Peer-to-peer

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Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. (Wikipedia.org)






Conferences related to Peer-to-peer

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2019 IEEE 58th Conference on Decision and Control (CDC)

The CDC is recognized as the premier scientific and engineering conference dedicated to the advancement of the theory and practice of systems and control. The CDC annually brings together an international community of researchers and practitioners in the field of automatic control to discuss new research results, perspectives on future developments, and innovative applications relevant to decision making, systems and control, and related areas.The 58th CDC will feature contributed and invited papers, as well as workshops and may include tutorial sessions.The IEEE CDC is hosted by the IEEE Control Systems Society (CSS) in cooperation with the Society for Industrial and Applied Mathematics (SIAM), the Institute for Operations Research and the Management Sciences (INFORMS), the Japanese Society for Instrument and Control Engineers (SICE), and the European Union Control Association (EUCA).


2019 IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2019, the 26th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.


GLOBECOM 2019 - 2019 IEEE Global Communications Conference

Provides a full program of technical and professional activities spanning hot topics in voice, data, image and multimedia communications and networking.


ICC 2019 - 2019 IEEE International Conference on Communications (ICC)

The 2019 IEEE International Conference on Communications (ICC) will be held from 20-24 May 2019 at Shanghai International Convention Center, China,conveniently located in the East Coast of China, the region home to many of the world’s largest ICT industries and research labs. Themed“Smart Communications”, this flagship conference of IEEE Communications Society will feature a comprehensive Technical Program including16 Symposia and a number of Tutorials and Workshops. IEEE ICC 2019 will also include an attractive Industry Forum & Exhibition Program featuringkeynote speakers, business and industry pan


IEEE INFOCOM 2019 - IEEE Conference on Computer Communications

IEEE INFOCOM solicits research papers describing significant and innovative research contributions to the field of computer and data communication networks. We invite submissions on a wide range of research topics, spanning both theoretical and systems research.


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Periodicals related to Peer-to-peer

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Automatic Control, IEEE Transactions on

The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...


Broadcasting, IEEE Transactions on

Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Communications Surveys & Tutorials, IEEE

Each tutorial reviews currents communications topics in network management and computer and wireless communications. Available tutorials, which are 2.5 to 5 hours in length contains the original visuals and voice-over by the presenter. IEEE Communications Surveys & Tutorials features two distinct types of articles: original articles and reprints. The original articles are exclusively written for IEEE Communications Surveys & Tutorials ...


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Xplore Articles related to Peer-to-peer

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Energy-efficient mobile P2P video streaming

2012 IEEE 12th International Conference on Peer-to-Peer Computing (P2P), 2012

The proliferation of wireless broadband technologies and mobile devices has led to an increase in mobile traffic, especially due to a rapid growth of real-time entertainment such as video streaming on smartphones. Mobile peer- to-peer-based content distribution schemes can help to relieve infrastructure based mobile networks, but require participating nodes to provide resources which can drain their battery. Thus, the ...


Private Peer-to-Peer Overlay for Real-Time Monitoring of a Deployed Internet-Scale Peer-to-Peer Overlay

Seventh IEEE International Conference on Peer-to-Peer Computing (P2P 2007), 2007

Peer-to-peer system decentralization complicates performance monitoring-and real-time monitoring is particularly challenging. We discuss our experience with monitoring the Peer Name Resolution Protocol (PNRP), a peer-to-peer name resolution/routing protocol and overlay deployed over the Internet. We must collect accurate performance data without adding traffic overhead. Unfortunately, no central node has sufficient monitoring information, and scalability and privacy concerns make it impractical ...


Scalable Resource Annotation in Peer-to-Peer Grids

2008 Eighth International Conference on Peer-to-Peer Computing, 2008

Peer-to-peer grids are large-scale, dynamic environments where autonomous sites share computing resources. Producing and maintaining relevant and up-to- date resource information in such environments is a challenging problem, due to the grid scale, the resource heterogeneity, and the variety of user demand. This work proposes a peer-to-peer annotation approach where users can freely annotate available resources as a solution to ...


LiveShift: Peer-to-Peer Live Streaming with Distributed Time-Shifting

2008 Eighth International Conference on Peer-to-Peer Computing, 2008

The increasing assortment of devices with IP connectivity contributes to the high popularity of video sharing over the Internet. High traffic generated by such applications at the source can be better distributed using a peer-to-peer overlay, since every user forwards information to other users. Current implementations target either live or on demand video streaming. LiveShift is an application that combines ...


