IEEE Organizations related to Entertainment Industry

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Conferences related to Entertainment Industry

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2020 57th ACM/ESDA/IEEE Design Automation Conference (DAC)

The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2022 59th ACM/ESDA/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2021 58th ACM/ESDA/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2019 56th ACM/ESDA/IEEE Design Automation Conference (DAC)

    EDA (Electronics Design Automation) is becoming ever more important with the continuous scaling of semiconductor devices and the growing complexities of their use in circuits and systems. Demands for lower-power, higher-reliability and more agile electronic systems raise new challenges to both design and design automation of such systems. For the past five decades, the primary focus of research track at DAC has been to showcase leading-edge research and practice in tools and methodologies for the design of circuits and systems.

  • 2018 55th ACM/ESDA/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2017 54th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2016 53nd ACM/EDAC/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2015 52nd ACM/EDAC/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2014 51st ACM/EDAC/IEEE Design Automation Conference (DAC)

    DAC Description for TMRF The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading

  • 2013 50th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 session on design methodologies and EDA tool developments, keynotes, panels, plus User Track presentations. A diverse worldwide community representing more than 1,000 organization attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2012 49th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The Design Automation Conference (DAC) is the premier event for the design of electronic circuits and systems, and for EDA and silicon solutions. DAC features a wide array of technical presentations plus over 200 of the leading electronics design suppliers

  • 2011 48th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The Design Automation Conference is the world s leading technical conference and tradeshow on electronic design and design automation. DAC is where the IC Design and EDA ecosystem learns, networks, and does business.

  • 2010 47th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The Design Automation Conference (DAC) is the premier event for the design of electronic circuits and systems, and for EDA and silicon solutions. DAC features a wide array of technical presentations plus over 200 of the leading electronics design suppliers.

  • 2009 46th ACM/EDAC/IEEE Design Automation Conference (DAC)

    DAC is the premier event for the electronic design community. DAC offers the industry s most prestigious technical conference in combination with the biggest exhibition, bringing together design, design automation and manufacturing market influencers.

  • 2008 45th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The Design Automation Conference (DAC) is the premier event for the design of electronic circuits and systems, and for EDA and silicon solutions. DAC features a wide array of technical presentations plus over 250 of the leading electronics design suppliers.

  • 2007 44th ACM/IEEE Design Automation Conference (DAC)

    The Design Automation Conference (DAC) is the premier Electronic Design Automation (EDA) and silicon solution event. DAC features over 50 technical sessions covering the latest in design methodologies and EDA tool developments and an Exhibition and Demo Suite area with over 250 of the leading EDA, silicon and IP Providers.

  • 2006 43rd ACM/IEEE Design Automation Conference (DAC)

  • 2005 42nd ACM/IEEE Design Automation Conference (DAC)

  • 2004 41st ACM/IEEE Design Automation Conference (DAC)

  • 2003 40th ACM/IEEE Design Automation Conference (DAC)

  • 2002 39th ACM/IEEE Design Automation Conference (DAC)

  • 2001 38th ACM/IEEE Design Automation Conference (DAC)

  • 2000 37th ACM/IEEE Design Automation Conference (DAC)

  • 1999 36th ACM/IEEE Design Automation Conference (DAC)

  • 1998 35th ACM/IEEE Design Automation Conference (DAC)

  • 1997 34th ACM/IEEE Design Automation Conference (DAC)

  • 1996 33rd ACM/IEEE Design Automation Conference (DAC)


2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

HRI is a highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2018 13th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchersin robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior,anthropology, and many other fields.

  • 2017 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    The conference serves as the primary annual meeting for researchers in the field of human-robot interaction. The event will include a main papers track and additional sessions for posters, demos, and exhibits. Additionally, the conference program will include a full day of workshops and tutorials running in parallel.

  • 2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    This conference focuses on the interaction between humans and robots.

