Conferences related to Problem-solving

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2017 12th International Conference on Intelligent Systems and Knowledge Engineering (ISKE)

It covers practice, experience and promising new ideas in the broad area of intelligent systems and knowledge engineering. The topics include: Foundations of Intelligent Systems; Knowledge Engineering and Management; Practical Applications and Systems.


2017 29th Chinese Control And Decision Conference (CCDC)

Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2018 Chinese Control And Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2016 Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create aforum for scientists, engineers and practitioners throughout the world to present the latestadvancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2015 27th Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2014 26th Chinese Control And Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create aforum for scientists, engineers and practitioners throughout the world to present the latestadvancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2013 25th Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2012 24th Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2011 23rd Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2010 Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies

  • 2009 Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2008 Chinese Control and Decision Conference (CCDC)


2017 IEEE 13th International Conference on e-Science (e-Science)

We consider the term eScience in its broadest meaning – effectively any technical, organisational or cultural aspect of the digital revolution of research is a relevant topic. In short, eScience promotes innovation in collaborative, computationally- or data-intensive research across all disciplines, throughout the research lifecycle.

  • 2018 IEEE 14th International Conference on e-Science (e-Science)

    The conferences brings together computer and data scientists with domain scientists with data and/or compute intensive research challenges. The conference focusses on the application of computer and data science and related e-infrastructure. The conference will have a computer science track and application tracks, as well as workshops and tutorials on research software.

  • 2016 IEEE 12th International Conference on e-Science (e-Science)

    The Scope of the IEEE 12th International Conference on eScience is to bring domain scientists together with computer scientists to collaborate and explore novel research in Data Intensive Science, Computational Data, Unique Public Data Collections and Databases and other science and engineering topics related to Big Data.

  • 2015 IEEE 11th International Conference on e-Science (e-Science)

    We see environmental computing as an emerging specialty that focuses on discovering these dependencies and producing actionable knowledge by optimally combining different models and data sources. This requires in depth analysis of the various feedback loops in the systems, and – equally importantly – presenting these relationships in a way that can be readily used both in different decision making processes as well as a foundation for further, cross-disciplinary research activities.

  • 2014 IEEE 10th International Conference on e-Science (e-Science)

    The e-Science conference is designed to bring together leading international and interdisciplinary research communities, developers, and users of e-Science applications and enabling IT technologies, serving as a forum to present resent research advances in e-Science and highlight associated activities worldwide.

  • 2012 IEEE 8th International Conference on E-Science (e-Science)

    Scientific research is increasingly carried out by communities of researchers that span disciplines, laboratories, organizations, and national boundaries. The e-Science 2012 conference is designed to bring together leading international and interdisciplinary research communities, developers, and users of e-Science applications and enabling IT technologies. The conference serves as a forum to present the results of the latest research and product/tool developments and to highlight related activities from around the world.

  • 2011 IEEE 7th International Conference on E-Science (e-Science)

    Interdisciplinary research communities, developers, and users of e Science applications and enabling IT technologies. The conference serves as a forum to present the results of the latest research and product/tool developments and to highlight related activities from around the world.

  • 2010 IEEE 6th International Conference on E Science (e-Science)

    This conference is designed to bring together leading international and interdisciplinary research communities, developers, and users of e Science applications and enabling IT technologies. The conference serves as a forum to present the results of the latest research and product/tool developments and to highlight related activities around the world.

  • 2009 5th IEEE International Conference on e-Science (e-Science)

    The e-Science 2009 conference is designed to bring together leading international and interdisciplinary research communities, developers, and users of e-Science applications and enabling IT technologies. The conference serves as a forum to present the results of the latest research and product/tool developments and to highlight related activities from around the world.

