Psychology

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Psychology is the science of behavior and mental processes. (Wikipedia.org)






Conferences related to Psychology

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2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted papers will be peer reviewed. Accepted high quality papers will be presented in oral and postersessions, will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE


2020 59th IEEE Conference on Decision and Control (CDC)

The CDC is the premier conference dedicated to the advancement of the theory and practice of systems and control. The CDC annually brings together an international community of researchers and practitioners in the field of automatic control to discuss new research results, perspectives on future developments, and innovative applications relevant to decision making, automatic control, and related areas.


2020 IEEE Frontiers in Education Conference (FIE)

The Frontiers in Education (FIE) Conference is a major international conference focusing on educational innovations and research in engineering and computing education. FIE 2019 continues a long tradition of disseminating results in engineering and computing education. It is an ideal forum for sharing ideas, learning about developments and interacting with colleagues inthese fields.


2020 IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2020, the 27th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.


2020 IEEE International Conference on Multimedia and Expo (ICME)

Multimedia technologies, systems and applications for both research and development of communications, circuits and systems, computer, and signal processing communities.

  • 2019 IEEE International Conference on Multimedia and Expo (ICME)

    speech, audio, image, video, text and new sensor signal processingsignal processing for media integration3D imaging, visualization and animationvirtual reality and augmented realitymulti-modal multimedia computing systems and human-machine interactionmultimedia communications and networkingmedia content analysis and searchmultimedia quality assessmentmultimedia security and content protectionmultimedia applications and servicesmultimedia standards and related issues

  • 2018 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities. ICME also features an Exposition of multimedia products and prototypes.

  • 2017 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to: – Speech, audio, image, video, text and new sensor signal processing – Signal processing for media integration – 3D visualization and animation – 3D imaging and 3DTV – Virtual reality and augmented reality – Multi-modal multimedia computing systems and human-machine interaction – Multimedia communications and networking – Media content analysis – Multimedia quality assessment – Multimedia security and content protection – Multimedia databases and digital libraries – Multimedia applications and services – Multimedia standards and related issues

  • 2016 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to:- Speech, audio, image, video, text and new sensor signal processing- Signal processing for media integration- 3D visualization and animation- 3D imaging and 3DTV- Virtual reality and augmented reality- Multi-modal multimedia computing systems and human-machine interaction- Multimedia communications and networking- Media content analysis- Multimedia quality assessment- Multimedia security and content protection- Multimedia databases and digital libraries- Multimedia applications and services- Multimedia standards and related issues

  • 2015 IEEE International Conference on Multimedia and Expo (ICME)

    With around 1000 submissions and 500 participants each year, the IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2014 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications. In 2014, an Exposition of multimedia products, prototypes and animations will be held in conjunction with the conference.Topics of interest include, but are not limited to:

  • 2013 IEEE International Conference on Multimedia and Expo (ICME)

    To promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2012 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE Societies. It exchanges the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2011 IEEE International Conference on Multimedia and Expo (ICME)

    Speech, audio, image, video, text processing Signal processing for media integration 3D visualization, animation and virtual reality Multi-modal multimedia computing systems and human-machine interaction Multimedia communications and networking Multimedia security and privacy Multimedia databases and digital libraries Multimedia applications and services Media content analysis and search Hardware and software for multimedia systems Multimedia standards and related issues Multimedia qu

  • 2010 IEEE International Conference on Multimedia and Expo (ICME)

    A flagship multimedia conference sponsored by four IEEE societies, ICME serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2009 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2008 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2007 IEEE International Conference on Multimedia and Expo (ICME)

  • 2006 IEEE International Conference on Multimedia and Expo (ICME)

  • 2005 IEEE International Conference on Multimedia and Expo (ICME)

  • 2004 IEEE International Conference on Multimedia and Expo (ICME)

  • 2003 IEEE International Conference on Multimedia and Expo (ICME)

  • 2002 IEEE International Conference on Multimedia and Expo (ICME)

  • 2001 IEEE International Conference on Multimedia and Expo (ICME)

  • 2000 IEEE International Conference on Multimedia and Expo (ICME)


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Periodicals related to Psychology

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Audio, Speech, and Language Processing, IEEE Transactions on

Speech analysis, synthesis, coding speech recognition, speaker recognition, language modeling, speech production and perception, speech enhancement. In audio, transducers, room acoustics, active sound control, human audition, analysis/synthesis/coding of music, and consumer audio. (8) (IEEE Guide for Authors) The scope for the proposed transactions includes SPEECH PROCESSING - Transmission and storage of Speech signals; speech coding; speech enhancement and noise reduction; ...