PlanetSim: An extensible simulation tool for peer-to-peer networks and services

2009 IEEE Ninth International Conference on Peer-to-Peer Computing, 2009

We introduce PlanetSim, a discrete event-based simulation framework for peer- to-peer overlay networks and services. It is implemented in Java and provides good qualities for both researchers and developers, such as a strong system development background, as well as modularity, flexibility and clarity on its design and implementation. All this is corroborated by the important community using and supporting PlanetSim.


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Educational Resources on Peer-to-peer

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IEEE-USA E-Books

  • Energy-efficient mobile P2P video streaming

    The proliferation of wireless broadband technologies and mobile devices has led to an increase in mobile traffic, especially due to a rapid growth of real-time entertainment such as video streaming on smartphones. Mobile peer- to-peer-based content distribution schemes can help to relieve infrastructure based mobile networks, but require participating nodes to provide resources which can drain their battery. Thus, the goal is to exploit mobile peers' resources while minimizing and balancing the energy consumption over all participating devices. Simulation models considering energy consumption lack precision, because they abstract away important parts of the hardware. On the other hand, prototypical energy measurements are more precise, but require a time consuming implementation and assessment. To this end, this demo paper presents a mobile P2P video streaming and benchmarking platform which enables to assess and compare the energy consumption of different approaches in a precise manner through live assessments at runtime. The demonstrated platform includes a simple, yet high-performance tree-based mobile P2P streaming overlay which can be utilized to easily implement and assess further streaming overlay approaches.

  • Private Peer-to-Peer Overlay for Real-Time Monitoring of a Deployed Internet-Scale Peer-to-Peer Overlay

    Peer-to-peer system decentralization complicates performance monitoring-and real-time monitoring is particularly challenging. We discuss our experience with monitoring the Peer Name Resolution Protocol (PNRP), a peer-to-peer name resolution/routing protocol and overlay deployed over the Internet. We must collect accurate performance data without adding traffic overhead. Unfortunately, no central node has sufficient monitoring information, and scalability and privacy concerns make it impractical to collect reliable real- time data from active client nodes. Our method obtains information from lightweight nodes (Weather Stations) actively deployed on the P2P network and themselves forming a private P2P overlay. We monitor the overall performance of the PNRP protocol on the Internet and produce timely reports supporting network management, security alerting, and system maintenance.

  • Scalable Resource Annotation in Peer-to-Peer Grids

    Peer-to-peer grids are large-scale, dynamic environments where autonomous sites share computing resources. Producing and maintaining relevant and up-to- date resource information in such environments is a challenging problem, due to the grid scale, the resource heterogeneity, and the variety of user demand. This work proposes a peer-to-peer annotation approach where users can freely annotate available resources as a solution to this problem. We advocate that the proposed approach (i) is scalable, as the job of updating the resource information is divided among users; (ii) will improve resources' utilization, by reducing the amount of resources which are allocated to users without matching their applications constraints; and (iii) will allow resource allocators to increase users' utility, leveraging access to more detailed preference descriptions. The paper also discusses the challenges in implementing and deploying such approach and present solutions to tackle these challenges.

  • LiveShift: Peer-to-Peer Live Streaming with Distributed Time-Shifting

    The increasing assortment of devices with IP connectivity contributes to the high popularity of video sharing over the Internet. High traffic generated by such applications at the source can be better distributed using a peer-to-peer overlay, since every user forwards information to other users. Current implementations target either live or on demand video streaming. LiveShift is an application that combines both approaches. While video is transmitted through the peer-to-peer network in a live fashion, all peers participate in a distributed storage. This adds ability to replay time-shifted streams from other peers in a distributed and scalable manner. For the demonstration, a decentralized network is used, with peers running on EMANICSLab nodes and notebook computers.

  • PlanetSim: An extensible simulation tool for peer-to-peer networks and services

    We introduce PlanetSim, a discrete event-based simulation framework for peer- to-peer overlay networks and services. It is implemented in Java and provides good qualities for both researchers and developers, such as a strong system development background, as well as modularity, flexibility and clarity on its design and implementation. All this is corroborated by the important community using and supporting PlanetSim.

