Conferences related to Download Speed

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2020 IEEE International Symposium on Antennas and Propagation and North American Radio Science Meeting

The joint meeting is intended to provide an international forum for the exchange of information on state of the art research in the area of antennas and propagation, electromagnetic engineering and radio science


2020 IEEE 17th Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2020 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions.


2020 IEEE International Conference on Consumer Electronics (ICCE)

The International Conference on Consumer Electronics (ICCE) is soliciting technical papersfor oral and poster presentation at ICCE 2018. ICCE has a strong conference history coupledwith a tradition of attracting leading authors and delegates from around the world.Papers reporting new developments in all areas of consumer electronics are invited. Topics around the major theme will be the content ofspecial sessions and tutorials.


2020 IEEE International Conference on Industrial Technology (ICIT)

ICIT focuses on industrial and manufacturing applications of electronics, controls, communications, instrumentation, and computational intelligence.


2020 IEEE International Conference on Multimedia and Expo (ICME)

Multimedia technologies, systems and applications for both research and development of communications, circuits and systems, computer, and signal processing communities.

  • 2019 IEEE International Conference on Multimedia and Expo (ICME)

    speech, audio, image, video, text and new sensor signal processingsignal processing for media integration3D imaging, visualization and animationvirtual reality and augmented realitymulti-modal multimedia computing systems and human-machine interactionmultimedia communications and networkingmedia content analysis and searchmultimedia quality assessmentmultimedia security and content protectionmultimedia applications and servicesmultimedia standards and related issues

  • 2018 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities. ICME also features an Exposition of multimedia products and prototypes.

  • 2017 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to: – Speech, audio, image, video, text and new sensor signal processing – Signal processing for media integration – 3D visualization and animation – 3D imaging and 3DTV – Virtual reality and augmented reality – Multi-modal multimedia computing systems and human-machine interaction – Multimedia communications and networking – Media content analysis – Multimedia quality assessment – Multimedia security and content protection – Multimedia databases and digital libraries – Multimedia applications and services – Multimedia standards and related issues

  • 2016 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to:- Speech, audio, image, video, text and new sensor signal processing- Signal processing for media integration- 3D visualization and animation- 3D imaging and 3DTV- Virtual reality and augmented reality- Multi-modal multimedia computing systems and human-machine interaction- Multimedia communications and networking- Media content analysis- Multimedia quality assessment- Multimedia security and content protection- Multimedia databases and digital libraries- Multimedia applications and services- Multimedia standards and related issues

  • 2015 IEEE International Conference on Multimedia and Expo (ICME)

    With around 1000 submissions and 500 participants each year, the IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2014 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications. In 2014, an Exposition of multimedia products, prototypes and animations will be held in conjunction with the conference.Topics of interest include, but are not limited to:

  • 2013 IEEE International Conference on Multimedia and Expo (ICME)

    To promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2012 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE Societies. It exchanges the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2011 IEEE International Conference on Multimedia and Expo (ICME)

    Speech, audio, image, video, text processing Signal processing for media integration 3D visualization, animation and virtual reality Multi-modal multimedia computing systems and human-machine interaction Multimedia communications and networking Multimedia security and privacy Multimedia databases and digital libraries Multimedia applications and services Media content analysis and search Hardware and software for multimedia systems Multimedia standards and related issues Multimedia qu

  • 2010 IEEE International Conference on Multimedia and Expo (ICME)

    A flagship multimedia conference sponsored by four IEEE societies, ICME serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2009 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2008 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2007 IEEE International Conference on Multimedia and Expo (ICME)

  • 2006 IEEE International Conference on Multimedia and Expo (ICME)

  • 2005 IEEE International Conference on Multimedia and Expo (ICME)

  • 2004 IEEE International Conference on Multimedia and Expo (ICME)

  • 2003 IEEE International Conference on Multimedia and Expo (ICME)

  • 2002 IEEE International Conference on Multimedia and Expo (ICME)

  • 2001 IEEE International Conference on Multimedia and Expo (ICME)

  • 2000 IEEE International Conference on Multimedia and Expo (ICME)


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Periodicals related to Download Speed

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Broadcasting, IEEE Transactions on

Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.


Circuits and Systems II: Express Briefs, IEEE Transactions on

Part I will now contain regular papers focusing on all matters related to fundamental theory, applications, analog and digital signal processing. Part II will report on the latest significant results across all of these topic areas.


