IEEE Organizations related to Ieee Merchandise

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Conferences related to Ieee Merchandise

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2020 IEEE 17th Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2020 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions.


2020 IEEE 18th International Conference on Industrial Informatics (INDIN)

INDIN focuses on recent developments, deployments, technology trends, and research results in Industrial Informatics-related fields from both industry and academia


2020 IEEE 29th International Symposium on Industrial Electronics (ISIE)

ISIE focuses on advancements in knowledge, new methods, and technologies relevant to industrial electronics, along with their applications and future developments.


2020 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM)

All topics related to engineering and technology management, including applicable analytical methods and economical/social/human issues to be considered in making engineering decisions.


2020 IEEE International Conference on Multimedia and Expo (ICME)

Multimedia technologies, systems and applications for both research and development of communications, circuits and systems, computer, and signal processing communities.

  • 2019 IEEE International Conference on Multimedia and Expo (ICME)

    speech, audio, image, video, text and new sensor signal processingsignal processing for media integration3D imaging, visualization and animationvirtual reality and augmented realitymulti-modal multimedia computing systems and human-machine interactionmultimedia communications and networkingmedia content analysis and searchmultimedia quality assessmentmultimedia security and content protectionmultimedia applications and servicesmultimedia standards and related issues

  • 2018 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities. ICME also features an Exposition of multimedia products and prototypes.

  • 2017 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to: – Speech, audio, image, video, text and new sensor signal processing – Signal processing for media integration – 3D visualization and animation – 3D imaging and 3DTV – Virtual reality and augmented reality – Multi-modal multimedia computing systems and human-machine interaction – Multimedia communications and networking – Media content analysis – Multimedia quality assessment – Multimedia security and content protection – Multimedia databases and digital libraries – Multimedia applications and services – Multimedia standards and related issues

  • 2016 IEEE International Conference on Multimedia and Expo (ICME)

    Topics of interest include, but are not limited to:- Speech, audio, image, video, text and new sensor signal processing- Signal processing for media integration- 3D visualization and animation- 3D imaging and 3DTV- Virtual reality and augmented reality- Multi-modal multimedia computing systems and human-machine interaction- Multimedia communications and networking- Media content analysis- Multimedia quality assessment- Multimedia security and content protection- Multimedia databases and digital libraries- Multimedia applications and services- Multimedia standards and related issues

  • 2015 IEEE International Conference on Multimedia and Expo (ICME)

    With around 1000 submissions and 500 participants each year, the IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2014 IEEE International Conference on Multimedia and Expo (ICME)

    The IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE societies since 2000. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications. In 2014, an Exposition of multimedia products, prototypes and animations will be held in conjunction with the conference.Topics of interest include, but are not limited to:

  • 2013 IEEE International Conference on Multimedia and Expo (ICME)

    To promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2012 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE Societies. It exchanges the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2011 IEEE International Conference on Multimedia and Expo (ICME)

    Speech, audio, image, video, text processing Signal processing for media integration 3D visualization, animation and virtual reality Multi-modal multimedia computing systems and human-machine interaction Multimedia communications and networking Multimedia security and privacy Multimedia databases and digital libraries Multimedia applications and services Media content analysis and search Hardware and software for multimedia systems Multimedia standards and related issues Multimedia qu

  • 2010 IEEE International Conference on Multimedia and Expo (ICME)

    A flagship multimedia conference sponsored by four IEEE societies, ICME serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2009 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2008 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo is a major annual international conference with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications.

  • 2007 IEEE International Conference on Multimedia and Expo (ICME)

  • 2006 IEEE International Conference on Multimedia and Expo (ICME)

  • 2005 IEEE International Conference on Multimedia and Expo (ICME)

  • 2004 IEEE International Conference on Multimedia and Expo (ICME)

  • 2003 IEEE International Conference on Multimedia and Expo (ICME)

  • 2002 IEEE International Conference on Multimedia and Expo (ICME)

  • 2001 IEEE International Conference on Multimedia and Expo (ICME)

  • 2000 IEEE International Conference on Multimedia and Expo (ICME)


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Periodicals related to Ieee Merchandise

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Most published Xplore authors for Ieee Merchandise

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Xplore Articles related to Ieee Merchandise

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Data mining for customers' positive reaction to advertising in social media

2017 Federated Conference on Computer Science and Information Systems (FedCSIS), 2017

The paper aims at 1) finding the most important factors influencing positive customer reactions and purchasing merchandises after seeing online social media advertising and 2) identifying characteristics of customer clusters having positive reaction, as well as of purchasing customer clusters, after seeing online social media advertising. Data from 370 respondents are collected by questionnaires using convenience sampling method. Attribute selection ...


