Conferences related to Cinematic Reality

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2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

to be scoped


2019 IEEE Intelligent Vehicles Symposium (IV)

The Intelligent Vehicles Symposium (IV’19) is a premier forum sponsored by the IEEE Intelligent Transportation Systems Society (ITSS). Researchers, engineers, practitioners, and students, from industry, universities and government agencies are invited to present their latest work and to discuss research and applications for Intelligent Vehicles and Vehicle-Infrastructure Cooperation. Technical sessions, workshops, poster sessions, exhibition, and technical visits will be organized.

  • 2018 IEEE Intelligent Vehicles Symposium (IV)

    The Intelligent Vehicles Symposium (IV’18) is a premier forum sponsored by the IEEE Intelligent Transportation Systems Society (ITSS). Researchers, engineers, practitioners, and students, from industry, universities and government agencies are invited to present their latest work and to discuss research and applications for Intelligent Vehicles and Vehicle-Infrastructure Cooperation. Technical sessions, workshops, poster sessions, exhibition, and technical visits will be organised.

  • 2017 IEEE Intelligent Vehicles Symposium (IV)

    The goal of the symposium is to bring together researchers, engineers, practitioners, and students, from industry, universities and government agencies to present their latest work and to discuss research and applications for Intelligent Vehicles and Vehicle-Infrastructure Cooperation. Technical sessions, workshops, poster sessions, exhibition, and technical visits will be organized in connection with the symposium.

  • 2016 IEEE Intelligent Vehicles Symposium (IV)

    2016 IEEE INTELLIGENT VEHICLES SYMPOSIUM (IV2016) is a premier annual forum sponsored by the IEEE INTELLIGENT TRANSPORTATION SYSTEMS SOCIETY (ITSS). Researchers, practitioners, and students from universities, industry, and government agencies are invited to discuss research and applications for Intelligent Vehicles and Vehicle-Infrastructure Cooperation. The technical presentations are characterized by a single oral session and multiple poster sessions where all attendees can exchange ideas in an informal atmosphere.

  • 2015 IEEE Intelligent Vehicles Symposium (IV)

    2015 IEEE INTELLIGENT VEHICLES SYMPOSIUM (IV2015) is a premier annual forum sponsored by the IEEE INTELLIGENT TRANSPORTATION SYSTEMS SOCIETY (ITSS). Researchers, practitioners, and students from universities, industry, and government agencies are invited to discuss research and applications for Intelligent Vehicles and Vehicle-Infrastructure Cooperation. The technical presentations are characterized by a single oral session and multiple poster sessions where all attendees can exchange ideas in an informal atmosphere.

  • 2014 IEEE Intelligent Vehicles Symposium (IV)

    THE INTELLIGENT VEHICLES SYMPOSIUM (IV'14) is a premier annual forum sponsored by the IEEE INTELLIGENT TRANSPORTATION SYSTEMS SOCIETY (ITSS). Researchers, practitioners, and students from universities, industry, and government agencies are invited to discuss research and applications for Intelligent Vehicles and Vehicle-Infrastructure Cooperation. The technical presentations are characterized by a single oral session and multiple poster sessions where all attendees can exchange ideas in an informal atmosphere. Tutorials will be offered on the first day followed by three days of presentations and a vehicle demonstration day. An exhibition area will be available for the presentation of products and projects.

  • 2013 IEEE Intelligent Vehicles Symposium (IV)

    The IEEE Intelligent Vehicles Symposium (IV) is the premier annual forum sponsored by the IEEE Intelligent Transportation Systems Society. Researchers, academicians, practitioners, and students from universities, industry, and government agencies are invited to discuss research and applications for Intelligent Vehicles and Vehicle-Infrastructure Cooperation. The technical presentations are characterized by a single session format so that all attendees remain in a single room for multilateral communications in an informal atmosphere. Tutorials will be offered on the first day followed by three days of presentations. An exhibition area will be available for the presentation of products.

  • 2012 IEEE Intelligent Vehicles Symposium (IV)

    The INTELLIGENT VEHICLES SYMPOSIUM (IV 2012) is the premier annual forum sponsored by the IEEE INTELLIGENT TRANSPORTATION SYSTEMS SOCIETY (ITSS). Researchers, academicians, practitioners, and students from universities, industry, and government agencies are invited to discuss research and applications for Intelligent Vehicles and Vehicle-Infrastructure Cooperation. The technical presentations are characterized by a single session format so that all attendees remain in a single room for multilateral communications in an informal atmosphere.

  • 2011 IEEE Intelligent Vehicles Symposium (IV)

    THE INTELLIGENT VEHICLES SYMPOSIUM (IV'11) is the premier annual forum sponsored by the IEEE INTELLIGENT TRANSPORTATION SYSTEMS SOCIETY (ITSS). Researchers, academicians, practitioners, and students from universities, industry, and government agencies are invited to discuss research and applications for Intelligent Vehicles and Intelligent Infrastructures. The technical presentations are characterized by a single session format so that all attendees remain in a single room for multilateral communications in

  • 2010 IEEE Intelligent Vehicles Symposium (IV)

    THE INTELLIGENT VEHICLES SYMPOSIUM (IV'10) is the premier annual forum sponsored by the IEEE INTELLIGENT TRANSPORTATION SYSTEMS SOCITY (ITSS). Researchers, academicians, practitioners and students from universities, industry, and government agencies are invited to discuss research and applications for Intelligent Vehicles and Intelligent Infrastructures.