  • 2015 10th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single -track, highly selective annual conference that showcases the very bestresearch and thinking in human -robot interaction. HRI is inherently interdisciplinary and multidisciplinary,reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificialintelligence, organizational behavior, anthropology, and many other fields.

  • 2014 9th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a highly selective annual conference that showcases the very best research and thinking in human -robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2013 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single -track, highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2012 7th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single-track, highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2011 6th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    Robot companions Lifelike robots Assistive (health & personal care) robotics Remote robots Mixed initiative interaction Multi-modal interaction Long-term interaction with robots Awareness and monitoring of humans Task allocation and coordination Autonomy and trust Robot-team learning User studies of HRI Experiments on HRI collaboration Ethnography and field studies HRI software architectures HRI foundations Metrics for teamwork HRI group dynamics.

  • 2010 5th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    TOPICS: Robot companions, Lifelike robots, Assistive (health & personal care) robotics, Remote robots, Mixed initiative interaction, Multi-modal interaction, Long-term interaction with robots, Awareness and monitoring of humans, Task allocation and coordination, Autonomy and trust, Robot-team learning, User studies of HRI, Experiments on HRI collaboration, Ethnography and field studies, HRI software architectures

  • 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    * Robot companions * Lifelike robots * Assistive (health & personal care) robotics * Remote robots * Mixed initiative interaction * Multi-modal interaction * Long-term interaction with robots * Awareness and monitoring of humans * Task allocation and coordination * Autonomy and trust * Robot-team learning * User studies of HRI * Experiments on HRI collaboration * Ethnography and field studies * HRI software architectures

  • 2008 3rd ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    Robot companions Lifelike robots Assistive (health & personal care) robotics Remote robots Mixed initiative interaction Multi-modal interaction Long-term interaction with robots Awareness and monitoring of humans Task allocation and coordination Autonomy and trust Robot-team learning User studies of HRI Experiments on HRI collaboration Ethnography and field studies HRI software architectures HRI foundations Metrics for teamwork HRI group dynamics Individual vs. group HRI

  • 2007 2nd Annual Conference on Human-Robot Interaction (HRI)


2018 23rd Opto-Electronics and Communications Conference (OECC)

Core/Access Networks and Switching Subsystems, Transmission Systems and Their Subsystems, Optical Fibers, Fiber Amplifiers, and Related Devices, Optical Active Devices and Modules, Passive Devices and Modules

  • 2017 Opto-Electronics and Communications Conference (OECC) and Photonics Global Conference (PGC)

    OECC and PGC 2017 will be held during 31 July - 4 August 2017 at Sands Expo and Convention Centre, Singapore. The aim of this conference is to foster interactions among broad disciplines in the photonics family. This mega conference brings together international leading researchers, scientists and engineers who are actively working in lasers and their applications, nanophotonics, metamaterial, biophotonics, plasmonics, optical devices, optical transmission and optical networking, optical fibers, optical switching system and related technologies. The conference widely covers the field of "Photonics" from devices to systems and networks.

  • 2015 Opto-Electronics and Communications Conference (OECC)

    To provide a platform for sharing the research work in various optical and photonic research fields

  • 2012 Opto-Electronics and Communications Conference (OECC)

    SC1. Core/Access Networks and Switching Subsystems SC2. Transmission Systems and Subsystems SC3. Optical Fibers, Cables, and Fiber Devices SC4. Optical Active Devices and Modules SC5. Optical Passive Devices and Modules SC6. CLEO Focus Session

  • 2011 16th Opto-Electronics and Communications Conference (OECC)

    1 Core/Access Networks. 2. Transmission Systems 3. Optical Fibers, Cables and Fiber Devices 4. Optical Active Devices and Modules 5. Optical Passive Devices and Modules 6. LCD, Solar Cell, and Solid-state Lighting Technologies 7. Emerging Technologies

  • 2010 15th OptoeElectronics and Communications Conference (OECC)

    1. Core/Access Networks and Switching Subsystems 2. Transmission Systems and their Subsystems 3. Optical Fibers, Cables and Fiber Devices 4. Optical Active Devices and Modules 5. Optical Passive Devices and Modules

