Conferences related to Computer Mediated Reality

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2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted papers will be peer reviewed. Accepted high quality papers will be presented in oral and postersessions, will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE


2020 IEEE Frontiers in Education Conference (FIE)

The Frontiers in Education (FIE) Conference is a major international conference focusing on educational innovations and research in engineering and computing education. FIE 2019 continues a long tradition of disseminating results in engineering and computing education. It is an ideal forum for sharing ideas, learning about developments and interacting with colleagues inthese fields.


2020 IEEE Haptics Symposium (HAPTICS)

Held since 1992, the IEEE Haptics Symposium (HAPTICS) is a vibrant interdisciplinary forum where psychophysicists, engineers, and designers come together to share advances, spark new collaborations, and envision a future that benefits from rich physical interactions between humans and computers, generated through haptic (force and tactile) devices.

  • 2018 IEEE Haptics Symposium (HAPTICS)

    Held since 1992, the IEEE Haptics Symposium (HAPTICS) is a vibrant interdisciplinary forum where psychophysicists, engineers, and designers come together to share advances, spark new collaborations, and envision a future that benefits from rich physical interactions between humans and computers, generated through haptic (force and tactile) devices.

  • 2016 IEEE Haptics Symposium (HAPTICS)

    Held since 1992, the IEEE Haptics Symposium (HAPTICS) is a vibrant interdisciplinary forum where psychophysicists, engineers, and designers come together to share advances, spark new collaborations, and envision a future that benefits from rich physical interactions between humans and computers, generated through haptic (force and tactile) devices. In 2016, this conference will be held in central Philadelphia, one of the most historic and beautiful cities in North America. HAPTICS 2016 will be a four-day conference with a full day of tutorials and workshops and three days of conference activities including technical paper presentations and hands-on demonstrations.Features:ExhibitsWorkshops and TutorialsHands-on Demonstrations

  • 2014 IEEE Haptics Symposium (HAPTICS)

    This conference brings together researchers in diverse engineering and human science disciplines who are interested in the design, analysis, and evaluation of systems that display haptic (force and touch) information to human operators, and the study of the human systems involved in haptic interacti

  • 2012 IEEE Haptics Symposium (HAPTICS)

    This conference brings together researchers in diverse engineering and human science disciplines who are interested in the design, analysis, and evaluation of systems that display haptic (force and touch) information to human operators, and the study of the human systems involved in haptic interaction.

  • 2010 IEEE Haptics Symposium (Formerly known as Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems)

    The Haptics Symposium is a bi-annual, single-track conference that brings together researchers who are advancing the human science, technology and design processes underlying haptic (force and tactile) interaction systems. Our community spans the disciplines of biomechanics, psychology, neurophysiology, engineering, human-computer interaction and computer science.

  • 2008 16th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (Haptics 2008)

    The Haptics Symposium is an annual, single-track conference that brings together researchers in diverse engineering and human science disciplines who are interested in the design, analysis, and evaluation of systems that display haptic (force and touch) information to human operators.

  • 2006 14th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems


2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC)

The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.


2019 IEEE 18th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

The IEEE ICCI*CC series is a flagship conference of its field. It not only synergizes theories of modern information science, computer science, communication theories, AI, cybernetics, computational intelligence, cognitive science, intelligence science, neuropsychology, brain science, systems science, software science, knowledge science, cognitive robots, cognitive linguistics, and life science, but also promotes novel applications in cognitive computers, cognitive communications, computational intelligence, cognitive robots, cognitive systems, and the AI, IT, and software industries.

