Conferences related to Immersive Audio

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2020 IEEE 17th Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2020 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions.


2020 IEEE International Conference on Consumer Electronics (ICCE)

The International Conference on Consumer Electronics (ICCE) is soliciting technical papersfor oral and poster presentation at ICCE 2018. ICCE has a strong conference history coupledwith a tradition of attracting leading authors and delegates from around the world.Papers reporting new developments in all areas of consumer electronics are invited. Topics around the major theme will be the content ofspecial sessions and tutorials.


2020 IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2020, the 27th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.


2020 IEEE International Conference on Multimedia and Expo (ICME)

Multimedia technologies, systems and applications for both research and development of communications, circuits and systems, computer, and signal processing communities.

  • 2019 IEEE International Conference on Multimedia and Expo (ICME)

    speech, audio, image, video, text and new sensor signal processingsignal processing for media integration3D imaging, visualization and animationvirtual reality and augmented realitymulti-modal multimedia computing systems and human-machine interactionmultimedia communications and networkingmedia content analysis and searchmultimedia quality assessmentmultimedia security and content protectionmultimedia applications and servicesmultimedia standards and related issues

  • 2018 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities. ICME also features an Exposition of multimedia products and prototypes.

  • 2017 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to: – Speech, audio, image, video, text and new sensor signal processing – Signal processing for media integration – 3D visualization and animation – 3D imaging and 3DTV – Virtual reality and augmented reality – Multi-modal multimedia computing systems and human-machine interaction – Multimedia communications and networking – Media content analysis – Multimedia quality assessment – Multimedia security and content protection – Multimedia databases and digital libraries – Multimedia applications and services – Multimedia standards and related issues

  • 2016 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to:- Speech, audio, image, video, text and new sensor signal processing- Signal processing for media integration- 3D visualization and animation- 3D imaging and 3DTV- Virtual reality and augmented reality- Multi-modal multimedia computing systems and human-machine interaction- Multimedia communications and networking- Media content analysis- Multimedia quality assessment- Multimedia security and content protection- Multimedia databases and digital libraries- Multimedia applications and services- Multimedia standards and related issues

  • 2015 IEEE International Conference on Multimedia and Expo (ICME)

    With around 1000 submissions and 500 participants each year, the IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2014 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications. In 2014, an Exposition of multimedia products, prototypes and animations will be held in conjunction with the conference.Topics of interest include, but are not limited to:

  • 2013 IEEE International Conference on Multimedia and Expo (ICME)

    To promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2012 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE Societies. It exchanges the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2011 IEEE International Conference on Multimedia and Expo (ICME)

    Speech, audio, image, video, text processing Signal processing for media integration 3D visualization, animation and virtual reality Multi-modal multimedia computing systems and human-machine interaction Multimedia communications and networking Multimedia security and privacy Multimedia databases and digital libraries Multimedia applications and services Media content analysis and search Hardware and software for multimedia systems Multimedia standards and related issues Multimedia qu

  • 2010 IEEE International Conference on Multimedia and Expo (ICME)

    A flagship multimedia conference sponsored by four IEEE societies, ICME serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2009 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2008 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2007 IEEE International Conference on Multimedia and Expo (ICME)

  • 2006 IEEE International Conference on Multimedia and Expo (ICME)

  • 2005 IEEE International Conference on Multimedia and Expo (ICME)

  • 2004 IEEE International Conference on Multimedia and Expo (ICME)

  • 2003 IEEE International Conference on Multimedia and Expo (ICME)

  • 2002 IEEE International Conference on Multimedia and Expo (ICME)

  • 2001 IEEE International Conference on Multimedia and Expo (ICME)

  • 2000 IEEE International Conference on Multimedia and Expo (ICME)


ICASSP 2020 - 2020 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)

The ICASSP meeting is the world's largest and most comprehensive technical conference focused on signal processing and its applications. The conference will feature world-class speakers, tutorials, exhibits, and over 50 lecture and poster sessions.


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Periodicals related to Immersive Audio

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Audio, Speech, and Language Processing, IEEE Transactions on

Speech analysis, synthesis, coding speech recognition, speaker recognition, language modeling, speech production and perception, speech enhancement. In audio, transducers, room acoustics, active sound control, human audition, analysis/synthesis/coding of music, and consumer audio. (8) (IEEE Guide for Authors) The scope for the proposed transactions includes SPEECH PROCESSING - Transmission and storage of Speech signals; speech coding; speech enhancement and noise reduction; ...


