Conferences related to Tiles

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2019 IEEE International Conference on Systems, Man and Cybernetics (SMC)

2019 IEEE International Conference on Systems, Man, and Cybernetics (SMC2019) will be held in the south of Europe in Bari, one of the most beautiful and historical cities in Italy. The Bari region’s nickname is “Little California” for its nice weather and Bari's cuisine is one of Italian most traditional , based of local seafood and olive oil. SMC2019 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report up-to-the-minute innovations and developments, summarize state­of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems and cybernetics. Advances have importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience, and thereby improve quality of life.

2019 IEEE International Electric Machines & Drives Conference (IEMDC)

The IEEE International Electric Machines and Drives Conference (IEMDC) has been established to be one of the major events in the field of electrical machines and drives. IEMDC is a refernce forum to disseminate and exchange state of art in the filed of the Electrical Machines and Drives. The 2018 edition started in 1997 and the 2019 edition will be 11th one.

2019 IEEE International Symposium on Antennas and Propagation and USNC-URSI Radio Science Meeting

The conference is intended to provide an international forum for the exchange of information on state-of-the-art research in antennas, propagation, electromagnetics, and radio science.

2019 IEEE International Ultrasonics Symposium (IUS)

The conference covers all aspects of the technology associated with ultrasound generation and detection and their applications.

2019 IEEE Nuclear Science Symposium and Medical Imaging Conference (NSS/MIC)

This conference is the annual premier meeting on the use of instrumentation in the Nuclear and Medical fields. The meeting has a very long history of providing an exciting venue for scientists to present their latest advances, exchange ideas, renew existing collaboration and form new ones. The NSS portion of the conference is an ideal forum for scientists and engineers in the field of Nuclear Science, radiation instrumentation, software engineering and data acquisition. The MIC is one of the most informative venues on the state-of-the art use of physics, engineering, and mathematics in Nuclear Medicine and related imaging modalities, such as CT and increasingly so MRI, through the development of hybrid devices

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Periodicals related to Tiles

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Antennas and Propagation, IEEE Transactions on

Experimental and theoretical advances in antennas including design and development, and in the propagation of electromagnetic waves including scattering, diffraction and interaction with continuous media; and applications pertinent to antennas and propagation, such as remote sensing, applied optics, and millimeter and submillimeter wave techniques.

Applied Superconductivity, IEEE Transactions on

Contains articles on the applications and other relevant technology. Electronic applications include analog and digital circuits employing thin films and active devices such as Josephson junctions. Power applications include magnet design as well asmotors, generators, and power transmission

Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...

Circuits and Systems I: Regular Papers, IEEE Transactions on

Part I will now contain regular papers focusing on all matters related to fundamental theory, applications, analog and digital signal processing. Part II will report on the latest significant results across all of these topic areas.

Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...

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Most published Xplore authors for Tiles

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Xplore Articles related to Tiles

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Playing Tangram with a Humanoid Robot

[{u'author_order': 1, u'affiliation': u'Robotics Research Lab, Dept. of Computer Science, University of Kaiserslautern, Germany', u'full_name': u'Jochen Hirth'}, {u'author_order': 2, u'affiliation': u'Robotics Research Lab, Dept. of Computer Science, University of Kaiserslautern, Germany', u'full_name': u'Norbert Schmitz'}, {u'author_order': 3, u'affiliation': u'Robotics Research Lab, Dept. of Computer Science, University of Kaiserslautern, Germany', u'full_name': u'Karsten Berns'}] ROBOTIK 2012; 7th German Conference on Robotics, 2012

An open question in the area of social robot interaction is how to design test scenarios that on one hand provide the required complexity and on the other hand are still describable. The tabletop game Tangram has been selected as a test scenario for human-robot interaction. This paper describes how the required skills, to enable the humanoid robot ROMAN to ...

Technology transfer among government, industry and academia: Experience at the MIT Sea Grant College Program

[{u'author_order': 1, u'affiliation': u'Massachusetts Institute of Technology', u'authorUrl': u'', u'full_name': u'N. Doelling', u'id': 38144087300}] OCEANS '85 - Ocean Engineering and the Environment, 1985


Tile Placement And Inspection By The Visually Instructed Robots

[{u'author_order': 1, u'affiliation': u'Kyushu Institute Of Technology', u'authorUrl': u'', u'full_name': u'K. Kurosu', u'id': 37442499600}, {u'author_order': 2, u'authorUrl': u'', u'full_name': u'T. Furuya', u'id': 38231582200}, {u'author_order': 3, u'authorUrl': u'', u'full_name': u'K. Takenouchi', u'id': 38229697700}] IEEE International Workshop on Intelligent Robots, 1988


Using Remote Sensing Documents In The Study Of Dune Formation In The Western Desert Fringes Of Middle Egypt

