Conferences related to Input Devices

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2023 Annual International Conference of the IEEE Engineering in Medicine & Biology Conference (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted full papers will be peer reviewed. Accepted high quality papers will be presented in oral and poster sessions,will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE.


2020 IEEE International Symposium on Antennas and Propagation and North American Radio Science Meeting

The joint meeting is intended to provide an international forum for the exchange of information on state of the art research in the area of antennas and propagation, electromagnetic engineering and radio science


2020 22nd European Conference on Power Electronics and Applications (EPE'20 ECCE Europe)

Energy conversion and conditioning technologies, power electronics, adjustable speed drives and their applications, power electronics for smarter grid, energy efficiency,technologies for sustainable energy systems, converters and power supplies


2020 57th ACM/ESDA/IEEE Design Automation Conference (DAC)

The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2022 59th ACM/ESDA/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2021 58th ACM/ESDA/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2019 56th ACM/ESDA/IEEE Design Automation Conference (DAC)

    EDA (Electronics Design Automation) is becoming ever more important with the continuous scaling of semiconductor devices and the growing complexities of their use in circuits and systems. Demands for lower-power, higher-reliability and more agile electronic systems raise new challenges to both design and design automation of such systems. For the past five decades, the primary focus of research track at DAC has been to showcase leading-edge research and practice in tools and methodologies for the design of circuits and systems.

  • 2018 55th ACM/ESDA/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2017 54th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2016 53nd ACM/EDAC/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2015 52nd ACM/EDAC/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2014 51st ACM/EDAC/IEEE Design Automation Conference (DAC)

    DAC Description for TMRF The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading

  • 2013 50th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 session on design methodologies and EDA tool developments, keynotes, panels, plus User Track presentations. A diverse worldwide community representing more than 1,000 organization attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2012 49th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The Design Automation Conference (DAC) is the premier event for the design of electronic circuits and systems, and for EDA and silicon solutions. DAC features a wide array of technical presentations plus over 200 of the leading electronics design suppliers

  • 2011 48th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The Design Automation Conference is the world s leading technical conference and tradeshow on electronic design and design automation. DAC is where the IC Design and EDA ecosystem learns, networks, and does business.

  • 2010 47th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The Design Automation Conference (DAC) is the premier event for the design of electronic circuits and systems, and for EDA and silicon solutions. DAC features a wide array of technical presentations plus over 200 of the leading electronics design suppliers.

  • 2009 46th ACM/EDAC/IEEE Design Automation Conference (DAC)

    DAC is the premier event for the electronic design community. DAC offers the industry s most prestigious technical conference in combination with the biggest exhibition, bringing together design, design automation and manufacturing market influencers.

  • 2008 45th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The Design Automation Conference (DAC) is the premier event for the design of electronic circuits and systems, and for EDA and silicon solutions. DAC features a wide array of technical presentations plus over 250 of the leading electronics design suppliers.

  • 2007 44th ACM/IEEE Design Automation Conference (DAC)

    The Design Automation Conference (DAC) is the premier Electronic Design Automation (EDA) and silicon solution event. DAC features over 50 technical sessions covering the latest in design methodologies and EDA tool developments and an Exhibition and Demo Suite area with over 250 of the leading EDA, silicon and IP Providers.

  • 2006 43rd ACM/IEEE Design Automation Conference (DAC)

  • 2005 42nd ACM/IEEE Design Automation Conference (DAC)

  • 2004 41st ACM/IEEE Design Automation Conference (DAC)

  • 2003 40th ACM/IEEE Design Automation Conference (DAC)

  • 2002 39th ACM/IEEE Design Automation Conference (DAC)

  • 2001 38th ACM/IEEE Design Automation Conference (DAC)

  • 2000 37th ACM/IEEE Design Automation Conference (DAC)

  • 1999 36th ACM/IEEE Design Automation Conference (DAC)

  • 1998 35th ACM/IEEE Design Automation Conference (DAC)

  • 1997 34th ACM/IEEE Design Automation Conference (DAC)

  • 1996 33rd ACM/IEEE Design Automation Conference (DAC)


2020 IEEE Applied Power Electronics Conference and Exposition (APEC)

APEC focuses on the practical and applied aspects of the power electronics business. Not just a power designer’s conference, APEC has something of interest for anyone involved in power electronics including:- Equipment OEMs that use power supplies and converters in their equipment- Designers of power supplies, dc-dc converters, motor drives, uninterruptable power supplies, inverters and any other power electronic circuits, equipments and systems- Manufacturers and suppliers of components and assemblies used in power electronics- Manufacturing, quality and test engineers involved with power electronics equipment- Marketing, sales and anyone involved in the business of power electronic- Compliance engineers testing and qualifying power electronics equipment or equipment that uses power electronics


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Periodicals related to Input Devices

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Aerospace and Electronic Systems Magazine, IEEE

The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.


