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Xplore Articles related to Webrtc

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Bringing generations together: Social network adapted for elders

2015 57th International Symposium ELMAR (ELMAR), 2015

Using modern social media solutions requires skills and technical knowledge that elders usually do not possess. In this paper we present social network adapted for elders in order to reconnect them with friends and family. Main features of this social network are platform independent video communication, simple user interface and intuitive navigation. In addition, we integrated e-health service to expand ...


Fusing web technologies & augmented reality

2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2014

Within the German research project ARVIDA a large consortium of industrial Virtual and Augmented Reality users, of technology providing companies and research institutes cooperate on the establishment of highly flexible web- based reference architecture for Augmented Reality applications. The use of web technologies is motivated by modern web standards as WebGL or WebRTC supporting e.g. real time rendering of 3D-content ...


Reduced-Order Filtering of Fuzzy Dynamic Systems via an Event-Triggered Scheme

2019 3rd International Symposium on Autonomous Systems (ISAS), 2019

This paper is concerned with the generalized H2 reduced-order filtering problem for Takagi-Sugeno fuzzy systems employing an event-triggered scheme. For a continuous Takagi-Sugeno fuzzy dynamic system, we want to establish a reduced-order filter to transform the original model into a linear lower-order one. This filter can also approximate the original system with H2 performance, with a new event-triggered scheme used ...


A WebRTC based live streaming service platform with dynamic resource provisioning in cloud

2016 IEEE Region 10 Conference (TENCON), 2016

We propose and implement the cloud based WebRTC live streaming service platform to organize the flexible distributed MCU cluster with the cloud environment supporting the scalability and high availability on the computing and storage resource. In addition, it provides the optimal resource provisioning based on resource utilization/performance prediction in order to minimize the resource usage cost and maximize the resource ...


Towards Implementing Web-Based Adaptive Application Mobility Using Web Real-Time Communications

2014 Eighth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, 2014

Application mobility is a subcategory of service mobility, being defined as the process of migrating applications between different hosts during application execution. In this paper we present a decentralized architecture for web-based adaptive application mobility, using the WebRTC framework. To the best of our knowledge, our proposal is the first of its kind within the area. It is our purpose ...


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IEEE-USA E-Books

  • Bringing generations together: Social network adapted for elders

    Using modern social media solutions requires skills and technical knowledge that elders usually do not possess. In this paper we present social network adapted for elders in order to reconnect them with friends and family. Main features of this social network are platform independent video communication, simple user interface and intuitive navigation. In addition, we integrated e-health service to expand usability of developed social network by providing elders with a content they might find interesting.

  • Fusing web technologies & augmented reality

    Within the German research project ARVIDA a large consortium of industrial Virtual and Augmented Reality users, of technology providing companies and research institutes cooperate on the establishment of highly flexible web- based reference architecture for Augmented Reality applications. The use of web technologies is motivated by modern web standards as WebGL or WebRTC supporting e.g. real time rendering of 3D-content of video streaming within Web-Browsers. Thereby, the use of Web technologies not only offers the possibility to develop applications platform and OS independent but it also facilitates the integration of Augmented Reality into industrial workflows or PDM environments. The developed reference architecture offers RESTful tracking, rendering and interaction services that foster the combination and exchange of different algorithms with the aim to ft the technology to the specific requirements of an AR-applications in an optimal way.

  • Reduced-Order Filtering of Fuzzy Dynamic Systems via an Event-Triggered Scheme

    This paper is concerned with the generalized H2 reduced-order filtering problem for Takagi-Sugeno fuzzy systems employing an event-triggered scheme. For a continuous Takagi-Sugeno fuzzy dynamic system, we want to establish a reduced-order filter to transform the original model into a linear lower-order one. This filter can also approximate the original system with H2 performance, with a new event-triggered scheme used to decrease the communication loads within the network. By transforming the filtering problem to a convex optimization one, conditions are proposed to design the fuzzy reduced-order filter.