Exploratory study on corporate brand image and customer satisfaction on consumer purchase behavior: A case study of UNIQLO

2017 International Conference on Applied System Innovation (ICASI), 2017

The whole face economical downfall throughout their lives, including Taiwan where consumers are struggling with the drastic skyrocketing price tags of products and their never-increase incomes. Nowadays, there are more and more brands in which have similar line, and thus relying on the quality itself doesn't seem ra-tional enough to stay on top of the business world. So it all ...


Poster Abstract: Recommendation-Based Smart Indoor Navigation

2017 IEEE/ACM Second International Conference on Internet-of-Things Design and Implementation (IoTDI), 2017

Localization in indoor spaces has to rely on sensing devices (e.g., Radio Frequency Identification (RFID) readers, WiFi routers, bluetooth beacons) rather than GPS devices.On the other side, we could build a smart indoor environment that facilitates alltypes of spatial services with various sensing devices. In this paper, we focus on the topic of spatial navigation.Due to the complexity of indoor ...


Cryptanalysis of Lee and Lin's innovative electronic group-buying system

2016 14th Annual Conference on Privacy, Security and Trust (PST), 2016

With the rapid development of network systems, many of our daily life activities can be performed via the Internet. Online shopping is one of the most common of these activities, which include group buying behavior. Group buying is a trading way, which is a mutually agreeable process. Buyers hope that they can buy their favorite goods or services through trading, ...


The Construction of Rebate Network Channel in the Transformation and Upgrading of Entity Retailers

2018 8th International Conference on Logistics, Informatics and Service Sciences (LISS), 2018

The entity retailer can build the rebate network channel to realize dual channel deployment through the third-party rebate platform. Based on the perspective of rebate network channel pricing and rebate strategy, this paper builds the dual-channel sales model of retailers, studies the best selling price and the best rebate strategy provided by the third-party rebate platform to the consumers. Research ...


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Educational Resources on Ieee Merchandise

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IEEE-USA E-Books

  • Data mining for customers' positive reaction to advertising in social media

    The paper aims at 1) finding the most important factors influencing positive customer reactions and purchasing merchandises after seeing online social media advertising and 2) identifying characteristics of customer clusters having positive reaction, as well as of purchasing customer clusters, after seeing online social media advertising. Data from 370 respondents are collected by questionnaires using convenience sampling method. Attribute selection and clustering techniques are employed in data analysis to find important factors and identify customer clusters, respectively. It is found that there is a strong correlation between the reason for clicking advertisement on social media and the satisfaction with merchandise, and between purchasing merchandise online and saving information for further consideration. The findings also indicate the characteristics of “Product conscious” and “Price Conscious” clusters for customer's reaction and purchasing after seeing online social media advertising.

  • Exploratory study on corporate brand image and customer satisfaction on consumer purchase behavior: A case study of UNIQLO

    The whole face economical downfall throughout their lives, including Taiwan where consumers are struggling with the drastic skyrocketing price tags of products and their never-increase incomes. Nowadays, there are more and more brands in which have similar line, and thus relying on the quality itself doesn't seem ra-tional enough to stay on top of the business world. So it all depends on the consumers choice of power, many of them who thought about the brand before purchase, and that is what corporates are trying to win their hearts (Uedr, 1994). In this study, we choice the brand which can still operate smoothly and to gain a foothold in the world in a recession environment in recent years. To explore ways of literature, collecting data associated with the brand, and took the brand image and purchase intention survey in four stores in Taiwan. Record the results down and analyzed descriptive statistics. Specific understanding that why UNIQLO be popular in the world because that they stressed the quality is better than pop, attract consumers eyes with constantly innovate, leaving space for consumers wild design, fairly reasonable prices, simple, high-quality and practical. We also know that brand image management and its consumer brand awareness, purchase intention with a considerable degree of influence.

  • Poster Abstract: Recommendation-Based Smart Indoor Navigation

    Localization in indoor spaces has to rely on sensing devices (e.g., Radio Frequency Identification (RFID) readers, WiFi routers, bluetooth beacons) rather than GPS devices.On the other side, we could build a smart indoor environment that facilitates alltypes of spatial services with various sensing devices. In this paper, we focus on the topic of spatial navigation.Due to the complexity of indoor environments, we believe the indoor navigation strategy should not be limited to the shortest path. Taking shopping centers for example, a navigation path should be not only the shortest path,but also an attractive route to the shopper.We aim to build a smart indoor navigation system, which not only learns the user's behavior through previous sensing data,but also enjoys working with heterogeneous devices.Therefore, we propose a novel recommendation based smart navigation strategy with Recurrent Neural Network (RNN).This strategy provides optimal user experience by:1) Memorizing the user's historical data;2) Overlapping the navigation with the user's indoor behavior model;3) Making recommendations based on real-time detections from sensor devices.