  • 2009 IEEE Intelligent Vehicles Symposium (IV)

    It gathers researchers from industry and universities to discuss research and applications for Intelligent Vehicles and Intelligent Infrastructures. The technical presentations are characterized by a single session format so that all attendees remain in a single room for multilateral communications in an informal atmosphere. Most of the papers will be poster presentations. Papers dealing with all aspects of vehicle-related intelligent systems and cooperation between vehicles and infrastructures are solicite

  • 2008 IEEE Intelligent Vehicles Symposium (IV)

  • 2007 IEEE Intelligent Vehicles Symposium (IV)

  • 2006 IEEE Intelligent Vehicles Symposium (IV)

  • 2005 IEEE Intelligent Vehicles Symposium (IV)

  • 2004 IEEE Intelligent Vehicles Symposium (IV)

  • 2003 IEEE Intelligent Vehicles Symposium (IV)

  • 2002 IEEE Intelligent Vehicles Symposium (IV)

  • 2001 IEEE Intelligent Vehicles Symposium (IV)

  • 2000 IEEE Intelligent Vehicles Symposium (IV)

  • 1996 IEEE Intelligent Vehicles Symposium (IV)


2019 International Joint Conference on Neural Networks (IJCNN)

IJCNN covers a wide range of topics in the field of neural networks, from biological neural network modeling to artificial neural computation.


2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)

Mixed Reality (MR) and Augmented Reality (AR) allow the creation of fascinating new types of user interfaces, and are beginning to show significant impact on industry and society. The field is highly interdisciplinary, bringing together signal processing, computer vision, computer graphics, user interfaces, human factors, wearable computing, mobile computing, computer networks, displays, sensors, to name just some of the most important influences. MR/AR concepts are applicable to a wide range of applications. Since 1998, ISMAR and its forerunner events, IWAR/ISAR and ISMR, have been the premier forums in this vital field.


2017 IEEE Symposium on 3D User Interfaces (3DUI)

The IEEE Symposium on 3D User Interfaces 2017 is the twelfth international symposium focused on the topic of 3D User Interfaces. Since IEEE 3DUI 2016, there has been an explosion of new technology that requires 3D user interface solutions. There are therefore many open 3D user interface research questions and more new technologies required. The IEEE 3DUI 2017 Symposium is the conference to showcase new results to the community.

  • 2016 IEEE Symposium on 3D User Interfaces (3DUI)

    The IEEE Symposium on 3D User Interfaces is the tenth international symposium focused on the topic of 3D User Interfaces (3DUI). It provides an unique opportunity for industrial and academic researchers to exchange about the state-of-the-art 3DUI research.

  • 2015 IEEE Symposium on 3D User Interfaces (3DUI)

    Each submission should be classifiable as mainly covering 3D UI Research, Application & Design.

  • 2014 IEEE Symposium on 3D User Interfaces (3DUI)

    The IEEE Symposium on 3D User Interfaces 2014 is the ninth international symposium focused on the topic of 3D User Interfaces (3D UI). It provides an unique opportunity for industrial and academic researchers to exchange about the state-of-the-art 3DUI research!The 3DUI Symposium solicits high quality papers and technotes within the scope of 3D User Interface (3DUI). Papers (up to 8 pages) should describe original and mature research results and will typically include some evidence of the value of the research, such as a user evaluation, formal proof, or well substantiated argument. Technotes (up to 4 pages) should contain unpublished preliminary results of research or design work.

  • 2013 IEEE Symposium on 3D User Interfaces (3DUI)

    The IEEE Symposium on 3D User Interfaces 2013 is the eighth international symposium focused on the topic of 3D User Interfaces (3D UI). It provides a unique opportunity for industrial and academic researchers to exchange about the state-of-the-art 3DUI research!All areas of 3D UI research will be presented, including: 3D input devices 3D display and sensory feedback 3D interaction techniques 3D user interface metaphors Desktop 3D UIs 3D UIs for VR and AR Evaluation methods for 3D UIs Biologically inspired 3D UIs Human perception of 3D interaction Collaborative 3D interaction Applications of 3D UIs: games, entertainment, CAD, education, etc

  • 2012 IEEE Symposium on 3D User Interfaces (3DUI)

    The IEEE Symposium on 3D User Interfaces is an international symposium focused on the topic of 3D User Interfaces and provide an opportunity for industrial and academic researchers to exchange ideas about the state of art 3DUI research.

  • 2011 IEEE Symposium on 3D User Interfaces (3DUI)

    The IEEE Symposium on 3D User Interfaces 2011 is the sixth international symposium focused on the topic of 3D User Interfaces and provide an opportunity for industrial and academic researchers to exchange ideas about the state of art 3DUI research.

