849 resources related to Display Systems
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The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted full papers will be peer reviewed. Accepted high quality papers will be presented in oral and poster sessions,will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE.
The ITherm Conference series is the leading international venue for scientific and engineering exploration of thermal, thermomechanical, and emerging technology issues associated with electronic devices, packages, and systems.
ECTC is the premier international conference sponsored by the IEEE Components, Packaging and Manufacturing Society. ECTC paper comprise a wide spectrum of topics, including 3D packaging, electronic components, materials, assembly, interconnections, device and system packaging, optoelectronics, reliability, and simulation.
APEC focuses on the practical and applied aspects of the power electronics business. Not just a power designer’s conference, APEC has something of interest for anyone involved in power electronics including:- Equipment OEMs that use power supplies and converters in their equipment- Designers of power supplies, dc-dc converters, motor drives, uninterruptable power supplies, inverters and any other power electronic circuits, equipments and systems- Manufacturers and suppliers of components and assemblies used in power electronics- Manufacturing, quality and test engineers involved with power electronics equipment- Marketing, sales and anyone involved in the business of power electronic- Compliance engineers testing and qualifying power electronics equipment or equipment that uses power electronics
The Annual Meeting is a gathering of experts who work and conduct research in the industrial applications of electrical systems.
The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.
Experimental and theoretical advances in antennas including design and development, and in the propagation of electromagnetic waves including scattering, diffraction and interaction with continuous media; and applications pertinent to antennas and propagation, such as remote sensing, applied optics, and millimeter and submillimeter wave techniques.
The Transactions on Biomedical Circuits and Systems addresses areas at the crossroads of Circuits and Systems and Life Sciences. The main emphasis is on microelectronic issues in a wide range of applications found in life sciences, physical sciences and engineering. The primary goal of the journal is to bridge the unique scientific and technical activities of the Circuits and Systems ...
Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.
Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...
IEE Colloquium on DSP Chips in Real-Time Instrumentation and Display Systems (Digest No: 1997/300), 1997
2015 IEEE International Symposium on Circuits and Systems (ISCAS), 2015
An energy-efficient speech extraction (SE) processor is proposed for the robust speech recognition in the head-mounted display (HMD) systems. Speech extraction is essential for robust speech recognition in noisy environment. For the low-latency speech extraction, FastSE is proposed to overcome 50x larger complex cICA-based selection process which results in <;2ms SE latency. Moreover, a reinforced-FastSE (RFSE) scheme is proposed to ...
2017 IEEE Virtual Reality (VR), 2017
Unity3D has become a popular, freely available 3D game engine for design and construction of virtual environments. Unfortunately, the few options that currently exist for adapting Unity3D to distributed immersive tiled or projection-based VR display systems rely on closed commercial products. Uni- CAVE aims to solve this problem by creating a freely-available and easy to use Unity3D extension package for ...
2012 IEEE International Conference on Consumer Electronics (ICCE), 2012
In this paper, we propose an improved color-gamut method for Liquid Crystal Displays (LCD) with Multi-Phosphor White Light Emitting Diodes (MPW LED) and a modified rich color image processing method with skin protection. The human skin tone is typically memorized by color information. In order to increase the color saturation, the traditional rich color method makes skin color unnatural, so ...
2017 Opto-Electronics and Communications Conference (OECC) and Photonics Global Conference (PGC), 2017
State of the art glasses-free multi-view 3D displays suffer from the number of views/resolution tradeoff due to the dependence on spatial image multiplexing only. To overcome this trade-off we are developing spatiotemporal multiplexed display systems where the fast frame rate potential of organic light emitting diode (OLED) displays is utilized. By producing narrow viewing zones in the viewing field and ...
Norbert Wiener in the 21st Century Conference Concept
Socrates-D: Multicore Architecture for On-line Learning: IEEE Rebooting Computing 2017
Hybrid Topologies for Reconfigurable Matrices Based on Nano-Grain Cells: IEEE Rebooting Computing 2017
A New Approach for Multi-Valued Computing Using Machine Learning: IEEE Rebooting Computing 2017
NNgine: Ultra-Efficient Nearest Neighbor Accelerator Based on In-Memory Computing: IEEE Rebooting Computing 2017
IEEE N3XT® 2018 Speakers: Judith M. Williams
VoiceHD: Hyperdimensional Computing for Efficient Speech Recognition: IEEE Rebooting Computing 2017
Low-Power and Secure Lightweight Cryptography Via TFET-Based Energy Recovery Circuits: IEEE Rebooting Computing 2017
Heterogeneous Technology Configurable Fabrics for Field Programmable Co-design of CMOS and Spin-based Devices: IEEE Rebooting Computing 2017
In-Memory Execution of Compute Kernels: IEEE Rebooting Computing 2017
Touch Display Keyboards: Transforming Keyboards into Interactive Surfaces
Embedding in Neural Networks: A-priori Design of Hybrid Computers for Prediction: IEEE Rebooting Computing 2017
Generalize or Die: Operating System Support for Memristor-based Accelerators: IEEE Rebooting Computing 2017
Advanced Packaging and Energy as Integration to Reboot Computing: IEEE Rebooting Computing 2017
Convolutional Drift Networks for Spatio-Temporal Processing: IEEE Rebooting Computing 2017
Architecture and Dissipation: Thermodynamic Costs of General Purposeness in von Neumann Processors: IEEE Rebooting Computing 2017
The Superstrider Architecture: Integrating Logic and Memory towards non-von Neumann Computing: IEEE Rebooting Computing 2017
Electrifying Communications: Data Networks Through Power Lines
A Big-Screen Display as Mobile as Your Phone
An energy-efficient speech extraction (SE) processor is proposed for the robust speech recognition in the head-mounted display (HMD) systems. Speech extraction is essential for robust speech recognition in noisy environment. For the low-latency speech extraction, FastSE is proposed to overcome 50x larger complex cICA-based selection process which results in <;2ms SE latency. Moreover, a reinforced-FastSE (RFSE) scheme is proposed to achieve 97.2% accuracy with small on-chip memory size of only 33kB for the low-power HMD applications. Also, Reconfigurable matrix operation accelerator (RMAT) is implemented for energy-efficient acceleration of dominant matrix operation on SE. As a result, the proposed SE processor achieves 1.3x lower latency with 4.24x smaller memory compared to the state-of-the-art work, so that speech recognition in noisy environment becomes possible for mobile HMD applications.
