Conferences related to Extended Reality

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2023 Annual International Conference of the IEEE Engineering in Medicine & Biology Conference (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted full papers will be peer reviewed. Accepted high quality papers will be presented in oral and poster sessions,will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE.


2020 IEEE Applied Power Electronics Conference and Exposition (APEC)

APEC focuses on the practical and applied aspects of the power electronics business. Not just a power designer’s conference, APEC has something of interest for anyone involved in power electronics including:- Equipment OEMs that use power supplies and converters in their equipment- Designers of power supplies, dc-dc converters, motor drives, uninterruptable power supplies, inverters and any other power electronic circuits, equipments and systems- Manufacturers and suppliers of components and assemblies used in power electronics- Manufacturing, quality and test engineers involved with power electronics equipment- Marketing, sales and anyone involved in the business of power electronic- Compliance engineers testing and qualifying power electronics equipment or equipment that uses power electronics


2020 IEEE Haptics Symposium (HAPTICS)

Held since 1992, the IEEE Haptics Symposium (HAPTICS) is a vibrant interdisciplinary forum where psychophysicists, engineers, and designers come together to share advances, spark new collaborations, and envision a future that benefits from rich physical interactions between humans and computers, generated through haptic (force and tactile) devices.

  • 2018 IEEE Haptics Symposium (HAPTICS)

    Held since 1992, the IEEE Haptics Symposium (HAPTICS) is a vibrant interdisciplinary forum where psychophysicists, engineers, and designers come together to share advances, spark new collaborations, and envision a future that benefits from rich physical interactions between humans and computers, generated through haptic (force and tactile) devices.

  • 2016 IEEE Haptics Symposium (HAPTICS)

    Held since 1992, the IEEE Haptics Symposium (HAPTICS) is a vibrant interdisciplinary forum where psychophysicists, engineers, and designers come together to share advances, spark new collaborations, and envision a future that benefits from rich physical interactions between humans and computers, generated through haptic (force and tactile) devices. In 2016, this conference will be held in central Philadelphia, one of the most historic and beautiful cities in North America. HAPTICS 2016 will be a four-day conference with a full day of tutorials and workshops and three days of conference activities including technical paper presentations and hands-on demonstrations.Features:ExhibitsWorkshops and TutorialsHands-on Demonstrations

  • 2014 IEEE Haptics Symposium (HAPTICS)

    This conference brings together researchers in diverse engineering and human science disciplines who are interested in the design, analysis, and evaluation of systems that display haptic (force and touch) information to human operators, and the study of the human systems involved in haptic interacti

  • 2012 IEEE Haptics Symposium (HAPTICS)

    This conference brings together researchers in diverse engineering and human science disciplines who are interested in the design, analysis, and evaluation of systems that display haptic (force and touch) information to human operators, and the study of the human systems involved in haptic interaction.

  • 2010 IEEE Haptics Symposium (Formerly known as Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems)

    The Haptics Symposium is a bi-annual, single-track conference that brings together researchers who are advancing the human science, technology and design processes underlying haptic (force and tactile) interaction systems. Our community spans the disciplines of biomechanics, psychology, neurophysiology, engineering, human-computer interaction and computer science.

  • 2008 16th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (Haptics 2008)

    The Haptics Symposium is an annual, single-track conference that brings together researchers in diverse engineering and human science disciplines who are interested in the design, analysis, and evaluation of systems that display haptic (force and touch) information to human operators.

  • 2006 14th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems


2020 IEEE International Conference on Robotics and Automation (ICRA)

The International Conference on Robotics and Automation (ICRA) is the IEEE Robotics and Automation Society’s biggest conference and one of the leading international forums for robotics researchers to present their work.


2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC)

The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.


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Periodicals related to Extended Reality

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Audio, Speech, and Language Processing, IEEE Transactions on

Speech analysis, synthesis, coding speech recognition, speaker recognition, language modeling, speech production and perception, speech enhancement. In audio, transducers, room acoustics, active sound control, human audition, analysis/synthesis/coding of music, and consumer audio. (8) (IEEE Guide for Authors) The scope for the proposed transactions includes SPEECH PROCESSING - Transmission and storage of Speech signals; speech coding; speech enhancement and noise reduction; ...


