Conferences related to Crowdsourcing

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2020 IEEE/ACM 42nd International Conference on Software Engineering (ICSE)

ICSE is the premier forum for researchers to present and discuss the most recent innovations,trends, outcomes, experiences, and challenges in the field of software engineering. The scopeis broad and includes all original and unpublished results of empirical, conceptual, experimental,and theoretical software engineering research.


2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)

ICALT is an annual international conference on Advanced Learning Technologies and Technology-enhanced Learning organized by the IEEE Technical Committee on Learning Technology. It aims to bring together people who are working on the design, development, use and evaluation of technologies that will be the foundation of the next generation of e-learning systems and technology-enhanced learning environments.


2018 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC)

In the last two decades, the 23rd ICE/IEEE ITMC Conference has brought together leading academics, researchers and practitioners, contributing to the global debate on research, science and innovation. This year, we would like to invite our growing community of researchers, innovators, industrialists, engineers and practitioners to share their insights, practices, projects and case studies that address the conference theme: Era of connectedness: The future of Technology, Engineering & Innovation in an digital society


2018 IEEE International Conference on Intelligent Transportation Systems (ITSC)

The 2018 annual flagship conference of the IEEE Intelligent Transportation Systems Society will be held in the Big Island, Hawaii, United States. This conference welcomes articles in the field of Intelligent Transportation Systems, dealing with new developments in theory, analytical and numerical simulation and modeling, experimentation, demonstration, advanced deployment and case studies, results of laboratory or field operational tests. ITSC 2018 especially invites and encourages prospective authors to share their work, findings, perspectives and developments as related to implementation and deployment of advanced ITS applications.


2018 IEEE Spoken Language Technology Workshop (SLT)

Speech Processing Technology and Applications

  • 2016 IEEE Spoken Language Technology Workshop (SLT)

    Speech Processing technology and applications

  • 2014 IEEE Spoken Language Technology Workshop (SLT)

    The goal of this workshop is to allow the speech and language processing community to share and present recent advances in various areas of spoken language technology, including but not limited to speech and language processing, spoken language processing, spoken language understanding, spoken dialog systems, speech translation, spoken document retrieval, human machine interaction, natural language processing, question answering from speech, speaker and language recognition, speech recognition and synthesis.

  • 2012 IEEE Spoken Language Technology Workshop (SLT 2012)

    The goal of the SLT workshop is to bring the speech and language communities together to discuss and present advances and challenges in the area of spoken language processing.

  • 2010 IEEE Spoken Language Technology Workshop (SLT 2010)

    The goal of the SLT workshop is to bring the speech and language communities together to discuss and present advances and challenges in the area of spoken language processing.

  • 2008 IEEE Spoken Language Technology Workshop (SLT 2008)

    The goal of this workshop is to bring the speech processing and natural language processing communities together to share and present recent advances in the area of spoken language technology, and to discuss and foster new research in this area.

  • 2006 IEEE Spoken Language Technology Workshop (SLT 2006)


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Periodicals related to Crowdsourcing

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Automation Science and Engineering, IEEE Transactions on

The IEEE Transactions on Automation Sciences and Engineering (T-ASE) publishes fundamental papers on Automation, emphasizing scientific results that advance efficiency, quality, productivity, and reliability. T-ASE encourages interdisciplinary approaches from computer science, control systems, electrical engineering, mathematics, mechanical engineering, operations research, and other fields. We welcome results relevant to industries such as agriculture, biotechnology, healthcare, home automation, maintenance, manufacturing, pharmaceuticals, retail, ...


Circuits and Systems Magazine, IEEE


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


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Most published Xplore authors for Crowdsourcing

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Xplore Articles related to Crowdsourcing

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Crowdsourcing Software Development: Silver Bullet or Lead Balloon

2018 5th International Workshop on Artificial Intelligence for Requirements Engineering (AIRE), 2018

Crowdsourcing is emerging as an alternative outsourcing strategy which is gaining increasing attention in the software engineering community. However, crowdsourcing software development involves complex tasks which differ significantly from the micro-tasks that can be found on crowdsourcing platforms such as Amazon Mechanical Turk - the latter are much shorter in duration, and typically very simple and do not involve any ...


A real time anti-spamming system in crowdsourcing platform

2016 7th IEEE International Conference on Software Engineering and Service Science (ICSESS), 2016

Crowdsourcing platforms such as Amazon Mechanical Turk, CrowdFlower and Clickworker have rapidly gained the popularity as they allow outsourcing tasks to a group of people through an open call. By combining the power of human intelligence tasks can be solved in cheap cost and short completion time in crowdsourcing platforms. However quality control still remains a challenge since spammers in ...


