Sports equipment

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Sports equipment is a general term for any object used for sport or exercise. Examples for sports include: (Wikipedia.org)






Conferences related to Sports equipment

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2018 13th Iberian Conference on Information Systems and Technologies (CISTI)

CISTI is a technical and scientific event, whose purpose is to present and discuss knowledge,new perspectives, experiences and innovations in the Information Systems and Technologiesfield


2018 13th IEEE Conference on Industrial Electronics and Applications (ICIEA)

Industrial Informatics, Computational Intelligence, Control and Systems, Cyber-physicalSystems, Energy and Environment, Mechatronics, Power Electronics, Signal and InformationProcessing, Network and Communication Technologies


2018 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted papers will be peer reviewed. Accepted high quality papers will be presented in oral and postersessions, will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE


2018 7th IEEE International Conference on Biomedical Robotics and Biomechatronics (Biorob)

The RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics - BioRob 2018 - is a joint effort of the two IEEE Societies of Robotics and Automation - RAS - and Engineering in Medicine and Biology - EMBS.BioRob covers both theoretical and experimental challenges posed by the application of robotics and mechatronics in medicine and biology. The primary focus of Biorobotics is to analyze biological systems from a "biomechatronic" point of view, trying to understand the scientific and engineering principles underlying their extraordinary performance. This profound understanding of how biological systems work, behave and interact can be used for two main objectives: to guide the design and fabrication of novel, high performance bio-inspired machines and systems for many different applications; and to develop novel nano, micro-, macro- devices that can act upon, substitute parts of, and assist human beings in prevention, diagnosis, surgery, prosthetics, rehabilitation.


2018 9th International Conference on Computing, Communication and Networking Technologies (ICCCNT)

The Ninth International Conference on Computing, Communication and Networking Technologies (9th ICCCNT 2018) aims to provide a forum that brings together International researchers from academia and practitioners in the industry to meet and exchange ideas and recent research work on all aspects of Information and Communication Technologies. Following the great success of ICCCNT’08, ICCCNT’10, ICCCNT’12, ICCCNT'13, ICCCNT'14 , ICCCNT'15,ICCCNT'16 and ICCCNT'17. The ninth edition of the event, ICCCNT’17, will be held in IISc, Bangalore on July 10-12, 2018. The conference will consist of keynote speeches, technical sessions, and exhibition. The technical sessions will present original and fundamental research advances, and the workshops will focus on hot topics in Information and Communication Engineering. Experts from NASA, MIT, Japan will give key note speeches

  • 2017 8th International Conference on Computing, Communication and Networking Technologies (ICCCNT)

    (ICCCNT) aims to provide a forum that brings together International researchers from academia and practitioners in the industry to meet and exchange ideas and recent research work on all aspects of Information and Communication Technologies.

  • 2015 6th International Conference on Computing, Communication and Networking Technologies (ICCCNT)

    The Sixth International Conference on Computing, Communications and Networking Technologies (ICCCNT) aims to provide a forum that brings together International researchers from academia and practitioners in the industry to meet and exchange ideas and recent research work on all aspects of Information and Communication Technologies

  • 2014 5th International Conference on Computing Communication and Networking Technologies (ICCCNT)

    The Fifth International Conference on Computing, Communications and Networking Technologies (ICCCNT) aims to provide a forum that brings together International researchers from academia and practitioners in the industry to meet and exchange ideas and recent research work on all aspects of Information and Communication Technologies

  • 2013 Fourth International Conference on Computing, Communications and Networking Technologies (ICCCNT)

    The scope of the Conference includes include, but are certainly not limited to the following:Mobile computingGrid / Cloud / Parallel ComputingOptical / Quantum ComputingSoft ComputingPattern RecognitionSignal / Image ProcessingBiometrics / Biomedical EngineeringMobile CommunicationBroadband CommunicationWireless CommunicationOptical CommunicationRF ElectronicsElectronics Devices / SystemsVLSI / Embedded SystemsMEMS/NEMSNanotechnologyPhotonic / Opto-electronic Structures / DevicesOptical NetworksMobile / Sensor / Ad-hoc NetworksInternet/Multimedia NetworksNetwork Security / Cryptography

  • 2012 Third International Conference on Computing, Communication and Networking Technologies (ICCCNT'12)

    The purpose of ICCCNT 2012 is to bring together researchers from the computing, communication and networking communities to present ground-breaking research and debate key issues of common interest. International experts will share their vision, extensive experience and knowledge gained through modeling, lab and field trials and will discuss the applications of a variety of technologies world wide. It also provides ideal opportunities for consolidating and establishing collaborations at the international level.

