Publishing

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Publishing is the process of production and dissemination of literature or information—the activity of making information available to the general public. (Wikipedia.org)






Conferences related to Publishing

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2013 9th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM)

All areas related to wireless communications, network technologies, and mobile computing systems.


2012 8th International Conference on New Trends in Information Science, Service Science and Data Mining (NISS, ICMIA and NASNIT)

1. Track NISS Service Computing Information Science Communication, energy-efficiency in Communication/Ubiquitous Computing/WSN/Mobile Network, Network and Electronics Information Management and Service Industry and Convergence Science 2. Track ICMIA Core Data Mining Topics Information Technology Applications Related Topics Data Mining For Intelligent IT Application Topics 3. Track NASNIT Nano Technology Information Technology Reliability

  • 2011 5th International Conference on New Trends in Information Science and Service Science (NISS)

    Topic1: SC: Service Computing, Topic2: SIS: Service Oriented Information Science, Topic3: CSE: Consumer and Service Oriented Communication, Network and Electronics, Topic4: IMS: Consumer Oriented Information Management and Service, Topic5: ICS: Service Oriented Industry and Convergence Science

  • 2010 4th International Conference on New Trends in Information Science and Service Science (NISS)

    Topic 1: SC: Service Computing Topic 2: SIS: Service Oriented Information Science Topic 3: CSE: Consumer and Service Oriented Communication, Network and Electronics Topic 4: IMS: Consumer Oriented Information Management and Service Topic 5: ICS: Service Oriented Industry and Convergence Science


2012 International Conference on Management and Service Science (MASS 2012)

Enterprise Management, Engineering Management, Service Science, Financial Management, Knowledge Management


2012 International Symposium on Information Technology in Medicine and Education (ITME 2012)

ITME 2012 is to further explore the theoretical and practical issues of IT in education and medicine, Internet and computer networks and Multimedia Technology.

  • 2011 International Symposium on Information Technology in Medicine and Education (ITME 2011)

    The scope of the conference includes, but not limited to Architecture of Educational Information Systems, Building and Sharing Digital Education Resources on the Internet, Collaborative Learning/Training, Digital Library, e-Learning Pedagogical Strategies, Web Based Systems for Education, Medical Image Processing & compression, e-Health and e-Hospital, Medical Knowledge Mining, IT and Medical Informatics, Other related theories technologies and applications.

  • 2009 IEEE International Symposium on IT in Medicine & Education (ITME 2009)

    ITME 2009 is to further explore the theoretical and practical issues of IT in education and medicine, including Educational Information Systems, Digital Education Resources, Collaborative Learning/Training ,Computer Aided Teaching, e-Learning, Medical Image Processing & compression, Biomechanics, modeling and computing, Hospital Management Information, Construction of Medical Database and etc..

  • 2008 IEEE International Symposium on IT in Medicine & Education (ITME 2008)

    Conference Scope:IT changes people's method of working, learning and life such as in medicine and education. The goal of 2008 IEEE International Symposium on IT in Medicine & Education (ITME 2008) is to further explore the theoretical and practical issues of IT in medicine and education. It also aims to foster new ideas and collaboration between researchers and practitioners.


2010 2nd IEEE International Conference on Information and Financial Engineering (ICIFE)

he aim objective of ICIFE 2010 is to provide a platform for researchers, engineers, academicians as well as industrial professionals from all over the world to present their research results and development activities in Information and Financial Engineering



Periodicals related to Publishing

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Intelligent Systems, IEEE

IEEE Intelligent Systems, a bimonthly publication of the IEEE Computer Society, provides peer-reviewed, cutting-edge articles on the theory and applications of systems that perceive, reason, learn, and act intelligently. The editorial staff collaborates with authors to produce technically accurate, timely, useful, and readable articles as part of a consistent and consistently valuable editorial product. The magazine serves software engineers, systems ...


Knowledge and Data Engineering, IEEE Transactions on

Artificial intelligence techniques, including speech, voice, graphics, images, and documents; knowledge and data engineering tools and techniques; parallel and distributed processing; real-time distributed processing; system architectures, integration, and modeling; database design, modeling, and management; query design, and implementation languages; distributed database control; statistical databases; algorithms for data and knowledge management; performance evaluation of algorithms and systems; data communications aspects; system ...


Networking, IEEE/ACM Transactions on

Network architecture and design, communication protocols, network software, network technologies, network software, network technologies, network services and applications, and network operations and management.


Professional Communication, IEEE Transactions on

The study, development, improvement, and promotion of techniques for preparing, organizing for use, processing, editing, collecting, conserving, and disseminating any form of information in the electrical and electronics fields.