  • Cryptanalysis of Lee and Lin's innovative electronic group-buying system

    With the rapid development of network systems, many of our daily life activities can be performed via the Internet. Online shopping is one of the most common of these activities, which include group buying behavior. Group buying is a trading way, which is a mutually agreeable process. Buyers hope that they can buy their favorite goods or services through trading, and merchants hope that they can obtain a reasonable profit. In 2013, Lee et al. proposed an online group buying system for mobile commerce, they claimed that their proposed scheme achieves several important security requirements, for example: mutual authentication, integrity of transaction data, and non- repudiation. However, we found that there are still some defects in their proposed scheme. Thus, we made an analysis and discussion about these defects, like lack of negotiation description, cash flow issue, main shopper trust issue, limited payment method, not achieve non-repudiation, and arbitration issue.

  • The Construction of Rebate Network Channel in the Transformation and Upgrading of Entity Retailers

    The entity retailer can build the rebate network channel to realize dual channel deployment through the third-party rebate platform. Based on the perspective of rebate network channel pricing and rebate strategy, this paper builds the dual-channel sales model of retailers, studies the best selling price and the best rebate strategy provided by the third-party rebate platform to the consumers. Research shows that the best pricing strategy for physical retailers and the best rebate strategy for third-party rebates depends on consumer acceptance of rebate network channel and the cost of searching for merchandise rebates information. Finally, the results are further analyzed by numerical simulation.

  • A study of recommending service based on customer inclination using AHP

    We developed recommending solution based on customer inclination using AHP (Analytic Hierarchy Process) to propose recommending service. Collaborative filtering adopts evaluation methods based on user profiles. However, these methods have the difficulties in analyzing the clients' inclinations, interests and levels, as well as cost problem, i.e. it leaves customers unsatisfied. We execute the preprocessing of clustering of user category with weight based on customer inclination. We conduct the system performance evaluation on the data set collected in a cosmetic internet shop. We had the improvement for proposing system.

  • Designing next generation marketplace: The effect of 3D VR store interface design on shopping behavior

    The medium of virtual reality enables new opportunities for the experience products and shopping environment that may combine best features of both physical and digital market place. As little is known on how best to create virtual reality marketplace, the current research aims to explore required features for VR market user interface and its impact on shopping behavior. As a first step toward endeavor, we will empirically test three different user interfaces; 2D interface style, 3D skeuomorphic interface style and interface that combines features of both 2D and 3D interaction techniques.

  • Application of Multi-Attribute Rating Matrix in KNN Collaborative Filtering

    this evaluation algorithm based on Attribute Rating Matrix is inefficient in the case of cold-start. The Application of Multi-Attribute Rating Matrix can solve the problem effectively. The situations are analyzed to create their attribute-tables. The ratings are mapped to the relevant attributes generate a User Attribute-Item Attribute Rating Matrix (UAIARM). After UAIARM is simplified, MARM will be created. When a new item enters into this system, the attributes of new item and MARM are matched to find the N items with the highest match degrees as the target of the new items or the recommended items. Experiment results validate the improved algorithm based on MARM is efficient.

  • Design and Implementation of Super Mall System Based on SOA Distributed Architecture

    A B2C platform e-commerce system is completed by analysing the current mainstream e-commerce system functions. The system uses a distributed architecture including search system, single sign-on system, backstage system, order system, shopping cart system, data analysis system. The use of RPC(Remote Procedure Call) protocol to achieve communication between the system. The message queue mechanism improves the speed of response to the user, using Nosql database Redis as a cache. The use of a large number of technologies achieve high cohesion low coupling principle Server to reduce the pressure on the database to read and write. The use of AOP(Aspect-Oriented Programming) ideas on the database achieve the database read and write separation. The system uses Tomcat as a Web application server, database using MYSQL, Nginx as a Web server load load balancing and reverse proxy. Each system pass Dubbo communication to achieve mutual cooperation function. The system pass functional testing. it has good stability. According to the results of the stress test, virtual machine server can do the number of concurrent 400 under the cycle request 100 times. It is the error rate of 5%. If the nodes are clustered, the compression effect will be better. The flexibility can be designed for different requests.

  • Store merchandise recognition system using image processing with RFID tag information for autonomous stocking and disposal tasks

    In recent years, since the varieties of services provided in convenience stores have been increasing, the employees are required to conduct a lot of works simultaneously. The merchandises are sometimes not re-filled nor displayed properly and therefore the store losses the chance for selling the items. To solve the problem, we propose the autonomous merchandise stocking and disposal robotic shelf. In order to manipulate merchandises by robotic hand, the recognition of the kind of merchandise with its position and orientation are inevitable. As the first step to realize the autonomous shelf, in this paper, we propose the store merchandise recognition system using image processing with RFID tag information. We implemented prototype of the autonomous shelf equipped with RFID tag reader, CCD camera, and distance measuring sensor. We also conducted the experiments with the box type merchandise and confirmed the efficiency of the proposed system.



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