Antennas and Propagation, IEEE Transactions on

Experimental and theoretical advances in antennas including design and development, and in the propagation of electromagnetic waves including scattering, diffraction and interaction with continuous media; and applications pertinent to antennas and propagation, such as remote sensing, applied optics, and millimeter and submillimeter wave techniques.


Applied Superconductivity, IEEE Transactions on

Contains articles on the applications and other relevant technology. Electronic applications include analog and digital circuits employing thin films and active devices such as Josephson junctions. Power applications include magnet design as well asmotors, generators, and power transmission


Automatic Control, IEEE Transactions on

The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...


Biomedical Circuits and Systems, IEEE Transactions on

The Transactions on Biomedical Circuits and Systems addresses areas at the crossroads of Circuits and Systems and Life Sciences. The main emphasis is on microelectronic issues in a wide range of applications found in life sciences, physical sciences and engineering. The primary goal of the journal is to bridge the unique scientific and technical activities of the Circuits and Systems ...


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Most published Xplore authors for Input Devices

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Xplore Articles related to Input Devices

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The assistive input devices with intel ACAT system for the severe disabled

2018 IEEE International Conference on Applied System Invention (ICASI), 2018

The severe disabled have different states and course of disease, therefore, the input devices they used for the assistive system are not the same. In this study, according to the needs of the severe disabled, an assistive input device (AID) was designed and integrated with Intel Assistive Context-Aware Toolkit (ACAT) system for the severe disabled. Through the different input switches ...


On 3D input devices

IEEE Computer Graphics and Applications, 2006

We provide an overview of some of our input device developments, which we designed in response to the need for more advanced 3D interfaces. Some of our devices are more task-specific and others are more general, but all of them support six or more degrees of freedom (DOF) and work in three dimensions. In our work, we try to understand ...


Poster: Amplitude test for input devices for system control in immersive virtual environment

2014 IEEE Symposium on 3D User Interfaces (3DUI), 2014

In this study, the amplitudes best suited to compare four input devices are examined in the context of a pointer-based system control interface for immersive virtual environments. The interfaces are based on a pen and tablet, a touch tablet, hand-tracking using Kinect and a Wii Nunchuk analog stick. This is done as a preliminary study in order to be able ...


iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments

2009 IEEE Virtual Reality Conference, 2009

iPhone and iPod Touch are multi-touch handheld devices that provide new possibilities for interaction techniques. We describe iPhone/iPod Touch implementation of a navigation interaction technique originally developed for a larger multi-touch device (i.e. Lemur). The interaction technique implemented on an iPhone/iPod Touch was used for navigation tasks in a CAVE virtual environment. We performed a pilot study to measure the ...


Virtual input devices based on motion capture and collision detection

Proceedings Computer Animation 1999, 1999

The paper proposes virtual input devices based on collision detection for easy construction of interactive 3D graphics applications which use a motion capture system as a real time input device. Each virtual input device is composed from several collision sensor objects and an actuator object. These objects are software components represented as a visible object which users can manipulate on ...


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Educational Resources on Input Devices