  • 2009 14th OptoeElectronics and Communications Conference (OECC)

    Optical Networks and Broadband Access, Transmission Systems and Switching Technologies, Optical Signal Processing, Optical Sensors and Systems, Optical Fiber and Waveguide Devices, Optoelectronic Materials, Devices and Modules, and Emerging Technologies


2018 IEEE 15th International Conference on e-Business Engineering (ICEBE)

We invite submissions of high quality papers describing fully developed results or on-going foundational and applied work on the following topics:Agent for e-Business TrackData and Big Data for e-Business TrackInternet of Things (IoT) and Edging/Fog Computing TrackMobile and Autonomous Computing TrackSecurity, Privacy, Trust, and Credit TrackService-Oriented and Cloud TrackSoftware Engineering for e-Business TrackEmerging Ecommerce Supporting Technologies (Blockchain / Nature Language Engineering / Smart Brokers) Track

  • 2017 IEEE 14th International Conference on e-Business Engineering (ICEBE)

    New IT breakthrough always brings the evolution of e-business in wide spectrum, e.g. innovative business model, new marketing and sales channel, rapid sense-and-response, etc. How to adapt the changing computing paradigm and adopt new IT technologies for keeping competitive is a great challenge for modern enterprises. Based on the essential complexities in e-business, ICEBE 2017 invites an extensive coverage of system, software, service, business and combinations of the aforementioned etc.

  • 2016 IEEE International Conference on e-Business Engineering/Service-Oriented Computing and Applications (ICEBE/SOCA)

    E-Business, Service-Oriented Architecture, Cloud-based E-Business, Data Analytics for IoT Applications

  • 2015 IEEE 12th International Conference on e-Business Engineering (ICEBE)

    New IT breakthrough always brings the evolution of e-business in wide spectrum, e.g. innovative business model, new marketing and sales channel, rapid sense-and-response, etc. How to adapt the changing computing paradigm and adopt new IT technologies for keeping competitive is a great challenge for modern enterprises. Based on the essential complexities in e-business, ICEBE 2015 invites an extensive coverage of system, software, service, business and combinations of the aforementioned etc.

  • 2014 IEEE 11th International Conference on e-Business Engineering (ICEBE)

    ICEBE 2014 is a prestigious conference since 2003. As a flagship event sponsored by IEEE Technical Committee on Business Informatics and Systems (TCBIS, formerly known as TC on Electronic Commerce), ICEBE is a high-quality international forum for researchers, engineers and business specialists to exchange the cutting-edge ideas, findings and experiences of e-business.New IT breakthrough always brings the evolution of e-business in wide spectrum, e.g. innovative business model, new marketing and sales channel, rapid sense-and-response, etc. How to adapt the changing computing paradigm and adopt new IT technologies for keeping competitive is a great challenge for modern enterprises. Based on the essential complexities in e-business, ICEBE 2014 invites an extensive coverage of system, software, service, business and combinations of the aforementioned etc.

  • 2013 IEEE 10th International Conference on e-Business Engineering (ICEBE)

    e-Commerce Platforms, Models and Applications, Workflows and Transactions in e-Business, Management and Engineering of IT Enabled Services, Requirement Analysis and Modeling, Dependability and Performance, Business Performance Management, Data and Knowledge Engineering, Mobile and Pervasive Commerce Security, Privacy in e-Commerce, Open Source Technologies in E-Commerce/Business/Services, Cloud Computing, Industry Experience and Applications, IoT

  • 2012 IEEE 9th International Conference on e-Business Engineering (ICEBE)

    E-Commerce Platforms, Models and Applications, Workflows and Transactions in E-Business, Management and Engineering of IT Enabled Services, Requirement Analysis and Modeling, Dependability and Performance, Business Performance Management, Data and Knowledge Engineering, Mobile and Pervasive Commerce Security, Privacy in E-Commerce, Open Source Technologies in E-Commerce/Business/Services, Cloud Computing, Industry Experience and Applications, IoT

  • 2011 IEEE 8th International Conference on e-Business Engineering (ICEBE)

    IoT, E-Commerce Platforms, Models and Applications, Workflows and Transactions in E-Business, Management and Engineering of IT Enabled Services, Requirement Analysis and Modeling, Dependability and Performance, Business Performance Management, Data and Knowledge Engineering, Mobile and Pervasive Commerce Security, Privacy in E-Commerce, Open Source Technologies in E-Commerce/Business/Services, Cloud Computing, Industry Experience and Applications.

