Conferences related to Problem-solving

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2019 IEEE International Conference on Systems, Man and Cybernetics (SMC)

2019 IEEE International Conference on Systems, Man, and Cybernetics (SMC2019) will be held in the south of Europe in Bari, one of the most beautiful and historical cities in Italy. The Bari region’s nickname is “Little California” for its nice weather and Bari's cuisine is one of Italian most traditional , based of local seafood and olive oil. SMC2019 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report up-to-the-minute innovations and developments, summarize state­of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems and cybernetics. Advances have importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience, and thereby improve quality of life.


2019 IEEE International Professional Communication Conference (ProComm)

The scope of the conference includes the study, development, improvement, and promotion ofeffective techniques for preparing, organizing, processing, editing, collecting, conserving,teaching, and disseminating any form of technical information by and to individuals and groupsby any method of communication. It also includes technical, scientific, industrial, and otheractivities that contribute to the techniques and products used in this field.


2019 IEEE/AIAA 38th Digital Avionics Systems Conference (DASC)

To provide a forum for free discussions of new ideas, research, development and applications in order to stimulate and inspire pioneering work in the field of digital avionics and related areas.To acquire high quality technical papers for publication in a DASC Proceedings and other appropriate publications such as the AIAA Journal of Aircraft and IEEE Systems Magazine.To provide a meeting that will further the progress of AIAA and IEEE entities, including Societies, Technical Committees and local Sections and thereby better serve the interests of all AIAA and IEEE members and the community at large.To provide an atmosphere that strengthens the interpersonal rapport of a large number of engineers and scientists interested in specialized and closely related fields.To provide an exhibition of current hardware and software products, methods and tools.To provide instruction in advances in digital avionics and to encourage and reward student academic participation.


2019 Winter Simulation Conference (WSC)

WSC is the premier international forum for disseminating recent advances in the field of system simulation. In addition to a technical program of unsurpassed scope and quality, WSC provides the central meeting for practitioners, researchers, and vendors.


2018 Chinese Control And Decision Conference (CCDC)

Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2017 29th Chinese Control And Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2016 Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create aforum for scientists, engineers and practitioners throughout the world to present the latestadvancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2015 27th Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2014 26th Chinese Control And Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create aforum for scientists, engineers and practitioners throughout the world to present the latestadvancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2013 25th Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2012 24th Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2011 23rd Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2010 Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies

  • 2009 Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2008 Chinese Control and Decision Conference (CCDC)


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Periodicals related to Problem-solving

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Aerospace and Electronic Systems Magazine, IEEE

The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computational Intelligence Magazine, IEEE

The IEEE Computational Intelligence Magazine (CIM) publishes peer-reviewed articles that present emerging novel discoveries, important insights, or tutorial surveys in all areas of computational intelligence design and applications.


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


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Most published Xplore authors for Problem-solving

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Xplore Articles related to Problem-solving

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Evolutionary Learning and Problem Solving

[{u'author_order': 1, u'full_name': u'James M. Keller'}, {u'author_order': 2, u'full_name': u'Derong Liu'}, {u'author_order': 3, u'affiliation': u'Natural Selection, Inc.', u'full_name': u'David B. Fogel'}] Fundamentals of Computational Intelligence: Neural Networks, Fuzzy Systems, and Evolutionary Computation, None

This chapter explores many specific applications of evolutionary algorithms for problem solving. The covered applications are aimed generally at assisting us to make more intelligent decisions by providing a better understanding of the world around us. The chapter starts with the basics of regression analysis and identified that evolutionary optimization can be applied not only to adjust parameters of a ...


Intelligent systems and soft computing

[{u'author_order': 1, u'affiliation': u'Abo Akademi University', u'authorUrl': u'https://ieeexplore.ieee.org/author/37270697700', u'full_name': u'C. Carlsson', u'id': 37270697700}, {u'author_order': 2, u'authorUrl': u'https://ieeexplore.ieee.org/author/37377524700', u'full_name': u'P. Walden', u'id': 37377524700}] Proceedings of the 33rd Annual Hawaii International Conference on System Sciences, 2000

None


Cooperative Problem Solving Among K-12 Students: The ExploreNet Project

[{u'author_order': 1, u'affiliation': u'University of Central Florida', u'authorUrl': u'https://ieeexplore.ieee.org/author/37447184600', u'full_name': u'C.E. Hughes', u'id': 37447184600}, {u'author_order': 2, u'authorUrl': u'https://ieeexplore.ieee.org/author/38202496300', u'full_name': u'J.M. Moshell', u'id': 38202496300}, {u'author_order': 3, u'authorUrl': u'https://ieeexplore.ieee.org/author/38124062300', u'full_name': u'S.G. Hughes', u'id': 38124062300}, {u'author_order': 4, u'authorUrl': u'https://ieeexplore.ieee.org/author/38126944000', u'full_name': u'M. Smith', u'id': 38126944000}] Proceedings. Twenty-Second Annual conference Frontiers in Education, 1992