  • A WebRTC based live streaming service platform with dynamic resource provisioning in cloud

    We propose and implement the cloud based WebRTC live streaming service platform to organize the flexible distributed MCU cluster with the cloud environment supporting the scalability and high availability on the computing and storage resource. In addition, it provides the optimal resource provisioning based on resource utilization/performance prediction in order to minimize the resource usage cost and maximize the resource utilization while guaranteeing the QoS for the live streaming service. Finally, as the core function of the optimal resource provisioning, we evaluate the organized prediction model on resource utilization requirement of new service stream and show our optimal resource provisioning can minimize the resource usage cost and maximize the resource utilization while guaranteeing the QoS for the WebRTC live streaming service appropriately.

  • Towards Implementing Web-Based Adaptive Application Mobility Using Web Real-Time Communications

    Application mobility is a subcategory of service mobility, being defined as the process of migrating applications between different hosts during application execution. In this paper we present a decentralized architecture for web-based adaptive application mobility, using the WebRTC framework. To the best of our knowledge, our proposal is the first of its kind within the area. It is our purpose to show the feasibility of a decentralized system for web-based adaptive application mobility, and present WebRTC as a strong facilitator of that idea.

  • WebVR meets WebRTC: Towards 360-degree social VR experiences

    Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile business environment. During 2016 new 360-degree cameras and VR headsets entered the consumer market, distribution platforms are being established and new production studios are emerging. VR is evermore becoming a hot topic in research and industry and many new and exciting interactive VR content and experiences are emerging. The biggest gap we see in these experiences are social and shared aspects of VR. In this demo we present our ongoing efforts towards social and shared VR by developing a modular web based VR framework, that extends current video conferencing capabilities with new functionalities of Virtual and Mixed Reality. It allows us to connect two people together for mediated audio-visual interaction, while being able to engage in interactive content. Our framework allows to run extensive technological and user based trials in order to evaluate VR experiences and to build immersive multi-user interaction spaces. Our first results indicate that a high level of engagement and interaction between users is possible in our 360-degree VR set-up utilizing current web technologies.

  • WebRTC-based 3D videoconferencing system

    The paper presents a concept of the videoconferencing system which enables 3D image capturing and reproduction. The full view of collocutors appearance is obtained by using four cameras. Reproduction of 3D video stream is carrying out by using 3D reflection-based display. The 3D video stream processing is fulfilled by a media-server. The software application is based on WebRTC technology. The prototype of the proposed videoconferencing system is presented and discussed.

  • P2P media streaming with HTML5 and WebRTC

    Video-on-demand (VoD) services, such as YouTube, generate most of the Internet traffic today, and the popularity of video services is growing. Service and CDN providers have to invest more and more in distribution networks, which creates pressure to innovate novel approaches. Peer-to-peer (P2P) streaming is a viable alternative that is scalable and can meet the increasing demand. The emerging HTML5 standard introduces APIs that give web browsers an ability to communicate directly with each other in real time. New standards also enable a setup, where browsers can act as P2P nodes. This paper reviews whether the new HTML5 and WebRTC standards are a fit for P2P video streaming, evaluates the performance challenges and proposes solutions. Preliminary analysis indicates that HTML5 can be applied to VoD, but there are concerns.

  • A web-based media synchronization framework for MPEG-DASH

    The increasing amount of browser-enabled connected devices per household opens up new opportunities for multi-screen media consumption. As HTML5 is maturing, Web technology offers tools that enable features such as video synchronization across different stationary and portable devices. In this paper the Fraunhofer FOKUS Web-based media synchronization framework is presented in two scenarios: “Video Wall” and “Silent TV”. Both scenarios leverage MPEG-DASH, an HTTP adaptive streaming technology, for more advanced scenarios.

  • WebRTC based augmented secure communication

    In the presented study, a method is proposed for WebRTC based secure communication. In the proposed method, some parameters related with key exchange in standard WebRTC signaling are transferred in a secure way with applying public key cryptography methods over smartcards. The method is applied in real environment and feasible results are obtained.



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