Computational Biology and Bioinformatics, IEEE/ACM Transactions on

Specific topics of interest include, but are not limited to, sequence analysis, comparison and alignment methods; motif, gene and signal recognition; molecular evolution; phylogenetics and phylogenomics; determination or prediction of the structure of RNA and Protein in two and three dimensions; DNA twisting and folding; gene expression and gene regulatory networks; deduction of metabolic pathways; micro-array design and analysis; proteomics; ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Consumer Electronics, IEEE Transactions on

The design and manufacture of consumer electronics products, components, and related activities, particularly those used for entertainment, leisure, and educational purposes


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Most published Xplore authors for Download Speed

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Xplore Articles related to Download Speed

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A Fuzzy-Based Reliaility for JXTA-overlay P2P Platform Considering Data Download Speed, Peer Congestion Situation, Number of Interaction and Packet Loss Parameters

2016 19th International Conference on Network-Based Information Systems (NBiS), 2016

In this paper, we propose and evaluate a new fuzzy-based reliability system for Peer-to-Peer (P2P) communications in JXTA-Overlay platform considering as a new parameter the peer congestion situation. In our system, we considered four input parameters: Data Download Speed (DDS), Peer Congestion Situation (PCS), Number of Interactions (NI) and Packet Loss (PL) to decide the Peer Reliability (PR). We evaluate ...


Achieving Maximum Possible Download Speed on ADSL Systems

2007 IEEE Workshop on Signal Processing Systems, 2007

Recently, in [1] we developed a theoretical frame-work for achieving the maximum possible speed on a constrained digital channel with a finite alphabet. We obtained the capacity of the channel numerically, using a constrained Blahut-Arimoto algorithm which incorporated an average power constraint P at the transmitter. Our simulations showed that under certain conditions the capacity approached very closely, the Shannon ...


Evaluation of Peers Trustworthiness for JXTA-overlay Considering Data Download Speed, Local Score and Security Parameters

2015 18th International Conference on Network-Based Information Systems, 2015

In P2P systems, each peer has to obtain information of other peers and propagate the information to other peers through neighboring peers. Thus, it is important for each peer to have some number of neighbor peers. Moreover, it is more significant to discuss if each peer has trustworthy neighbor peers. In reality, each peer might be faulty or might send ...


A Fuzzy-Based Reliability System for JXTA-Overlay P2P Platform Considering as New Parameter Sustained Communication Time

2016 IEEE 30th International Conference on Advanced Information Networking and Applications (AINA), 2016

In this paper, we propose and evaluate a new fuzzy-based reliability system for Peer-to-Peer (P2P) Communications in JXTA-Overlay platform considering as a new parameter the sustained communication time. In our system, we considered four input parameters: Data Download Speed (DDS), Local Score (LS), Number of Interactions (NI) and Sustained Communication Time (SCT) to decide the Peer Reliability (PR). We evaluate ...


The use of multiple proxies for fast download

Canadian Conference on Electrical and Computer Engineering, 2005., 2005

In many file server applications, a server usually restricts the allowed bandwidth to single IP address. This may overzealously hinder the download speed and reduce the reliability of transferring a large file in the view of one individual client. In order to improve download speed for a particular client, we consider the use of multiple proxies to share the download ...


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Educational Resources on Download Speed

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IEEE.tv Videos

Computer magazine -- Augmented Reality App
AuthorLab: Video Featuring a Discussion of the Author Gateway
Skillful Manipulation Based on High-Speed Sensory-Motor Fusion
Vision Research Video
A 28nm, 475mW, 0.4-to-1.7GHz Embedded Transceiver Front-End Enabling High-Speed Data Streaming Within Home Cable Networks: RFIC Industry Showcase
MicroApps: Implications of Emerging Technologies on Power Amplifer Manufacturing Test Speed (Agilent Technologies)
An IEEE IPC Special Session with Rafael Rios-Mueller of Nokia Bell Labs
2019 ICRA Notable Failures with Ryan Gariepy
G. David Forney, Jr. accepts the IEEE Medal of Honor - Honors Ceremony 2016
Brooklyn 5G Summit 2014: Michael Ha on US Spectrum Status for Higher Speed
SIMD Programming in VOLK, the Vector-Optimized Library of Kernels
Raspberry Pi High Speed SerDes Characterization Platform
Unleashing the Power of 5G - Marc Rouanne - Brooklyn 5G Summit 2018
Welcome Address: Nhlanhla Lupahla - ETAP Forum Namibia, Africa 2017
Superconducting MAGLEV in Japan - ASC-2014 Plenary series - 13 of 13 - Friday 2014/8/15
IEEE Internet Initiative - Mission and Goals; Review of Previous ETAP Forums; Goals for ETAP Namibia: Maike Luiken - ETAP Forum Namibia, Africa 2017
Internet Governance and Cybersecurity in Namibia: Elizabeth Kamutuezu - ETAP Forum Namibia, Africa 2017
Comparing Modern Multiport VNA vs. Conventional Switch-based VNA: MicroApps 2015 - Keysight Technologies
DROP: The Durable Reconnaissance and Observation Platform
Cybersecurity and Multi-Stakeholder Internet Governance - The AU Convention on Cybersecurity: Towela Nyirenda-Jere - ETAP Forum Namibia, Africa 2017