  • 2010 IEEE 7th International Conference on e-Business Engineering (ICEBE)

    E-Commerce Platforms, Models and Applications, Workflows and Transactions in E-Business, Management and Engineering of IT Enabled Services, Requirement Analysis and Modeling, Dependability and Performance, Business Performance Management, Data and Knowledge Engineering, Mobile and Pervasive Commerce Security, Privacy in E-Commerce, Open Source Technologies in E-Commerce/Business/Services, Cloud Computing, Industry Experience and Applications

  • 2009 IEEE International Conference on e-Business Engineering (ICEBE)

    The main themes of this year s conference will be enabling integrated e -business systems through servicing and collaboration , which is distributed in the following program tracks: - Software engineering for e -business - Data and knowledge management - Service engineering - Integration and collaboration - Security, privacy and open sources - Mobile and pervasive commerce - Industrial experiences and applications

  • 2008 IEEE International Conference on e-Business Engineering (ICEBE)

    E-Commerce Platforms, Models and Applications, Workflows and Transactions in E-Business, Management and Engineering of IT-Enabled Services, Requirement Analysis and Modeling of E-Business Systems, Dependability and Performance of E-Business Systems, Business Performance Management, Data and Knowledge Engineering for E-Business, Mobile and Pervasive Commerce Security, Privacy in E-Commerce, Open Source Technologies in E-Commerce/Business/Services

  • 2007 IEEE International Conference on e-Business Engineering (ICEBE)

    E-Commerce Platforms, Models and Applications, Workflows and Transactions in E-Business, Management and Engineering of IT-Enabled Services, Requirement Analysis and Modeling of E-Business Systems, Dependability and Performance of E-Business Systems, Business Performance Management, Data and Knowledge Engineering for E-Business, Mobile and Pervasive Commerce Security, Privacy in E-Commerce, Open Source Technologies in E-Commerce/Business/Services

  • 2006 IEEE Conference on e-Business Engineering (ICEBE)

  • 2005 IEEE Conference on e-Business Engineering (ICEBE)


2018 IEEE Symposium on VLSI Circuits

Circuit design to address challenges of deeply scaled technologies - e.g. DFM, variability, reliability - Digital circuit techniques - Analog and mixed signal circuits such as data converters and amplifiers to address performance, power, technology scaling, and variability - Complex SOC systems describing new architectures and implementations - Circuit approaches for clock generation and distribution - Advances in memory circuits; especially for embedded memories in scaled technologies - Adaptive pow

  • 2017 Symposium on VLSI Circuits

    • Innovative system directions, • Digital circuits, processors and architectures, including circuits andtechniques for standalone and embedded processors• Memory circuits, architectures and interfaces for volatile andnonvolatile memories, including emerging technologies• Frequency generation and clock circuits for high-speed digital andmixedsignal applications• Analog and mixed-signal circuit, including amplifiers, filters, and dataconverters• Wireline receivers and transmitters, including circuits for interchip andlongreach applications• Wireless receivers and transmitters, including circuits for WAN, LAN,PAN, BAN inter-chip and mm-wave applications• Power conversion circuits, including those for battery management,voltage regulation, and energy harvesting• Imagers, displays, sensors, VLSI circuits and systems, includingbiomedical, healthcare and wearable applications

  • 2016 IEEE Symposium on VLSI Circuits

    circuit design to address challenges of deeply scaled technologies - e.g. dfm, variability, reliability - digital circuit techniques - analog and mixed signal circuits such as data converters and amp