Biomedical Engineering, IEEE Reviews in

The IEEE Reviews in Biomedical Engineering will review the state-of-the-art and trends in the emerging field of biomedical engineering. This includes scholarly works, ranging from historic and modern development in biomedical engineering to the life sciences and medicine enabled by technologies covered by the various IEEE societies.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Consumer Electronics, IEEE Transactions on

The design and manufacture of consumer electronics products, components, and related activities, particularly those used for entertainment, leisure, and educational purposes


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Xplore Articles related to Extended Reality

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Pre-Conference Workshop—Creating XR Experiences for the Classroom

2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), 2018

Understand how eXtended Reality (XR) can be utilised effectively in the learning environment to increase STEM literacy by working with students to enable them to collaborate and co-create Augmented and Virtual Reality experiences. This is a hands-on workshop where participants will learn effective approaches to deploying XR in their classroom and how it can complement existing learning strategies.


On the Positioning of Moderately Significant Bit Data Hiding in High-Definition Images

2018 12th International Conference on Signal Processing and Communication Systems (ICSPCS), 2018

Mobile services have seen a shift from voice services toward visual stimuli- based services ranging from mobile imaging over mobile gaming to upcoming mobile extended reality applications. In this paper, given the increased resolutions of the related mobile multimedia formats, we propose and examine positioning strategies for light-weight data hiding of secret images in moderately significant bits of high-definition (HD) ...


Toward Immersive Mobile Multimedia: Opportunities, Challenges, and Enablers

2018 12th International Conference on Signal Processing and Communication Systems (ICSPCS), 2018

In recent years, we have seen an increasing interest in immersive mobile multimedia applications and services. Advanced human-machine interfaces (HMIs) and related head-mounted displays (HMDs) support different levels of computer- generated virtual worlds. These worlds include mobile virtual reality (VR), mobile augmented reality (VR), and mobile mixed reality (MR) which are jointly captured under the term mobile extended reality (XR). ...



Educational Resources on Extended Reality

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IEEE-USA E-Books

  • Pre-Conference Workshop—Creating XR Experiences for the Classroom

    Understand how eXtended Reality (XR) can be utilised effectively in the learning environment to increase STEM literacy by working with students to enable them to collaborate and co-create Augmented and Virtual Reality experiences. This is a hands-on workshop where participants will learn effective approaches to deploying XR in their classroom and how it can complement existing learning strategies.

  • On the Positioning of Moderately Significant Bit Data Hiding in High-Definition Images

    Mobile services have seen a shift from voice services toward visual stimuli- based services ranging from mobile imaging over mobile gaming to upcoming mobile extended reality applications. In this paper, given the increased resolutions of the related mobile multimedia formats, we propose and examine positioning strategies for light-weight data hiding of secret images in moderately significant bits of high-definition (HD) cover images. Apart from linear and random positioning, visual attention mechanisms of the human visual system are addressed by separately utilizing either the background or center of the HD cover image for data hiding. A performance assessment of these positioning strategies is conducted in terms of the peak-signal-to-noise ratio (PSNR), structural similarity (SSIM) index, and visual information fidelity (VIF). It is shown that HD cover images indeed can carry more than a single secret image until noticeable quality loss is observed. Further, it is revealed that linear positioning of secret images in the whole, background, or center of HD cover images outperforms random positioning. As for the utilized performance metrics, it has been observed that PSNR cannot differentiate among the positioning strategies as it measures pixel-by-pixel differences and hence removes the impact of the position of the hidden data. As for the two quality metrics, compared to the SSIM index, VIF is found to stronger differentiate among the performance of the considered positioning strategies.

  • Toward Immersive Mobile Multimedia: Opportunities, Challenges, and Enablers

    In recent years, we have seen an increasing interest in immersive mobile multimedia applications and services. Advanced human-machine interfaces (HMIs) and related head-mounted displays (HMDs) support different levels of computer- generated virtual worlds. These worlds include mobile virtual reality (VR), mobile augmented reality (VR), and mobile mixed reality (MR) which are jointly captured under the term mobile extended reality (XR). In addition, the development of fifth generation (5G) mobile networks aims at catering for ultra-reliable low-latency communications such as mobile XR and the tactile Internet. In this context, 5G mobile networks are essential enablers to carry mobile XR beyond video gaming to the general consumer and industry markets. In this keynote lecture, the fundamentals of interconnected immersive mobile multimedia are reviewed, and opportunities, challenges, and enablers are discussed. An overview of immersive mobile multimedia from mobile video to mobile 360-degree video, mobile VR, mobile AR, mobile MR, and mobile XR is provided. Major components of interconnected immersive mobile multimedia will be discussed and application opportunities in different vertical industries are pointed out. Furthermore, challenges associated with the delivery of immersive mobile XR applications are shown through service integrity parameters. Several enablers for interconnected immersive mobile multimedia applications are highlighted including standardization activities.



Standards related to Extended Reality

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No standards are currently tagged "Extended Reality"


Jobs related to Extended Reality

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