  • 2018 IEEE 17th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

    Informatics models of the brainCognitive processes of the brainThe cognitive foundation of big dataMachine consciousnessNeuroscience foundations of information processingDenotational mathematics (DM)Cognitive knowledge basesAutonomous machine learningNeural models of memoryInternal information processingCognitive sensors and networksCognitive linguisticsAbstract intelligence (aI)Cognitive information theoryCognitive information fusionCognitive computersCognitive systemsCognitive man-machine communicationCognitive InternetWorld-Wide Wisdoms (WWW+)Mathematical engineering for AICognitive vehicle systems Semantic computingDistributed intelligenceMathematical models of AICognitive signal processingCognitive image processing Artificial neural netsGenetic computingMATLAB models of AIBrain-inspired systemsNeuroinformaticsNeurological foundations of the brainSoftware simulations of the brainBrain-system interfacesNeurocomputingeBrain models

  • 2017 IEEE 16th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

    Cognitive Informatics is a transdisciplinary field that studies the internal information processing mechanisms of the brain, the underlying abstract intelligence theories and denotational mathematics, and their engineering applications in cognitive computing, computational intelligence, and cognitive systems. Cognitive Computing is a cutting-edge paradigm of intelligent computing methodologies and systems based on CI, which implements computational intelligence by autonomous inferences and perceptions mimicking the mechanisms of the brain. CI and CC not only synergize theories of modern information science, computer science, communication theories, AI, cybernetics, computational intelligence, cognitive science, intelligence science, neuropsychology, brain science, systems science, software science, knowledge science, cognitive robots, cognitive linguistics, and life science, but also reveal exciting applications in cognitive computers, cognitive robots, and computational intelligence.

  • 2016 IEEE 15th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

    Cognitive Informatics (CI) is a transdisciplinary field that studies the internal information processing mechanisms of the brain, the underlying abstract intelligence (¿I) theories and denotational mathematics, and their engineering applications in cognitive computing, computational intelligence, and cognitive systems. Cognitive Computing (CC) is a cutting-edge paradigm of intelligent computing methodologies and systems based on cognitive informatics, which implements computational intelligence by autonomous inferences and perceptions mimicking the mechanisms of the brain.

  • 2015 IEEE 14th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

    The scope of the conference covers cognitive informatics, cognitive computing, cognitive communications, computational intelligence, and computational linguitics.

  • 2014 IEEE 13th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

    Cognitive informatics, cognitive computing, cognitive science, cognitive robots, artificial intelligence, computational intelligence

  • 2013 12th IEEE International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

    Cognitive Informatics (CI) is a cutting-edge and multidisciplinary research field that tackles the fundamental problems shared by modern informatics, computing, AI, cybernetics, computational intelligence, cognitive science, intelligence science, neuropsychology, brain science, systems science, software engineering, knowledge engineering, cognitive robots, scientific philosophy, cognitive linguistics, life sciences, and cognitive computing.

  • 2012 11th IEEE International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

    Cognitive informatics and Cognitive Computing are a transdisciplinary enquiry on the internal information processing mechanisms and processes of the brain and their engineering applications in cognitive computers, computational intelligence, cognitive robots, cognitive systems, and in the AI, IT, and software industries. The 11th IEEE Int l Conference on Cognitive Informatics and Cognitive Computing (ICCI*CC 12) focuses on the theme of e-Brain and Cognitive Computers.

  • 2011 10th IEEE International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

    Cognitive Informatics and Cognitive Computing are a transdisciplinary enquiry on the internal information processing mechanisms and processes of the brain and their engineering applications in cognitive computers, computational intelligence, cognitive robots, cognitive systems, and in the AI, IT, and software industries. The 10th IEEE Int l Conference on Cognitive Informatics and Cognitive Computing (ICCI*CC 11) focuses on the theme of Cognitive Computers and the e-Brain.

  • 2010 9th IEEE International Conference on Cognitive Informatics (ICCI)

    Cognitive Informatics (CI) is a cutting-edge and transdisciplinary research area that tackles the fundamental problems shared by modern informatics, computing, AI, cybernetics, computational intelligence, cognitive science, neuropsychology, medical science, systems science, software engineering, telecommunications, knowledge engineering, philosophy, linguistics, economics, management science, and life sciences.