  • 2015 Symposium on VLSI Circuits

    The scope of the Symposium on VLSI Circuits includes innovations and advances in the following areas:Digital circuits and processor techniques, including those for standalone and embedded processorsMemory circuits, architectures, and interfaces for volatile and non-volatile memories, including emerging memoriesClock generation and distribution for high-frequency digital and mixed-signal applicationsAnalog and mixed-signal circuits, including amplifiers, filters, and data convertersWireline receivers and transmitters, including circuits for inter-chip and long-reach applicationsWireless receivers and transmitters, including circuits for WAN, LAN, PAN, BAN, and inter-chip applicationsPower management circuits, including those for battery management, voltage regulation, and energy harvestingApplication-oriented VLSI systems, imagers, displays, sensors, and biomedical and healthcare applications

  • 2014 IEEE Symposium on VLSI Circuits

    Circuit design to address challenges of deeply scaled technologies - e.g. DFM, variability, reliability - Digital circuit techniques - Analog and mixed signal circuits such as data converters and amplifiers to address performance, power, technology scaling, and variability - Complex SOC systems describing new architectures and implementations - Circuit approaches for clock generation and distribution - Advances in memory circuits; especially for embedded memories in scaled technologies - Adaptive pow

  • 2013 Symposium on VLSI Circuits

    Special focus will be placed on VLSI systems and solutions for smarter society.- RF and wireless communication circuits and architecture, including CMOS RF and mm-wave, and digital implementations- Wireline transceiver and I/O design, spanning chip-to-chip to long-reach applications- Digital VLSI circuits and system techniques for processor, memory, and complex SOC architectures and implementations- Clock generation and distribution for high frequency digital and mixed-signal applications- Analog and mixed signal circuits such as data converters, PLL, amplifiers, filters, and sensing FE- Memory circuits and architectures for SRAM, DRAM, and non-volatile, including emerging memories- Power management technologies, including circuits for voltage regulators and voltage references, VLSI systems for battery management, power saving, energy harvesting, and renewable energy- Application oriented circuits and VLSI systems, including biomedical and healthcare, electric vehicles, power g

  • 2012 IEEE Symposium on VLSI Circuits

    Circuit design to address challenges of deeply scaled technologies - e.g. DFM, variability, reliability - Digital circuit techniques - Analog and mixed signal circuits such as data converters and amplifiers to address performance, power, technology scaling, and variability - Complex SOC systems describing new architectures and implementations - Circuit approaches for clock generation

  • 2011 Symposium on VLSI Circuits

    Circuit design to address challenges of deeply scaled technologies - e.g. DFM, variability, reliability - Digital circuit techniques - Analog and mixed signal circuits such as data converters and amplifiers to address performance, power, technology scaling, and variability - Complex SOC systems describing new architectures and implementations - Circuit approaches for clock generation and distribution - Advances in memory circuits; especially for embedded memories in scaled technologies - Adaptive pow

  • 2010 IEEE Symposium on VLSI Circuits

    Circuit design to address challenges of deeply scaled technologies - e.g. DFM, variability, reliability - Digital circuit techniques - Analog and mixed signal circuits such as data converters and amplifiers to address performance, power, technology scaling, and variability - Complex SOC systems describing new architectures and implementations - Circuit approaches for clock generation and distribution - Advances in memory circuits; especially for embedded memories in scaled technologies - Adaptive pow

  • 2009 Symposium on VLSI Circuits

    Circuit design to address challenges of deeply scaled technologies - e.g. DFM, variability, reliability - Digital circuit techniques - Analog and mixed signal circuits such as data converters and amplifiers to address performance, power, technology scaling, and variability - Complex SOC systems describing new architectures and implementations - Circuit approaches for clock generation and distribution - Advances in memory circuits; especially for embedded memories in scaled technologies

