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The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted full papers will be peer reviewed. Accepted high quality papers will be presented in oral and poster sessions,will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE.
The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2020, the 27th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.
All areas of ionizing radiation detection - detectors, signal processing, analysis of results, PET development, PET results, medical imaging using ionizing radiation
Industrial Informatics, Computational Intelligence, Control and Systems, Cyber-physicalSystems, Energy and Environment, Mechatronics, Power Electronics, Signal and InformationProcessing, Network and Communication Technologies
Circuits and Systems, Computers, Information Technology, Communication Systems, Control and Instrumentation, Electrical Power Systems, Power Electronics, Signal Processing
Speech analysis, synthesis, coding speech recognition, speaker recognition, language modeling, speech production and perception, speech enhancement. In audio, transducers, room acoustics, active sound control, human audition, analysis/synthesis/coding of music, and consumer audio. (8) (IEEE Guide for Authors) The scope for the proposed transactions includes SPEECH PROCESSING - Transmission and storage of Speech signals; speech coding; speech enhancement and noise reduction; ...
Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.
Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.
Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...
IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...
2017 TRON Symposium (TRONSHOW), 2017
The museum is a place to learn the progress of human civilization. Various relics of history can are there to be studied. However, some objects cannot directly have explored. This is due to the fragility of these objects. Virtual Reality 3D technology enables the presentation in virtual form and can revive these objects in virtual space. We succeeded in developing ...
2017 36th Chinese Control Conference (CCC), 2017
Virtual reality (VR) technology allows users to communicate or interact with a virtual artifact in an immersive simulated environment. Most of the existing virtual reality platform uses standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove. In this paper, a novel electroencephalo-graph (EEG) based virtual driving (EEG-VD) prototype is proposed, investigated, ...
Virtual World Symposium - Virtual World at Intel
Virtual World Symposium - Educational Work
Virtual World Symposium - Moon World
Virtual World Symposium - Second Life Tech Tour
Virtual World Symposium 2011 - Collaborative Work
Virtual World Symposium - Welcome Address
Virtual World Symposium - IEEE Islands
Reconstructed Brain Models for Virtual Bodies and Robots
Virtual World Symposium 2011 - CoLab and Mars
Virtual World Symposium - Project Direct
Virtual World Symposium - SciLands
IEEE Cloud Computing for Emerging Markets: Buyya
IMS 2012 Microapps - Virtual Flight Testing of Radar System Performance Daren McClearnon, Agilent EEsof
EMBC 2011-Course-Virtual Reality and Robotics in Neurorehabilitation-William Zev Rymer
EMBC 2011-Course-Virtual Reality and Robotics in Neurorehabilitation-Susan Fasoli
Virtual Reality Support for Teleoperation Using Online Grasp Planning
EMBC 2011-Course-Virtual Reality and Robotics in Neurorehabilitation-Steven L. Wolf
Building Worlds in Virtual Reality: Exploring Careers in Engineering and Technology
IEEE's Room-Scale VR Experience at SXSW 2017!
The museum is a place to learn the progress of human civilization. Various relics of history can are there to be studied. However, some objects cannot directly have explored. This is due to the fragility of these objects. Virtual Reality 3D technology enables the presentation in virtual form and can revive these objects in virtual space. We succeeded in developing a 3D visualization using virtual environment that has several objects of cultural heritage collections. Compiled in to a mobile application, it consists of relics collections from the late Majapahit kingdom, presented in the virtual form. The collections provided by Mpu Tantular museum in Sidoarjo East ava Indonesia. The museum visitors can navigate and explore the virtual environment having heritage objects. The presentation setup by mimicking the movement floating across the virtual environment. The ability to see in all directions is possible to give freedom of observation process. The Virtual Artifact application available in google apps and installed into a smartphone equipped with a built-in gyroscope and head-mounted display goggles.
Virtual reality (VR) technology allows users to communicate or interact with a virtual artifact in an immersive simulated environment. Most of the existing virtual reality platform uses standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove. In this paper, a novel electroencephalo-graph (EEG) based virtual driving (EEG-VD) prototype is proposed, investigated, and designed. Users can enjoy driving a virtual car in a simulated and realistic city only through brain signals. User's EEG signals are obtained, analyzed, and recognized into control commands, which are used to control a virtual car in a three-dimensional (3D) city environment. The paradigm display of P300 in the proposed EEG-VD system is embedded in the display of VR, to realize closely combination of VR and P300. This guarantees the verisimilitude of the system. In addition, asynchronous BCI paradigm based on P300 signals used in the proposed EEG-VD system realizes a high degree of freedom, which can offer appropriate number of control instructions. In order to verify the effectiveness and performance of the designed EEG-VD system, eight volunteers are asked to drive the car in the 3D city. The experiment result shows that the accuracy of P300 recognition rate is larger than 90%. Most of the users (62.5%) can drive the car without any collisions in the first virtual environment, and all users can drive the car without any collisions in the second virtual environment. The designed system can not only be used as a tool to train a subject of BCI but also be used as a game for enjoying life. Potentially, the system can promote the research of BCI applications.
This standard will define standard communication test scenarios for messages to be exchanged between electrical power substation intelligent electronic devices (IEDS). The scenarios will define message transactions between applications within the substation and between substation IEDs and remotely located applications. The scenarios will not specify the communication protocol required to implement the transactions.