Broadcasting, IEEE Transactions on

Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


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Most published Xplore authors for Immersive Audio

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Xplore Articles related to Immersive Audio

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Multirate adaptive filtering for immersive audio

2001 IEEE International Conference on Acoustics, Speech, and Signal Processing. Proceedings (Cat. No.01CH37221), 2001

This paper describes a method for implementing immersive audio rendering filters for single or multiple listeners and loudspeakers. In particular, the paper is focused on the case of single or two listeners with different loudspeaker arrays to determine the weighting vectors for the necessary FIR and IIR filters using the LMS (least-mean-squares) adaptive inverse algorithm. It describes transform-domain LMS adaptive ...


Immersive audio for human-machine interface of unmanned ground vehicles

2016 IEEE International Workshop on Acoustic Signal Enhancement (IWAENC), 2016

An Immersive Audio Environment (IAE) system is designed for the application of Unmanned Ground Vehicles (UGV). The IAE system consists of a small sized microphone array, ADC, beamformers for the UGVs, Head Related Transfer Function (HRTF) filters, DAC, earphones for remote operators. The proposed IAE system is built by integrating commercial-off-the-shelf (COTS) products with a sound synthesis system and a ...


Modeling of head related transfer functions for immersive audio using a state-space approach

Conference Record of the Thirty-Third Asilomar Conference on Signals, Systems, and Computers (Cat. No.CH37020), 1999

Accurate localization of sound in 3-D space is based on variations in the spectrum of sound sources. These variations arise mainly from reflection and diffraction effects caused by the pinnae and are described through a set of head-related transfer functions (HRTFs) that are unique for each azimuth and elevation angle. A virtual sound source can be rendered in the desired ...


Hybrid immersive audio architecture based on 3D Object Layer

2013 IEEE International Conference on Consumer Electronics (ICCE), 2013

This paper proposes the new 3D audio architecture which can give listeners an impression of 3D immersive audio, irrespective of various playback configurations of consumer electronics. The hybrid immersive audio architecture based on 3D Object Layer provides the high spatial fidelity of 3D effect while preserving the sound quality.


Non-minimum phase inverse filter methods for immersive audio rendering

1999 IEEE International Conference on Acoustics, Speech, and Signal Processing. Proceedings. ICASSP99 (Cat. No.99CH36258), 1999

Immersive audio systems are being envisioned for applications that include teleconferencing and telepresence; augmented and virtual reality for manufacturing and entertainment; air traffic control, pilot warning, and guidance systems; displays for the visually-impaired; distance learning; and professional sound and picture editing for television and film. The principal function of such systems is to synthesize, manipulate and render sound fields in ...


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Educational Resources on Immersive Audio

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IEEE-USA E-Books

  • Multirate adaptive filtering for immersive audio

    This paper describes a method for implementing immersive audio rendering filters for single or multiple listeners and loudspeakers. In particular, the paper is focused on the case of single or two listeners with different loudspeaker arrays to determine the weighting vectors for the necessary FIR and IIR filters using the LMS (least-mean-squares) adaptive inverse algorithm. It describes transform-domain LMS adaptive inverse algorithm that is designed for crosstalk cancellation necessary in loudspeaker-based immersive audio rendering. Specifically, each weighting vector of the inverse filter is generated based on psychoacoustic critical band filters and uses the LMS adaptive inverse algorithm to improve performance in the sensitive frequency bands. We also investigate the sensitivity of the listening position under different number of listeners and loudspeakers with various loudspeaker geometries. Performance is measured based on the ipsilateral signal to contralateral signal (crosstalk) ratio that results from the different filter types with and without psychoacoustic critical band filtering.

  • Immersive audio for human-machine interface of unmanned ground vehicles

    An Immersive Audio Environment (IAE) system is designed for the application of Unmanned Ground Vehicles (UGV). The IAE system consists of a small sized microphone array, ADC, beamformers for the UGVs, Head Related Transfer Function (HRTF) filters, DAC, earphones for remote operators. The proposed IAE system is built by integrating commercial-off-the-shelf (COTS) products with a sound synthesis system and a head-hand direction tracking systems integrated to test the performance of the IAE system. The experiment results show that even with a small-sized Eigenmike®, the integrated IAE system works well in terms of the accuracy of sound direction detected by human operators. The microphone array, beamformers, and sound volume have very small effects on the performance and accuracy, but the HRTFs have strong effect on the performance.

  • Modeling of head related transfer functions for immersive audio using a state-space approach

    Accurate localization of sound in 3-D space is based on variations in the spectrum of sound sources. These variations arise mainly from reflection and diffraction effects caused by the pinnae and are described through a set of head-related transfer functions (HRTFs) that are unique for each azimuth and elevation angle. A virtual sound source can be rendered in the desired location by filtering with the corresponding HRTF for each ear. Previous work on HRTF modeling has mainly focused on methods that attempt to model each transfer function individually. These methods are generally computationally- complex and cannot be used for real-time spatial rendering of multiple moving sources. We provide an alternative approach, which uses a multiple-input single-output state-space system to create a combined model of the HRTFs for all directions. This method exploits the similarities among the different HRTFs to achieve a significant reduction in the model size with a minimum loss of accuracy.

