IEEE Organizations related to Sports

Back to Top

No organizations are currently tagged "Sports"



Conferences related to Sports

Back to Top

No conferences are currently tagged "Sports"


Periodicals related to Sports

Back to Top

No periodicals are currently tagged "Sports"


Most published Xplore authors for Sports

Back to Top

Xplore Articles related to Sports

Back to Top

Auto Tee Prototype as Tee Golf Automation in Golf Simulator Studio

2018 6th International Conference on Cyber and IT Service Management (CITSM), 2018

Golf is an exciting sporting event. Golf simulator technology was born to golfers to hone their skills in the room without having to go to an open golf course. However, golf simulator studios today still have obstacles, especially when golfers have to take the ball themselves after the ball is hit and entered into the golf hole. Then if the ...


Table tennis robot motion modeling and striking planning

2018 WRC Symposium on Advanced Robotics and Automation (WRC SARA), 2018

In order to solve the problem that the table tennis robot hit the ball is not very well for the fast and with larger spinning ball. According to the Newton's law of motion, analyze the force of table tennis in the air. Then establish the flight model and the Collision model, and do simulation experiments to verify its rationality. Then ...


TennisEye: Tennis Ball Speed Estimation using a Racket-mounted Motion Sensor

2019 18th ACM/IEEE International Conference on Information Processing in Sensor Networks (IPSN), 2019

Aggressive tennis shots with high ball speed are the key factor in winning a tennis match. Today's tennis players are increasingly focused on improving ball speed. As a result, in recent tennis tournaments, records of tennis shot speeds are broken again and again. The traditional method for calculating the tennis ball speed uses multiple high-speed cameras and computer vision technology. ...


Markerless Racket Pose Detection and Stroke Classification Based on Stereo Vision for Table Tennis Robots

2019 Third IEEE International Conference on Robotic Computing (IRC), 2019

For table tennis robots, it is a significant challenge to understand the opponent's movements and return the ball accordingly with high performance. One has to cope with various ball speeds and spins resulting from different stroke types. In this paper, we propose a real-time 3D racket pose detection method and classify racket movements into five stroke categories with a neural ...


Study of the Present Situation and Future Development of Sports Equipment and Instruments in China

2011 International Conference on Future Computer Science and Education, 2011

For making the comprehensive understanding and the inquire deeply to our country sports instrument equipment's research present situation and the trend of development, used literature search, investigation methods and so on, has carried on the review to our country sports instrument equipment's developing process, elaborated the sports instrument equipment's concept, the classification and the research present situation comprehensively. The result ...


More Xplore Articles

Educational Resources on Sports

Back to Top

IEEE-USA E-Books

  • Auto Tee Prototype as Tee Golf Automation in Golf Simulator Studio

    Golf is an exciting sporting event. Golf simulator technology was born to golfers to hone their skills in the room without having to go to an open golf course. However, golf simulator studios today still have obstacles, especially when golfers have to take the ball themselves after the ball is hit and entered into the golf hole. Then if the golfer wants to play again this will happen continuously. In addition, in the turn of the golf tee height is also still fairly manual where the golf player must unpacking the synthetic grass carpet installed in the golf simulator studio, then replace the previous golf tee with the appropriate golf tee. Therefore, new technology is needed that can help the golfers in doing the exercises, which can increase golfers' time in practice in the simulator golf studio and increase the interest of other players to play in this simulator golf studio. Auto Tee prototype design using Arduino uno as microcontroller is added with some components such as servo motor which is used as motor of Auto Tee and infra-red which is used as golf ball detection sensor and Mini WeMos D1 as communication media between Arduino with internet. The purpose of this research is to become a new system that can work automatically in terms of giving the ball to the golfer and can replace the golf tee height in accordance with the expectations of the golfer.

  • Table tennis robot motion modeling and striking planning

    In order to solve the problem that the table tennis robot hit the ball is not very well for the fast and with larger spinning ball. According to the Newton's law of motion, analyze the force of table tennis in the air. Then establish the flight model and the Collision model, and do simulation experiments to verify its rationality. Then analyze and predict the trajectory of table tennis. Follow the principle of peace ball, planning the return trajectory of table tennis. Finally, calculate the hitting speed and posture of the racket by combining the position of the ball striking point and the initial velocity with the table tennis collision model. And using MATLAB to simulate the experiment to verify the table tennis can get to the desired hit point at planning speed and posture.

  • TennisEye: Tennis Ball Speed Estimation using a Racket-mounted Motion Sensor

    Aggressive tennis shots with high ball speed are the key factor in winning a tennis match. Today's tennis players are increasingly focused on improving ball speed. As a result, in recent tennis tournaments, records of tennis shot speeds are broken again and again. The traditional method for calculating the tennis ball speed uses multiple high-speed cameras and computer vision technology. This method is very expensive and hard to set up. Another way to calculate the tennis ball speed is to use motion sensors, which are lower cost and easier to set up. In this paper, we propose an approach for tennis ball speed estimation based on a racket-mounted motion sensor. We divide the tennis strokes into three categories: serve, groundstroke, and volley. For a serve, a regression model is proposed to estimate the ball speed. For a groundstroke or volley, two models are proposed: a regression model and a physical model. We use the physical model to estimate the ball speed for advanced players and the regression model for beginner players. Under the leave-one-subject-out cross- validation test, evaluation results show that TennisEye is 10.8% more accurate than the state-of-the-art work.

