Web Of Things

View this topic in
The Web of Things (WoT) is a term used to describe approaches, software architectural styles and programming patterns that allow real-world objects to be part of the World Wide Web. (Wikipedia.org)






Conferences related to Web Of Things

Back to Top

Oceans 2020 MTS/IEEE GULF COAST

To promote awareness, understanding, advancement and application of ocean engineering and marine technology. This includes all aspects of science, engineering, and technology that address research, development, and operations pertaining to all bodies of water. This includes the creation of new capabilities and technologies from concept design through prototypes, testing, and operational systems to sense, explore, understand, develop, use, and responsibly manage natural resources.

  • OCEANS 2018 MTS/IEEE Charleston

    Ocean, coastal, and atmospheric science and technology advances and applications

  • OCEANS 2017 - Anchorage

    Papers on ocean technology, exhibits from ocean equipment and service suppliers, student posters and student poster competition, tutorials on ocean technology, workshops and town meetings on policy and governmental process.

  • OCEANS 2016

    The Marine Technology Scociety and the Oceanic Engineering Society of the IEEE cosponor a joint annual conference and exposition on ocean science, engineering, and policy. The OCEANS conference covers four days. One day for tutorials and three for approx. 500 technical papers and 150 -200 exhibits.

  • OCEANS 2015

    The Marine Technology Scociety and the Oceanic Engineering Society of the IEEE cosponor a joint annual conference and exposition on ocean science, engineering, and policy. The OCEANS conference covers four days. One day for tutorials and three for approx. 450 technical papers and 150-200 exhibits.

  • OCEANS 2014

    The OCEANS conference covers four days. One day for tutorials and three for approx. 450 technical papers and 150-200 exhibits.

  • OCEANS 2013

    Three days of 8-10 tracks of technical sessions (400-450 papers) and concurent exhibition (150-250 exhibitors)

  • OCEANS 2012

    Ocean related technology. Tutorials and three days of technical sessions and exhibits. 8-12 parallel technical tracks.

  • OCEANS 2011

    The Marine Technology Society and the Oceanic Engineering Scociety of the IEEE cosponsor a joint annual conference and exposition on ocean science engineering, and policy.

  • OCEANS 2010

    The Marine Technology Society and the Oceanic Engineering Scociety of the IEEE cosponsor a joint annual conference and exposition on ocean science engineering, and policy.

  • OCEANS 2009

  • OCEANS 2008

    The Marine Technology Society (MTS) and the Oceanic Engineering Society (OES) of the Institute of Electrical and Electronic Engineers (IEEE) cosponsor a joint conference and exposition on ocean science, engineering, education, and policy. Held annually in the fall, it has become a focal point for the ocean and marine community to meet, learn, and exhibit products and services. The conference includes technical sessions, workshops, student poster sessions, job fairs, tutorials and a large exhibit.

  • OCEANS 2007

  • OCEANS 2006

  • OCEANS 2005

  • OCEANS 2004

  • OCEANS 2003

  • OCEANS 2002

  • OCEANS 2001

  • OCEANS 2000

  • OCEANS '99

  • OCEANS '98

  • OCEANS '97

  • OCEANS '96


2019 IEEE International Conference on Industrial Technology (ICIT)

The scope of the conference will cover, but will not be limited to, the following topics: Robotics; Mechatronics; Industrial Automation; Autonomous Systems; Sensing and artificial perception, Actuators and Micro-nanotechnology; Signal/Image Processing and Computational Intelligence; Control Systems; Electronic System on Chip and Embedded Control; Electric Transportation; Power Electronics; Electric Machines and Drives; Renewable Energy and Smart Grid; Data and Software Engineering, Communication; Networking and Industrial Informatics.


2019 IEEE International Professional Communication Conference (ProComm)

The scope of the conference includes the study, development, improvement, and promotion ofeffective techniques for preparing, organizing, processing, editing, collecting, conserving,teaching, and disseminating any form of technical information by and to individuals and groupsby any method of communication. It also includes technical, scientific, industrial, and otheractivities that contribute to the techniques and products used in this field.


2019 IFIP/IEEE Symposium on Integrated Network and Service Management (IM)

Management of information and communication technology focusing on research, development, integration, standards, service provisioning, and user communities.