  • Hybrid immersive audio architecture based on 3D Object Layer

    This paper proposes the new 3D audio architecture which can give listeners an impression of 3D immersive audio, irrespective of various playback configurations of consumer electronics. The hybrid immersive audio architecture based on 3D Object Layer provides the high spatial fidelity of 3D effect while preserving the sound quality.

  • Non-minimum phase inverse filter methods for immersive audio rendering

    Immersive audio systems are being envisioned for applications that include teleconferencing and telepresence; augmented and virtual reality for manufacturing and entertainment; air traffic control, pilot warning, and guidance systems; displays for the visually-impaired; distance learning; and professional sound and picture editing for television and film. The principal function of such systems is to synthesize, manipulate and render sound fields in real time. In this paper we examine several signal processing considerations in spatial sound rendering over loudspeakers. We propose two methods that can be used to implement the necessary filters for generating virtual sound sources based on synthetic head-related transfer functions with the same spectral characteristics as those of the real source.

  • Immersive Audio Standards Move Forward

    Cinema sound formats were unshackled by digital audio technology. This led to a wave of immersive sound system developments, each with its own incompatible audio and digital cinema package (DCP) file formats. Moviemakers were keen to use the new formats to take advantage of the expanded sound presentation capabilities but found themselves mixing ever more versions of the same title, as no single format covered every theater’s situation. Digital Cinema Initiatives (DCI), LLC and the National Association of Theater Owners (NATO), representing studios and exhibitors respectively, have each expressed a strong desire for a common, standardized method for delivering audio to cinemas that have expanded beyond the standardized 5.1 and 7.1 formats. NATO, in particular, expressed a desire for a solution to come to market as soon as possible to avoid the uncertainty represented by separate, incompatible, proprietary formats. The cinema industry looked to SMPTE to find a way to deliver immersive soundtracks in a common way such that they could be played in any immersive cinema system.

  • Designing, Planning, and Executing Immersive Audio for the 2016 Rio Olympics

    NBCUniversal, Comcast Cable, and Dolby Laboratories worked together to build, test, and optimize the Dolby Atmos production and delivery of the 2016 Rio Olympics Opening Ceremony. The Opening Ceremony was delivered in 4K/High Dynamic Range (HDR) and Dolby Atmos to selected VIP viewing parties across the U.S. via the Comcast Xfinity platform and distributed to several multichannel video programming distributors along with an ATSC 3.0 over-the-air test channel on WRAL in Raleigh, North Carolina. This is that story.

  • Head-related transfer function synthesis for immersive audio

    Immersive audio systems are being envisioned for applications that include teleconferencing and telepresence; augmented and virtual reality for manufacturing and entertainment; air traffic control, pilot warning, and guidance systems; displays for the visually- or aurally-impaired; home entertainment; distance learning; and professional sound and picture editing for television and film. The principal function of such systems is to synthesize, manipulate, and render sound fields in real time. In this paper we examine the limitations that are inherent in spatial sound delivery over loudspeakers and propose a method that generates virtual sound sources based on synthetic head-related transfer functions with the same spectral characteristics as those of the real source.

  • An integrated real-time system for immersive audio applications

    A real-time system for immersive audio applications is presented. Sound sources are recorded using a microphone array whose beam is steered according to the output of an acoustic source localization and tracking system. The output of the beamformer (BF) along with the source position updates are continuously transmitted to a wave field synthesis (WFS) system. By using WFS, the sound sources in the recording room are rendered in the reproduction room with the correct spatial cues.

  • Immersive audio-augmented environments: the LISTEN project

    The author reports on the LISTEN project, a research project funded by the European Commission in the context of the Information Society Technology (IST) program. LISTEN, which started in January 2001, will provide users with intuitive access to personalized and situated audio information spaces while they naturally explore everyday environments. A new form of multisensory content is proposed to enhance the sensual impact of a broad spectrum of applications ranging from art installations to entertainment events. This is achieved by augmenting the physical environment through a dynamic soundscape, which users experience over motion-tracked wireless headphones. Immersive audio-augmented environments are created by combining high-definition spatial audio rendering technology with advanced user modeling methods. These allow for adapting the content to the users' individual spatial behavior. The project will produce several prototypes and a virtual reality based authoring tool. Technological innovations will be validated under laboratory conditions, whilst the prototypes will be evaluated in public exhibitions.



Standards related to Immersive Audio

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No standards are currently tagged "Immersive Audio"


Jobs related to Immersive Audio

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