  • Markerless Racket Pose Detection and Stroke Classification Based on Stereo Vision for Table Tennis Robots

    For table tennis robots, it is a significant challenge to understand the opponent's movements and return the ball accordingly with high performance. One has to cope with various ball speeds and spins resulting from different stroke types. In this paper, we propose a real-time 3D racket pose detection method and classify racket movements into five stroke categories with a neural network. By using two monocular cameras, we can extract the racket's contours and choose some special points as feature points in image coordinates. With the 3D geometrical information of a racket, a wide baseline stereo matching method is proposed to find the corresponding feature points and compute the 3D position and orientation of the racket by triangulation and plane fitting. Then, a Kalman filter is adopted to track the racket pose, and a neural network with two hidden layers is used to classify the pose movements. We conduct two experiments to evaluate the accuracy of racket pose detection and classification, in which the average error in position and orientation is around 7.8 mm and 7.2° by comparing with the ground truth from a KUKA robot. The classification accuracy is 98%, the same as the human pose estimation method with Convolutional Pose Machines (CPMs).

  • Study of the Present Situation and Future Development of Sports Equipment and Instruments in China

    For making the comprehensive understanding and the inquire deeply to our country sports instrument equipment's research present situation and the trend of development, used literature search, investigation methods and so on, has carried on the review to our country sports instrument equipment's developing process, elaborated the sports instrument equipment's concept, the classification and the research present situation comprehensively. The result indicated that the sports instrument equipment takes the modern sports scientific research the important content, in the past several decades, its research has achieved the amazing achievement, promoted our country sports science and technological development, but, compares with the developed country also has certain disparity. At the same time, the author has carried on the forecast to the 21st century our country sports instrument equipment's trend of development.

  • Gaming controlling via brain-computer interface using multiple physiological signals

    Using physiological signals to control brain-computer interface (BCI) becomes more popular. Among many kinds of physiological signals, Electrooculography (EOG) signal is more stable which can be used to control BCI systems based on eye movement detection and signal processing methods. Also, the use of electroencephalographic (EEG) signals has become the most common approach for a BCI because of their usability and strong reliability. In this paper, we described a signal processing method, which uses a wireless EEG-based BCI system designed to be worn near forehead that can detect both EEG and EOG signals, for detecting eye movements to have 9 direction controls (via EOG) and one action of execution (via EEG). This system included a wireless EEG signal acquisition device, a mechanism that can be worn stably, and an application program (APP) with signal processing algorithms. This algorithm and its classification procedure provided an effective method for identifying eye movements and attention. Finally, we designed a baseball game to test the BCI system. The results demonstrated that player can control the game well with high accuracy.

  • Autonomous technologies of global vision-based golf ball collection robot

    This paper presents the autonomous technologies of global vision-based golf ball collection robot. Since the autonomous golf ball collection robot is the very complex system which is composed of mechanical systems, power systems, and electronics systems, it requires many times of trial and errors for the development, which requires very high cost. Our strategy is the derivation of the optimal system architecture through the development of diverse functions on the emulator with a simple robot. For this, we use a global camera, which takes images of the whole ground and transfers to the server in real time. A special mark is installed on the robot to indicate the robot's position and orientation. The optimal paths to scan the dense ball regions are calculated using Traveling Salesman (TS) algorithm. Also, the robot collects balls in each dense ball region along with a spiral scanning trace. Development details and their experimental results are included in this paper.

  • Game-Based Learning as Effective Learning Method: An Application of Digital Storytelling

    The success and effectiveness of the use of technology to support education and training are universally recognized. In the recent years, the use of ICT is spreading as tools to support therapeutic education. The concept of empowerment can have different meanings: strengthening, enhancement of self, increasing of power, increased personal responsibility, increasing of knowledge, etc. This is especially true when patients are very young, as in the case of type I diabetes mellitus. When the hospitalization starts, because of both the patients' particular emotional fragility and the complexity of the blood glucose control, it is necessary to use the right form of communication that should be engaging and effective. In this context, the storytelling could be very useful since very appreciate by the children. With these premises the paper presents the idea of a Digital Storytelling CMS that allows users to build online personal narrative in digital format. A first pilot study has outlined the appreciation of the users.

  • A Formal Methodology for Notational Analysis and Real-Time Decision Support in Sport Environment

    Sport analytics is the process of searching, interpreting and processing information related to the sports performance of a team or a single athlete, using information systems and mathematical methods of data evaluation. The aim is to encourage improvement of sports performance. In this paper we propose a formal methodology aimed to design an expert system to support real-time decisions for notational analysis in sport environment exploiting big data obtained from several sources. The aim is to improve and predict individual and collective performances during a match.

  • Start-End Time Detection in Baseball Videos for Automatic Pitching Trajectory Analysis

    A baseball pitching trajectory analysis system is used to train pitchers and provide baseball content for viewers. Previous systems needed a system manager because the trajectory was detected manually, thus system automation is essential for popularizing baseball pitching trajectory analysis systems, and detecting the pitching start and end times comprise the key point toward achieving this. In this paper, we define the pitching start and end times according to the situations in baseball games and accurately detect these points in time based on a physical model. Experiments on image data captured at a professional baseball game indicate that the proposed method could detect the start and end times of a pitch as accurately as a human can.



Standards related to Sports

Back to Top

No standards are currently tagged "Sports"


Jobs related to Sports

Back to Top