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IEEE.tv Videos

Open Sesame: Design Guidelines for Invisible Passwords
IMS 2015: Bridging the gap for wearable electronics
A Recurrent Crossbar of Memristive Nanodevices Implements Online Novelty Detection - Christopher Bennett: 2016 International Conference on Rebooting Computing
IMS 2011 Microapps - Quickwave Electromagnetic Software with CAD Input and GPU Processing
Multisurface Interaction in the WILD Room
A Gaming Glove That's Fast Enough for Pros
IROS TV 2019- Pohang University of Science and Technology- Haptics and Virtual Reality Laboratory
The Future of Robotics and its Global Impacts
Arogyaswami J. Paulraj
The Josephson Effect: SQUIDs Then and Now: From SLUGS to Axions
IMS 2011 Microapps - Volume Manufacturing Trends for Automotive Radar Devices
Digital Neuromorphic Design of a Liquid State Machine for Real-Time Processing - Nicholas Soures: 2016 International Conference on Rebooting Computing
Analog Devices SP4T RF MEMS Switch with Integrated Driver Circuitry for RF Instrumentation: MicroApps 2015 - Analog Devices
IMS 2014: Super High Bit Rate Radio Access Technologies for Small Cells Using Higher Frequency Bands
IEEE Life Sciences: Wearable Medical Devices Advancing bioengineering
Humanitarian Technology Challenge
Radiated Performance Assessment of Wireless Communications Devices - An Operator's Perspective
IMS 2015: Typical issues of wearable electronics examined prior to commercial products
The Other 5G: 60 GHz Wifi Access / B-Haul Solutions - Arogyaswami Paulraj - Brooklyn 5G Summit 2018
Prototyping MIMO Systems with the AD9361: MicroApps 2015 - Analog Devices

IEEE-USA E-Books

  • The assistive input devices with intel ACAT system for the severe disabled

    The severe disabled have different states and course of disease, therefore, the input devices they used for the assistive system are not the same. In this study, according to the needs of the severe disabled, an assistive input device (AID) was designed and integrated with Intel Assistive Context-Aware Toolkit (ACAT) system for the severe disabled. Through the different input switches developed and AID by this research, the severely disabled can operate the Intel ACAT system steadily and quickly to communicate with others or complete the environmental control.

  • On 3D input devices

    We provide an overview of some of our input device developments, which we designed in response to the need for more advanced 3D interfaces. Some of our devices are more task-specific and others are more general, but all of them support six or more degrees of freedom (DOF) and work in three dimensions. In our work, we try to understand the essential requirements of individual tasks and task combinations to develop corresponding devices and interaction techniques. This is our way of developing input devices for the 3D domain that work better for certain application areas than 2D mouses, gloves, and wands.

  • Poster: Amplitude test for input devices for system control in immersive virtual environment

    In this study, the amplitudes best suited to compare four input devices are examined in the context of a pointer-based system control interface for immersive virtual environments. The interfaces are based on a pen and tablet, a touch tablet, hand-tracking using Kinect and a Wii Nunchuk analog stick. This is done as a preliminary study in order to be able to compare the interfaces with the goal of evaluating them in the context of using virtual environments in a class lecture. Five amplitudes are tested for each of the four interfaces by having test participants mark menu elements in an eight- part radial menu using each combination of amplitude and interface. The amplitudes to be used for future experiments were found. Also, the movement times for the interfaces do not fit the predictions of Fitts' law.

  • iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments

    iPhone and iPod Touch are multi-touch handheld devices that provide new possibilities for interaction techniques. We describe iPhone/iPod Touch implementation of a navigation interaction technique originally developed for a larger multi-touch device (i.e. Lemur). The interaction technique implemented on an iPhone/iPod Touch was used for navigation tasks in a CAVE virtual environment. We performed a pilot study to measure the control accuracy and to observe how human subjects respond to the interaction technique on the iPhone and iPod Touch devices. We used the preliminary results to improve the design of the interaction technique.

  • Virtual input devices based on motion capture and collision detection

    The paper proposes virtual input devices based on collision detection for easy construction of interactive 3D graphics applications which use a motion capture system as a real time input device. Each virtual input device is composed from several collision sensor objects and an actuator object. These objects are software components represented as a visible object which users can manipulate on a computer screen. Each virtual input device has a certain metaphor associated with its role that is determined by location and composition structure of its components. Therefore, it is possible to define various virtual input devices easily only by combining several sensor objects and an actuator object through direct manipulations on a computer screen. The paper presents a realization mechanism and actual examples of virtual input devices.

  • Cartesian teleoperation of underwater manipulators using floating handle input devices

    Manipulators employed in the offshore industry are typically driven by master arms. Although these input devices only require simple algorithms to control the manipulator, as scaled down models of the manipulator they can provide to the operator only approximate control of its end effector. Their mechanical linkages contribute to poor ergonomics, often calling for two handed maneuvering. If available, re-indexing destroys their ability to afford configuration feedback and freeze facilities can result in large uncontrolled movements when released. The author looks at how advances in position sensing technology and cartesian space control strategies may yield benefits in operator control, working environment and efficiency, specifically considering floating handle input devices.<<ETX>>

  • Input Devices to Support Communication for People with Serious Disability

    Persons suffering from intractable disease like ALS (Amyotrophic Lateral Sclerosis) and spinal cord injury often show deterioration in muscular function. Some of these patients are obliged to use artificial respirators and cannot have verbal communication with others. In order to support their communication, there exist various input devices like touch sensor input devices, capacitance sensor input devices and also vision input devices. In addition, computer controlled environment is helpful for such patients. By developing proper computer controlled environment which is controlled by the proper input device, even the patient with serious disability can live sound life. Due to the infrared network system, the computer controlled environment could be well organized.

