IEEE Organizations related to Cinematography

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No organizations are currently tagged "Cinematography"



Conferences related to Cinematography

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2020 IEEE 17th Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2020 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions.


2020 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.

  • 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premier annual computer vision event comprising the main conference and severalco-located workshops and short courses. With its high quality and low cost, it provides anexceptional value for students, academics and industry researchers.

  • 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.

  • 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conferenceand 27co-located workshops and short courses. With its high quality and low cost, it provides anexceptional value for students,academics and industry.

  • 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry.

  • 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    computer, vision, pattern, cvpr, machine, learning

  • 2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. Main conference plus 50 workshop only attendees and approximately 50 exhibitors and volunteers.

  • 2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry.

  • 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Topics of interest include all aspects of computer vision and pattern recognition including motion and tracking,stereo, object recognition, object detection, color detection plus many more

  • 2011 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Sensors Early and Biologically-Biologically-inspired Vision, Color and Texture, Segmentation and Grouping, Computational Photography and Video

  • 2010 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Concerned with all aspects of computer vision and pattern recognition. Issues of interest include pattern, analysis, image, and video libraries, vision and graphics, motion analysis and physics-based vision.

  • 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Concerned with all aspects of computer vision and pattern recognition. Issues of interest include pattern, analysis, image, and video libraries, vision and graphics,motion analysis and physics-based vision.

  • 2008 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2007 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2006 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2005 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)


2020 IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2020, the 27th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.


2020 IEEE International Conference on Multimedia and Expo (ICME)

Multimedia technologies, systems and applications for both research and development of communications, circuits and systems, computer, and signal processing communities.

  • 2019 IEEE International Conference on Multimedia and Expo (ICME)

    speech, audio, image, video, text and new sensor signal processingsignal processing for media integration3D imaging, visualization and animationvirtual reality and augmented realitymulti-modal multimedia computing systems and human-machine interactionmultimedia communications and networkingmedia content analysis and searchmultimedia quality assessmentmultimedia security and content protectionmultimedia applications and servicesmultimedia standards and related issues

  • 2018 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities. ICME also features an Exposition of multimedia products and prototypes.

  • 2017 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to: – Speech, audio, image, video, text and new sensor signal processing – Signal processing for media integration – 3D visualization and animation – 3D imaging and 3DTV – Virtual reality and augmented reality – Multi-modal multimedia computing systems and human-machine interaction – Multimedia communications and networking – Media content analysis – Multimedia quality assessment – Multimedia security and content protection – Multimedia databases and digital libraries – Multimedia applications and services – Multimedia standards and related issues

  • 2016 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to:- Speech, audio, image, video, text and new sensor signal processing- Signal processing for media integration- 3D visualization and animation- 3D imaging and 3DTV- Virtual reality and augmented reality- Multi-modal multimedia computing systems and human-machine interaction- Multimedia communications and networking- Media content analysis- Multimedia quality assessment- Multimedia security and content protection- Multimedia databases and digital libraries- Multimedia applications and services- Multimedia standards and related issues

  • 2015 IEEE International Conference on Multimedia and Expo (ICME)

    With around 1000 submissions and 500 participants each year, the IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2014 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications. In 2014, an Exposition of multimedia products, prototypes and animations will be held in conjunction with the conference.Topics of interest include, but are not limited to:

  • 2013 IEEE International Conference on Multimedia and Expo (ICME)

    To promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2012 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE Societies. It exchanges the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2011 IEEE International Conference on Multimedia and Expo (ICME)

    Speech, audio, image, video, text processing Signal processing for media integration 3D visualization, animation and virtual reality Multi-modal multimedia computing systems and human-machine interaction Multimedia communications and networking Multimedia security and privacy Multimedia databases and digital libraries Multimedia applications and services Media content analysis and search Hardware and software for multimedia systems Multimedia standards and related issues Multimedia qu

  • 2010 IEEE International Conference on Multimedia and Expo (ICME)

    A flagship multimedia conference sponsored by four IEEE societies, ICME serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2009 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2008 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2007 IEEE International Conference on Multimedia and Expo (ICME)

