71,810 resources related to Mobile Computing
- Topics related to Mobile Computing
- IEEE Organizations related to Mobile Computing
- Conferences related to Mobile Computing
- Periodicals related to Mobile Computing
- Most published Xplore authors for Mobile Computing
ICC 2021 - IEEE International Conference on Communications
IEEE ICC is one of the two flagship IEEE conferences in the field of communications; Montreal is to host this conference in 2021. Each annual IEEE ICC conference typically attracts approximately 1,500-2,000 attendees, and will present over 1,000 research works over its duration. As well as being an opportunity to share pioneering research ideas and developments, the conference is also an excellent networking and publicity event, giving the opportunity for businesses and clients to link together, and presenting the scope for companies to publicize themselves and their products among the leaders of communications industries from all over the world.
The Frontiers in Education (FIE) Conference is a major international conference focusing on educational innovations and research in engineering and computing education. FIE 2019 continues a long tradition of disseminating results in engineering and computing education. It is an ideal forum for sharing ideas, learning about developments and interacting with colleagues inthese fields.
2020 IEEE International Symposium on Antennas and Propagation and North American Radio Science Meeting
The joint meeting is intended to provide an international forum for the exchange of information on state of the art research in the area of antennas and propagation, electromagnetic engineering and radio science
IEEE Global Communications Conference (GLOBECOM) is one of the IEEE Communications Society’s two flagship conferences dedicated to driving innovation in nearly every aspect of communications. Each year, more than 2,900 scientific researchers and their management submit proposals for program sessions to be held at the annual conference. After extensive peer review, the best of the proposals are selected for the conference program, which includes technical papers, tutorials, workshops and industry sessions designed specifically to advance technologies, systems and infrastructure that are continuing to reshape the world and provide all users with access to an unprecedented spectrum of high-speed, seamless and cost-effective global telecommunications services.
The Conference focuses on all aspects of instrumentation and measurement science andtechnology research development and applications. The list of program topics includes but isnot limited to: Measurement Science & Education, Measurement Systems, Measurement DataAcquisition, Measurements of Physical Quantities, and Measurement Applications.
The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...
Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)
IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...
Each tutorial reviews currents communications topics in network management and computer and wireless communications. Available tutorials, which are 2.5 to 5 hours in length contains the original visuals and voice-over by the presenter. IEEE Communications Surveys & Tutorials features two distinct types of articles: original articles and reprints. The original articles are exclusively written for IEEE Communications Surveys & Tutorials ...
Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.
2010 10th IEEE International Conference on Solid-State and Integrated Circuit Technology, 2010
Recent developments and technological advances in information and communication technologies are leading to an increasing availability and functionality of portable devices, with improved QoS (Quality of Service) of wireless connections together with decreasing costs. As a consequence, the power consumption of the portable device and the required transmission bandwidth are rapidly increasing. This paper proposes a novel architecture named FAST ...
2006 International Conference on Machine Learning and Cybernetics, 2006
In mobile computing environment, the communication is asymmetric, the link is broken off frequently, and the user access patterns are diverse. In this paper, we focus on how to get the data which the user concerned effectively, and instantly. In the paper, a method, which using data prefetch technology in parallel control system architecture, is proposed. Experiments results show that ...
Proceedings of the 1999 ICPP Workshops on Collaboration and Mobile Computing (CMC'99). Group Communications (IWGC). Internet '99 (IWI'99). Industrial Applications on Network Computing (INDAP). Multime, 1999
Message oriented middleware (MOM) is a specific class of middleware that operates on the principles of message passing or message queuing. Existing MOM system doesn't support the function for mobile computing environment. In the near future, requirements of mobile computing will increase and a more dynamic service for mobile computing will be required. And interacting with wireless networks is becoming ...
Proceedings. 2005 International Conference on Wireless Communications, Networking and Mobile Computing, 2005., 2005
A mobile agent computing platform based on J2ME technology and Jini system architecture, mobile server was presented. The platform was established on extended Jini system architecture, and was embedded software kernel to support computing style of mobile agent. In order to overcome the shortage of traditional database access technology in mobile computing environment, a centralized database and a distributed heterogeneous ...
2008 4th International Conference on Wireless Communications, Networking and Mobile Computing, 2008
In the mobile computing environments, such as the mobile agent system, the management for the distributed mobile entities is complicated. Some characteristic information in this environment is uncertain and could not be presented by accurate value. The fuzzy logic provides the technology to deal with this condition. This paper presents a method for trusted management of entities in mobile computing ...