Xplore Articles related to Publishing

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SAML Based Unified Access Control Model for Inter-platform Educational Resources

Chaowang Shang; Zongkai Yang; Qingtang Liu; Chengling Zhao 2008 International Conference on Computer Science and Software Engineering, 2008

The construction and effective application of net based educational resources are of great importance for e-learning. SOA (service oriented architecture) enables the reuse and share of net based educational resources by publishing the resources as web services. However, frequent identity authentications in resources access among different providers take up overfull system resources and lower the implementation efficiency. We propose a ...


Network optimization for DHT-based applications

Yi Sun; Y. Richard Yang; Xiaobing Zhang; Yang Guo; Jun Li; Kave Salamatian 2012 Proceedings IEEE INFOCOM, 2012

P2P platforms have been criticized because of the heavy strain that some P2P services can inflict on costly inter-domain links of network operators. It is therefore necessary to develop network optimization schemes for controlling the load generated by P2P platforms on an operator network. Previous focus on network optimization has been mostly on centralized tracker-based systems. However, in recent years ...


Store SVG Document in ORDBMS

Jinfeng Gao; Xiaorong Chen 2008 International Conference on Computer Science and Software Engineering, 2008

Because of big SVG document storing spatial data in WebGis, the searching by attribute is low efficiency and need the high quality hardware in the client. In order to solve the two problems, by making use of the rules mapping DTD of SVG document to relation schema extended for being fitted for SVG document, we complete storing SVG document in ...


Twitter+: Build personalized newspaper for Twitter

Chen Liu; Anthony K. H. Tung 2013 IEEE 29th International Conference on Data Engineering (ICDE), 2013

Nowadays, microblogging services, e.g., Twitter, have played important roles in people's everyday lives. It enables users to publish and read text-based posts, known as "tweets" and interact with each other through re-tweeting or commenting. In the literature, many efforts have been devoted on exploiting the social property of Twitter. However, except the social component, Twitter itself has become an indispensable ...


Information design: A human factors approach to a new typography

W. M. Gribbons Professional Communication Conference, 1993. IPCC 93 Proceedings. 'The New Face of Technical Communication: People, Processes, Products', 1993

By maximizing the typographic potential of a design, information designers create documents that attract readers' attention, motivate readers to act on information, and allow readers to efficiently locate and understand information. Adopting a human factors approach to typography allows the professional communicator to adapt to the needs of users and the challenging requirements of emerging delivery media


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Educational Resources on Publishing

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eLearning

SAML Based Unified Access Control Model for Inter-platform Educational Resources

Chaowang Shang; Zongkai Yang; Qingtang Liu; Chengling Zhao 2008 International Conference on Computer Science and Software Engineering, 2008

The construction and effective application of net based educational resources are of great importance for e-learning. SOA (service oriented architecture) enables the reuse and share of net based educational resources by publishing the resources as web services. However, frequent identity authentications in resources access among different providers take up overfull system resources and lower the implementation efficiency. We propose a ...


Network optimization for DHT-based applications

Yi Sun; Y. Richard Yang; Xiaobing Zhang; Yang Guo; Jun Li; Kave Salamatian 2012 Proceedings IEEE INFOCOM, 2012

P2P platforms have been criticized because of the heavy strain that some P2P services can inflict on costly inter-domain links of network operators. It is therefore necessary to develop network optimization schemes for controlling the load generated by P2P platforms on an operator network. Previous focus on network optimization has been mostly on centralized tracker-based systems. However, in recent years ...


Store SVG Document in ORDBMS

Jinfeng Gao; Xiaorong Chen 2008 International Conference on Computer Science and Software Engineering, 2008

Because of big SVG document storing spatial data in WebGis, the searching by attribute is low efficiency and need the high quality hardware in the client. In order to solve the two problems, by making use of the rules mapping DTD of SVG document to relation schema extended for being fitted for SVG document, we complete storing SVG document in ...


Twitter+: Build personalized newspaper for Twitter

Chen Liu; Anthony K. H. Tung 2013 IEEE 29th International Conference on Data Engineering (ICDE), 2013

Nowadays, microblogging services, e.g., Twitter, have played important roles in people's everyday lives. It enables users to publish and read text-based posts, known as "tweets" and interact with each other through re-tweeting or commenting. In the literature, many efforts have been devoted on exploiting the social property of Twitter. However, except the social component, Twitter itself has become an indispensable ...