  • 2009 8th IEEE International Conference on Cognitive Informatics (ICCI)

    The 8th IEEE International Conference on Cognitive Informatics (ICCI 09) focuses on the theme of Cognitive Computing and Semantic Mining. The objectives of ICCI'09 are to draw attention of researchers, practitioners, and graduate students to the investigation of cognitive mechanisms and processes of human information processing, and to stimulate the international effort on cognitive informatics research and engineering applications.

  • 2008 7th IEEE International Conference on Cognitive Informatics (ICCI)

    The 7th IEEE International Conference on Cognitive Informatics (ICCI 08) focuses on the theme of Cognitive Computers and Computational Intelligence. The objectives of ICCI 08 are to draw attention of researchers, practitioners and graduate students to the investigation of cognitive mechanisms and processes of human information processing, and to stimulate the international effort on cognitive informatics research and engineering applications.

  • 2007 6th IEEE International Conference on Cognitive Informatics (ICCI)

  • 2006 5th IEEE International Conference on Cognitive Informatics (ICCI)

  • 2005 4th IEEE International Conference on Cognitive Informatics (ICCI)


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Periodicals related to Computer Mediated Reality

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Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Engineering Management, IEEE Transactions on

Management of technical functions such as research, development, and engineering in industry, government, university, and other settings. Emphasis is on studies carried on within an organization to help in decision making or policy formation for RD&E.


Instrumentation and Measurement, IEEE Transactions on

Measurements and instrumentation utilizing electrical and electronic techniques.


Intelligent Systems, IEEE

IEEE Intelligent Systems, a bimonthly publication of the IEEE Computer Society, provides peer-reviewed, cutting-edge articles on the theory and applications of systems that perceive, reason, learn, and act intelligently. The editorial staff collaborates with authors to produce technically accurate, timely, useful, and readable articles as part of a consistent and consistently valuable editorial product. The magazine serves software engineers, systems ...


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Most published Xplore authors for Computer Mediated Reality

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Xplore Articles related to Computer Mediated Reality

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'WearCam' (The wearable camera): personal imaging systems for long-term use in wearable tetherless computer-mediated reality and personal photo/videographic memory prosthesis

Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215), 1998

The purpose of this paper is to disclose the operational principles of 'WearCam', the basis for wearable tetherless computer-mediated reality both in its idealized form, as well as in some practical embodiments of the invention, including one of its latest embodiments. The specific inner workings of WearCam, in particular; details of its optical arrangement, have not previously been disclosed, other ...


Special Section: Legal, Ethical, and Policy Issues Associated with Virtual Environments and Computer Mediated Reality Guest Editors' Introduction

Presence, 2005

None


Computer vision signal processing on graphics processing units

2004 IEEE International Conference on Acoustics, Speech, and Signal Processing, 2004

This paper shows speedups attained by using computer graphics hardware for implementation of computer vision algorithms by efficiently mapping mathematical operations of computer vision onto modem computer graphics architecture. As an example computer vision algorithm, we implement a real- time projective camera motion tracking routine on modern, GeForce FX class GPUs (graphics processing units). Algorithms are implemented using OpenGL and ...


EyeTap video-based featureless projective motion estimation assisted by gyroscopic tracking

Proceedings. Sixth International Symposium on Wearable Computers,, 2002

This paper proposes a computationally economical method of recovering the projective motion of head mounted cameras or EyeTap devices, for use in wearable computer mediated reality. The tracking system combines featureless vision and inertial tracking in a closed loop system to achieve accurate robust head tracking using inexpensive uncalibrated sensors. The combination of inertial and vision techniques provides the high ...


Further developments on 'HeadCam': joint estimation of camera rotation+gain group of transformations for wearable bi-foveated cameras

1997 IEEE International Conference on Acoustics, Speech, and Signal Processing, 1997

An eyeglass-mounted camera system with wearable multimedia computer ('WearCam') was previously proposed. In particular, 'WearCam' contains two miniature cameras: one (wide-angle in landscape orientation) provides the overall contextual information from the wearer's perspective, while the other (telephoto, in portrait orientation) provides close-up details, such as faces. This 'bi-foveated' scheme was found to work well within the context of a proposed ...