Big Data & the Cloud: Privacy and Security issues
Big Data & the Cloud: The Research Agenda
The Role of Edge Computing in Advancing the Transformation of the Mobile-Broadband Network - Frank Rayal, Fog World Congress 2017
Living the Future Now: The challenges and promise of pervasive computing
IEEE 125th Anniversary Media Event: Dynamic Composable Computing
802.15: Wireless Personal Area Network
Quantization Without Fine-Tuning - Tijimen Blankevoort - LPIRC 2019
Keynote 3: Fog and Software Defined Networking Paradigms - Abhay Karandikar - India Mobile Congress, 2018
Edge Computing for 5G, Use Cases and Evolution - Srinivasan Ramanujam - India Mobile Congress, 2018
IRDS: More Moore Outbrief - Mustafa Badaroglu at INC 2019
Q&A with Yung-Hsiang Lu: IEEE Rebooting Computing Podcast, Episode 5
"Approximation- Beyond the Tyranny of Digital Computing," (Rebooting Computing)
"A View from the Cloud" -- IEEE Cloud 2012 Conference
Keynote 2: Exploring New Technologies for 5G/Future Networks - Dilip Krishnaswamy - India Mobile Congress, 2018
Edge-supported Drones in the Construction Industry - Padmanaghan Pillai - IEEE Sarnoff Symposium, 2019
Q&A with Ryan Dailey: IEEE Rebooting Computing Podcast, Episode 12
Achieving Low Latency Mobile Edge Cloud Services - Dipankar Raychaudhuri - IEEE Sarnoff Symposium, 2019
Optimizing Service Delivery at the Mobile Network Edge - Leandros Tassliuas - IEEE Sarnoff Symposium, 2019
Designing Reconfigurable Large-Scale Deep Learning Systems Using Stochastic Computing - Ao Ren: 2016 International Conference on Rebooting Computing
Recent developments and technological advances in information and communication technologies are leading to an increasing availability and functionality of portable devices, with improved QoS (Quality of Service) of wireless connections together with decreasing costs. As a consequence, the power consumption of the portable device and the required transmission bandwidth are rapidly increasing. This paper proposes a novel architecture named FAST (Fast Application Service Transfer) coordinator, which aims at extending the battery lifetime of portable devices and adaptively regulating the network bandwidth of wireless communications in mobile computing environments. As a coprocessor capable of application-aware transfer acceleration with little involvement of the CPU, the architecture provides a direct and fast interface between the application software and the communication network. This coordinator has been implemented on an FPGA-based prototype platform. Emulation showed that the CPU usage was reduced nearly 90% in the target client system (Atom Z500 processor @800 MHz) by partitioning most of the computing-intensive tasks into the proposed coordinator. Moreover, the transmission data rate was reduced from 9.8Mbps to 2.4Mbps. With these improvements, the FAST coordinator can be widely used in a range of applications, including multimedia service delivery, web browsing, and collaborative computing.
In mobile computing environment, the communication is asymmetric, the link is broken off frequently, and the user access patterns are diverse. In this paper, we focus on how to get the data which the user concerned effectively, and instantly. In the paper, a method, which using data prefetch technology in parallel control system architecture, is proposed. Experiments results show that the performance of data access is enhanced. Compared with existing methods, the method enhanced the performance in terms of average time of data access and satisfied requirements of instant data access
Message oriented middleware (MOM) is a specific class of middleware that operates on the principles of message passing or message queuing. Existing MOM system doesn't support the function for mobile computing environment. In the near future, requirements of mobile computing will increase and a more dynamic service for mobile computing will be required. And interacting with wireless networks is becoming almost commonplace. In this paper, we propose a MOBILE MOM system supporting mobile computing environment. It is based on an existing MOM system. In MOBILE MOM system, MOBILE MOM applications executed on mobile hosts (MH) dynamically and asynchronously are connected with MOBILE MOM message queue managers executed on fixed hosts (FH) through MOBILE MOM message agents executed on base stations. MOBILE MOM can provide a level of fault- tolerance using persistent queues that allows messages to be recovered when the system fails and very reliable, scalable and performance-oriented distributed application networks in heterogeneous environments.
A mobile agent computing platform based on J2ME technology and Jini system architecture, mobile server was presented. The platform was established on extended Jini system architecture, and was embedded software kernel to support computing style of mobile agent. In order to overcome the shortage of traditional database access technology in mobile computing environment, a centralized database and a distributed heterogeneous database access technology based on mobile agent was proposed. Aimed at the usable resource restraints in mobile computing environment, an environment perceiving middleware was designed to allocate and manage the resources. The application results show that the effect in saving computing time by using this platform is notable.