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computational Intelligence Magazine, IEEE

The IEEE Computational Intelligence Magazine (CIM) publishes peer-reviewed articles that present emerging novel discoveries, important insights, or tutorial surveys in all areas of computational intelligence design and applications.


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Most published Xplore authors for Psychology

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Xplore Articles related to Psychology

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Panel - Ethics and emerging technology: Ethical concerns from a cognitive, media & technology focused psychology perspective concerning augmented reality, privacy, and sigularity

2014 IEEE International Symposium on Ethics in Science, Technology and Engineering, 2014

Developing technologies such as augmented reality merges an individual's real life with a digital life that enhances both the visual and the physical experience. Augmented reality creates many ethical concerns in regards to impact on society and human behavior. Blurring the lines between what's real and what's artificial is a significant concern in the future development of augmented reality. This ...


Use of design psychology in the product design —consumer psychology on the role of design

2008 9th International Conference on Computer-Aided Industrial Design and Conceptual Design, 2008

With the development of society. The product design was no longer confined to functionalism which only satisfies person¿s physiological needs. It requests not only to satisfy the material, but also to satisfy the psychological feeling. In the past, People¿s shopping idea is take durable, inexpensive as a criterion, and now, more and more people pay great attention to the psychological ...


Visual attention and spatial behavior in VR environment: An environmental psychology approach

2014 5th IEEE Conference on Cognitive Infocommunications (CogInfoCom), 2014

The aim of the study was to analyze the desktop subjects' gaze behavior and movement in the VR. Using the grounded theory method categories of the behavior evolved such as acts defying the laws of physics (e.g. reaching through walls, placing posters in the air), scanning and using off-topic materials (e.g. window, plant, partner's avatar), the size of the scanned ...


Big data in psychology: Using word embeddings to study theory-of-mind

2017 IEEE International Conference on Big Data (Big Data), 2017

This paper uses a computational approach to estimate the concreteness of words. After examining its reliability and validity, we apply this approach to study a claim within Psychology, namely, that reading a literary fiction story improves the ability to attribute mental states to others.


WIP: bridging cognitive and motivational psychology to combat shortage of engineers

Proceedings Frontiers in Education 35th Annual Conference, 2005

The decline in interest among U.S. students in engineering programs of study, which has the potential to severely affect our technology-based society, has motivated the formation of a team of engineers and psychologists to examine the psychological foundations of effective engineering education. The team's work in progress is focused on a rigorous examination of the cognitive psychology and motivational psychology ...


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Educational Resources on Psychology

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IEEE-USA E-Books

  • Panel - Ethics and emerging technology: Ethical concerns from a cognitive, media & technology focused psychology perspective concerning augmented reality, privacy, and sigularity

    Developing technologies such as augmented reality merges an individual's real life with a digital life that enhances both the visual and the physical experience. Augmented reality creates many ethical concerns in regards to impact on society and human behavior. Blurring the lines between what's real and what's artificial is a significant concern in the future development of augmented reality. This panel examines the ethical considerations from a cognitive and media-focused psychology perspective in developing and deploying mixed and augmented reality (MAR) applications to help improve your understanding of key psychological factors in technological development.

  • Use of design psychology in the product design —consumer psychology on the role of design

    With the development of society. The product design was no longer confined to functionalism which only satisfies person¿s physiological needs. It requests not only to satisfy the material, but also to satisfy the psychological feeling. In the past, People¿s shopping idea is take durable, inexpensive as a criterion, and now, more and more people pay great attention to the psychological value displayed by the good product modeling design, Including manifests its social position, the cultural standard, Individual interest and so on.If the design is a creative activity combined by the art, the science, the rationality and the perception. The design psychology is something provides strength of science and the rational for this activity, The design work obtains the success depending on the excavation of the object¿s thought and the sentiment. Then, it had decided it is insufficient only depends on the knowledge of esthetics, it principle for the designer through using the design psychology. Only improve understanding and take advantage of the characteristic of consumer¿s psychological demand, and grasp the psychology of ¿designed objective¿, can we design the work successful.