  • 2008 4th IEEE International Conference on e-Science and Grid Computing (e-Science)

    These activities involve geographically distributed and heterogeneous resources such as computational systems, scientific instruments, databases, sensors, software components, networks, and people. Such large-scale and enhanced scientific endeavors, popularly known as e-Science, are carried out via collaborations on a global scale. By enabling an Internet-based utility computing infrastructure, grid computing makes e-Science possible. The e-Science 2008 conference is designed to bring together leading in

  • 2007 3rd IEEE International Conference on e-Science and Grid Computing (e-Science)

    E-Science 2007 is an important conference for the international e-Science community as it provides a forum for all e-Science and Grid researchers, developers and users, and those who are just curious to see the project results and become aware of the progress made in this area.

  • 2006 2nd IEEE International Conference on e-Science and Grid Computing (e-Science)

  • 2005 1st IEEE International Conference on e-Science and Grid Computing (e-Science)


2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)

ICALT is an annual international conference on Advanced Learning Technologies and Technology-enhanced Learning organized by the IEEE Computer Society and the IEEE Technical Committee on Learning Technology


2017 IEEE 20th International Symposium on Real-Time Distributed Computing (ISORC)

The ISORC conference series has become established as the leading event devoted to state-of-the-art research in the field of object/component/service-oriented real-time distributed computing (ORC) technology. ISORC 2017 will be a forum for leading researchers to exchange ideas, presenting advances in state-of-the-art and brain-storming on promising directions for future research. In addition to high-quality theoretical papers, we solicit high-quality papers pertaining to the above application domains as well as papers presenting the state-of-the-art in industrial applications.


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Periodicals related to Problem-solving

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Aerospace and Electronic Systems Magazine, IEEE

The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computational Intelligence Magazine, IEEE

The IEEE Computational Intelligence Magazine (CIM) publishes peer-reviewed articles that present emerging novel discoveries, important insights, or tutorial surveys in all areas of computational intelligence design and applications.


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


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Xplore Articles related to Problem-solving

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A new architecture for OGSA-based grid information service

Hailong Sun; Ying Zhang; Chunming Hu; Jinpeng Huai IEEE International Conference onServices Computing, 2004. (SCC 2004). Proceedings. 2004, 2004

The grid information service (GIS), which is mainly used for resource discovery and monitoring, plays an important role in grid systems. Although many GIS systems have been proposed, e.g. MDS2, no appropriate solutions exist for the OGSA-based grid systems today. The architecture for OGSA-based GIS, i.e. FOSIS (forest structured information service), is proposed in this paper. FOSIS is featured by ...


Agents for the Grid: A Comparison with Web Services (Part I: Transport Layer)

L. Moreau Cluster Computing and the Grid, 2002. 2nd IEEE/ACM International Symposium on, 2002

The notion of agent has of late become popular in the Grid community, as exemplified by several workshops on the use of agents in the Grid. What are agents for the Grid? What is the difference between agents and Web-services? These are questions that we address by describing a port of the SoFAR agent framework to Web services in the ...


A SOA-Based Framework for Constructing Problem Solving Environments

Jaime Gálvez; Eduardo Guzmán; Ricardo Conejo 2008 Eighth IEEE International Conference on Advanced Learning Technologies, 2008

In this paper we present a framework for constructing problem solving environments for assessing procedural knowledge, i.e. the student's ability to apply his/her knowledge in order to accomplish a task. Our proposal combines the most recent technologies for web-based development (e.g. service oriented architectures, JSF, JBoss rules, etc.) with a well-founded theory to make sound student knowledge estimations and to ...


Time controlled dynamic scheduling of aperiodic real-time tasks

B. Hamidzadeh; Y. Atif Engineering of Complex Computer Systems, 1996. Proceedings., Second IEEE International Conference on, 1996

We introduce a new set of dynamic scheduling algorithms for scheduling and guaranteeing the deadline compliance of a set of aperiodic real-time tasks on a uniprocessor architecture. The task model selected is that of non- preemptable tasks with arbitrary start times and deadlines. The proposed algorithms address a fundamental trade-off in dynamic scheduling between the cost of scheduling and the ...