  • Analysis of Involuntary Movements for Adapting Input Devices to People with Motor Impairments Based on 3-Axis Accelerometers

    People with motor impairments often need adaptation of input devices to interact with surrounding people and home-appliances via communication aids and environmental control systems. During the adaptation, a body part to be used, a device to be activated, its specific location, and a posture to use it should be decided by assessing accuracy and speed of motions. Additionally, the strength and frequency of involuntary movements should be taken into account. The successful adaptation is a key determinant to improve Quality of Life (QOL). However, the adaptation is carried out, in most cases, based on only subjective assessments. That is why, we are developing a quantitative method to detect involuntary movements and measure the adaptability of input devices. Our method is based on the root mean square (RMS) values of 3-axes accelerations. In our case studies, a set of accelerometers were attached to corresponding body parts to detect involuntary movements. The results indicate that the RMS values became higher when conspicuous involuntary movements observed. Special attention is paid to analyzing the RMS values in touch panel adaptation.

  • MIDS: micro input devices system using MEMS sensors

    The evolution of human-to-computer input devices lags far behind the evolution of processing power. In this paper, we present work on merging MEMS force sensors and existing wireless technologies to develop a novel multifunctional interface input system, the Micro Input Devices System (MIDS), which could potentially replace the mouse, the pen, and the keyboard as input devices to the computer. Moreover, initial experimental results indicate that further exploration of this technology could eventually produce a new control-input device for grasping robotic manipulators. We have thus far developed a prototype MIDS that consists of two MIDS rings, each packaged with commercial MEMS acceleration sensors to sense multi-axes motion, and a MIDS wrist watch that communicates with the rings and transmits data wirelessly to interface with a CPU. The system has been demonstrated to perform click and drawing motions successfully. A self-calibration method was also developed to resolve ambiguities in sensed motion for the MEMS sensors.

  • Mobile input devices for gaming experience

    There have been escalating research interests of gaming on mobile phones in recent years. However, little works have been done on testing and evaluating player experience in relation to mobile input devices. In mobile gaming context, input devices operate as an interface connector to enable players to interact with a game, which might affect player experience. In this study, we conducted an experiment to study the effect of player experience on two commonly used mobile input devices, which are soft keypad and hard keypad. The results showed that input devices do affect player gaming experience on different levels. It is noticeable that players prefer playing with hard keypad than soft keypad on selected game genres. We recommend a list of optimal mobile input and factors that inhibit player experience.



Standards related to Input Devices

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IEEE Standard for Information Technology - POSIX Ada Language Interfaces - Part 1: Binding for System Application Program Interface (API)

This document is part of the POSIX series of standards for applications and user interfaces to open systems. It defines the Ada language bindings as package specifications and accompanying textual descriptions of the applications program interface (API). This standard supports application portability at the source code level through the binding between ISO 8652:1995 (Ada) and ISO/IEC 9945-1:1990 (IEEE Std 1003.1-1990 ...


IEEE Standard for Interface and Protocol Extensions to IEEE Std 1284 Compliant Peripherals and Host Adapters

This standard, IEEE 1284.3, defines system extensions consistent with the implementation and functionality of IEEE Std 1284. These functions include: Multi-port expansion architectures Multiplexor Daisy Chain Application and Device Driver Programming Interface architecture that can be supported across various operating systems. Data link layer services for supporting IEEE Std 1284 parallel ports.


IEEE Standard Methods for Measuring Transmission Performance of Analog and Digital Telephone Sets, Handsets, and Headsets

This standard provides the techniques for objective measurement of electroacoustic characteristics of analog and digital telephones, handsets and headsets. Application is in the frequency range from 100 Hz to 8500 Hz. Although not specifically within the scope of this standard, the methods described are generally applicable to a wide variety of other communications equipment, including cordless, wireless and mobile communications ...