2018 IEEE 12th International Conference on Semantic Computing (ICSC)

Topics for submission include but are not limited to:Analytics (from contents to semantics) Structured data image and video audio and speech big data natural language deep learningDescription and Integration Semantics description languages ontology integration interoperabilityUse of Semantics in IT Applications Multimedia IoT cloud computing SDN wearable computing mobile computing search engines question answering robotics web service security and privacyUse of Semantics in Interdisciplinary Applications biomedicine healthcare manufacturing engineering education finance entertainment business science humanityInterface Natural language multi-modal

  • 2017 IEEE 11th International Conference on Semantic Computing (ICSC)

    Topics of interest include, but are not limited to:• Analytics (from contents to semantics): Structured data, image and video, audio and speech, big data, natural language, deep learning• Description and Integration: Semantics description languages, ontology integration, interoperability• Use of Semantics in IT Applications: Multimedia, IoT, cloud computing, SDN, wearable computing, mobile computing, search engines, question answering, web services, security and privacy• Use of Semantics in Interdisciplinary Applications such as biomedicine, healthcare, manufacturing, engineering, education, finance, entertainment, business, science, humanity• Interfaces: Natural language, multi-modal

  • 2016 IEEE Tenth International Conference on Semantic Computing (ICSC)

    Semantic Computing (SC) is Computing based on Semantics (“meaning”, "context", “intention”). It addresses all types of resource including data, document, tool, device, process and people. The scope of SC includes analytics, semantics description languages and integration, interfaces, and applications including biomed, IoT, cloud computing, SDN,wearable computing, context awareness, mobile computing, search engines, question answering, big data, multimedia, and services.

  • 2015 IEEE International Conference on Semantic Computing (ICSC)

    Semantics based AnalysisNatural language processingImage and video analysisAudio, music and speech analysisData and web miningBehavior of software, systems, and networksServices and networksSecurityPrivacyAnalysis of social networksSemantic IntegrationMetadata and other description languagesDatabase schema integrationOntology integrationInteroperability and service integrationSemantic programming languages and software engineeringSemantic system design and synthesisApplications using SemanticsBig DataSearch engines and question answeringSemantic web servicesContent-based multimedia retrieval and editingContext-aware networks of sensors, devices and applicationsDevices and applicationsDigital library applicationsMachine translationMusic description and meta-creationMedicine and BiologyGIS systems and architectureSemantic InterfacesNatural language interfacesMultimodal interfaces and mediation technologyHuman centered computing

  • 2014 IEEE International Conference on Semantic Computing (ICSC)

    Semantics based Analysis:Natural language processing,Image and video analysis, Audio, music and speech analysis, Data and web mining,Behavior of software, services and networks, Services and networks,Security,Privacy,Analysis of social networksSemantic Integration,Metadata and other description languages,Database schema integration,Ontology integration,Interoperability and service integration,Semantic programming languages and software engineering,Semantic system design and synthesisApplications using Semantics,Search engines and question answering,Semantic web services,Content-based multimedia retrieval and editing,Context-aware networks of sensors, devices and applications,Digital library applications,Machine translation,Music description and meta-creation,Medicine and Biology,GIS systems and architectureSemantic Interfaces,Natural language interfaces,Multimodal interfaces and mediation technology,Human centered computing

  • 2013 IEEE Seventh International Conference on Semantic Computing (ICSC)

    Semantics based Analysis

  • 2012 IEEE Sixth International Conference on Semantic Computing (ICSC)

    Natural language processing Image and video analysis Audio and speech analysis Data and web mining Behavior of software, services and networks Security Metadata and other description languages Ontology integration Interoperability and service integration Search engines and question answering Semantic web services Content-based multimedia retrieval and editing Context-aware networks of sensors, devices and applications Machine translation Creative art description Medicine and biology Semantic programming languages and software engineering System design and synthesis GIS

  • 2011 IEEE Fifth International Conference on Semantic Computing (ICSC)

    Semantics based Analysis Natural language processing Image and video analysis Audio and speech analysis Data and web mining Behavior of software, services and networks Security Semantic Integration Metadata and other description languages Ontology integration Interoperability and service integration Applications using Semantics Search engines and question answering Semantic web services Content-based multimedia retrieval and editing Context-aware networks of sensors, devices and applications Machine translation Creative art description Medicine and biology Semantic programming languages and software engineering System design and synthesis GIS Semantic Interfaces Natural language interfaces Multimodal interfaces Human centered computing

  • 2010 IEEE Fourth International Conference on Semantic Computing (ICSC)

    The field of Semantic Computing addresses the derivation and matching of the semantics of computational content to that of naturally expressed user intentions in order to retrieve, manage, manipulate or even create content, where "content" maybe anything including video, audio, text, processes, services, hardware, networks, etc.

