Conferences related to Problem-solving

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2018 Chinese Control And Decision Conference (CCDC)

Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2017 29th Chinese Control And Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2016 Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create aforum for scientists, engineers and practitioners throughout the world to present the latestadvancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2015 27th Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2014 26th Chinese Control And Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create aforum for scientists, engineers and practitioners throughout the world to present the latestadvancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2013 25th Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2012 24th Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2011 23rd Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2010 Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies

  • 2009 Chinese Control and Decision Conference (CCDC)

    Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.

  • 2008 Chinese Control and Decision Conference (CCDC)


2018 IEEE 14th International Conference on e-Science (e-Science)

The conferences brings together computer and data scientists with domain scientists with data and/or compute intensive research challenges. The conference focusses on the application of computer and data science and related e-infrastructure. The conference will have a computer science track and application tracks, as well as workshops and tutorials on research software.

  • 2017 IEEE 13th International Conference on e-Science (e-Science)

    We consider the term eScience in its broadest meaning – effectively any technical, organisational or cultural aspect of the digital revolution of research is a relevant topic. In short, eScience promotes innovation in collaborative, computationally- or data-intensive research across all disciplines, throughout the research lifecycle.

  • 2016 IEEE 12th International Conference on e-Science (e-Science)

    The Scope of the IEEE 12th International Conference on eScience is to bring domain scientists together with computer scientists to collaborate and explore novel research in Data Intensive Science, Computational Data, Unique Public Data Collections and Databases and other science and engineering topics related to Big Data.

  • 2015 IEEE 11th International Conference on e-Science (e-Science)

    We see environmental computing as an emerging specialty that focuses on discovering these dependencies and producing actionable knowledge by optimally combining different models and data sources. This requires in depth analysis of the various feedback loops in the systems, and – equally importantly – presenting these relationships in a way that can be readily used both in different decision making processes as well as a foundation for further, cross-disciplinary research activities.

  • 2014 IEEE 10th International Conference on e-Science (e-Science)

    The e-Science conference is designed to bring together leading international and interdisciplinary research communities, developers, and users of e-Science applications and enabling IT technologies, serving as a forum to present resent research advances in e-Science and highlight associated activities worldwide.

  • 2012 IEEE 8th International Conference on E-Science (e-Science)

    Scientific research is increasingly carried out by communities of researchers that span disciplines, laboratories, organizations, and national boundaries. The e-Science 2012 conference is designed to bring together leading international and interdisciplinary research communities, developers, and users of e-Science applications and enabling IT technologies. The conference serves as a forum to present the results of the latest research and product/tool developments and to highlight related activities from around the world.

  • 2011 IEEE 7th International Conference on E-Science (e-Science)

    Interdisciplinary research communities, developers, and users of e Science applications and enabling IT technologies. The conference serves as a forum to present the results of the latest research and product/tool developments and to highlight related activities from around the world.

  • 2010 IEEE 6th International Conference on E Science (e-Science)

    This conference is designed to bring together leading international and interdisciplinary research communities, developers, and users of e Science applications and enabling IT technologies. The conference serves as a forum to present the results of the latest research and product/tool developments and to highlight related activities around the world.

  • 2009 5th IEEE International Conference on e-Science (e-Science)

    The e-Science 2009 conference is designed to bring together leading international and interdisciplinary research communities, developers, and users of e-Science applications and enabling IT technologies. The conference serves as a forum to present the results of the latest research and product/tool developments and to highlight related activities from around the world.

  • 2008 4th IEEE International Conference on e-Science and Grid Computing (e-Science)

    These activities involve geographically distributed and heterogeneous resources such as computational systems, scientific instruments, databases, sensors, software components, networks, and people. Such large-scale and enhanced scientific endeavors, popularly known as e-Science, are carried out via collaborations on a global scale. By enabling an Internet-based utility computing infrastructure, grid computing makes e-Science possible. The e-Science 2008 conference is designed to bring together leading in

  • 2007 3rd IEEE International Conference on e-Science and Grid Computing (e-Science)

    E-Science 2007 is an important conference for the international e-Science community as it provides a forum for all e-Science and Grid researchers, developers and users, and those who are just curious to see the project results and become aware of the progress made in this area.

  • 2006 2nd IEEE International Conference on e-Science and Grid Computing (e-Science)

  • 2005 1st IEEE International Conference on e-Science and Grid Computing (e-Science)


2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)

ICALT is an annual international conference on Advanced Learning Technologies and Technology-enhanced Learning organized by the IEEE Technical Committee on Learning Technology. It aims to bring together people who are working on the design, development, use and evaluation of technologies that will be the foundation of the next generation of e-learning systems and technology-enhanced learning environments.