IEEE-USA E-Books

  • A Fuzzy-Based Reliaility for JXTA-overlay P2P Platform Considering Data Download Speed, Peer Congestion Situation, Number of Interaction and Packet Loss Parameters

    In this paper, we propose and evaluate a new fuzzy-based reliability system for Peer-to-Peer (P2P) communications in JXTA-Overlay platform considering as a new parameter the peer congestion situation. In our system, we considered four input parameters: Data Download Speed (DDS), Peer Congestion Situation (PCS), Number of Interactions (NI) and Packet Loss (PL) to decide the Peer Reliability (PR). We evaluate the proposed system by computer simulations. The simulation results have shown that the proposed system has a good performance and can choose reliable peers to connect in JXTA-Overlay platform.

  • Achieving Maximum Possible Download Speed on ADSL Systems

    Recently, in [1] we developed a theoretical frame-work for achieving the maximum possible speed on a constrained digital channel with a finite alphabet. We obtained the capacity of the channel numerically, using a constrained Blahut-Arimoto algorithm which incorporated an average power constraint P at the transmitter. Our simulations showed that under certain conditions the capacity approached very closely, the Shannon bound. We also showed the maximizing input distributions. In this paper, the theoretical framework developed in [1] is applied to a practical example, the downstream channel of an asymmetric digital subscriber loop (ADSL), connection where the inputs to the channel are quantized and the outputs are real. We test how closely we approach the minimum configuration bound for this Channel under a practical noise environment.

  • Evaluation of Peers Trustworthiness for JXTA-overlay Considering Data Download Speed, Local Score and Security Parameters

    In P2P systems, each peer has to obtain information of other peers and propagate the information to other peers through neighboring peers. Thus, it is important for each peer to have some number of neighbor peers. Moreover, it is more significant to discuss if each peer has trustworthy neighbor peers. In reality, each peer might be faulty or might send obsolete, even incorrect information to the other peers. We have implemented a P2P platform called JXTA-Orverlay, which defines a set of protocols that standardize how different devices may communicate and collaborate among them. JXTA-Overlay provides a set of basic functionalities, primitives, intended to be as complete as possible to satisfy the needs of most JXTA-based applications. In this paper, we consider three input parameters: Data Download Speed (DDS), Local Score (LS) and Security (S) to decide the Peer Trustworthiness (PT). We evaluate the proposed system by computer simulations. The simulation results have shown that the proposed system has a good performance and can choose trustworthy peers to connect in JXTA-Overlay platform.

  • A Fuzzy-Based Reliability System for JXTA-Overlay P2P Platform Considering as New Parameter Sustained Communication Time

    In this paper, we propose and evaluate a new fuzzy-based reliability system for Peer-to-Peer (P2P) Communications in JXTA-Overlay platform considering as a new parameter the sustained communication time. In our system, we considered four input parameters: Data Download Speed (DDS), Local Score (LS), Number of Interactions (NI) and Sustained Communication Time (SCT) to decide the Peer Reliability (PR). We evaluate the proposed system by computer simulations. The simulation results have shown that the proposed system has a good performance and can choose reliable peers to connect in JXTA-Overlay platform.

  • The use of multiple proxies for fast download

    In many file server applications, a server usually restricts the allowed bandwidth to single IP address. This may overzealously hinder the download speed and reduce the reliability of transferring a large file in the view of one individual client. In order to improve download speed for a particular client, we consider the use of multiple proxies to share the download task. We call it MPD (multiple proxies download). The key idea of MPD is to partition the downloading task into segments and use multiple proxies which have different IP address to download different segments of the large file from the server's mirrored site in parallel. After all the segments of the large file are downloaded, all these segments are reassembled into a complete copy. In the MPD working model, a client can acquire aggregate the bandwidth of its proxies. The download speed for the client can be dramatically increased. Downloading reliability and fault tolerance of connections can also be increased

  • Simulation resource selection based on local optimization method in distributed simulation repository

    With the development of simulation applications, the Distributed Simulation Resource Repository (DSRR) could manage all kinds of distributed simulation resources and provide transparent access, search, and browsing for users. In recent years, more and more research focus on the construction of DSRR, which includes metadata, dataset, algorithm, model, toolkit, and etc. However, when more and more resources are added into DSRR, users get many same or similar resource result sets in DSRR by semantic searching. Numerous time has been spent on selecting simulation resources from the result sets. According to the features of simulation resources, we setup 5 quality criteria which are the resource price, download speed, the reputation of source, the availability and whether the resource has been accessed. Then the Local Optimization method is applied to get the quality score of each resource. These resources in result set are assorted again by quality score to help user select suitable resource and access it. This method is accomplished by LDAP server and J2EE JNDI interface. The selection time can be reduced by this method.

