User

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A human or some active digital entity that is interested in interacting with a particular physical object. (Wikipedia.org)






Conferences related to User

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ICC 2021 - IEEE International Conference on Communications

IEEE ICC is one of the two flagship IEEE conferences in the field of communications; Montreal is to host this conference in 2021. Each annual IEEE ICC conference typically attracts approximately 1,500-2,000 attendees, and will present over 1,000 research works over its duration. As well as being an opportunity to share pioneering research ideas and developments, the conference is also an excellent networking and publicity event, giving the opportunity for businesses and clients to link together, and presenting the scope for companies to publicize themselves and their products among the leaders of communications industries from all over the world.


2020 IEEE 16th International Workshop on Advanced Motion Control (AMC)

AMC2020 is the 16th in a series of biennial international workshops on Advanced Motion Control which aims to bring together researchers from both academia and industry and to promote omnipresent motion control technologies and applications.


ICASSP 2020 - 2020 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)

The ICASSP meeting is the world's largest and most comprehensive technical conference focused on signal processing and its applications. The conference will feature world-class speakers, tutorials, exhibits, and over 50 lecture and poster sessions.


IGARSS 2020 - 2020 IEEE International Geoscience and Remote Sensing Symposium

All fields of satellite, airborne and ground remote sensing.


2019 IEEE 28th International Symposium on Industrial Electronics (ISIE)

The conference will provide a forum for discussions and presentations of advancements inknowledge, new methods and technologies relevant to industrial electronics, along with their applications and future developments.


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Periodicals related to User

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Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Communications Surveys & Tutorials, IEEE

Each tutorial reviews currents communications topics in network management and computer and wireless communications. Available tutorials, which are 2.5 to 5 hours in length contains the original visuals and voice-over by the presenter. IEEE Communications Surveys & Tutorials features two distinct types of articles: original articles and reprints. The original articles are exclusively written for IEEE Communications Surveys & Tutorials ...


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Most published Xplore authors for User

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Xplore Articles related to User

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User evaluation of a domain-oriented end-user design environment for building 3D virtual chemistry experiments

2012 First International Workshop on User Evaluation for Software Engineering Researchers (USER), 2012

Three-dimensional virtual world technologies have the potential to be applied in the domain of education. However, end users such as teachers found it difficult to apply virtual world technologies because of technical issues. This paper discusses the technical difficulties end users face when developing 3D virtual worlds. We investigate the problem from the perspective of end-user programming and propose a ...


IEE Colloquium on 'What are Graphical User Interfaces Good For?' (Digest No.1994/021)

IEE Colloquium on What are Graphical User Interfaces Good For?, 1994

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User evaluation of a domain specific program comprehension tool

2012 First International Workshop on User Evaluation for Software Engineering Researchers (USER), 2012

The user evaluation in this paper concerns a domain-specific tool to support the comprehension of large safety-critical component-based software systems for the maritime sector. We discuss the context and motivation of our research, and present the user-specific details of our tool, called FlowTracker. We include a walk-through of the system and present the profiles of our prospective users. Next, we ...


IEE Colloquium on 'User Interface Management Systems' (Digest No.135)

IEE Colloquium on User Interface Management Systems, 1989

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IEE Colloquium on 'User Interfaces and Standardisation' (Digest No.12)

IEE Colloquium on User Interfaces and Standardisation, 1989

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Educational Resources on User

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IEEE-USA E-Books

  • User evaluation of a domain-oriented end-user design environment for building 3D virtual chemistry experiments

    Three-dimensional virtual world technologies have the potential to be applied in the domain of education. However, end users such as teachers found it difficult to apply virtual world technologies because of technical issues. This paper discusses the technical difficulties end users face when developing 3D virtual worlds. We investigate the problem from the perspective of end-user programming and propose a methodology for solving this problem. In order to evaluate this methodology, a domain-oriented end-user design environment implementing the methodology has been developed and applied in the domain of educational virtual chemistry laboratory. Two user studies are designed to assess the methodology from two different perspectives. The first user study evaluates the usability of the methodology. The second user study assesses the usability of virtual experiments generated using the methodology.

  • IEE Colloquium on 'What are Graphical User Interfaces Good For?' (Digest No.1994/021)

    None

  • User evaluation of a domain specific program comprehension tool

    The user evaluation in this paper concerns a domain-specific tool to support the comprehension of large safety-critical component-based software systems for the maritime sector. We discuss the context and motivation of our research, and present the user-specific details of our tool, called FlowTracker. We include a walk-through of the system and present the profiles of our prospective users. Next, we discuss the design of an exploratory qualitative study that we have conducted to evaluate the usability and effectiveness of our tool. We conclude with a summary of lessons learned and challenges that we see for user evaluation of such domain-specific program comprehension tools.

  • IEE Colloquium on 'User Interface Management Systems' (Digest No.135)

    None

  • IEE Colloquium on 'User Interfaces and Standardisation' (Digest No.12)

    None

  • Applying user-centered design process to non-physical designs in Malaysia

    Interface Design (ID) involves the design of everyday products in tangible (physical) and non-tangible (non-physical) aspects. This paper addresses an applied user-centered product development process for non-physical interface designs. As a case, this paper reports on a user-centered design (UCD) model applied by interface designers in an institution of higher learning in Malaysia. This UCD model has been practised by the institution for over 6 years in training young interface designers and experiences will be shared here. This paper will first review available design processes, followed by accentuating the phases, techniques and methods applied for a non-physical user-centered design process.

  • IEE Colloquium on 'AI in the User Interface' (Digest No.118)

    None

  • Games design and integration with user's emotion

    Design and development for computer game have been started more than four decades ago with first computer game production that named Spacewar. At that time, such game only used to throw single-handedly. However, nowadays, digital game competition can be shared individual leisure with routine activity. Computer game suitability influenced a lot by computer design itself. A study related to basic design to computer game development is getting less response. This is because it needs perusal on social aspect, emotion and association with human life. This working paper tries to suggest on User Centered Games Design that used in designing computer game such as Role Playing Games genre. At the same time, an early exploratory study related to computer game designs that wish to be produced will also be explained in this paper.

  • Poster: An approach to development of adaptive 3D user interfaces

    This work describes an approach to 3D user interface design based on Ontology and Colored Petri Net (CPN) model derived from the application requirements. The ontology describes all information on generating both the static and dynamic part of the virtual world. The subjective factors such as privileges, platforms, predefined preferences are defined in the world ontology. The dynamic behavior defined in world ontology is formally modeled in CPN. The CPN based user interface design provides a sound foundation for the analysis of user interface characteristics. The identification of the static and dynamic part of the virtual world, together with the CPN model, help to derive various interfaces by applying different role-based controllabilities, user preferences and device capabilities. A case study illustrates the proposed approach and shows how different user interface designs are generated.

  • A survey of user-centered design practice in China

    This paper is the first time to report the results of a recent survey of user- centered design (UCD) practice in China, conducted in 2007. The survey involved over four hundred respondents who were at the user friendly conference or attended other UCD related activities. The survey identified, e.g. practitioners' demographics and experience, the type of organization, the usage frequency of methods that are commonly used in usability community, and UCD process and assessment on it. The results indicate, UCD practice in China industries is very young, and growing fast; currently almost all UCD practice are applied in IT related business; practitioners need improvement on UCD knowledge. These findings have implications for solving the problem that how to use and integrate UCD methods and techniques into product development process.



Standards related to User

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No standards are currently tagged "User"