  • 2008 IEEE Symposium on VLSI Circuits

  • 2007 IEEE Symposium on VLSI Circuits

  • 2006 IEEE Symposium on VLSI Circuits

  • 2005 IEEE Symposium on VLSI Circuits

  • 2004 IEEE Symposium on VLSI Circuits

  • 2003 IEEE Symposium on VLSI Circuits

  • 2002 IEEE Symposium on VLSI Circuits

  • 2001 IEEE Symposium on VLSI Circuits

  • 2000 IEEE Symposium on VLSI Circuits

  • 1999 IEEE Symposium on VLSI Circuits

  • 1998 IEEE Symposium on VLSI Circuits

  • 1997 IEEE Symposium on VLSI Circuits

  • 1996 IEEE Symposium on VLSI Circuits


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Periodicals related to Entertainment Industry

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Xplore Articles related to Entertainment Industry

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Welcome message from IEEE CE society VP of conferences

2013 IEEE International Games Innovation Conference (IGIC), 2013

I welcome each of you to the 5th annual IEEE International Games Innovations Conference in Vancouver, British Columbia, Canada. We are delighted you chose to attend the IGIC 2013.


Of , 24/7 Media, and Data Deluge: The Evolution of Information Overload Theories and Concepts

Information Overload: An International Challenge for Professional Engineers and Technical Communicators, None

This chapter contains sections titled: Introduction Theory and Concept of Information Overload Information Overload as a Twentieth Century Phenomenon Evolution of Information and Its Proliferation in Society Information Overload Concepts Conclusion and Four Lessons Learned Acknowledgment References


Making Full Use of Education Games' Role in Promoting Learning

2013 International Conference on Information Technology and Applications, 2013

Surveys found that the simplification and courseware phenomenon of education game had caused the apparent gully between the education games and commercial games. But education game is a fun way in teaching and its broad prospective of application has gained much attention from the people. In the real education practice, a lot of people do not use and promote it ...


Toward Automating Crowd RE

2017 IEEE 25th International Requirements Engineering Conference (RE), 2017

Crowd RE is an emerging avenue for engaging the general public or the so called crowd in variety of requirements engineering tasks. Crowd RE scales RE by involving, potentially, millions of users. Although humans are at the center of Crowd RE, automated techniques are necessary (1) to derive useful insights from large amounts of raw data the crowd can produce; ...


The Spring convention: Pittsburgh, Pa., April 24–27

Journal of the American Institute of Electrical Engineers, 1923

The Spring Convention of the A. I. E. E., held in Pittsburgh, April 24–27, proved a record breaker in point of attendance and was equally notable in the interest and enthusiasm displayed by all present. In both its technical and entertainment features the Convention was a marked success and reflected the highest credit upon the local convention committee whose efficient ...


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IEEE-USA E-Books

  • Welcome message from IEEE CE society VP of conferences

    I welcome each of you to the 5th annual IEEE International Games Innovations Conference in Vancouver, British Columbia, Canada. We are delighted you chose to attend the IGIC 2013.

  • Of , 24/7 Media, and Data Deluge: The Evolution of Information Overload Theories and Concepts

    This chapter contains sections titled: Introduction Theory and Concept of Information Overload Information Overload as a Twentieth Century Phenomenon Evolution of Information and Its Proliferation in Society Information Overload Concepts Conclusion and Four Lessons Learned Acknowledgment References

  • Making Full Use of Education Games' Role in Promoting Learning

    Surveys found that the simplification and courseware phenomenon of education game had caused the apparent gully between the education games and commercial games. But education game is a fun way in teaching and its broad prospective of application has gained much attention from the people. In the real education practice, a lot of people do not use and promote it in the education teaching for education game because it has some negative influences. Therefore, the correct understanding of education game's connotation, using modern information technology and scientifically designing education game's teaching process will bring the positive role of education game into full play to promote young people to learn.