  • 2006 IEEE International Conference on Multimedia and Expo (ICME)

  • 2005 IEEE International Conference on Multimedia and Expo (ICME)

  • 2004 IEEE International Conference on Multimedia and Expo (ICME)

  • 2003 IEEE International Conference on Multimedia and Expo (ICME)

  • 2002 IEEE International Conference on Multimedia and Expo (ICME)

  • 2001 IEEE International Conference on Multimedia and Expo (ICME)

  • 2000 IEEE International Conference on Multimedia and Expo (ICME)


2019 IEEE 8th International Conference on Advanced Optoelectronics and Lasers (CAOL)

CAOL*2019 will provide a forum for scientists in a wide area of laser physics, optoelectronics, optics and photonics. The conference will cover wide frontiers in laser physics, photonics, nanotechnology, material physics, nonlinear optics and optical communications. Its characteristic feature is a stronger emphasis on the mathematical, physical and technological aspects of the problems in hand, together with detailed analysis of application problems. This year in the frame of CAOL we will organize two accompanying events, the Workshop on Data Science in Modern Optoelectronics and Laser Engineering and the Workshop “Measurement Uncertainty: Scientific, Standard, Applied and Methodical Aspects” (UM*2019). DSMOLE*2019 will be dedicated to problems arising from merging of modern optoelectronics and laser engineering with data science, artificial and computational intelligence. UM*2019 will cover cutting edge developments in metrology and adjacent fields.

  • 2016 IEEE 7th International Conference on Advanced Optoelectronics and Lasers (CAOL)

    The conference will cover wide frontiers in laser physics, nanotechnology, new materials, nonlinear optics and optical communications. Its characteristic feature is a stronger emphasis on the mathematical, physical and technological aspects of the researches, together with a detail analysis of the application problems. The technical program traditionally consists of invited lectures and regular contributed papers. The technical program traditionally consists of invited lectures and regular contributed papers (oral and poster sessions). The previous conferences were successfully held in since 1999 in different cities of Ukraine and Mexico. Information on the previous international meetings on optoelectronics and lasers can be found in IEEE Photonics Society Newsletter (formerly IEEE/LEOS Newsletters): 4-1999, 4-2000, 4-2001, 3- 2004 2-2006, 2-2009, 4-2010, 4-2011 etc.

  • 2013 International Conference on Advanced Optoelectronics and Lasers (CAOL)

    CAOL*2013 will provide a forum for scientists in a wide area of laser physics and optoelectronics. The conference will cover wide frontiers in laser physics, nanotechnology, new materials, nonlinear optics and optical communications. Its characteristic feature is a stronger emphasis on the mathematical, physical and technological aspects of the researches, together with a detail analysis of the application problems. The technical program traditionally consists of invited lectures and regular contributed papers. The previous conferences were successfully held in 2003, 2005, 2008 and 2010 in Crimea, and in 2006 in Guanajuato, Mexico. Information on the previous international meetings on optoelectronics and lasers can be found in IEEE Photonics Society Newsletter (formerly IEEE/LEOS Newsletters): 4-1999, 4-2000, 4-2001, 3-2004 2-2006, 2-2009, 4-2010, 4-2011 etc.

  • 2010 International Conference on Advanced Optoelectronics and Lasers (CAOL)

    The conference cover wide frontiers in laser physics, nanotechnology, new materials, nonlinear optics and optical communications. Its characteristic feature is a stronger emphasis on the mathematical, physical and technological aspects of the researches, together with analysis of the application problems. The technical program consists of invited and regular contributed papers.

  • 2008 International Conference on Advanced Optoelectronics and Lasers (CAOL)

    The 4-nd International Conference on Advanced Optoelectronics and Lasers (CAOL'2008) will be held in Alushta, Crimea, Ukraine, from September 29 to October 4, 2008. CAOL'2008 will provide a forum for experts in a wide area of laser physics and optoelectronics. The previous conferences were successfully provided in 2003 and 2005 in Crimea, and in 2006 in Guanajuato, Mexico.