  • Cross-Layer Aspects of Peer-to-Peer Overlays on IP Platforms of Network Providers

    Peer-to-peer (P2P) networks have introduced a distributed communication paradigm, which is useful for many communication services and still accounts for a considerable fraction of the Internet traffic. We discuss the efficiency of P2P content distribution as compared to alternative content delivery overlays.

  • Piki - A Peer-to-Peer based Wiki Engine

    In this paper, Wiki technology proved to be an appropriate tool for sharing global knowledge, as it provides an easy way to contribute and consume information. The way wikis are used, e.g. consuming and contributing information, naturally matches the peer-to-peer (p2p) paradigm, which inherently follows the structure of its distributed users. Compared to client- server solutions, it has significantly lower maintenance costs, no bottleneck or single point of failure, and resources are used and offered by all users. We propose a purely p2p based wiki engine (PIKI) with the focus on concurrent editing, version control, and decentralized full-text search (in a structured overlay). Further we elaborate tracking semantic information between linked articles through different versions, where a typed link itself holds meta-data about the linked files.

  • rStream: Resilient and Optimal Peer-to-Peer Streaming with Rateless Codes

    Due to the lack of stability and reliability in peer-to-peer networks, multimedia streaming over peer-to-peer networks represents several fundamental engineering challenges. First, multimedia streaming sessions need to be resilient to volatile network dynamics and node departures that are characteristic in peer-to-peer networks. Second, they need to take full advantage of the existing bandwidth capacities by minimizing the delivery of redundant content and the need for content reconciliation among peers during streaming. Finally, streaming peers need to be optimally selected to construct high-quality streaming topologies so that end-to-end latencies are taken into consideration. The original contributions of this paper are twofold. First, we propose to use a recent coding technique, referred to as rateless codes, to code the multimedia bitstreams before they are transmitted over peer-to-peer links. The use of rateless codes eliminates the requirements of content reconciliation, as well as the risks of delivering redundant content over the network. Rateless codes also help the streaming sessions to adapt to volatile network dynamics. Second, we minimize end-to-end latencies in streaming sessions by optimizing toward a latency-related objective in a linear optimization problem, the solution to which can be efficiently derived in a decentralized and iterative fashion. The validity and effectiveness of our new contributions are demonstrated in extensive experiments in emulated realistic peer-to-peer environments with our rStream implementation.

  • Geodemlia: Persistent storage and reliable search for peer-to-peer location-based services

    Location-based services have become increasingly popular in the recent years due to the vast deployment of position-aware devices such as smartphones and tablet PCs and the ubiquitous availability of fast Internet connectivity. Existing location-based services are realized as cloud services, which cause considerably high costs. Furthermore, they are not location-aware leading to unnecessary long transmission paths between the users and the cloud infrastructure. The concept of Peer-to-Peer has proven to be a valid alternative for realizing the functionality of location-based services, which resulted in a plethora of approaches for location-based search [1], [4], [5]. Existing concepts, however, suffer from two major drawbacks: (i) they are not robust against high peer churn and (ii) they do not allow for the persistent storage of location-based data. To this end, in this demo we present the prototype of the overlay Geodemlia [3], which allows for both: the persistent storage of location-based information as well as the reliable search even under high churn rates. Location-based information in Geodemlia is stored in a location-aware way, reducing the length of the transmission path for store and search operations.

  • An initial approach of a scalable multicast-based pure peer-to-peer system

    There are always big question marks when implementing the pure peer-to-peer architecture. Our research is a short-term initiative to investigate the evolution of future architecture for pure peer-to-peer. Our first implementation is an infrastructure that supports a large number of Internet users by implementing IP multicast technology into the pure peer-to-peer architecture. The prototype of our approach is known as Purep2p. We outline the actual implementation of Purep2p and discuss the proposed architecture with particular emphasis on IP multicast technology. Our design is independent of any central server and interoperable on any platform to communicate between each other.



Standards related to Peer-to-peer

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IEEE Standard for a High Performance Serial Bus Peer-to-Peer Data Transport Protocol (PPDT)

This is a full-use standard whose scope is the definition of a peer-to-peer data transport protocol between Serial Bus devices that implement ANSI NCITS 325-1998, Serial Bus Protocol 2. The facilities specified include, but are not limited to device and service discovery, self-configurable (plug and play) binding of software device drivers to PPDT devices and service connection management.


Standard for Utility Industry End Device Data Tables

To develop a standard for utility end device application layer communications protocol and the functional data structures which it transports. It is to allow operation of end devices for utility distribution and customer applications.