  • 2009 IEEE Third International Conference on Semantic Computing (ICSC)

    ANALYSIS AND UNDERSTANDING OF CONTENT Natural-language processing Image and video analysis Audio and speech analysis Analysis of structured and semi-structured data Analysis of behavior of software, services, and networks INTEGRATION OF MULTIPLE SEMANTIC REPRESENTATIONS Database schema integration Ontology integration Interoperability and Service Integration SEMANTIC INTERFACES Natural-Language Interface Multimodal Interfaces APPLICATIONS Semantic Web and other search technologies Quest

  • 2008 Second IEEE International Conference on Semantic Computing (ICSC)

    The field of Semantic Computing (SC) brings together those disciplines concerned with connecting the (often vaguely-formulated) intentions of humans with computational content. This connection can go both ways: retrieving, using and manipulating existing content according to user's goals ("do what the user means"); and creating, rearranging, and managing content that matches the author's intentions ("do what the author means").

  • 2007 First IEEE International Conference on Semantic Computing (ICSC)


More Conferences

Periodicals related to Web Of Things

Back to Top

Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Education, IEEE Transactions on

Educational methods, technology, and programs; history of technology; impact of evolving research on education.


Industrial Informatics, IEEE Transactions on

IEEE Transactions on Industrial Informatics focuses on knowledge-based factory automation as a means to enhance industrial fabrication and manufacturing processes. This embraces a collection of techniques that use information analysis, manipulation, and distribution to achieve higher efficiency, effectiveness, reliability, and/or security within the industrial environment. The scope of the Transaction includes reporting, defining, providing a forum for discourse, and informing ...


Industry Applications Magazine, IEEE

This magazine publishes articles concerning technical subjects and professional activities that are within the scope of IAS and are of interest to society members. The information includes but is not limited to articles, product reviews, book reviews, new standards, education information, announcements of conferences, workshops, new publications, committee meetings and reports of IAS activities.


More Periodicals


Xplore Articles related to Web Of Things

Back to Top

Provision of the Social web of Things

2014 IEEE Fourth International Conference on Consumer Electronics Berlin (ICCE-Berlin), 2014

Web of Things (WoT), an advancement of the Internet of Things, enables networking devices to connect and communicate among people and various objects called “things” including networking devices as well as services in the distributed computing environments. Unlike in the many systems that exist for the Internet of Things, the Web of Things is about re-using the Web standards to ...


Deep Multisensor Dashboard for Composition Layer of Web of Things in the Smart City

2018 9th International Symposium on Telecommunications (IST), 2018

The application of sensor networks in control and management of smart cities are increasing rapidly. The Internet of Things (IoT) platforms are becoming a major infrastructure component of the smart cities. The requirement for development of Web of Things (WoT) architectures and patterns have significant importance for optimal management and decision support in the smart city. Due to the fact ...


The PnP Web Tag: A plug-and-play programming model for connecting IoT devices to the web of things

2016 IEEE Asia Pacific Conference on Circuits and Systems (APCCAS), 2016

This paper introduces the `PnP Web Tag', a new approach to integrating Internet of Things (IoT) devices with the World Wide Web (WWW) in order to realize the `Web of Things' (WoT). For the first time, the PnP tag provides web developers with an extremely easy and yet systematic way of including sensor data and actuator controls in their web ...


Connecting the web with the web of things: lessons learned from implementing a CoAP-HTTP proxy

2012 IEEE 9th International Conference on Mobile Ad-Hoc and Sensor Systems (MASS 2012), 2012

The Constrained Application Protocol (CoAP) is a lightweight application layer protocol for the Internet of Things. CoAP is based on HTTP mechanisms to build RESTful Web services. In contrast to HTTP, CoAP was designed for machine-to- machine (M2M) communication and uses a binary representation. This allows efficient transport and processing in resource-constrained networks such as Wireless Sensor Networks (WSN). Due ...