[{u'author_order': 1, u'affiliation': u'National Research Center', u'authorUrl': u'', u'full_name': u'A. Gad', u'id': 37548534700}] 12th Canadian Symposium on Remote Sensing Geoscience and Remote Sensing Symposium,, 1989


Micro-robotics and energy harvesting forum

[{u'author_order': 1, u'affiliation': u'Harvard University, USA', u'full_name': u'Gu Yeon Wu'}] 2009 IEEE Custom Integrated Circuits Conference, 2009


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Educational Resources on Tiles

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  • Wang Tiles in Computer Graphics

    Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of synthesizing a complex signal when needed, the signal is synthesized beforehand over a small set of Wang tiles or corner tiles. Arbitrary large amounts of that signal can then efficiently be generated when needed by generating a stochastic tiling, and storing only a small set of tiles reduces storage requirements. A tile-based method for generating a complex signal consists of a method for synthesizing the signal over a set of Wang tiles or corner tiles, and a method for generating a stochastic tiling using the set of tiles. The method for generating a stochastic tiling using the set of tiles is independent of the signal. This book covers scanline stochastic tiling algorithms and direct stochastic tiling algorithms for Wang tiles and corner tiles. The method for synthesizing the signal over a set of tiles is dependent on the signal. This book covers tile-based methods for texture synthesis and for generating Poisson disk distributions. This book also explores several applications such as tile-based texture mapping and procedural modeling and texturing. Although the methods for constructing a complex signal over a set of Wang tiles or corner tiles are dependent on the signal, the general idea behind these methods generalizes to other kinds of signals. The methods presented in this book therefore have the potential to make the generation and storage of almost any complex signal efficient. Table of Contents: Introduction / Wang Tiles and Corner Tiles / Tiling Algorithms for Wang Tiles and Corner Tiles / Tile-Based Methods for Texture Synthesis / Tile-Based Methods Generating Poisson Disk Distributions / Applications of Poisson Disk Distributions


    Popular histories of America's space program describe the decade of the 1970s as a fallow period. Missions to the Moon were canceled after 1972. NASA's next spaceship, the Space Shuttle, was delayed by problems with its engines and heat-resistant tiles. Skylab, a space station built from surplus Apollo hardware, fell back to Earth in 1979, sooner than planned.1 The euphoria that accompanied the first human explorations in 1969 gave way to a cultural and economic shock over shortage of gasoline brought on by a cartel of oil- producing countries in 1973.

  • WiMAX/IEEE 802.16

    This chapter gives an overview of WiMAX (Worldwide Interoperability for Microwave Access). A Wimax system consists of access service network (ASN) and internet-based connectivity service network (CSN). It specifies both a FDD mode when operating in paired spectrum, and a TDD mode for upaired spectrum. Multiple access capability is achieved by OFDMA, in particular different users are assigned different subcarriers. We first review the physical layer. Wimax uses OFDM (with cyclic prefix) with adaptive modulation and coding for both the uplink and the downlink. For error correction coding, convolutional codes and turbo codes are foreseen; further error correction is achieved by hybrid ARQ (HARQ) with chase combining or incremental redundancy. We then turn to the logical channels and physical channels (time/frequency resources). The time axis is divided into zones, frames, and subframes. In addition to the data bursts for the separate users, a frame contains preambles and control signaling (DL and UL-MAP, Frame Control Header FCH), and the ranging subchannel. Various schemes exist for subcarrier permutation, i.e., assigning data to the time/frequency resources (called subchannels and tiles, i.e., subcarriers or groups of subcarriers). Different types of permutations are defined for use in different zones: the PUSC (partial use of subcarriers), TUSC (tiled use of subcarriers), FUSC (full use of subcarriers), and AMC (Adaptive modulation and coding). We then describe multiple antenna techniques in Wimax. For space-time coding, Alamouti, antenna selection, antenna cycling, and/or beamforming is used. Spatial multiplexing is either open-loop, or closed-loop (precoding). We finally discuss link control, including establishing of a connection (including scanning, synchronization, initial ranging), scheduling and resource request, quality of service (QoS) control, power control, handover, and mobility support.

  • Scalable Delivery of Navigable and Ultra‐High Resolution Video

    In recent years many developments have addressed the generic objective of delivering audiovisual content based on a single representation made available at the source, and where the network gets the ability to adapt the content on an end user basis. This chapter reviews the different aspects related to format‐agnostic delivery. It proposes methods that try to combine the benefits of two approaches: scale to many users and spatial interaction at the highest picture quality available. The chapter focuses on a new functionality that enables a client device to interactively and efficiently access a portion of ultra‐high definition panoramic encoded content. It presents examples showing how the tiling approach gives some lever to optimise the overall coding performance of the panorama, as well as the selection of tiles to be transmitted to an interactive client. Finally, the chapter addresses two approaches to develop a transport mechanism, each targeting different deployment scenarios.

Standards related to Tiles

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