  • 2010 International Conference on Computing, Communication and Networking Technologies (ICCCNT'10)

    The second International Conference on Computing, Communication and Networking Technologies (ICCCNT 10) will be held at the Chettinad College of Engineering and Technology (CCET), Karur (DT), TamilNadu, India from July 29th to 31st 2010. The CCET is promoted by a reputed 75 year old Group of Educational Institutions Chettinad House . The purpose of ICCCNT 10, is to bring together researchers from the computing, communication and networking communities to present ground-breaking research and debate key


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Periodicals related to Sports equipment

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Aerospace and Electronic Systems Magazine, IEEE

The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.


Antennas and Wireless Propagation Letters, IEEE

IEEE Antennas and Wireless Propagation Letters (AWP Letters) will be devoted to the rapid electronic publication of short manuscripts in the technical areas of Antennas and Wireless Propagation.


Biomedical Engineering, IEEE Reviews in

The IEEE Reviews in Biomedical Engineering will review the state-of-the-art and trends in the emerging field of biomedical engineering. This includes scholarly works, ranging from historic and modern development in biomedical engineering to the life sciences and medicine enabled by technologies covered by the various IEEE societies.


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Broadcasting, IEEE Transactions on

Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.


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Most published Xplore authors for Sports equipment

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Xplore Articles related to Sports equipment

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Impact dynamics of a flying soccer ball with consideration of variable characteristic of coefficient of restitution

[{u'author_order': 1, u'affiliation': u'School of Electrical Engineering and Computer Science, Hanyang University, Korea', u'full_name': u'Jae Yeon Choi'}, {u'author_order': 2, u'affiliation': u'Department of Electronic System Engineering, Hanyang University, Korea', u'full_name': u'Byung-Ju Yi'}, {u'author_order': 3, u'affiliation': u'Department of Applied Physics, Hanyang University, Korea', u'full_name': u'Younghun Kwon'}] 2011 IEEE International Conference on Robotics and Automation, None

This paper deals with the impact dynamics of a soccer ball. The trajectory of the ball is decided according to its initial velocity, launch angle, and some aerodynamic effect. Specially, the initial velocity is created by an instant impulse given to the ball. The external impulse exerted on a ball by a kicking robot is a function of the robot's ...


Simple and sophisticated inning summary generation based on encoder-decoder model and transfer learning

[{u'author_order': 1, u'affiliation': u'Graduate School of Computer Science and Systems Engineering, Kyushu Insutitute of Technology, 680-4 Kawazu Iizuka Fukuoka 820-8502 Japan', u'full_name': u'Yuuki Tagawa'}, {u'author_order': 2, u'affiliation': u'Department of Artificial Intelligence, Kyushu Institute of Technology, 680-4 Kawazu Iizuka Fukuoka 820-8502 Japan', u'full_name': u'Kazutaka Shimada'}] 2017 International Conference on Asian Language Processing (IALP), None

This paper describes an inning summarization method for a baseball game by using an encoder-decoder model. Each inning in a baseball game contains some events, such as hits, strikeouts, homeruns and scoring. Simplified description of the events leads to the improvement of readability of the inning information. Our method learns a relation between play-by-play data in each inning and inning ...


A baseball game analysis by an extraction of characteristic play sequence

[{u'author_order': 1, u'affiliation': u'Department of Mechanical Engineering, National Institute of Technology, Nara College, Nara, 6391080, Japan', u'full_name': u'Toshio Hira'}, {u'author_order': 2, u'affiliation': u'Advanced Mechanical Engineering Course, National Institute of Technology, Nara College, Nara, 6391080, Japan', u'full_name': u'Mizuki Ban'}, {u'author_order': 3, u'affiliation': u'Department of Mechanical Engineering, National Institute of Technology, Nara College, Nara, 6391080, Japan', u'full_name': u'Shinichi Enoki'}, {u'author_order': 4, u'affiliation': u'Department of Information Engineering, National Institute of Technology, Nara College, Nara, 6391080, Japan', u'full_name': u'Shinji Uchida'}] 2016 16th International Conference on Control, Automation and Systems (ICCAS), None

In baseball games, a term of momentum affecting the flow of the game is used as a mental concept. A team can feel positive momentum during a game when the first batter in an inning gets a base; the following batters get runs more easily. Regarding psychological momentum, many folk theories are widely believed among baseball people. A more quantitative ...