Information design: A human factors approach to a new typography

W. M. Gribbons Professional Communication Conference, 1993. IPCC 93 Proceedings. 'The New Face of Technical Communication: People, Processes, Products', 1993

By maximizing the typographic potential of a design, information designers create documents that attract readers' attention, motivate readers to act on information, and allow readers to efficiently locate and understand information. Adopting a human factors approach to typography allows the professional communicator to adapt to the needs of users and the challenging requirements of emerging delivery media


More eLearning Resources

IEEE-USA E-Books

  • Writers as Total Desktop Publishers: Developing a Conceptual Approach to Training

    This chapter explores a conceptually-based answer to the question of training total desktop publishers, focusing initial attention on the training of writers. It argues for developing a conceptual approach to training new users of desktop publishing and identifies some fundamental components that are related both to the process of publishing and to the quality of the document produced -- computer technology skills, problem-solving process skills, verbal skills, visual skills, and visual and verbal integration skills. The chapter then reports an observation of five writers learning to use desktop publishing and finds that the writers share problems with the computer technology, the visual skills, and the integration of the visual and verbal elements of a document. A discussion of developing conceptually-based training for desktop publishers closes the chapter.

  • Critiques

    Bibliometrics has moved well beyond the mere tracking of bibliographic citations. The web enables new ways to measure scholarly productivity and impact, making available tools and data that can reveal patterns of intellectual activity and impact that were previously invisible: mentions, acknowledgments, endorsements, downloads, recommendations, blog posts, tweets. This book describes recent theoretical and practical advances in metrics-based research, examining a variety of alternative metrics -- or "altmetrics" -- while also considering the ethical and cultural consequences of relying on metrics to assess the quality of scholarship. Once the domain of information scientists and mathematicians, bibliometrics is now a fast-growing, multidisciplinary field that ranges from webometrics to scientometrics to influmetrics. The contributors to Beyond Bibliometrics discuss the changing environment of scholarly publishing, the effects of open access and Web 2.0 on genres of discourse, novel analytic methods, and the emergence of next- generation metrics in a performance-conscious age. **Contributors**Mayur Amin, Judit Bar-Ilan, Johann Bauer, Lutz Bornmann, Benjamin F. Bowman, Kevin W. Boyack, Blaise Cronin, Ronald Day, Nicola De Bellis, Jonathan Furner, Yves Gingras, Stefanie Haustein, Edwin Henneken, Peter A. Hook, Judith Kamalski, Richard Klavans, Kayvan Kousha, Michael Kurtz, Mark Largent, Julia Lane, Vincent Larivi??re, Loet Leydesdorff, Werner Marx, Katherine W. McCain, Margit Palzenberger, Andrew Plume, Jason Priem, Rebecca Rosen, Hermann Schier, Hadas Shema, Cassidy R. Sugimoto, Mike Thelwall, Daril Vilhena, Jevin West, Paul Wouters

  • Scholarly Publishing in the Digital Age

    This chapter contains sections titled: Notes

  • Index

    Text, ConText, and HyperText presents recent developments in three related and important areas of technical communication: the design of effective documentation; the impact of new technology and research on technical writing; and the training and management of technical writers.The contributors are all authorities drawn from universities and industry who are active in defining and analyzing the role of computing in technical documentation and the role of documentation in the development of computing technology. This first synthesis of their diverse but related research provides a unique conceptualization of the field of computers and writing and documentation.The book first examines techniques for writing online documentation and the value of usability testing. It presents new research into the impact of human factors in screen design and designing online help, and looks at the impact of desktop publishing on documentation, and at visual literacy and graphic design.Artificial intelligence and documentation processing are then addressed with discussion of data acquisition, automated formatting in expert systems, and document databases; the uses of HyperText in documentation; and the future of technical writing in this new environment.Text, ConText, and HyperText concludes by examining the training and management of documentation groups: how they "learn to write" in industry, management of large-scale documentation projects and their effect on product development; and the "two cultures" of engineering and documentation.Edward Barrett is a Lecturer in the Writing Program at MIT. Text, ConText, and HyperText is included in the Information Systems series, edited by Michael Lesk.

  • Arguments

    To achieve many professional goals, scientists and engineers must provide a logical written argument, in order to convince others of the importance of achieving these goals. This chapter discusses higher levels of argument: combining paragraphs to argue for a premise and combining premises to argue for a thesis. It examines some of the premises that might be used to argue for three types of theses: attaining funding for a research proposal; publishing an article in a journal; and attracting investors to a new enterprise. The chapter presents three examples of arguing for a premise??-??using one premise from each of the three types of theses listed above??-??with attention to the paragraphs that support the premise. In the examples, the chapter identifies the premise, lists the points that support the premise, presents the set of paragraphs that argue for each point, and shows how the premise fits within the larger argument.

