Sports equipment

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Sports equipment is a general term for any object used for sport or exercise. Examples for sports include: (Wikipedia.org)






Conferences related to Sports equipment

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Oceans 2020 MTS/IEEE GULF COAST

To promote awareness, understanding, advancement and application of ocean engineering and marine technology. This includes all aspects of science, engineering, and technology that address research, development, and operations pertaining to all bodies of water. This includes the creation of new capabilities and technologies from concept design through prototypes, testing, and operational systems to sense, explore, understand, develop, use, and responsibly manage natural resources.

  • OCEANS 2018 MTS/IEEE Charleston

    Ocean, coastal, and atmospheric science and technology advances and applications

  • OCEANS 2017 - Anchorage

    Papers on ocean technology, exhibits from ocean equipment and service suppliers, student posters and student poster competition, tutorials on ocean technology, workshops and town meetings on policy and governmental process.

  • OCEANS 2016

    The Marine Technology Scociety and the Oceanic Engineering Society of the IEEE cosponor a joint annual conference and exposition on ocean science, engineering, and policy. The OCEANS conference covers four days. One day for tutorials and three for approx. 500 technical papers and 150 -200 exhibits.

  • OCEANS 2015

    The Marine Technology Scociety and the Oceanic Engineering Society of the IEEE cosponor a joint annual conference and exposition on ocean science, engineering, and policy. The OCEANS conference covers four days. One day for tutorials and three for approx. 450 technical papers and 150-200 exhibits.

  • OCEANS 2014

    The OCEANS conference covers four days. One day for tutorials and three for approx. 450 technical papers and 150-200 exhibits.

  • OCEANS 2013

    Three days of 8-10 tracks of technical sessions (400-450 papers) and concurent exhibition (150-250 exhibitors)

  • OCEANS 2012

    Ocean related technology. Tutorials and three days of technical sessions and exhibits. 8-12 parallel technical tracks.

  • OCEANS 2011

    The Marine Technology Society and the Oceanic Engineering Scociety of the IEEE cosponsor a joint annual conference and exposition on ocean science engineering, and policy.

  • OCEANS 2010

    The Marine Technology Society and the Oceanic Engineering Scociety of the IEEE cosponsor a joint annual conference and exposition on ocean science engineering, and policy.

  • OCEANS 2009

  • OCEANS 2008

    The Marine Technology Society (MTS) and the Oceanic Engineering Society (OES) of the Institute of Electrical and Electronic Engineers (IEEE) cosponsor a joint conference and exposition on ocean science, engineering, education, and policy. Held annually in the fall, it has become a focal point for the ocean and marine community to meet, learn, and exhibit products and services. The conference includes technical sessions, workshops, student poster sessions, job fairs, tutorials and a large exhibit.

  • OCEANS 2007

  • OCEANS 2006

  • OCEANS 2005

  • OCEANS 2004

  • OCEANS 2003

  • OCEANS 2002

  • OCEANS 2001

  • OCEANS 2000

  • OCEANS '99

  • OCEANS '98

  • OCEANS '97

  • OCEANS '96


2019 41st Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)

The conference program will consist of plenary lectures, symposia, workshops andinvitedsessions of the latest significant findings and developments in all the major fields ofbiomedical engineering.Submitted papers will be peer reviewed. Accepted high quality paperswill be presented in oral and postersessions, will appear in the Conference Proceedings and willbe indexed in PubMed/MEDLINE & IEEE Xplore


2019 IEEE 28th International Symposium on Industrial Electronics (ISIE)

The conference will provide a forum for discussions and presentations of advancements inknowledge, new methods and technologies relevant to industrial electronics, along with their applications and future developments.


2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

CVPR is the premier annual computer vision event comprising the main conference and severalco-located workshops and short courses. With its high quality and low cost, it provides anexceptional value for students, academics and industry researchers.

  • 2020 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.

  • 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.

  • 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conferenceand 27co-located workshops and short courses. With its high quality and low cost, it provides anexceptional value for students,academics and industry.

  • 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry.

  • 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    computer, vision, pattern, cvpr, machine, learning

  • 2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. Main conference plus 50 workshop only attendees and approximately 50 exhibitors and volunteers.

  • 2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry.