Research and Development of Web of Things System Based on Rest Architecture

2014 Fifth International Conference on Intelligent Systems Design and Engineering Applications, 2014

With the popularization of web of things technology and the deployment of embedded devices, the types and quantities of smart objects are continuously growing, and web of things equipment and systems are increasingly popular in people's daily lives. The traditional SOAP-based web service is too complex, rarely exposed to the linkages and almost never uses HTTP features. In order to ...


More Xplore Articles

Educational Resources on Web Of Things

Back to Top

IEEE-USA E-Books

  • Provision of the Social web of Things

    Web of Things (WoT), an advancement of the Internet of Things, enables networking devices to connect and communicate among people and various objects called “things” including networking devices as well as services in the distributed computing environments. Unlike in the many systems that exist for the Internet of Things, the Web of Things is about re-using the Web standards to connect the quickly expanding eco-system of embedded devices that were built into everyday smart objects. To do so, there need to be an autonomous networking infrastructure that supports communications among the Web of Things regardless of the user interactions. Especially for the services based on the location and Web requires to support the social relationship information of users in order to search, control and share user intended services and related objects. The paper introduce a concept of “Social web of Things” (SoT) for supporting device to device collaborative services based on the social relationship information of users for controlling and sharing the web based objects.

  • Deep Multisensor Dashboard for Composition Layer of Web of Things in the Smart City

    The application of sensor networks in control and management of smart cities are increasing rapidly. The Internet of Things (IoT) platforms are becoming a major infrastructure component of the smart cities. The requirement for development of Web of Things (WoT) architectures and patterns have significant importance for optimal management and decision support in the smart city. Due to the fact that the sensor networks in even a small city produce a very large amount of data, manual interpretation of this data is not feasible. In recent years machine learning algorithms such as deep learning give the computer systems the ability to interpret and annotate this big data stream and to produce patterns which can help decision makers. This high-level interpretation is often presented in form of dashboards in the composition layers of the WoT. In this paper a deep learning based multisensor dashboard for decision support in the smart city is presented. The proposed dashboard is capable of interpretation and decision level fusion on sensor network data. Simulation results show that the proposed model is a suitable solution for making decisions in the IoT framework for the smart city.

  • The PnP Web Tag: A plug-and-play programming model for connecting IoT devices to the web of things

    This paper introduces the `PnP Web Tag', a new approach to integrating Internet of Things (IoT) devices with the World Wide Web (WWW) in order to realize the `Web of Things' (WoT). For the first time, the PnP tag provides web developers with an extremely easy and yet systematic way of including sensor data and actuator controls in their web pages. Our approach is fully standards compliant and can be used with all IoT devices that support the Constrained Application Protocol (CoAP) protocol and the IPSO Smart Object data model. Initial evaluation shows that the PnP tag is extremely low effort for web developers and performs well in representative IoT scenarios.

  • Connecting the web with the web of things: lessons learned from implementing a CoAP-HTTP proxy

    The Constrained Application Protocol (CoAP) is a lightweight application layer protocol for the Internet of Things. CoAP is based on HTTP mechanisms to build RESTful Web services. In contrast to HTTP, CoAP was designed for machine-to- machine (M2M) communication and uses a binary representation. This allows efficient transport and processing in resource-constrained networks such as Wireless Sensor Networks (WSN). Due to the analogy to REST, a mapping between CoAP and HTTP is possible. In this paper one of the first translating CoAP- HTTP proxies is presented, that provides HTTP clients transparent access to CoAP resources and vice versa. Furthermore, caching relieves CoAP servers, which solves a key challenge for the Internet of Things: to allow a constant/permanent availability of resources from a network of constrained devices, which are required to minimize data transmissions due to their noticeable restrictions in power consumption. We describe, which issues of the translation we found during the time of implementation and testing, and explain how the proxy handles these issues. Finally, an evaluation, using real WSN hardware, is given, and an approximation scheme on how much transmissions can be saved by caching resources is provided.