A reference model for crowdsourcing as a service

2015 IEEE 4th International Conference on Cloud Networking (CloudNet), 2015

Online and mobile crowdsourcing services call for thorough definition of components and attributes. As cloud-based services have become widely adopted, a cloudified reference model has been emergent for crowdsourcing platforms and applications. This paper, introduces for the first time a cloudified four- phase reference model for crowdsourcing along with a generic workflow for crowdsourcing development utilizing the facilities offered by ...


A Two-staged task assignment algorithm for worker recommendation in a crowdsourcing environment

2017 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM), 2017

Crowdsourcing markets have provided a means to complete tasks cheaply by global netizens. However, having less control of their workers may adversely affect the quality of work, even worse when assigning tasks without considering workers' skills, abilities and commitments. We extend the Dual Task Assigner (DTA) algorithm with the Artificial Bee Colony (ABC) algorithm, which figures out the optimal task ...


Consolidating Orders in a Crowdsourcing Delivery Network

2018 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM), 2018

In this study, we explore the effects of consolidating orders on a crowdsourcing baggage delivery company. We use an empirical study of customers' preferences, a benchmarking study of pricing models, and an optimization tool for consolidating orders to show that a crowdsourcing strategy that includes order consolidation provides a competitive advantage to companies offering baggage delivery services. As order consolidation ...


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Educational Resources on Crowdsourcing

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IEEE-USA E-Books

  • Crowdsourcing Software Development: Silver Bullet or Lead Balloon

    Crowdsourcing is emerging as an alternative outsourcing strategy which is gaining increasing attention in the software engineering community. However, crowdsourcing software development involves complex tasks which differ significantly from the micro-tasks that can be found on crowdsourcing platforms such as Amazon Mechanical Turk - the latter are much shorter in duration, and typically very simple and do not involve any task interdependencies. To achieve the potential benefits of crowdsourcing in the software development context, companies need to understand how this strategy works, what challenges arise, and what factors might affect crowd participation. Research to date on crowdsourcing software development has tended to focus on the 'crowd' or the technical platform, with little research from the perspective of the customer who is seeking to leverage the crowdsourcing development model. The findings from an in-depth case study of crowd-sourcing software development in a Fortune 500 company are augmented with an analysis of over 13,000 crowdsourcing competitions over a ten-year period on the Topcoder crowdsourcing platform, one of the most popular platforms for software development, are drawn on to evaluate the effectiveness of crowdsourcing in a software development context.

  • A real time anti-spamming system in crowdsourcing platform

    Crowdsourcing platforms such as Amazon Mechanical Turk, CrowdFlower and Clickworker have rapidly gained the popularity as they allow outsourcing tasks to a group of people through an open call. By combining the power of human intelligence tasks can be solved in cheap cost and short completion time in crowdsourcing platforms. However quality control still remains a challenge since spammers in crowdsourcing platforms may submit unreliable answers. To identify the spammer involved in crowdsourcing projects, this paper analyzes labelers' behavioral characteristics (e.g., response time) in the Baidu Crowdsourcing Platform (BCP). By doing so, we gain insight into the complex interactions between the labelers and the projects conducted in crowdsourcing platforms. Based on the above analysis results, a probabilistic model is furthermore constructed to obtain objective measures of labeler reliability. In particular, our approach attempts to combine the labeler behavioral characteristics to identify spammer. Furthermore, we develop a real-time anti- spamming system so as to identify spammers while projects are conducted in BCP. Finally, we implement comprehensive experiments to evaluate our approach on the real projects that have been published in BCP. The experimental results and performance comparisons with baseline models show that our method can identify spammers timely and effectively.

  • A reference model for crowdsourcing as a service

    Online and mobile crowdsourcing services call for thorough definition of components and attributes. As cloud-based services have become widely adopted, a cloudified reference model has been emergent for crowdsourcing platforms and applications. This paper, introduces for the first time a cloudified four- phase reference model for crowdsourcing along with a generic workflow for crowdsourcing development utilizing the facilities offered by cloud service providers. Moreover, useful insights are presented for the evolution of today's online crowdsourcing applications and platforms towards the concept of crowdsourcing as a service.