Unity3D has become a popular, freely available 3D game engine for design and construction of virtual environments. Unfortunately, the few options that currently exist for adapting Unity3D to distributed immersive tiled or projection-based VR display systems rely on closed commercial products. Uni- CAVE aims to solve this problem by creating a freely-available and easy to use Unity3D extension package for cluster-based VR display systems. This extension provides support for head and device tracking, stereo rendering and display synchronization. Furthermore, Uni-CAVE enables configuration within the Unity environment enabling researchers to get quickly up and running.
In this paper, we propose an improved color-gamut method for Liquid Crystal Displays (LCD) with Multi-Phosphor White Light Emitting Diodes (MPW LED) and a modified rich color image processing method with skin protection. The human skin tone is typically memorized by color information. In order to increase the color saturation, the traditional rich color method makes skin color unnatural, so a modified rich color method with human skin colors protection is proposed. It has better quality than the traditional one. In mobile display systems, due to the limitation of bandwidth and memory capacity, how to realize the functions of rich color image processing method with skin protection on mobile display platform is an important issue. Moreover, we have implemented our proposed method in the FPGA and displayed the image on the ARM platform.
State of the art glasses-free multi-view 3D displays suffer from the number of views/resolution tradeoff due to the dependence on spatial image multiplexing only. To overcome this trade-off we are developing spatiotemporal multiplexed display systems where the fast frame rate potential of organic light emitting diode (OLED) displays is utilized. By producing narrow viewing zones in the viewing field and deflecting these laterally over time with the use of a special optical screen dense viewing zones are formed by rapidly updating the image displayed. The operation of the system is being verified on a 9-view display based on a 144 Hz liquid crystal display (LCD) monitor. In parallel with this a fast OLED display and driver is under development which should be capable of running in excess of 1 kHz.
Traditional public display systems have yet to reach their full potential when providing content to a variety of users from a diverse backgrounds, most notably, those able to understand a language other than that of the public display system in front of them. In this paper we propose a framework for content translation on public display systems. This system allows users to request for an application using their mobile device, and subsequently be loaded on to a display with the option to personalise the content in a language of their choice. Users are able to use a number of interaction methods on our campus public display system that includes mobile phones, touch screens and biometric identification. Allowing users to customize the language of the content has shown an improvement to the perception and usefulness of public display systems.
The development of client/server personal computer networks allow electric utilities with such networks to make near real-time operating data available to any employee with network access. Sophisticated graphical displays and trending capability provides operations, planning and management personnel a high performance window into operations that could only be dreamed of a few years ago. This paper describes the benefits that two California utilities have achieved from establishment of LAN/WAN based operational data display systems.<<ETX>>
This paper addresses a practical problem associated with multimedia display systems that utilize motion platforms to create for users both haptic and vestibular sensations associated with their movement through a displayed environment. Given audiovisual content for which motion data is not available, the motion data that is required for motion platform control can be generated automatically from multichannel audio data such as that distributed on DVDs presenting popular movie titles. This paper presents initial results of a study designed to test the effectiveness of a subspace projection of multichannel audio data for automatic control of motion-platform-based multimedia display.
Personalized advertising has gained considerable momentum in the digital marketplace, but most commercial systems still suffer from inefficient space utilization and clutter for the user. This paper introduces a framework for Personalized Display Systems (PDS) by non-intrusively collecting 3 key demographic features: age, gender and ethnicity. Specifically, the proposed system has 3 modes of operation: an observation phase to build a repository of content preference examples, a learning phase that finds subjective preference from the repository, and a prediction phase that uses the learning model to predict content. The proposed system is non-intrusive because age, gender and ethnicity are detected without establishing the subject's identity. Furthermore, competing content is ranked by measuring demographic-specific Visual Attention Duration (VAD).
This paper presents a hierarchical parallel MPEG-2 decoder for playing ultra- high-resolution videos on PC cluster based tiled display systems. To maximize parallelism while minimizing the communication requirements for a PC cluster, our algorithm uses a two-level splitter approach, where a root splitter splits an MPEG-2 video stream at the picture level and passes them to k second-level splitters, each of which splits the pictures into macroblocks and sends them to m × n decoders according to their screen locations. Our experiments with various configurations show that this system is highly scalable and has a low and balanced communication requirement among the PC nodes. On a 4 × 4 display wall system driven by 21 PCs, the implementation can play back a 3840 × 2800 video at 38.9 frames per second.
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