17 resources related to Cinematic Reality
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2019 IEEE Intelligent Vehicles Symposium (IV)
The Intelligent Vehicles Symposium (IV’19) is a premier forum sponsored by the IEEE Intelligent Transportation Systems Society (ITSS). Researchers, engineers, practitioners, and students, from industry, universities and government agencies are invited to present their latest work and to discuss research and applications for Intelligent Vehicles and Vehicle-Infrastructure Cooperation. Technical sessions, workshops, poster sessions, exhibition, and technical visits will be organized.
IJCNN covers a wide range of topics in the field of neural networks, from biological neural network modeling to artificial neural computation.
Mixed Reality (MR) and Augmented Reality (AR) allow the creation of fascinating new types of user interfaces, and are beginning to show significant impact on industry and society. The field is highly interdisciplinary, bringing together signal processing, computer vision, computer graphics, user interfaces, human factors, wearable computing, mobile computing, computer networks, displays, sensors, to name just some of the most important influences. MR/AR concepts are applicable to a wide range of applications. Since 1998, ISMAR and its forerunner events, IWAR/ISAR and ISMR, have been the premier forums in this vital field.
The IEEE Symposium on 3D User Interfaces 2017 is the twelfth international symposium focused on the topic of 3D User Interfaces. Since IEEE 3DUI 2016, there has been an explosion of new technology that requires 3D user interface solutions. There are therefore many open 3D user interface research questions and more new technologies required. The IEEE 3DUI 2017 Symposium is the conference to showcase new results to the community.
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...
The theoretical, experimental and operational aspects of electrical and electronics engineering and information technologies as applied to Intelligent Transportation Systems (ITS). Intelligent Transportation Systems are defined as those systems utilizing synergistic technologies and systems engineering concepts to develop and improve transportation systems of all kinds. The scope of this interdisciplinary activity includes the promotion, consolidation and coordination of ITS technical ...
Systems engineering, including efforts that involve issue formnaulations, issue analysis and modeling, and decision making and issue interpretation at any of the life-cycle phases associated with the definition, development, and implementation of large systems. It will also include efforts that relate to systems management, systems engineering processes and a variety of systems engineering methods such as optimization, modeling and simulation. ...
Manufacturing Engineer, 1996
When you are building on expensive process installation, the best time to involve the people who are actually going to use it is while you can still change the design. Virtual reality offers a way to do just that. The author looks at the CADCentre's approach to entertainment based virtual reality. CadCentre has adapted the cinema-like screen and enlarged the ...
2015 Digital Heritage, 2015
The aim of the project is to design and develop a system, a framework and a “cultural heritage storytelling model” to ease the exploitation of transmedia storytelling in the promotion of cultural heritage, through the reuse of European digital cultural assets. It will provide institutions and enterprises with a powerful environment to design and develop transmedia contents and to improve ...
Part 1: Mixed Reality Panel - TTM 2018
Augmented Reality in Operating Rooms
Q&A with Raj Tiwari: IEEE Digital Reality Podcast, Episode 3
Q&A with Jeewika Ranaweera: IEEE Digital Reality Podcast, Episode 8
Q&A with Connor Russomanno: IEEE Digital Reality Podcast, Episode 1
Georgia Tech Augmented Reality Lab
EMBC 2011-Course-Virtual Reality and Robotics in Neurorehabilitation-William Zev Rymer
EMBC 2011-Course-Virtual Reality and Robotics in Neurorehabilitation-Susan Fasoli
EMBC 2011-Course-Virtual Reality and Robotics in Neurorehabilitation-Steven L. Wolf
Q&A with Kathy Grise: IEEE Digital Reality Podcast, Episode 4
Augmented Reality at the Natural History Museum, London
Virtual Reality Support for Teleoperation Using Online Grasp Planning
Q&A with Bill Tonti: IEEE Digital Reality Podcast, Episode 6
IEEE @ SXSW 2015 - Mixed Reality Habitats: The New Wired Frontier
Part 2: Mixed Reality Panel - TTM 2018
Q&A with Kathy Grise: IEEE Digital Reality Podcast, Episode 2
EMBC 2011 - Course: Virtual Reality and Robotics in Neurorehabilitation-Sergei Adamovich, PhD
Augmented Reality in the Classroom
Making of a Virtual Reality Roller Coaster
When you are building on expensive process installation, the best time to involve the people who are actually going to use it is while you can still change the design. Virtual reality offers a way to do just that. The author looks at the CADCentre's approach to entertainment based virtual reality. CadCentre has adapted the cinema-like screen and enlarged the viewing area to accommodate audiences of 20-plus viewers at a sitting. Using Hyperplant, the user can pick out a component and view it in isolation beside the main image, including details of whatever other components are attached to it and what part it plays in the flow process. Hyperplant is now in the development stage.
The aim of the project is to design and develop a system, a framework and a “cultural heritage storytelling model” to ease the exploitation of transmedia storytelling in the promotion of cultural heritage, through the reuse of European digital cultural assets. It will provide institutions and enterprises with a powerful environment to design and develop transmedia contents and to improve the promotion of their activities. A transmedia model will be applied in order to engage citizens and tourists in narrative experiences, online and in physical spaces (test sites will be equipped in Greece, Italy, Bulgaria), improving their knowledge of values deeply connected with European identity, such as work, social equality, natural resources exploitation. This objective is accomplished through the design of a fictional open and expandable narrative universe created through research and historical documentation. Alternate reality Games, Augmented Reality, Game App, Immersive cinematic and Virtual reality will be among the technologies applied in StoryTECH. A Semantic Reasoner will be designed and developed to improve the reuse of digital archives by a wider audience and to provide authoring support to transmedia storytelling of cultural heritage. StoryTECH will develop also an Animation Framework in order to ease the production of multimedia contents by small institutions and SME.
No standards are currently tagged "Cinematic Reality"