In the mobile computing environments, such as the mobile agent system, the management for the distributed mobile entities is complicated. Some characteristic information in this environment is uncertain and could not be presented by accurate value. The fuzzy logic provides the technology to deal with this condition. This paper presents a method for trusted management of entities in mobile computing environment. A model system based on fuzzy logic rules is designed. The mechanism of the system is described and the experiment results are analyzed.
Wearable technology has become mainstream in this information age, it is needed to understand how the potential users of this emerging technology gain value from the innovation of the technology, consequently increasing users' diffusion. Extant literature on the acceptance of mobile computing has been developing such as in mobile banking services and in healthcare service, however, the study of users' acceptance about the emergence of wearable mobile computing is still at the early stages. This paper examines the development of a conceptual framework to understand the technology adoption factors for wearable mobile computing utilizing the Technology Acceptance Model (TAM), the Diffusion of Innovation Theory (DOI) and related factors on mobility and pervasive computing. Data of 272 respondents were collected using quantitative approach of survey based questionnaires conducted in Malaysia. The findings of this research revealed the factors of mobility (MOB), personalization (PN) and perceived enjoyment (PE) achieved the highest average score by respondents, followed by perceived usefulness (PU) and perceived ease of use (PEU), observability (OBS), facilitating condition (FC) and social influence (SI). As wearable technology is perceived to be pervasive, mobility (MOB) and perceived enjoyment (PE) contribute the dominant factor for usage acceptance, while Perceived Usefulness (PU) from established model TAM, still plays an important factors in predicting innovation adoption of wearable mobile computing.
Managing location information of mobile terminals is an important issue in mobile computing systems. The IS-41 and the GSM schemes are inefficient in the following situations: (1) mobile terminals frequently move to neighboring registration area, (2) frequently communicate with mobile terminals that reside at neighboring registration area. In this paper, we propose a new location management scheme that solves these problems. We compare the performance of the our scheme with that of the IS-41 scheme in respect of communication cost, database cost, and total cost. Simulation results show that the proposed scheme performs better than the IS-41 scheme.
Mobile computing environment has a wireless network, which can cause signal disturbance, spurious disconnection by handoff, voluntary disconnection to use power efficiently and unpredictable transmission error. In this paper, how a mobile agent system is used to provide optimized solution for mobile computing environment in spite of having more problems. In this project, a mobile agent is created for every request made by the user. The mobile agent departs from the mobile host and then searches for the information appropriate to the user's requirements. After the job is completed, they bring the results to the mobile host. Since the mobile agents do not need continuous communication with the mobile host, they are not affected by the sudden disconnection of wireless network and the situation of turning mobile host off for power saving. A critical problem can arise if the mobile host is disconnected while the mobile agent wants to return the result from the user's request to mobile host. This paper deals with the problems in mobile computing environment and the solution.
Mobile devices are ubiquitous: they encompass portable audio and video players, digital cameras, tablet PCs and PDAs, as well as cell phones and smart phones. A Sept. 2006 Cellular News story (http://www.cellular- news.com/story/19223.php) estimated that there are more than 2.5 billion mobile phones worldwide. Although the mobile systems market is large and the career opportunities for students are excellent, relatively few universities offer mobile computing courses, much less teach mobile systems programming. Because mobile networks are likely to drive computing for the foreseeable future, the University of Melbourne Computer Science and Software Engineering Department created a Master of Engineering in Distributed Computing degree program.The MEDC program educates graduate students in rapidly evolving key areas such as distributed computing, mobile computing, pervasive computing, and sensor networks. I teach CSSE 653: Mobile Computing Systems Programming.
In mobile computing environments, the limited bandwidth of wireless communications, the weak capability of mobile computing equipments and the valuable power make it difficult for mobile devices to be maintained with the network all the time. Cache technique caches part of data in the clients to reduce the query of database server, so it solves the problem to some extent. Research on cache strategy for mobile computing environment has become an important research direction. Based on the analysis of existing cache strategy, we studied the cache strategy based on mobile agent further. In order to make Mobile Agents have the real and effective collaboration and not limited reference to the conceptual level, we use the ant colony algorithm to propose the data cache strategy based on ant colony algorithm. Finally, we give the experiment to show the superiority.