Conferences related to Virtual Artifact

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2023 Annual International Conference of the IEEE Engineering in Medicine & Biology Conference (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted full papers will be peer reviewed. Accepted high quality papers will be presented in oral and poster sessions,will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE.


2020 IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2020, the 27th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.


2020 IEEE Nuclear Science Symposium and Medical Imaging Conference (NSS/MIC)

All areas of ionizing radiation detection - detectors, signal processing, analysis of results, PET development, PET results, medical imaging using ionizing radiation


2018 13th IEEE Conference on Industrial Electronics and Applications (ICIEA)

Industrial Informatics, Computational Intelligence, Control and Systems, Cyber-physicalSystems, Energy and Environment, Mechatronics, Power Electronics, Signal and InformationProcessing, Network and Communication Technologies


2018 15th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON)

Circuits and Systems, Computers, Information Technology, Communication Systems, Control and Instrumentation, Electrical Power Systems, Power Electronics, Signal Processing


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Periodicals related to Virtual Artifact

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Audio, Speech, and Language Processing, IEEE Transactions on

Speech analysis, synthesis, coding speech recognition, speaker recognition, language modeling, speech production and perception, speech enhancement. In audio, transducers, room acoustics, active sound control, human audition, analysis/synthesis/coding of music, and consumer audio. (8) (IEEE Guide for Authors) The scope for the proposed transactions includes SPEECH PROCESSING - Transmission and storage of Speech signals; speech coding; speech enhancement and noise reduction; ...


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Broadcasting, IEEE Transactions on

Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


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Xplore Articles related to Virtual Artifact

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Virtual artifact: Enhancing museum exhibit using 3D virtual reality

2017 TRON Symposium (TRONSHOW), 2017

The museum is a place to learn the progress of human civilization. Various relics of history can are there to be studied. However, some objects cannot directly have explored. This is due to the fragility of these objects. Virtual Reality 3D technology enables the presentation in virtual form and can revive these objects in virtual space. We succeeded in developing ...


Enjoy driving from thought in a virtual city

2017 36th Chinese Control Conference (CCC), 2017

Virtual reality (VR) technology allows users to communicate or interact with a virtual artifact in an immersive simulated environment. Most of the existing virtual reality platform uses standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove. In this paper, a novel electroencephalo-graph (EEG) based virtual driving (EEG-VD) prototype is proposed, investigated, ...



Educational Resources on Virtual Artifact

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IEEE-USA E-Books

  • Virtual artifact: Enhancing museum exhibit using 3D virtual reality

    The museum is a place to learn the progress of human civilization. Various relics of history can are there to be studied. However, some objects cannot directly have explored. This is due to the fragility of these objects. Virtual Reality 3D technology enables the presentation in virtual form and can revive these objects in virtual space. We succeeded in developing a 3D visualization using virtual environment that has several objects of cultural heritage collections. Compiled in to a mobile application, it consists of relics collections from the late Majapahit kingdom, presented in the virtual form. The collections provided by Mpu Tantular museum in Sidoarjo East ava Indonesia. The museum visitors can navigate and explore the virtual environment having heritage objects. The presentation setup by mimicking the movement floating across the virtual environment. The ability to see in all directions is possible to give freedom of observation process. The Virtual Artifact application available in google apps and installed into a smartphone equipped with a built-in gyroscope and head-mounted display goggles.

  • Enjoy driving from thought in a virtual city

    Virtual reality (VR) technology allows users to communicate or interact with a virtual artifact in an immersive simulated environment. Most of the existing virtual reality platform uses standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove. In this paper, a novel electroencephalo-graph (EEG) based virtual driving (EEG-VD) prototype is proposed, investigated, and designed. Users can enjoy driving a virtual car in a simulated and realistic city only through brain signals. User's EEG signals are obtained, analyzed, and recognized into control commands, which are used to control a virtual car in a three-dimensional (3D) city environment. The paradigm display of P300 in the proposed EEG-VD system is embedded in the display of VR, to realize closely combination of VR and P300. This guarantees the verisimilitude of the system. In addition, asynchronous BCI paradigm based on P300 signals used in the proposed EEG-VD system realizes a high degree of freedom, which can offer appropriate number of control instructions. In order to verify the effectiveness and performance of the designed EEG-VD system, eight volunteers are asked to drive the car in the 3D city. The experiment result shows that the accuracy of P300 recognition rate is larger than 90%. Most of the users (62.5%) can drive the car without any collisions in the first virtual environment, and all users can drive the car without any collisions in the second virtual environment. The designed system can not only be used as a tool to train a subject of BCI but also be used as a game for enjoying life. Potentially, the system can promote the research of BCI applications.



Standards related to Virtual Artifact

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IEEE Standard Test Method for Use in the Evaluation of Message Communications Between Intelligent Electronic Devices in an Integrated Substation Protection, Control and Data Acquisition System

This standard will define standard communication test scenarios for messages to be exchanged between electrical power substation intelligent electronic devices (IEDS). The scenarios will define message transactions between applications within the substation and between substation IEDs and remotely located applications. The scenarios will not specify the communication protocol required to implement the transactions.



Jobs related to Virtual Artifact

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