  • A Two-staged task assignment algorithm for worker recommendation in a crowdsourcing environment

    Crowdsourcing markets have provided a means to complete tasks cheaply by global netizens. However, having less control of their workers may adversely affect the quality of work, even worse when assigning tasks without considering workers' skills, abilities and commitments. We extend the Dual Task Assigner (DTA) algorithm with the Artificial Bee Colony (ABC) algorithm, which figures out the optimal task baseline level for each task to guide the task assignment to workers with appropriate skills. We empirically evaluate the proposed algorithm using data collected from several crowdsourcing practices by freshmen in computer classes. The results show that our algorithm guarantees task results, and statistically performs better than the existing DTA and random assignment algorithms.

  • Consolidating Orders in a Crowdsourcing Delivery Network

    In this study, we explore the effects of consolidating orders on a crowdsourcing baggage delivery company. We use an empirical study of customers' preferences, a benchmarking study of pricing models, and an optimization tool for consolidating orders to show that a crowdsourcing strategy that includes order consolidation provides a competitive advantage to companies offering baggage delivery services. As order consolidation enhances the efficiency of the transportation network, drivers can increase revenue, and customers can save on the cost of delivering goods. Statistical analysis and numerical experiments are conducted to support these findings.

  • WeCrowd: A WeChat based mobile crowdsourcing platform

    In this paper, we designed and implemented a lightweight mobile crowdsourcing platform called WeCrowd. What makes it distinct from other mobile crowdsourcing applications is that, it is based on WeChat and enables users to post and work on crowdsourcing tasks without setup process, which can greatly save storage space, speed up crowd work and also be convenient for users to take part in tasks. Based on this platform, we conducted a preliminary study to understand how this lightweight crowdsourcing platform worked in reality. The experiment results affirm that WeCrowd provides meaningful insights for mobile crowdsourcing, and enables mobile users to take part in tasks with more freedom, enthusiastic and high quality users experience. We end by some design implications for mobile crowdsourcing.

  • Analysis of Optimal Pricing Model of Crowdsourcing Platform Based on Cluster and Proportional Sharing

    Aiming at the shortage of the task pricing model of current crowdsourcing platform, the paper use the improved proportional sharing mechanism to set up a general pricing optimization model that can evaluate mission success rate in advance. In order to optimize the pricing model, a strategy for packaging some tasks that are near in location into one task based on DBSCAN clustering algorithm is proposed, and the specific implementation method is given. At the same time, the pricing data set of a popular crowdsourcing platform is quoted to evaluate the pricing model. Through the simulation experiments of the algorithm in the data set, the pricing model established in the paper shows good practicability and novelty.

  • CrowdSheet: Instant Implementation and Out-of-Hand Execution of Complex Crowdsourcing

    We demonstrate CrowdSheet, a spreadsheet interface for implementing complex crowdsourcing. Despite its appeal, adoption of the spreadsheet paradigm is associated with two nontrivial problems: (1) how to design the interface, which must be a natural extension of existing spreadsheets, while guaranteeing a reasonable expressive power, and (2) how to incorporate techniques for improving data quality without sacrificing the spreadsheet's easy-to-use feature. In this demo, we show three things. First, CrowdSheet allows non IT experts to easily implement crowdsourcing applications with complex workflows. Second, CrowdSheet adopts only new two spreadsheet functions to implement a fairly wide range of real-world applications. Third, its modular architecture gives CrowdSheet a declarative feature that lets users choose alternative plans for improving data quality, while keeping the CrowdSheet description simple.

  • Crowdsourcing Code and Process via Code Hunt

    Crowd sourcing programming relies on active participation. One way to get such participation is through an engaging game. Code Hunt (https://www.codehunt.com/) from Microsoft Research is a web-based serious gaming platform with the potential to be leveraged as a crowd sourcing system. In Code Hunt, players create programs by re-engineering against a changing set of test cases. The game has been played by over 100,000 players in world-wide contests, and to practice coding skills. The vast collected data of code modified by players and the process taken to succeed could be used by others for software construction, teaching, or learning. In this position paper, we discuss these existing crowd sourcing activities in Code Hunt and a future game type for crowd sourcing.

  • A Brief Perspective on Microtask Crowdsourcing Workflows for Interface Design

    User interface design, as a crucial part of software design, is complex. Current micro task crowd sourcing workflows do not support its complexity well. The difficulty particularly relates to the process to decompose an interface design task into micro tasks. In order to make micro task crowd sourcing more supportive for interface design, we need a workflow that can help task owners to break down interface design tasks more easily. This paper briefly describes three experiments that help inform various aspects of workflow design for interface design through micro task crowd sourcing.



Standards related to Crowdsourcing

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No standards are currently tagged "Crowdsourcing"