  • 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Topics of interest include all aspects of computer vision and pattern recognition including motion and tracking,stereo, object recognition, object detection, color detection plus many more

  • 2011 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Sensors Early and Biologically-Biologically-inspired Vision, Color and Texture, Segmentation and Grouping, Computational Photography and Video

  • 2010 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Concerned with all aspects of computer vision and pattern recognition. Issues of interest include pattern, analysis, image, and video libraries, vision and graphics, motion analysis and physics-based vision.

  • 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Concerned with all aspects of computer vision and pattern recognition. Issues of interest include pattern, analysis, image, and video libraries, vision and graphics,motion analysis and physics-based vision.

  • 2008 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2007 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2006 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2005 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)


2019 International Conference on Robotics and Automation (ICRA)

Flagship conference of the robotics and automation society, a premiere international venue for international robotics researchers


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Periodicals related to Sports equipment

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Aerospace and Electronic Systems Magazine, IEEE

The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.


Antennas and Wireless Propagation Letters, IEEE

IEEE Antennas and Wireless Propagation Letters (AWP Letters) will be devoted to the rapid electronic publication of short manuscripts in the technical areas of Antennas and Wireless Propagation.


Biomedical Engineering, IEEE Reviews in

The IEEE Reviews in Biomedical Engineering will review the state-of-the-art and trends in the emerging field of biomedical engineering. This includes scholarly works, ranging from historic and modern development in biomedical engineering to the life sciences and medicine enabled by technologies covered by the various IEEE societies.


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Broadcasting, IEEE Transactions on

Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.


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Most published Xplore authors for Sports equipment

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Xplore Articles related to Sports equipment

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Study of the Present Situation and Future Development of Sports Equipment and Instruments in China

[{u'author_order': 1, u'authorUrl': u'https://ieeexplore.ieee.org/author/38272145900', u'full_name': u'Wang Hui-ming', u'id': 38272145900}, {u'author_order': 2, u'authorUrl': u'https://ieeexplore.ieee.org/author/38276571000', u'full_name': u'A. Zhang Na', u'id': 38276571000}] 2011 International Conference on Future Computer Science and Education, 2011

For making the comprehensive understanding and the inquire deeply to our country sports instrument equipment's research present situation and the trend of development, used literature search, investigation methods and so on, has carried on the review to our country sports instrument equipment's developing process, elaborated the sports instrument equipment's concept, the classification and the research present situation comprehensively. The result ...


Gaming controlling via brain-computer interface using multiple physiological signals

[{u'author_order': 1, u'affiliation': u'Brain Research Center, National Chiao Tung University, Hsinchu, Taiwan', u'authorUrl': u'https://ieeexplore.ieee.org/author/37420617200', u'full_name': u'Shi-An Chen', u'id': 37420617200}, {u'author_order': 2, u'affiliation': u'Brain Research Center, National Chiao Tung University, Hsinchu, Taiwan', u'authorUrl': u'https://ieeexplore.ieee.org/author/37085473939', u'full_name': u'Chih-Hao Chen', u'id': 37085473939}, {u'author_order': 3, u'affiliation': u'Brain Research Center, National Chiao Tung University, Hsinchu, Taiwan', u'authorUrl': u'https://ieeexplore.ieee.org/author/37085469172', u'full_name': u'Jheng-Wei Lin', u'id': 37085469172}, {u'author_order': 4, u'affiliation': u'Biological Science and Technology, National Chiao Tung University, Hsinchu, Taiwan', u'authorUrl': u'https://ieeexplore.ieee.org/author/37274528300', u'full_name': u'Li-Wei Ko', u'id': 37274528300}, {u'author_order': 5, u'affiliation': u'Electrical and Computer Engineering, National Chiao Tung University, Hsinchu, Taiwan', u'authorUrl': u'https://ieeexplore.ieee.org/author/37085465195', u'full_name': u'Chin-Teng Lin', u'id': 37085465195}] 2014 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 2014

Using physiological signals to control brain-computer interface (BCI) becomes more popular. Among many kinds of physiological signals, Electrooculography (EOG) signal is more stable which can be used to control BCI systems based on eye movement detection and signal processing methods. Also, the use of electroencephalographic (EEG) signals has become the most common approach for a BCI because of their usability ...