Collegiate Cyber Game Design Criteria and Participation

Bei-Tseng Chu; Gail-Joon Ahn; Steven Blanchard; James Deese; Richard Kelly; Huiming Yu; Ashika Young 6th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007), 2007

Cyber games are gaining popularity in universities as a tool to further information security education. Recently prominent national and international collegiate cyber games were conducted and efforts are underway to institutionalize these games. This paper presents a set of design options for cyber games based on the author's experiences in organizing and participating in cyber games over the past three ...


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Educational Resources on Problem-solving

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eLearning

A new architecture for OGSA-based grid information service

Hailong Sun; Ying Zhang; Chunming Hu; Jinpeng Huai IEEE International Conference onServices Computing, 2004. (SCC 2004). Proceedings. 2004, 2004

The grid information service (GIS), which is mainly used for resource discovery and monitoring, plays an important role in grid systems. Although many GIS systems have been proposed, e.g. MDS2, no appropriate solutions exist for the OGSA-based grid systems today. The architecture for OGSA-based GIS, i.e. FOSIS (forest structured information service), is proposed in this paper. FOSIS is featured by ...


Agents for the Grid: A Comparison with Web Services (Part I: Transport Layer)

L. Moreau Cluster Computing and the Grid, 2002. 2nd IEEE/ACM International Symposium on, 2002

The notion of agent has of late become popular in the Grid community, as exemplified by several workshops on the use of agents in the Grid. What are agents for the Grid? What is the difference between agents and Web-services? These are questions that we address by describing a port of the SoFAR agent framework to Web services in the ...


A SOA-Based Framework for Constructing Problem Solving Environments

Jaime Gálvez; Eduardo Guzmán; Ricardo Conejo 2008 Eighth IEEE International Conference on Advanced Learning Technologies, 2008

In this paper we present a framework for constructing problem solving environments for assessing procedural knowledge, i.e. the student's ability to apply his/her knowledge in order to accomplish a task. Our proposal combines the most recent technologies for web-based development (e.g. service oriented architectures, JSF, JBoss rules, etc.) with a well-founded theory to make sound student knowledge estimations and to ...


Time controlled dynamic scheduling of aperiodic real-time tasks

B. Hamidzadeh; Y. Atif Engineering of Complex Computer Systems, 1996. Proceedings., Second IEEE International Conference on, 1996

We introduce a new set of dynamic scheduling algorithms for scheduling and guaranteeing the deadline compliance of a set of aperiodic real-time tasks on a uniprocessor architecture. The task model selected is that of non- preemptable tasks with arbitrary start times and deadlines. The proposed algorithms address a fundamental trade-off in dynamic scheduling between the cost of scheduling and the ...


Collegiate Cyber Game Design Criteria and Participation

Bei-Tseng Chu; Gail-Joon Ahn; Steven Blanchard; James Deese; Richard Kelly; Huiming Yu; Ashika Young 6th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007), 2007

Cyber games are gaining popularity in universities as a tool to further information security education. Recently prominent national and international collegiate cyber games were conducted and efforts are underway to institutionalize these games. This paper presents a set of design options for cyber games based on the author's experiences in organizing and participating in cyber games over the past three ...


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IEEE-USA E-Books

  • The Affective and Intuitive Forms of Trust: The Confidence We Inspire

    This chapter contains sections titled: Two Forms of 'Evaluation' The Dual Nature of Valence: Cognitive Evaluations Versus Intuitive Appraisal Evaluations Appraisal Relationships Between Appraisal and Evaluation Trust as Feeling Trust Disposition as an Emotion and Trust Action as an Impulse Basing Trust on the Emotions of the Other The Possible Affective Base of 'Generalized Trust' and 'Trust Atmosphere' Layers and Paths Conclusions About Trust and Emotions References