None


A Pedagogical Approach to Computer Programming and Problem Solving

[{u'author_order': 1, u'affiliation': u'Colorado School of Mines', u'authorUrl': u'https://ieeexplore.ieee.org/author/37290200800', u'full_name': u'R.L. Miller', u'id': 37290200800}, {u'author_order': 2, u'authorUrl': u'https://ieeexplore.ieee.org/author/38132933600', u'full_name': u'G.A. Buzbee', u'id': 38132933600}, {u'author_order': 3, u'authorUrl': u'https://ieeexplore.ieee.org/author/37371388800', u'full_name': u'M.J. Pavelich', u'id': 37371388800}, {u'author_order': 4, u'authorUrl': u'https://ieeexplore.ieee.org/author/37295230000', u'full_name': u'B.M. Olds', u'id': 37295230000}] Proceedings. Twenty-Second Annual conference Frontiers in Education, 1992

None


Consulting, an Academic's Experience

[] 2018 IEEE Symposium on Electromagnetic Compatibility, Signal Integrity and Power Integrity (EMC, SI & PI), 2018

This article consists only of a collection of slides from the author's conference presentation.


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Educational Resources on Problem-solving

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eLearning

No eLearning Articles are currently tagged "Problem-solving"

IEEE-USA E-Books

  • Evolutionary Learning and Problem Solving

    This chapter explores many specific applications of evolutionary algorithms for problem solving. The covered applications are aimed generally at assisting us to make more intelligent decisions by providing a better understanding of the world around us. The chapter starts with the basics of regression analysis and identified that evolutionary optimization can be applied not only to adjust parameters of a regression model but also to do so in light of criteria that are not related to the mean squared error. This served as a foundation for extending evolutionary modeling to time series prediction in which the model coefficients and structure can be varied simultaneously and evaluated in light of information criteria. There are voluminous examples of applying evolutionary optimization to adjust the weights and/or topology of neural networks. One example described in the chapter treats the problem of controlling a cart-pole system comprising multiple poles.

  • The Present: Materials, Making, Capturing and Measuring

    This chapter explores how designers have incorporated recycled materials to create new products. It examines the methods and hardware for physically capturing, measuring and modelling surfaces, as well as the emergence of physical and virtual libraries and resources that can assist the designer. The chapter focuses on historical and emerging printing technologies responded to the demands of printing and packaging production. It shows how the print industry will function in the twenty‐first century. If we consider relief printing as a bridge between two‐dimensional (2D) and three‐dimensional (3D) printing, it is possible to seek a way of appropriating from both digital and words and merge some of the boundaries that result in annoying obstacles to overcome higher dimensional challenges. Reflecting on exhibitions that consider the relationship of digital technologies and craft skills, many thought‐provoking examples were demonstrated at the Victoria and Albert Museum (V&A) and Crafts Council exhibitions:_The Power of Making_and_What is Luxury_.

  • The Six-Step Cycle

    This chapter contains sections titled: * Six-Step Cycle for Interpersonal and Technical Communications * Engineering Project Scenario Revisited * Check In

  • Index

    None

  • Conclusion: Finding an Elsewhere

    This book has explored a theoretical argument for critical fabulations, a process that asks something more of design. I began by examining the development of today's dominant design paradigm—and whether new ways of thinking about its intellectual history may help reset relationships between technology and social responsibility. I considered the challenge of carving a path through design, beginning with the people typically acclaimed for their contributions to the field. Devoted to doctrines of individualism, objectivism, universalism, and solutionism, these contributors became the masters of a discipline oriented toward teleological outcomes and self- sufficient functions, often defining design as a matter of bounded, rational problem solving. They took up the proverbial “God trick”1—viewing situations of production from above rather than from the specific bodies and materialities that comprise them.2 A program of feminist technoscience challenged this scientific detachment by accounting for who has the capacity to make judgments, revitalizing the position of the designer, user, investigator, and research subject. In helping formulate these new lines of inquiry, scholars such as Lucy Suchman and Donna Haraway became central figures in my own practice, foregrounding inheritances over fresh slates and contradictions over resolutions.