2018 IEEE 21st International Symposium on Real-Time Distributed Computing (ISORC)

The principal theme of ISORC is the application of the latest computing paradigms to real-time systems, applications and research. In the ISORC series, this paradigm emphasizes its spirit of openness where diverse views and new approaches to challenging issues can be freely discussed.


2018 IEEE Congress on Evolutionary Computation (CEC)

IEEE CEC is the leading event in the field of evolutionary computation, and covers all topics in evolutionary computation from theory to applications.


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Periodicals related to Problem-solving

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Aerospace and Electronic Systems Magazine, IEEE

The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computational Intelligence Magazine, IEEE

The IEEE Computational Intelligence Magazine (CIM) publishes peer-reviewed articles that present emerging novel discoveries, important insights, or tutorial surveys in all areas of computational intelligence design and applications.


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


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Xplore Articles related to Problem-solving

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Benefits of a virtual learning environment in enabling collaborative and constructivist learning in a community of specialist nursing practice

[{u'author_order': 1, u'affiliation': u'Sch. of Nursing & Midwifery, Dundee Univ., UK', u'full_name': u'K. E. Lee'}, {u'author_order': 2, u'affiliation': u'Sch. of Nursing & Midwifery, Dundee Univ., UK', u'full_name': u'J. V. Lee'}] IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings., None

A specialist nurse practitioner is required to develop higher levels of judgement, discretion and decision making in their clinical practice. This presented a challenge in converting from a face-to-face to distance mode of delivery. A virtual learning environment (Blackboard v5.0) was used to facilitate constructivist and collaborative learning experiences such as problem-based learning, situated in the practice context. This enabled ...


Object-oriented design for automatic data acquisition

[{u'author_order': 1, u'affiliation': u'Dept. of Phys., Nebraska Univ., Omaha, NE, USA', u'full_name': u'Z. Mo'}, {u'author_order': 2, u'full_name': u'Z. Chen'}] [Proceedings] 1991 Symposium on Applied Computing, None

The authors discuss software development for automatic data acquisition in a resistivity measurement system, and use it as an example to examine the object-oriented design principle for scientific computation. The literature in software methodology for scientific computing is relatively scanty so far, this paper serves as a contribution to the exploration of this area


Educational patient simulation in MEDASPC

[{u'author_order': 1, u'affiliation': u'Dept. of Comput. Sci., Illinois Inst. of Technol., Chicago, IL, USA', u'full_name': u'Wen-Jenq Leu'}, {u'author_order': 2, u'affiliation': u'Dept. of Comput. Sci., Illinois Inst. of Technol., Chicago, IL, USA', u'full_name': u'M. Evens'}, {u'author_order': 3, u'full_name': u'D. Trace'}, {u'author_order': 4, u'full_name': u'F. Naeymi-Rad'}, {u'author_order': 5, u'full_name': u'L. Carmony'}] Proceedings of IEEE Symposium on Computer-Based Medical Systems (CBMS), None

Describes the patient simulation program that we created for the MEDASPC system. The program provides the patient file with different features that were randomly chosen by the computer or allows the user to set the features individually. We can use the program to create a multi-encounter patient file that corresponds to the way patients and physicians often interact. For the ...


Self-initiated curriculum planning, visualization and assessment in improving meaningful learning: A comparison between mobile and ubiquitous learning

[{u'author_order': 1, u'affiliation': u'Faculty of Information Technology, Multimedia University, Jalan Multimedia, 63100,Cyberjaya, Selangor, Malaysia', u'full_name': u'Bahar Poursaeed'}, {u'author_order': 2, u'affiliation': u'Faculty of Information Technology, Multimedia University, Jalan Multimedia, 63100,Cyberjaya, Selangor, Malaysia', u'full_name': u'Chien-Sing Lee'}] 2010 International Conference on Technology for Education, None

This study investigated factors that would contribute towards more effective problem-solving skills and increase meaningful learning in two different learning environments, i.e. mobile and ubiquitous learning. In order to study these factors two prototype applications were developed and tested. In the mobile learning application, the factors investigated were self-initiated curriculum planning, visualization and assessment. The second prototype was a ubiquitous ...


Computational Complexity of Network Reliability Analysis: An Overview

[{u'author_order': 1, u'affiliation': u'University of Maryland, College Park', u'full_name': u'Michael O. Ball'}] IEEE Transactions on Reliability, 1986

This paper presents an overview of results related to the computational complexity of network reliability analysis problems. Network reliability analysis problems deal with the determination of reliability measures for stochastic networks. We show how these problems are related to the more familiar computational network problems of recognizing certain subnetworks, finding optimal subnetworks, and counting certain subnetworks. We use these relationships ...