Educational Resources on Computer Mediated Reality

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IEEE-USA E-Books

  • 'WearCam' (The wearable camera): personal imaging systems for long-term use in wearable tetherless computer-mediated reality and personal photo/videographic memory prosthesis

    The purpose of this paper is to disclose the operational principles of 'WearCam', the basis for wearable tetherless computer-mediated reality both in its idealized form, as well as in some practical embodiments of the invention, including one of its latest embodiments. The specific inner workings of WearCam, in particular; details of its optical arrangement, have not previously been disclosed, other than by allowing a small number of individuals to look inside the glasses. General considerations, background, and relevant findings, in the area of long-term use of wearable, tetherless computer-mediated reality are also presented. Some general insight (arising from having designed and built more than 100 different kinds of personal imaging systems over the last 20 years) is also provided. Unlike the artificiality of many controlled laboratory experiments, much of the insight gained from these experiences relates to the natural complexity of real-life situations.

  • Special Section: Legal, Ethical, and Policy Issues Associated with Virtual Environments and Computer Mediated Reality Guest Editors' Introduction

    None

  • Computer vision signal processing on graphics processing units

    This paper shows speedups attained by using computer graphics hardware for implementation of computer vision algorithms by efficiently mapping mathematical operations of computer vision onto modem computer graphics architecture. As an example computer vision algorithm, we implement a real- time projective camera motion tracking routine on modern, GeForce FX class GPUs (graphics processing units). Algorithms are implemented using OpenGL and the nVIDIA Cg fragment shaders. Trade-offs between computer vision requirements and GPU resources are discussed. Algorithm implementation is examined closely, and hardware bottlenecks are addressed to examine the performance of GPU architecture for computer vision. It is shown that significant speedups can be achieved, while leaving the CPU free for other signal processing tasks. Applications of our work include wearable, computer mediated reality systems that use both computer vision and computer graphics, and require realtime processing with low-latency and high throughput provided by modem GPUs.

  • EyeTap video-based featureless projective motion estimation assisted by gyroscopic tracking

    This paper proposes a computationally economical method of recovering the projective motion of head mounted cameras or EyeTap devices, for use in wearable computer mediated reality. The tracking system combines featureless vision and inertial tracking in a closed loop system to achieve accurate robust head tracking using inexpensive uncalibrated sensors. The combination of inertial and vision techniques provides the high accuracy visual registration needed for fitting computer graphics onto real images and robustness to large interframe camera motion due to fast head rotations. Operating on a 1.2 GHz Pentium III wearable computer, the system is able to register live video images with less than 2 pixels of error (0.3 degrees) at 12 frames per second.

  • Further developments on 'HeadCam': joint estimation of camera rotation+gain group of transformations for wearable bi-foveated cameras

    An eyeglass-mounted camera system with wearable multimedia computer ('WearCam') was previously proposed. In particular, 'WearCam' contains two miniature cameras: one (wide-angle in landscape orientation) provides the overall contextual information from the wearer's perspective, while the other (telephoto, in portrait orientation) provides close-up details, such as faces. This 'bi-foveated' scheme was found to work well within the context of a proposed model of image motion characterized by a projective (homographic) coordinate transformation together with a gain transformation. Applications of 'WearCam' include personal safety (crime prevention and personal documentary), perceptual intelligence/situational awareness (in the context of personal wearable multimedia), and homographic modeling (wearable, tetherless computer- mediated reality). A pencigraphic image representation is presented where the photometric response function of the camera is determined to within a constant, and the registered images are assembled into a photometric environment map, yielding an estimate, to within a constant scale factor, of the number of photons of light coming from each angle, toward the wearer.



Standards related to Computer Mediated Reality

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No standards are currently tagged "Computer Mediated Reality"


Jobs related to Computer Mediated Reality

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