  • Task Deployment in Three Types of Game Spatial Structures

    Task deployment, a major aspect of level design, is used to control player progress in video games. This chapter takes a look at task deployment with a special focus on spatial structures in terms of system architecture and program code, especially those structures and mechanisms that support a balance of player skills and challenges so as to sustain flow. It analyzes tasks associated with puzzles, quests, and challenges in terms of their spatial structures and mechanisms that players use to sustain flow. The chapter discusses how factors such as storylines, resource allocation, and reward systems are incorporated into game spatial structures to provide coherent gaming experiences. Spatial structures are categorized as ladder, maze, and grid for the discussion of links between game genres and design principles. The chapter also introduces a hierarchical architecture for hybrid games that represents combinations of these game types¿¿-¿¿currently a mainstream practice in game markets.

  • Designing Interactive Tangible Games for Diverse Forms of Play

    This chapter examines how various properties of play have inspired and can inspire new design directions for digital games and intelligent play objects. Play theories from a child development perspective are described and related to concepts from game design, such as game mechanics and dynamics. Furthermore, a discussion is provided of how different properties of play relate to children practicing social, emotional, physical, and cognitive skills in a playful and fun context. An adapted version of the mechanics, dynamics, and aesthetics (MDA) model is presented as a tool that supports considering the richness of play design opportunities when creating dynamics, mechanics, and aesthetics for diverse forms of play from a designer and a player's perspective. The exploration is extended by describing four design case studies of tangible intelligent play concepts for different contexts of use related to different properties of play.

  • The Six-Step Cycle

    This chapter contains sections titled: * Six-Step Cycle for Interpersonal and Technical Communications * Engineering Project Scenario Revisited * Check In

  • Reconfiguration in a Dynamic Environment

    **What makes teamwork tick?** Cooperation matters, in daily life and in complex applications. After all, many tasks need more than a single agent to be effectively performed. Therefore, teamwork rules! Teams are social groups of agents dedicated to the fulfilment of particular persistent tasks. In modern multiagent environments, heterogeneous teams often consist of autonomous software agents, various types of robots and human beings. _Teamwork in Multi-agent Systems: A Formal Approach_ explains teamwork rules in terms of agents' attitudes and their complex interplay. It provides the first comprehensive logical theory, TeamLog, underpinning teamwork in dynamic environments. The authors justify design choices by showing TeamLog in action. The book guides the reader through a fascinating discussion of issues essential for teamwork to be successful: * What is teamwork, and how can a logical view of it help in designing teams of agents? * hat is the role of agents' awareness in an uncertain, dynamic environment? * How does collective intention constitute a team? * How are plan-based collective commitments related to team action? * How can one tune collective commitment to the team's organizational structure and its communication abilities? * What are the methodological underpinnings for teamwork in a dynamic environment? * How does a team and its attitudes adjust to changing circumstances? * How do collective intentions and collective commitments arise through dialogue? * What is the computational complexity of TeamLog? * How can one make TeamLog efficient in applications? This book is an invaluable resource for researchers and graduate students in computer science and artificial intelligence as well as for developers of multi-agent systems. Students and researchers in organizational science, in particular those investigating teamwork, will also f nd this book insightful. Since the authors made an effort to introduce TeamLog as a conceptual model of teamwork, understanding most of the book requires solely a basic logical background.

  • Evolutionary Learning and Problem Solving

    This chapter explores many specific applications of evolutionary algorithms for problem solving. The covered applications are aimed generally at assisting us to make more intelligent decisions by providing a better understanding of the world around us. The chapter starts with the basics of regression analysis and identified that evolutionary optimization can be applied not only to adjust parameters of a regression model but also to do so in light of criteria that are not related to the mean squared error. This served as a foundation for extending evolutionary modeling to time series prediction in which the model coefficients and structure can be varied simultaneously and evaluated in light of information criteria. There are voluminous examples of applying evolutionary optimization to adjust the weights and/or topology of neural networks. One example described in the chapter treats the problem of controlling a cart-pole system comprising multiple poles.



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