  • Epilogue: The Videogame Industry Game

    Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O'Donnell shows that the ability to play with the underlying systems -- technical, conceptual, and social -- is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process. Drawing on extensive fieldwork in game studios in the United States and India, O'Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of vide games, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a "rant" about lessons learned and tools mastered. O'Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, "socially mandatory" overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged "actor-intra-internetwork"; and describes patent and copyright enforcement by industry and the state.

  • Designing On-line Information

    Text, ConText, and HyperText presents recent developments in three related and important areas of technical communication: the design of effective documentation; the impact of new technology and research on technical writing; and the training and management of technical writers.The contributors are all authorities drawn from universities and industry who are active in defining and analyzing the role of computing in technical documentation and the role of documentation in the development of computing technology. This first synthesis of their diverse but related research provides a unique conceptualization of the field of computers and writing and documentation.The book first examines techniques for writing online documentation and the value of usability testing. It presents new research into the impact of human factors in screen design and designing online help, and looks at the impact of desktop publishing on documentation, and at visual literacy and graphic design.Artificial intelligence and documentation processing are then addressed with discussion of data acquisition, automated formatting in expert systems, and document databases; the uses of HyperText in documentation; and the future of technical writing in this new environment.Text, ConText, and HyperText concludes by examining the training and management of documentation groups: how they "learn to write" in industry, management of large-scale documentation projects and their effect on product development; and the "two cultures" of engineering and documentation.Edward Barrett is a Lecturer in the Writing Program at MIT. Text, ConText, and HyperText is included in the Information Systems series, edited by Michael Lesk.

  • No title

    Privacy preservation has become a major issue in many data analysis applications. When a data set is released to other parties for data analysis, privacy-preserving techniques are often required to reduce the possibility of identifying sensitive information about individuals. For example, in medical data, sensitive information can be the fact that a particular patient suffers from HIV. In spatial data, sensitive information can be a specific location of an individual. In web surfing data, the information that a user browses certain websites may be considered sensitive. Consider a dataset containing some sensitive information is to be released to the public. In order to protect sensitive information, the simplest solution is not to disclose the information. However, this would be an overkill since it will hinder the process of data analysis over the data from which we can find interesting patterns. Moreover, in some applications, the data must be disclosed under the government regulati ns. Alternatively, the data owner can first modify the data such that the modified data can guarantee privacy and, at the same time, the modified data retains sufficient utility and can be released to other parties safely. This process is usually called as privacy-preserving data publishing. In this monograph, we study how the data owner can modify the data and how the modified data can preserve privacy and protect sensitive information. Table of Contents: Introduction / Fundamental Concepts / One-Time Data Publishing / Multiple-Time Data Publishing / Graph Data / Other Data Types / Future Research Directions

  • Methods and Tools

    Bibliometrics has moved well beyond the mere tracking of bibliographic citations. The web enables new ways to measure scholarly productivity and impact, making available tools and data that can reveal patterns of intellectual activity and impact that were previously invisible: mentions, acknowledgments, endorsements, downloads, recommendations, blog posts, tweets. This book describes recent theoretical and practical advances in metrics-based research, examining a variety of alternative metrics -- or "altmetrics" -- while also considering the ethical and cultural consequences of relying on metrics to assess the quality of scholarship. Once the domain of information scientists and mathematicians, bibliometrics is now a fast-growing, multidisciplinary field that ranges from webometrics to scientometrics to influmetrics. The contributors to Beyond Bibliometrics discuss the changing environment of scholarly publishing, the effects of open access and Web 2.0 on genres of discourse, novel analytic methods, and the emergence of next- generation metrics in a performance-conscious age. **Contributors**Mayur Amin, Judit Bar-Ilan, Johann Bauer, Lutz Bornmann, Benjamin F. Bowman, Kevin W. Boyack, Blaise Cronin, Ronald Day, Nicola De Bellis, Jonathan Furner, Yves Gingras, Stefanie Haustein, Edwin Henneken, Peter A. Hook, Judith Kamalski, Richard Klavans, Kayvan Kousha, Michael Kurtz, Mark Largent, Julia Lane, Vincent Larivi??re, Loet Leydesdorff, Werner Marx, Katherine W. McCain, Margit Palzenberger, Andrew Plume, Jason Priem, Rebecca Rosen, Hermann Schier, Hadas Shema, Cassidy R. Sugimoto, Mike Thelwall, Daril Vilhena, Jevin West, Paul Wouters

  • Preproduction: Muddling Toward a Videogame

    Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O'Donnell shows that the ability to play with the underlying systems -- technical, conceptual, and social -- is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process. Drawing on extensive fieldwork in game studios in the United States and India, O'Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of vide games, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a "rant" about lessons learned and tools mastered. O'Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, "socially mandatory" overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged "actor-intra-internetwork"; and describes patent and copyright enforcement by industry and the state.



Standards related to Publishing

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