities of social network applications and the applications that address multimedia document composition, retrieval and presentation, and multimedia content sharing, do not go beyond allowing the users to share text, pictures, or other types of media content in social networks, performing manual or semi-automatic multimedia document composition, retrieving a list of pre-composed multimedia documents that eventually include datasets retrieved from DBpedia based on the geographic location. There is a lack of applications that are capable to automatically analyze the multimedia content on the devices of the users, compose multimedia documents about the Subject of Interest (SOI), retrieve and use additional data from LOD sources, and achieve a cross-multimedia document models authoring. In this paper we introduce our innovative approach of automatic analysis, composition, and sharing of multimedia content driven by a user's subject of interest (SOI). Our new approach enables us to achieve a smart multimedia authoring and sharing by incorporating new phases within the authoring process, which have not yet been applied by other applications.

  • Z/sub Y/X-a multimedia document model for reuse and adaptation of multimedia content

    Advanced multimedia applications require adequate support for the modeling of multimedia content by multimedia document models. More and more this support calls for not only the adequate modeling of the temporal and spatial course of a multimedia presentation and its interactions, but also for the partial reuse of multimedia documents and adaptation to a given user context. However, our thorough investigation of existing standards for multimedia document models such as HTML, MHEG, SMIL, and HyTime leads to us the conclusion that these standard models do not provide sufficient modeling support for reuse and adaptation. Therefore, we propose a new approach for the modeling of adaptable and reusable multimedia content, the Z/sub Y/X model. The model offers primitives that provide-beyond the more or less common primitives for temporal, spatial, and interaction modeling-a variform support for reuse of structure and layout of document fragments and for the adaptation of the content and its presentation to the user context. We present the model in detail and illustrate the application and effectiveness of these concepts by samples taken from our Cardio-OP application in the domain of cardiac surgery. With the Z/sub Y/X model, we developed a comprehensive means for advanced multimedia content creation: support for template-driven authoring of multimedia content and support for flexible, dynamic composition of multimedia documents customized to the user's local context and needs. The approach significantly impacts and supports the authoring process in terms of methodology and economic aspects.

  • The research of multimedia instruction environment based on campus network

    According to the current situation of multimedia instruction and application of campus network in new local colleges, this paper analyses problems and technical limitations in the process of implementing multimedia teaching; At the same time, combined with new requirements of multimedia instruction using network, it proposes the view that local colleges campus network should possess the ability of supporting multimedia instruction and the technical program of constructing multimedia teaching platform based on campus network.

  • Expert Talk for Time Machine Session: Affective Multimedia Analysis: Introduction, Background and Perspectives

    The term "affective computing" was coined by Rosalind Picard in 1995. She presented her ideas about how to use affect for interaction with and analysis of multimedia. Her ideas were inspiring to the studies and applications on affective multimedia analysis in the last decade. In this talk, the initial ideas and their development to the current state as well as challenges and perspectives are presented.

  • Flexible multimedia system for multimedia communication services

    A distributed multimedia system which not only integrates various multimedia information distributed over computer networks, but also provides it to users in accordance with the user's requirements during real-time multimedia communication must guarantee the user requested quality of service (QoS) even though the computer and network resources change statically or dynamically. We have proposed a flexible multimedia system (FMS) which is based on an agent- oriented architecture and is able to organize required functions itself. This paper describes the FMS architecture for a multimedia teleconference service with adaptive QoS guarantee functions. In a multimedia teleconference service, FMS is able to realize multimedia communication services flexibly for service requests and QoS requests from users.



Standards related to Multimedia

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IEEE Recommended Practice for Defining a Commonly Acceptable Musical Application Using XML

This recommended practice will develop an XML application defining a standard language for symbolic music representation. The language will be a meta-representation of music information for describing and processing said music information within a multi-layered environment, for achieving integration among structural, score, Musical Instrument Digital Interface (MIDI), and digital sound levels of representation. Furthermore, the recommended practice should integrate music ...