  • Toward Better Meetings: A Psychologist's View

    This chapter suggests that while planning a meeting, we need to consider group size, check the meeting place before the meeting convenes, and prepare and distribute an agenda. Group size significantly influences problem-solving and decision-making. This chapter if we fail to plan ahead, our meeting will be unsuccessful. It deals with specific preparatory considerations, such as the relationship between the number of attendees and the physical set-up for a meeting. Circulating an agenda beforehand can pinpoint topics and save time. Most agendas are thrown together with little attention to organizing and highlighting different aspects of the problems to be discussed. The responsibility of the leader to establish bounds, steer the meeting, and handle "problem participants" is unavoidable. When the discussion is underway, the leader should regulate, not lecture. Finally, the chapter presents ten guidelines, which are the rules for profitable meetings.

  • Software Crisis 2.0

    Although only about 50 years old, the software domain has already endured one well‐documented crisis, which was identified early in its evolution in the 1960s. Simply summarized, the initial software crisis –_Software Crisis 1.0_as I term it here – referred to the fact that software took longer to develop and cost more than estimated, and did not work very well when eventually delivered. However, Software Crisis 1.0 has largely been overcome –software engineering principles have facilitated the emergence of a professional discipline drawing on initiatives such as the structured approach to software development, requirements engineering, agile approaches, architecture, software product lines, patterns, and reuse to address Software Crisis 1.0 – to the extent that software has been one of the key success stories of the past 50 years and has truly revolutionized modern life. However, we are now at the cusp of another software crisis –_Software Crisis 2.0_as I term it here. There are several factors contributing to this. There have been enormous advances in hardware capability – dramatic reductions in hardware costs allied to dramatic increases in processing power and proliferation of devices; almost infinite amounts of data are now available through ubiquitous sensors and through search engines and social media applications. Complementing these “push” factors, there is a significant “pull” factor arising through the emergence of “digital native” technology consumers who have never known life without technology. The opportunities for individuals, business, and society afforded by the advances in hardware technology and the vast amounts of data potentially available, when allied to the insatiable appetite of digital natives, are truly enormous. Unfortunately, there have not been similar advances in relation to our software development capability, and thus the critical limiting factor in realizing the potential of the advances mentioned above is again software – hence the_Software Crisis 2.0_. We need a dramatic increase in software productivity – this at a time when there is a worldwide shortage of skilled developers. But more significantly, new technologies, such as parallel processing on multicore architectures, big memory servers, quantum computing, require a completely different skill set to that possessed by software developers today.

  • Task Deployment in Three Types of Game Spatial Structures

    Task deployment, a major aspect of level design, is used to control player progress in video games. This chapter takes a look at task deployment with a special focus on spatial structures in terms of system architecture and program code, especially those structures and mechanisms that support a balance of player skills and challenges so as to sustain flow. It analyzes tasks associated with puzzles, quests, and challenges in terms of their spatial structures and mechanisms that players use to sustain flow. The chapter discusses how factors such as storylines, resource allocation, and reward systems are incorporated into game spatial structures to provide coherent gaming experiences. Spatial structures are categorized as ladder, maze, and grid for the discussion of links between game genres and design principles. The chapter also introduces a hierarchical architecture for hybrid games that represents combinations of these game types - currently a mainstream practice in game markets.

  • The Development of a Multiple-Objective (Strategy) Examination and Multidimensional Assessment and Evaluation

    In response to various inputs, a public (high school) examination in engineering science in the United Kingdom was designed to achieve multiple objectives. This chapter describes the development of this examination together with the development of criterion-referenced assessments for practical and project work. Problems associated with the examination of design by written techniques and their assessments in coursework are identified along with an interpretation. The examination and coursework assessment procedure exemplify a balanced system of assessment. It was found that criterion- referenced assessments require careful design and need to be piloted if they are to be valid. The chapter concludes with a description of a multidimensional study of a 3-year program of vocational training of newly qualified medical practitioners about to embark on a career in general practice. Based on pre- and post-course measurements, the program is a study that can be used as a model for program goal evaluations.

  • Introduction

    This introduction presents an overview of the key concepts discussed on the subsequent chapters of this book. The book proposes the approach to address a host of issues that are pressing for engineering educators and engineering practitioners. It provides a way to begin to address the mismatch by making sociotechnical dimensions visible, as they are inherent in engineering systems, designs, and artifacts. The book provides a clear pathway to integrate social justice and engineering. Furthermore, it explains to facilitate deeper understandings of engineers' power and broader associated responsibilities, such discussions need to be integrated at multiple junctures throughout the engineering curriculum, especially in those places deemed "purely technical". The book maps a strategy for rising to engineering ethics educator Joe Herkert's challenge. It then discusses the engineering for social justice (E4SJ) criteria build from a foundation of three guidelines: cradle‐to‐grave analysis, transcending temporal delimitations, and culling multiple perspectives.



Standards related to Problem-solving

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No standards are currently tagged "Problem-solving"