  • 2005 International Conference on Advanced Optoelectronics and Lasers (CAOL)

  • 2003 International Conference on Advanced Optoelectronics and Lasers (CAOL)


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Periodicals related to Cinematography

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No periodicals are currently tagged "Cinematography"


Most published Xplore authors for Cinematography

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Xplore Articles related to Cinematography

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Efficient browsing in multimedia databases using intelligent agents and content-based retrieval schemes

1998 IEEE Second Workshop on Multimedia Signal Processing (Cat. No.98EX175), 1998

An intelligent multimedia system is developed for efficient retrieval and processing of information stored in multimedia databases. Intelligent agents are employed in order to limit the search into minor subsets of the database; a training strategy is introduced for quick browsing in the database contents. Content-based query and retrieval schemes are also employed to increase the effectiveness of the browsing ...


Can Hollywood and HDTV be friends?

IEEE Transactions on Consumer Electronics, 1988

The author examines the reasons why electronic cinematography, which eliminated the use of film, failed to come into general use. He discusses the drawbacks of video capture and considers how they might be overcome. He indicates possible areas of use of video equipment needs, and system and support needs. The author also considers the electronic processing and manipulation of film ...


Sport Data Animating - An Automatic Animation Generator from Real Soccer Data

2009 International Conference on Complex, Intelligent and Software Intensive Systems, 2009

In this paper, we propose a system which decides a camera work in 3D virtual space and generates 3DCG animation automatically. The system is called "Data Animating." The system generates 3DCG animation according to user's select of soccer's play event. The 3D virtual space is composed of player position and play event data estimated from soccer footage. We focus on ...


CMU's autonomous helicopter explores new territory

IEEE Intelligent Systems and their Applications, 1998

In the summer of 1998, several members of Carnegie Mellon University's (CMUs) Autonomous Helicopter Project team joined NASA on a multidisciplinary expedition to the Canadian Arctic's Haughton Crater. NASA was willing to travel to such a remote corner of the globe because of its similarity to an even more remote locale-Mars. Researchers are studying the 23-million-year-old meteorite impact crater in ...


An Impressive Data Animating for Positional Movement of Soccer Players

2006 SICE-ICASE International Joint Conference, 2006

In this paper, we propose a system which decides camera work in a 3D virtual soccer game and generates 3DCG animation automatically, called data animating. The 3D virtual soccer game is represented by the play events including player IDs, player positions, types of play and so on. These properties are created by real soccer video analysis system, called digital scorebook. ...


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Educational Resources on Cinematography

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IEEE.tv Videos

No IEEE.tv Videos are currently tagged "Cinematography"

IEEE-USA E-Books

  • Efficient browsing in multimedia databases using intelligent agents and content-based retrieval schemes

    An intelligent multimedia system is developed for efficient retrieval and processing of information stored in multimedia databases. Intelligent agents are employed in order to limit the search into minor subsets of the database; a training strategy is introduced for quick browsing in the database contents. Content-based query and retrieval schemes are also employed to increase the effectiveness of the browsing procedure.

  • Can Hollywood and HDTV be friends?

    The author examines the reasons why electronic cinematography, which eliminated the use of film, failed to come into general use. He discusses the drawbacks of video capture and considers how they might be overcome. He indicates possible areas of use of video equipment needs, and system and support needs. The author also considers the electronic processing and manipulation of film and electronic distribution and exhibition of theatrical material.<>

  • Sport Data Animating - An Automatic Animation Generator from Real Soccer Data

    In this paper, we propose a system which decides a camera work in 3D virtual space and generates 3DCG animation automatically. The system is called "Data Animating." The system generates 3DCG animation according to user's select of soccer's play event. The 3D virtual space is composed of player position and play event data estimated from soccer footage. We focus on Cinematography and an art of rhetoric of image, and take them to the system. Therefore the system can automate an composition of an animation story and decide an camera work based on the story. The animation story is based on the four - part organization of Chinese poetry. Although the four parts are introduction, development, turn, and, conclusion, the "turn" is not used in the system. And an appropriate camera work is decided in each scenes. Moreover, the camera work considering a picture composition of the screen is decided. In the experimental result, we confirm the system can generate 3DCG animation automatically from user's select scene.