Autonomous technologies of global vision-based golf ball collection robot

[{u'author_order': 1, u'affiliation': u'Division of Electronics & Information Engineering, Chonbuk National University, Jeonju, Republic of Korea', u'full_name': u'Zhiqiang Ma'}, {u'author_order': 2, u'affiliation': u'Division of Electronics & Information Engineering, Chonbuk National University, Jeonju, Republic of Korea', u'full_name': u'Hyongsuk Kim'}] 2011 IEEE International Conference on Automation and Logistics (ICAL), 2011

This paper presents the autonomous technologies of global vision-based golf ball collection robot. Since the autonomous golf ball collection robot is the very complex system which is composed of mechanical systems, power systems, and electronics systems, it requires many times of trial and errors for the development, which requires very high cost. Our strategy is the derivation of the optimal ...


Precision in Word Usage

[{u'author_order': 1, u'full_name': u'Robert E. Berger'}] A Scientific Approach to Writing for Engineers and Scientists, None

Precision in measurement underlies all scientific discoveries. This chapter addresses a number of subjects that appear to present difficulty with respect to precise word usage: articles, reference words, unnecessary words, and redundant words. Articles - _the_,_a_,_an_ - are used to modify some nouns or noun phrases. Two categories of nouns - nouns that indicate a condition and nouns that are ...


China's Guangxi and Vietnam Laos and Cambodia in Stadiums Investment Cooperation Study

[{u'author_order': 1, u'authorUrl': u'https://ieeexplore.ieee.org/author/38270783300', u'full_name': u'He Wei-Dong', u'id': 38270783300}] 2011 International Conference on Future Computer Science and Education, 2011

China's Guangxi and Vietnam, Laos and Cambodia build a new platform in tourism, culture, sports industry for trade and investment exchanges and cooperation. With the methods of literature research, statistics method, tracking surveys and other research methods, this paper analyzes the status of China's Guangxi to Vietnam, Laos and Cambodia in investment and construction of stadiums. Draw a conclusion: Expanding ...


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Educational Resources on Sports equipment

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eLearning

No eLearning Articles are currently tagged "Sports equipment"

IEEE-USA E-Books

  • Precision in Word Usage

    Precision in measurement underlies all scientific discoveries. This chapter addresses a number of subjects that appear to present difficulty with respect to precise word usage: articles, reference words, unnecessary words, and redundant words. Articles - _the_,_a_,_an_ - are used to modify some nouns or noun phrases. Two categories of nouns - nouns that indicate a condition and nouns that are nebulous -  are indefinite in nearly all contexts. Nouns such as feasibility or efficiency indicate a condition (i.e., the condition of being feasible, the condition of being efficient). Nouns such as energy or information are somewhat nebulous - that is, they usually stand for an indefinite collection of things. Reference words - usually pronouns such as_it_,_its_,_this_,_these_,_those_,_their_ - are used as shorthand substitutes for other nouns, noun phrases, or ideas.

  • Choosing Our Way

    No abstract.

  • Editing Visual Media

    In editing visual media, as in editing text, the boundaries between the responsibilities of the editor and those of the author greatly overlap. Both author and editor concern themselves with the rhetorical dimensions of a document, and one of those dimensions is media choice. This chapter focuses on the most fundamental differences between text and visual and at the implications of those differences for media choice. It compares and contrasts visual and verbal media to provide some practical guidance in making media choices. It is in understanding those differences that the editor will be best equipped to evaluate the author's media choices and to articulate media-choice problems to the author. Practical considerations for editing representational visuals include providing context or frame of reference, providing familiar perspectives and viewpoints, and focusing the viewer's attention on the important parts of the visual.

  • Introduction

    This chapter contains sections titled: * What's the Dark Side? * Reference ]]>

  • Immersion in Digital Games: Review of Gaming Experience Research

    This chapter focuses on the idea of immersion in games as it has consistently proved itself to be an important component of the experience players seek from games. It reviews the work on gaming experience with the aim of dissociating spatial presence from immersion to show how the two may vary independently of each other. Immersion can be characterized as the degree of involvement that players have with different aspects of the game leading to a move of the attention, awareness, and thoughts of the player from the real world around them to the events happening within the game. The chapter groups the descriptions of gaming experience into three sections: generic positive experiences that are not particular to the experience of playing digital games, broader descriptions of gaming experiences, and gaming experiences specifically related to immersion, engagement, and involvement.



Standards related to Sports equipment

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No standards are currently tagged "Sports equipment"


Jobs related to Sports equipment

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