  • GPON in Telecommunication Network

    this paper GPON in Telecommunication Network, will present GPON in a relation to NG Network, and try to show that Gigabit Passive Optical Networks are very economical, effective, and reliable solution for triple play service. Also, the paper shows GPON as technically and economical sound solution for Next Generation Network. It will present details about GPON applications such as: GPON ONU as Uplink, GPON as metro net, multi-user per one GPON ONU, GPON as FTTH/B, and etc. Also paper will mention mechanisms that are used for implementing GPON applications such as: DBA algorithm (algorithm for control of upstream speed), GEM (inner transmit method), protection schemes, and control of download speed as additional feature that is not included in the default GPON settings. Briefly paper will look at other elements of GPON such aggregation switch; voice service: V.5.2, SIP and H.248. Economic aspect of projects and/or solutions in telecommunication networks is very important factor, GPON is no exception. So the paper will try to present both economical and technical aspects of GPON in relation to telecommunication network, and other similar solution that are currently available.

  • Research of P2P Offline download based on hybrid P2P network

    The Peer-to-peer (P2P) computing has been one of the hottest technologies today, which is popular in distributed file sharing. There are many famous download applications developed such as BitTorrent, Emule, etc. They have been widely studied in terms of network topology, performance and incentive algorithms. Through these kinds of research, many useful functions have been implemented like virtual currency policy which has an incentive effect on free-riders (users who only get resources from others but do not share their own to others in return). In this paper we proposed a new mechanism called P2P Offline download Model. Through providing offline P2P download service, we believe it provides a new way to solve serious problems in real P2P network such as low download speed, huge power cost, etc.

  • Fast Freenet: improving Freenet performance by preferential partition routing and file mesh propagation

    The Freenet peer-to-peer network is doing a good job in providing anonymity to the users. But the performance of the network in terms of download speed and request hit ratio is not that good. We propose two modifications to Freenet in order to improve the download speed and request hit ratio for all participants. To improve download speed we propose preferential partition routing, where nodes are grouped according to bandwidth and slow nodes are discriminated when routing. For improvements in request hit ratio we propose file mesh propagation where each node sends fuzzy information about what documents it posesses to its neighbours. To verify our proposals we simulate the Freenet network and the bandwidth restrictions present between nodes as well as using observed distributions for user actions to show how it affects the network. Our results show an improvement of the request hit ratio by over 30 times and an increase of the average download speed with six times, compared to regular Freenet routing

  • Speedtest-Like Measurements in 3G/4G Networks: The MONROE Experience

    Mobile Broadband (MBB) Networks are evolving at a fast pace, with technology enhancements that promise drastic improvements in capacity, connectivity, coverage, i.e., better performance in general. But how to measure the actual performance of a MBB solution? In this paper, we present our experience in running the simplest of the performance test: "speedtest-like" measurements to estimate the download speed offered by actual 3G/4G networks. Despite their simplicity, download speed measurements in MBB networks are much more complex than in wired networks, because of additional factors (e.g., mobility of users, physical impairments, diversity in technology, operator settings, mobile terminals diversity, etc.).,, We exploit the MONROE open platform, with hundreds of multihomed nodes scattered in 4 different countries, and explicitly designed with the goal of providing hardware and software solutions to run large scale experiments in MBB networks. We analyze datasets collected in 4 countries, over 11 operators, from about 50 nodes, for more than 2 months. After designing the experiment and instrumenting both the clients and the servers with active and passive monitoring tools, we dig into collected data, and provide insight to highlight the complexity of running even a simple speedtest. Results show interesting facts, like the occasional presence of NAT, and of Performance Enhancing Proxies (PEP), and pinpoint the impact of different network configurations that further complicate the picture. Our results will hopefully contribute to the debate about performance assessment in MBB networks, and to the definition of much needed benchmarks for performance comparisons of 3G, 4G and soon of 5G networks".



Standards related to Download Speed

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IEEE Standard for Motor Vehicle Event Data Recorder (MVEDR)

Motor Vehicle Event Data Recorders (MVEDRs) collect, record, store and export data related to motor vehicle pre-defined events. This standard defines a protocol for MVEDR output data compatibility and export protocols of MVEDR data elements. This standard does not prescribe which specific data elements shall be recorded, or how the data are to be collected, recorded and stored. It is ...



Jobs related to Download Speed

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