  • Visual attention and spatial behavior in VR environment: An environmental psychology approach

    The aim of the study was to analyze the desktop subjects' gaze behavior and movement in the VR. Using the grounded theory method categories of the behavior evolved such as acts defying the laws of physics (e.g. reaching through walls, placing posters in the air), scanning and using off-topic materials (e.g. window, plant, partner's avatar), the size of the scanned area and the extension of the movements. Additional categories developed analyzing the verbal content of the videos (e.g. emotional content or verbalized acts related to the environment or its elements). The evolved categories provide a more accurate understanding of the VR users that can be used in creating the ideal user-task-environment combination for developing further systems.

  • Big data in psychology: Using word embeddings to study theory-of-mind

    This paper uses a computational approach to estimate the concreteness of words. After examining its reliability and validity, we apply this approach to study a claim within Psychology, namely, that reading a literary fiction story improves the ability to attribute mental states to others.

  • WIP: bridging cognitive and motivational psychology to combat shortage of engineers

    The decline in interest among U.S. students in engineering programs of study, which has the potential to severely affect our technology-based society, has motivated the formation of a team of engineers and psychologists to examine the psychological foundations of effective engineering education. The team's work in progress is focused on a rigorous examination of the cognitive psychology and motivational psychology aspects of engineering education

  • The Psychology of Small and Medium Investors under Different Market Environment

    According to the expected utility theory, people with different risk preference have different psychology under the same rates of return. People with the same risk preference have the same psychology under different market environment. However, the prospect theory gave us another result. The psychology of investors is changing under different rates of return. Chinese securities market fluctuated widely in 2006 and 2007. We study the psychology of faculty and students in universities under the different market environment. We analyze the relation between the movement of stock market index and psychology of Small and medium investors. We found that the higher the rates of return the more positive attitude of the small and medium investors.

  • The status of the development of Eye-movement moving device and its application in psychology in China

    In the sphere of Eye-movement device, many high technologies have been used such as video recording techniques, infrared location, etc. The Eye-movement device is comprised of control cell, optical head and scene camera, which had been applied in such fields as psychology, cognitive science, neuroscience, linguistic and inter discipline. The test and measurement of eye-movement has also been used in the following areas, such as the test of the product, the research of the scene, dynamic analysis, etc. In China, this kind of technology has also been used widely in such spheres as psychology of reading, psychology of advertisement and the sport psychology. However, as to the eye- movement device, the precision, the tracing technique and the arithmetic of eye-movement needs improved to be perfect.

  • A comparative study on competence models of sports psychology consultants

    This research described the current study situations on the competence of sports psychology consultants, and compared two competence models of sports psychology consultants from China and abroad respectively. Through the description and comparison, the research considered that the future development of the competence study of sports psychology consultants in China should focus on ameliorating the competence models and establishing the evaluation standard of sports psychology consultants of China.

  • Psychodiagnosis and psychological correction in engineering psychology and engineering pedagogy: Problems and development's waysitle

    Purpose of the article is to identify the current problems of psychodiagnosis and psychosocial adjustment in engineering psychology and pedagogy, to identify ways to resolve them. Psychodiagnosis and psychosocial correction in the psychology of work and engineering psychology has a huge role. Psychodiagnosis is required for both research and the practice of professional engineering personnel selection, vocational counseling, and vocational guidance. Psychological adjustment is necessary for the professional training of students of engineering, formation and development of their professional and important qualities, increase productivity and work quality engineering manufacturing sector.

  • Network Teaching Model Based on the Concept of Eco-psychology

    Change in the form of teaching needs the new teaching mode support, especially for network teaching. Each model is based on the theory of teaching and learning, effective theory leads to effective teaching model. Eco-psychology advocates study of human psychology and behavior in a real environment, and the major view is that learning occurs in the interaction between the learner and the environment. This article thus concludes that the building of a eco- psychology network teaching model is based on the three requirements: interaction principle, the situational principle and dynamic principle, and the practical application is constructed based on the concept of eco- psychology online teaching modes: an interactive online teaching mode, which consists of four main components; situation creation, learners interaction with the environment, learner intentions guidance and correction, transfer.



Standards related to Psychology

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No standards are currently tagged "Psychology"