  • Research and Development of Web of Things System Based on Rest Architecture

    With the popularization of web of things technology and the deployment of embedded devices, the types and quantities of smart objects are continuously growing, and web of things equipment and systems are increasingly popular in people's daily lives. The traditional SOAP-based web service is too complex, rarely exposed to the linkages and almost never uses HTTP features. In order to overcome these disadvantages, we apply REST architecture and propose the web of things systems based on it. This paper firstly introduces the basic concept of the REST architecture, and then describes the web of things system based on REST architecture. Lastly, the development of the system is detailed presented. REST architecture improves a lot in the flexibility and simplification of the system.

  • Do “Web of Things platforms” truly follow the Web of Things?

    The Web of Things (WoT) aspires to bring interoperability at the application layer, on top of the Internet of Things. Many state of the art platforms and frameworks claim to support the WoT, following its principles towards the seamless integration of heterogeneous physical devices and real-world services at the web. But do these platforms truly comply to the concepts of the WoT or only follow some of its characteristics? Do designers understand the WoT when claiming that their products follow the WoT specifications? This paper lists the main elements of the WoT, as defined by pioneering works in the field and examines 26 popular platforms and frameworks, aiming to shed light on how the WoT is understood and applied, both in academia and commerce.

  • Short paper: A model based framework for effective Web of Things development

    This paper discusses the adoption of a Model Based approach in the Web of Things development as a way to simplify the task. A set of primitives is introduced to handle the http protocol at the model level directly, so that application designers need not know programming and networking details. A Model Based Integrated Development Environment, TaskScript, has been extended with such primitives: first results are reported, demonstrating the feasibility and effectiveness of the approach, particularly with OS-less systems using low cost and low energy consumption 8-bit microcontrollers: real case applications have been effectively developed in matter of hours.

  • A Light-Weight Rule-Based Monitoring System for Web of Things

    Sensors can sense different phenomena of the real world, such as environmental temperature, humidity and pressure, so they have wide applications in the fields of all kinds of sensing and monitoring. However, heterogeneous sensing devices, networks and data hinder the integration of the applications. Multi- source data fusion technology is used to monitor different environmental parameters by a variety of different types of sensors and then to process the different environmental parameters by the mathematical algorithm to judge the occurrence of some phenomenon. A large number of calculations are needed in the algorithm and different algorithms are used for the particular issues. The technology of Web of Things is used to shield the difference of the underlying sensing devices, networks and data by Web technology in order to provide a good platform for information integration. Based on this, a light-weight rule- based practical method is adopted to integrate the fine-grained multi-source data sensed under WoT platform into the high-level information, which can support multiple application scenarios at the same time and sends the procured information to the decision center by the real-time Web technology.

  • Effective Algorithms for WSN With Weight Principle in Web of Things

    Wireless sensor networks (WSNs) are widely used in variety fields, especially in the Web of Things. The sensor localization information is important for the capability of it. The centroid algorithm is a kind of no ranging location algorithm, which is widely used in the positioning in WSN. To improve the positioning accuracy, this paper puts forward an improved weighted centroid algorithm, then self-corrected. We take any four beacon nodes to improve the node localization accuracy, retaining the simplicity of algorithm and saving nodes energy. These four beacon nodes compose a quadrangle, which is then divided into two triangles to seek centroids and get their average values. Thereafter, we measure each beacon node and empower the values, then use the centroid localization algorithm again to locate object nodes. The simulations show that the algorithm effectively improves the positioning accuracy of the unknown nodes.

  • Web-of-Things Framework for WeChat

    The recent fast development of Web-of-Things (WoT) and We Chat platform gradually raises a new requirement of connecting abstract mobile internet with the physical world. This requires new protocols, new theories and also engineering practices that model We Chat platform and physical resources in a unified framework, a challenge that few current approaches are able to tackle, a new field that attracts lots of researchers devote themselves to exploring. The solution must break the boundary between the mobile internet world and the physical world by providing a unified infrastructure that permits integrated models addressing issues from both worlds simultaneously. This paper proposes a framework to integrate WoT and We Chat platform. A case study is presented to demonstrate the advantage of the framework.



Standards related to Web Of Things

Back to Top

No standards are currently tagged "Web Of Things"


Jobs related to Web Of Things

Back to Top