Position estimation of ball impact in baseball batting using PVDF films

[{u'author_order': 1, u'affiliation': u'Department of Electrical and Mechanical Engineering, Faculty School of Engineering, Nagoya Institute of Technology, Gokiso-cho, Showa-ku, Nagoya, Japan', u'full_name': u'Takumi Osawa'}, {u'author_order': 2, u'affiliation': u'Department of Electrical and Mechanical Engineering, Graduate School of Engineering, Nagoya Institute of Technology, Gokiso-cho, Showa-ku, Nagoya, Japan', u'full_name': u'Yoshihiro Tanaka'}, {u'author_order': 3, u'affiliation': u'Faculty of Sport Sciences, Graduate School of Sport Sciences, Waseda University, 2-579-15 Mikajima, Tokorozawa city, Saitama, Japan', u'full_name': u'Toshimasa Yanai'}, {u'author_order': 4, u'affiliation': u'Department of Electrical and Mechanical Engineering, Graduate School of Engineering, Nagoya Institute of Technology, Gokiso-cho, Showa-ku, Nagoya, Japan', u'full_name': u'Akihito Sano'}] 2017 IEEE World Haptics Conference (WHC), None

In this study, we present a position estimation of ball impact in baseball batting using PVDF films. A vibration sensor consisted of two PVDF films in a cross shape was developed. The outputs from the PVDF films were normalized and filtered. We calculated the largest peak of the normalized and filtered outputs to eliminate the effect of intensity of the ...


Introducing wearable force sensors in martial arts

[{u'author_order': 1, u'affiliation': u'Palo Alto Res. Center, CA, USA', u'full_name': u'E. H. Chi'}] IEEE Pervasive Computing, 2005

In a collaborative effort, the Stanford Taekwondo Program, the Palo Alto Research Center, and Impact Measurement recently developed and introduced sensor technology for the unforgiving environment of the martial arts sparring ring. Our system, called SensorHogu, uses piezoelectric force sensors on body protectors to help Taekwondo judges and referees score tournament matches. We have two objectives for the technology: it ...


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Educational Resources on Sports equipment

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eLearning

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IEEE-USA E-Books

  • Immersion in Digital Games: Review of Gaming Experience Research

    This chapter focuses on the idea of immersion in games as it has consistently proved itself to be an important component of the experience players seek from games. It reviews the work on gaming experience with the aim of dissociating spatial presence from immersion to show how the two may vary independently of each other. Immersion can be characterized as the degree of involvement that players have with different aspects of the game leading to a move of the attention, awareness, and thoughts of the player from the real world around them to the events happening within the game. The chapter groups the descriptions of gaming experience into three sections: generic positive experiences that are not particular to the experience of playing digital games, broader descriptions of gaming experiences, and gaming experiences specifically related to immersion, engagement, and involvement.

  • Precision in Word Usage

    Precision in measurement underlies all scientific discoveries. This chapter addresses a number of subjects that appear to present difficulty with respect to precise word usage: articles, reference words, unnecessary words, and redundant words. Articles¿¿-¿¿_the_, _a_, _an_¿¿-¿¿are used to modify some nouns or noun phrases. Two categories of nouns¿¿-¿¿nouns that indicate a condition and nouns that are nebulous¿¿-¿¿ are indefinite in nearly all contexts. Nouns such as feasibility or efficiency indicate a condition (i.e., the condition of being feasible, the condition of being efficient). Nouns such as energy or information are somewhat nebulous¿¿-¿¿that is, they usually stand for an indefinite collection of things. Reference words¿¿-¿¿usually pronouns such as _it_, _its_, _this_, _these_, _those_, _their_¿¿-¿¿are used as shorthand substitutes for other nouns, noun phrases, or ideas.

  • Introduction



Standards related to Sports equipment

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