  • 2010 IEEE Symposium on 3D User Interfaces (3DUI)

    3DUI 2010 is the fifth international symposium focused on the topic of 3D UIs and will be held to provide an intensive exchange between industrial and academic researchers working in various 3DUI research areas and to trigger discussions among participants.

  • 2009 IEEE Symposium on 3D User Interfaces (3DUI)

    The theme of the Symposium will cover all areas of 3D UI research. The Symposium themes include, but are not limited to, the following topics: 3D input devices, 3D display devices, 3D interaction techniques, 3D user interface metaphors, 3D UIs for games, 3D UIs for CAD, Applications of 3D UI techniques, Biologically inspired 3D UIs, Collaborative 3D interaction, Desktop 3D UIs, Evaluation methods for 3D UIs

  • 2008 IEEE Symposium on 3D User Interfaces (3DUI)

    The theme of the Symposium will cover all areas of 3D UI research. The Symposium themes include, but are not limited to, the following topics: 3D input devices 3D display devices 3D interaction techniques 3D user interface metaphors Collaborative 3D interaction Evaluation methods for 3D UIs Applications of 3D UI techniques

  • 2007 IEEE Symposium on 3D User Interfaces (3DUI)

    The theme of the Symposium will cover all areas of 3D UI research. The Symposium themes include, but are not limited to, the following topics: 3D input devices, 3D display devices, 3D interaction techniques, 3D user interface metaphors, Collaborative 3D interaction, Evaluation methods for 3D UIs, Applications of 3D UI techniques.

  • 2006 IEEE Symposium on 3D User Interfaces (3DUI)


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Periodicals related to Cinematic Reality

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Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Intelligent Transportation Systems, IEEE Transactions on

The theoretical, experimental and operational aspects of electrical and electronics engineering and information technologies as applied to Intelligent Transportation Systems (ITS). Intelligent Transportation Systems are defined as those systems utilizing synergistic technologies and systems engineering concepts to develop and improve transportation systems of all kinds. The scope of this interdisciplinary activity includes the promotion, consolidation and coordination of ITS technical ...


Systems, Man and Cybernetics, Part A, IEEE Transactions on

Systems engineering, including efforts that involve issue formnaulations, issue analysis and modeling, and decision making and issue interpretation at any of the life-cycle phases associated with the definition, development, and implementation of large systems. It will also include efforts that relate to systems management, systems engineering processes and a variety of systems engineering methods such as optimization, modeling and simulation. ...



Most published Xplore authors for Cinematic Reality

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Xplore Articles related to Cinematic Reality

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Cinematic reality [virtual reality]

Manufacturing Engineer, 1996

When you are building on expensive process installation, the best time to involve the people who are actually going to use it is while you can still change the design. Virtual reality offers a way to do just that. The author looks at the CADCentre's approach to entertainment based virtual reality. CadCentre has adapted the cinema-like screen and enlarged the ...


StoryTECH 4 ever storytelling technologies for European values and heritage

2015 Digital Heritage, 2015

The aim of the project is to design and develop a system, a framework and a “cultural heritage storytelling model” to ease the exploitation of transmedia storytelling in the promotion of cultural heritage, through the reuse of European digital cultural assets. It will provide institutions and enterprises with a powerful environment to design and develop transmedia contents and to improve ...



Educational Resources on Cinematic Reality

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IEEE-USA E-Books

  • Cinematic reality [virtual reality]

    When you are building on expensive process installation, the best time to involve the people who are actually going to use it is while you can still change the design. Virtual reality offers a way to do just that. The author looks at the CADCentre's approach to entertainment based virtual reality. CadCentre has adapted the cinema-like screen and enlarged the viewing area to accommodate audiences of 20-plus viewers at a sitting. Using Hyperplant, the user can pick out a component and view it in isolation beside the main image, including details of whatever other components are attached to it and what part it plays in the flow process. Hyperplant is now in the development stage.

  • StoryTECH 4 ever storytelling technologies for European values and heritage

    The aim of the project is to design and develop a system, a framework and a “cultural heritage storytelling model” to ease the exploitation of transmedia storytelling in the promotion of cultural heritage, through the reuse of European digital cultural assets. It will provide institutions and enterprises with a powerful environment to design and develop transmedia contents and to improve the promotion of their activities. A transmedia model will be applied in order to engage citizens and tourists in narrative experiences, online and in physical spaces (test sites will be equipped in Greece, Italy, Bulgaria), improving their knowledge of values deeply connected with European identity, such as work, social equality, natural resources exploitation. This objective is accomplished through the design of a fictional open and expandable narrative universe created through research and historical documentation. Alternate reality Games, Augmented Reality, Game App, Immersive cinematic and Virtual reality will be among the technologies applied in StoryTECH. A Semantic Reasoner will be designed and developed to improve the reuse of digital archives by a wider audience and to provide authoring support to transmedia storytelling of cultural heritage. StoryTECH will develop also an Animation Framework in order to ease the production of multimedia contents by small institutions and SME.



Standards related to Cinematic Reality

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No standards are currently tagged "Cinematic Reality"


Jobs related to Cinematic Reality

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