Conferences related to Spatial Augmented Reality

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2023 Annual International Conference of the IEEE Engineering in Medicine & Biology Conference (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted full papers will be peer reviewed. Accepted high quality papers will be presented in oral and poster sessions,will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE.


2020 IEEE International Conference on Robotics and Automation (ICRA)

The International Conference on Robotics and Automation (ICRA) is the IEEE Robotics and Automation Society’s biggest conference and one of the leading international forums for robotics researchers to present their work.


2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC)

The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.


2020 IEEE International Instrumentation and Measurement Technology Conference (I2MTC)

The Conference focuses on all aspects of instrumentation and measurement science andtechnology research development and applications. The list of program topics includes but isnot limited to: Measurement Science & Education, Measurement Systems, Measurement DataAcquisition, Measurements of Physical Quantities, and Measurement Applications.


IGARSS 2020 - 2020 IEEE International Geoscience and Remote Sensing Symposium

All fields of satellite, airborne and ground remote sensing.


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Periodicals related to Spatial Augmented Reality

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Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Image Processing, IEEE Transactions on

Signal-processing aspects of image processing, imaging systems, and image scanning, display, and printing. Includes theory, algorithms, and architectures for image coding, filtering, enhancement, restoration, segmentation, and motion estimation; image formation in tomography, radar, sonar, geophysics, astronomy, microscopy, and crystallography; image scanning, digital half-toning and display, andcolor reproduction.


Medical Imaging, IEEE Transactions on

Imaging methods applied to living organisms with emphasis on innovative approaches that use emerging technologies supported by rigorous physical and mathematical analysis and quantitative evaluation of performance.


Multimedia, IEEE Transactions on

The goal of IEEE Transactions on Multimedia is to integrate all aspects of multimedia systems and technology, signal processing, and applications. It will cover various aspects of research in multimedia technology and applications including, but not limited to: circuits, algorithms and macro/micro-architectures, software, detailed design, synchronization, interaction, joint processing and coordination of multimedia and multimodal signals/data, compression, storage, retrieval, communication, ...


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Most published Xplore authors for Spatial Augmented Reality

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Xplore Articles related to Spatial Augmented Reality

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Mapping 2D input to 3D immersive spatial augmented reality

2015 IEEE Symposium on 3D User Interfaces (3DUI), 2015

This poster presents Viewpoint Cursor, a technique for mapping 2D user input from devices such as mobile phones, trackballs, or computer mice, to 3D multi- projector spatial augmented reality systems. While the ubiquity of input devices such as these make them obvious choices for spatial augmented reality, their 2D nature makes them difficult to use. Existing VR techniques rely on ...


iSarProjection: A KinectFusion Based Handheld Dynamic Spatial Augmented Reality System

2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

We introduce a general technique of dynamically augmenting physical models. Using a handheld projector attached with an RGBD camera, we map the physical model with corresponding textures, and develop a real-time dynamic spatial augmented reality (SAR) system named iSarProjection. Compared to traditional huge and complex tracking system, this technique, based on KinectFusion, supports precise registration between the physical model point ...


Poster: Spatial Augmented Reality user interface techniques for room size modeling tasks

2013 IEEE Symposium on 3D User Interfaces (3DUI), 2013

This poster presents results of our investigations into using Spatial Augmented Reality (SAR) to improve kitchen design and other interior architecture tasks. We present new user interface techniques for room sized modeling tasks, including cabinet layout, viewing and modifying preset designs, and modifying finishes. These tools and techniques address key user interface issues for spatial augmented reality systems, and we ...


Plane-dominant object reconstruction for robotic spatial augmented reality

2011 8th International Conference on Ubiquitous Robots and Ambient Intelligence (URAI), 2011

We present a simple reconstruction algorithm of a plane-dominant 3D environment for the robotic spatial augmented reality (RSAR). In spatial augmented reality, a projector renders virtual objects onto 3D objects in the real space. To watch the augmented virtual objects from a viewpoint without distortions, the final image should be pre-distorted based on the geometry information of the 3D objects ...


Validating Spatial Augmented Reality for interactive rapid prototyping

2010 IEEE International Symposium on Mixed and Augmented Reality, 2010

This paper investigates the use of Spatial Augmented Reality in the prototyping of new human-machine interfaces, such as control panels or car dashboards. The prototyping system uses projectors to present the visual appearance of controls onto a mock-up of a product. Finger tracking is employed to allow real-time interactions with the controls. This technology can be used to quickly and ...


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Educational Resources on Spatial Augmented Reality

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IEEE-USA E-Books

  • Mapping 2D input to 3D immersive spatial augmented reality

    This poster presents Viewpoint Cursor, a technique for mapping 2D user input from devices such as mobile phones, trackballs, or computer mice, to 3D multi- projector spatial augmented reality systems. While the ubiquity of input devices such as these make them obvious choices for spatial augmented reality, their 2D nature makes them difficult to use. Existing VR techniques rely on a display in front of the user's eyes on which to place virtual information. Immersive spatial augmented reality systems allow users to experience and interact with projected virtual information from any angle, using arbitrary placement of projectors. Viewpoint Cursor addresses these issues by mapping 2D input to a plane in front of the user's view. Ray casting is then used to find the 3D location for the cursor in the scene, which is then projected using the projection system. The user's position is tracked, with the input remapped accordingly, resulting in 2D input that matches what the user expects, regardless of their location.