  • Toward Automating Crowd RE

    Crowd RE is an emerging avenue for engaging the general public or the so called crowd in variety of requirements engineering tasks. Crowd RE scales RE by involving, potentially, millions of users. Although humans are at the center of Crowd RE, automated techniques are necessary (1) to derive useful insights from large amounts of raw data the crowd can produce; and (2) to drive the Crowd RE process, itself, by facilitating novel workflows combining crowd and machine intelligence.To facilitate automated techniques for Crowd RE, first, we showcase a crowd-acquired dataset, consisting of requirements and their ratings on multiple dimensions for the smart homes application domain. Our dataset is unique in that it contains not only requirements, but also the characteristics of the crowd workers who produced those requirements including their demographics, personality traits, and creative potential. Understanding the crowd characteristics is essential to developing effective Crowd RE processes. Second, we outline key challenges involved in automating Crowd RE and describe, how our dataset can serve as a foundation for developing such automated techniques.

  • The Spring convention: Pittsburgh, Pa., April 24–27

    The Spring Convention of the A. I. E. E., held in Pittsburgh, April 24–27, proved a record breaker in point of attendance and was equally notable in the interest and enthusiasm displayed by all present. In both its technical and entertainment features the Convention was a marked success and reflected the highest credit upon the local convention committee whose efficient cooperation and well-laid plans were constantly in evidence in the conduct of the meeting.

  • Design of an arduino-based smart car

    Remote-controlled cars are one of the most popular toy products currently on the mass market. Each series of car has a specific remote-control unit. This presents the consumer with a critical problem; obtaining a substitution controller where the original control unit has broken down. In this work a robot based on an external Arduino microcontroller, controllable by an Android application via Bluetooth, which can be recommended as a prototype for the combination of embedded systems with Android mobile devices is investigated.

  • Evaluating outdoor games with the NS-2 and NS-3 simulation frameworks

    Outdoor games are becoming an interesting opportunity thanks to the wide popularity of both games and mobile devices. In this paper, we consider the scenario where players are directly connected with each other, without relying on the infrastructure. To this end, we leverage on a hybrid architecture that allows client-server games to be played in adhoc mode. The energy consumption problem is addressed through the presence of background servers that alternate in acting as the game server. Realistic simulations on both ns-2 and ns-3 are exploited to evaluate this solution also providing a comparison of the two simulation frameworks.

  • Crowdfunding via digital platforms, is patronage in the 21st century an alternative for the Ecuadorian cinema?

    The crowdfunding has become a tangible alternative to the film industry in many countries, especially since 2009, the year in which the first specialized websites are born in this funding strategy. The network has made it possible through these platforms and the potential contributions of social networks, a creative one can be able to open to collective collaboration phase of audiovisual production, fund raising. This communication will analyze, through the study of international and national specialized in creative crowdfunding platforms, and individual projects, the exploitation that the Ecuadorian film industry is making the benefits of this new funding strategy.

  • Comparative analysis of online 2-D and 3-D video sharing

    In recent years, online video sharing services have been growing rapidly. Nowadays, online video sharing becomes one of the most popular ways to produce and consume media. Moreover, with growing 3-D technologies, the interest to 3-D technologies has increased and it becomes easier to produce, share, and consume 3-D media on Internet. This paper investigates 3-D media production and consumption patterns in comparison to 2-D media to get insight to the online 3-D media ecosystem by analyzing metadata and statistics of 10,597,268 2-D videos and 50,972 3-D videos in YouTube. It is shown that the general production and consumption patterns of 2-D and 3-D videos are similar, but they have differences in uploading patterns, video length, category, and user participations. From these differences, we identify distinguished features of online 3-D video sharing. Our findings will serve as valuable information in technical and commercial aspects of contents sharing services.

  • Potential flow for unit positioning during combat in StarCraft

    This paper presents a method for improving the quality of unit micro management by applying potential flow to unit positioning in the popular RTS game StarCraft. We believe that it is the first time an application of potential flow has been seen in this domain. Experimental results are provided at the end of this paper, which show a promising potential of integrating the method into a StarCraft AI bot and playing it in actual games.



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