  • CMU's autonomous helicopter explores new territory

    In the summer of 1998, several members of Carnegie Mellon University's (CMUs) Autonomous Helicopter Project team joined NASA on a multidisciplinary expedition to the Canadian Arctic's Haughton Crater. NASA was willing to travel to such a remote corner of the globe because of its similarity to an even more remote locale-Mars. Researchers are studying the 23-million-year-old meteorite impact crater in the hope of learning more about Mars's environment. While there, they also tested a number of technologies that will enable future exploration of Mars, including CMU's autonomous helicopter.

  • An Impressive Data Animating for Positional Movement of Soccer Players

    In this paper, we propose a system which decides camera work in a 3D virtual soccer game and generates 3DCG animation automatically, called data animating. The 3D virtual soccer game is represented by the play events including player IDs, player positions, types of play and so on. These properties are created by real soccer video analysis system, called digital scorebook. The system generates a 3DCG animation according to two user selections of soccer play events. To create impressive soccer animation from real soccer game, we focus on virtual cinematography as the art of rhetoric of animation scene. The system can automate a composition of animation story and decide camera work based on the virtual cinematography. Our animation story has the three part, introduction, development and conclusion, selected from the organization of Chinese poetry. The appropriate camera work is decided in each part. Moreover, the picture composition for each part in a screen is calculated based on golden ratio. In the experimental result, the system can generate 3DCG animation automatically from the play events selected by user

  • Basic Digital Cinematography Concepts

    None

  • Shot type identification of movie content

    This paper aims at providing a quantitative description of shot types commonly used in movie productions. Only qualitative descriptions are available in the literature and even these are subject to various naming conventions. A vocabulary is fixed and human body-based rules are defined to extract the shot types. A database was generated with a set of samples labeled by cinematography experts. The proposed approach was tested on the set of samples providing promising results.

  • Secondary camera placement in Machinema using behavior trees

    Machinema is a system that allows making movies in virtual environment created in real-time. In the process of making machinema movie, the camera position plays an important role in the process of cinematography. In the real world, the cameraman receives direction form the director to put the camera accordance with the desired viewpoint. Machinema works in real-time, it would a real camera system that can perform the roles of a director and cameraman in determining perspective on every scene in the film making. In the real world cinematography, the director used a variety of viewpoints such as establishing shot, track shot, bird eye, and close up to get an interesting story. If machinema is used to make a film resembling as in the real world then machinema should be possible to take shoot with various position. We designed an intelligent camera system that can accommodate the needs of the virtual cinematography by observing the rules of traditional cinematography in the real world. An intelligent camera system is capable of assisting in the process of making machinema movies. Our method uses behavior trees. The system we made allows the camera to perform as a director in terms of deciding the proper perspective based on priorities and possibilities to make the camera moves automatically and shoots like a cameraman in the real world. In this paper we implement the system we've created in virtual world using unreal engine.

  • Electrical and Acoustic Emission During Ferrobielastic Twinning in Quartz

    None

  • Rule-based semantic summarization of instructional videos

    We present a new content-based approach to summarize instructional videos. We first redefine "scene" in instructional videos. Focusing on one dominant scene type, that of handwritten lecture notes, we define semantic content as "ink pixels", and present a low-level retrieval technique to extract this content from each frame with consideration of various occlusion and illumination effects. "Key frames" in this video genre are redefined as a set of frames that cover the semantic content, and the fluctuating amount of visible ink is used to drive a heuristic real-time key frame extraction method. A rule-based method is also provided to synchronize key frames with audio. We extend our method to the extraction of key frame hierarchies. We show its application to a 17-minute (30K frames) instructional video sequence, resulting in seven key frames. These techniques create tunable instructional summaries over a wide and dynamically varying range of compression factors.



Standards related to Cinematography

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Jobs related to Cinematography

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