  • iSarProjection: A KinectFusion Based Handheld Dynamic Spatial Augmented Reality System

    We introduce a general technique of dynamically augmenting physical models. Using a handheld projector attached with an RGBD camera, we map the physical model with corresponding textures, and develop a real-time dynamic spatial augmented reality (SAR) system named iSarProjection. Compared to traditional huge and complex tracking system, this technique, based on KinectFusion, supports precise registration between the physical model point cloud and the reconstructed 3D scene, and provides real-time pose estimation to track the physical display surface effectively. Through projecting medical anatomy visualizations on a white body model, it presents that we ease the development of dynamic SAR system and make it possible to be applied in various research fields.

  • Poster: Spatial Augmented Reality user interface techniques for room size modeling tasks

    This poster presents results of our investigations into using Spatial Augmented Reality (SAR) to improve kitchen design and other interior architecture tasks. We present new user interface techniques for room sized modeling tasks, including cabinet layout, viewing and modifying preset designs, and modifying finishes. These tools and techniques address key user interface issues for spatial augmented reality systems, and we discuss how they can be generalized for other applications. The techniques have been developed in the context of a demonstration application, PimpMyKitchen, which allows architects to design kitchens, working with clients in an interactive SAR environment.

  • Plane-dominant object reconstruction for robotic spatial augmented reality

    We present a simple reconstruction algorithm of a plane-dominant 3D environment for the robotic spatial augmented reality (RSAR). In spatial augmented reality, a projector renders virtual objects onto 3D objects in the real space. To watch the augmented virtual objects from a viewpoint without distortions, the final image should be pre-distorted based on the geometry information of the 3D objects in the real world. In our RSAR setting, we assume that a robot is equipped with the devices such as a projector, low-cost depth cameras, and the sensor of capturing 3D position of the viewpoint. The robot captures the 3D environment with as a point cloud and reconstructs the geometry of 3D objects in the real world with a set of planes. In order that the viewer can see the distortion-free virtual objects, we compute the pre- warped images of virtual objects for a projector. Finally, we provide an efficient algorithm using GPU shaders to compute the pre-warped images for a projector. In experiments, we provide some results of preliminary simulations for our RSAR scenario.

  • Validating Spatial Augmented Reality for interactive rapid prototyping

    This paper investigates the use of Spatial Augmented Reality in the prototyping of new human-machine interfaces, such as control panels or car dashboards. The prototyping system uses projectors to present the visual appearance of controls onto a mock-up of a product. Finger tracking is employed to allow real-time interactions with the controls. This technology can be used to quickly and inexpensively create and evaluate interface prototypes for devices. In the past, evaluating a prototype involved constructing a physical model of the device with working components such as buttons. We have conducted a user study to compare these two methods of prototyping and to validate the use of spatial augmented reality for rapid iterative interface prototyping. Participants of the study were required to press pairs of buttons in sequence and interaction times were measured. The results indicate that while slower, users can interact naturally with projected control panels.

  • Acceleration of Dynamic Spatial Augmented Reality System with a Depth Camera

    Recently, spatial augmented reality (SAR) has been used as a method of editing appearance of real objects by using a projector. In addition to SAR with stationary objects, SAR with moving objects is paid attention to in case of entertainments, work supports, design study, and so on. Although such dynamic SAR requires pose estimation and tracking, it cannot accomplish enough accuracy and processing speed by using non-contact measurement by cameras. Therefore, in this research, we propose optimization of point cloud data used for the tracking at off-line and on-line processes, and accomplish acceleration of the SAR system which we have achieved with a depth camera.

  • Quimo: A deformable material to support freeform modeling in spatial augmented reality environments

    This poster discusses a new free-form modeling material called Quimo (Quick Mock-up), designed for use in spatial augmented reality environments. Quimo is a white malleable material that can be sculpted and deformed with bare hands into an approximate model. The material is white in color, retains its shape once sculpted, and allows for later modification. Projecting imagery onto the surface of the low-fidelity mock-up allows for detailed prototype visualizations to be presented.

  • Physical-virtual tools for spatial augmented reality user interfaces

    This paper presents a new user interface methodology for Spatial Augmented Reality systems. The methodology is based on a set of physical tools that are overloaded with logical functions. Visual feedback presents the logical mode of the tool to the user by projecting graphics onto the physical tools. This approach makes the tools malleable in their functionality, with this change conveyed to the user by changing the projected information. Our prototype application implements a two handed technique allowing an industrial designer to digitally airbrush onto an augmented physical model, masking the paint using a virtualized stencil.

  • Glove-Based Sensor Support for Dynamic Tangible Buttons in Spatial Augmented Reality Design Environments

    Spatial Augmented Reality has shown promising results to support the industrial design process, this paper explores improvements by incorporating tangible buttons to allow dynamically positioned controls with a wearable glove sensor system for simulating prototype design functionality. We present a system to support the low cost development of an active user interface that is not restricted to the two-dimensional surface of a traditional computer display.

  • Projector-Screen Matching Image Generation Technology for Spatial Augmented Reality

    The technology used to distort any projected image to fit the uneven-shaped physical screens perfectly is a key issue to the application of Spatial Augmented Reality. We proposed an image generation technique based on Structured Light, which can generate the image of physical screen at the projector angle. Through the image, we thus get the accurate matching information between the projected image and the physical screen. It can be used as the initial image for people to debug remotely and conveniently on the worksite. This paper also confirmed the high stability and accuracy of the technology on different physical screens with different materials.



Standards related to Spatial Augmented Reality

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No standards are currently tagged "Spatial Augmented Reality"


Jobs related to Spatial Augmented Reality

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