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Educational Resources on Problem-solving

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eLearning

No eLearning Articles are currently tagged "Problem-solving"

IEEE-USA E-Books

  • Designing Interactive Tangible Games for Diverse Forms of Play

    This chapter examines how various properties of play have inspired and can inspire new design directions for digital games and intelligent play objects. Play theories from a child development perspective are described and related to concepts from game design, such as game mechanics and dynamics. Furthermore, a discussion is provided of how different properties of play relate to children practicing social, emotional, physical, and cognitive skills in a playful and fun context. An adapted version of the mechanics, dynamics, and aesthetics (MDA) model is presented as a tool that supports considering the richness of play design opportunities when creating dynamics, mechanics, and aesthetics for diverse forms of play from a designer and a player's perspective. The exploration is extended by describing four design case studies of tangible intelligent play concepts for different contexts of use related to different properties of play.

  • Evolutionary Learning and Problem Solving

    This chapter explores many specific applications of evolutionary algorithms for problem solving. The covered applications are aimed generally at assisting us to make more intelligent decisions by providing a better understanding of the world around us. The chapter starts with the basics of regression analysis and identified that evolutionary optimization can be applied not only to adjust parameters of a regression model but also to do so in light of criteria that are not related to the mean squared error. This served as a foundation for extending evolutionary modeling to time series prediction in which the model coefficients and structure can be varied simultaneously and evaluated in light of information criteria. There are voluminous examples of applying evolutionary optimization to adjust the weights and/or topology of neural networks. One example described in the chapter treats the problem of controlling a cart-pole system comprising multiple poles.

  • The Six-Step Cycle

    This chapter contains sections titled: * Six-Step Cycle for Interpersonal and Technical Communications * Engineering Project Scenario Revisited * Check In

  • Introduction

    This introduction presents an overview of the key concepts discussed on the subsequent chapters of this book. The book proposes the approach to address a host of issues that are pressing for engineering educators and engineering practitioners. It provides a way to begin to address the mismatch by making sociotechnical dimensions visible, as they are inherent in engineering systems, designs, and artifacts. The book provides a clear pathway to integrate social justice and engineering. Furthermore, it explains to facilitate deeper understandings of engineers' power and broader associated responsibilities, such discussions need to be integrated at multiple junctures throughout the engineering curriculum, especially in those places deemed "purely technical". The book maps a strategy for rising to engineering ethics educator Joe Herkert's challenge. It then discusses the engineering for social justice (E4SJ) criteria build from a foundation of three guidelines: cradle‐to‐grave analysis, transcending temporal delimitations, and culling multiple perspectives.

  • Task Deployment in Three Types of Game Spatial Structures

    Task deployment, a major aspect of level design, is used to control player progress in video games. This chapter takes a look at task deployment with a special focus on spatial structures in terms of system architecture and program code, especially those structures and mechanisms that support a balance of player skills and challenges so as to sustain flow. It analyzes tasks associated with puzzles, quests, and challenges in terms of their spatial structures and mechanisms that players use to sustain flow. The chapter discusses how factors such as storylines, resource allocation, and reward systems are incorporated into game spatial structures to provide coherent gaming experiences. Spatial structures are categorized as ladder, maze, and grid for the discussion of links between game genres and design principles. The chapter also introduces a hierarchical architecture for hybrid games that represents combinations of these game types¿¿-¿¿currently a mainstream practice in game markets.

  • The Affective and Intuitive Forms of Trust: The Confidence We Inspire

    This chapter contains sections titled: Two Forms of 'Evaluation' The Dual Nature of Valence: Cognitive Evaluations Versus Intuitive Appraisal Evaluations Appraisal Relationships Between Appraisal and Evaluation Trust as Feeling Trust Disposition as an Emotion and Trust Action as an Impulse Basing Trust on the Emotions of the Other The Possible Affective Base of 'Generalized Trust' and 'Trust Atmosphere' Layers and Paths Conclusions About Trust and Emotions References

  • The Development of a Multiple-Objective (Strategy) Examination and Multidimensional Assessment and Evaluation

    In response to various inputs, a public (high school) examination in engineering science in the United Kingdom was designed to achieve multiple objectives. This chapter describes the development of this examination together with the development of criterion-referenced assessments for practical and project work. Problems associated with the examination of design by written techniques and their assessments in coursework are identified along with an interpretation. The examination and coursework assessment procedure exemplify a balanced system of assessment. It was found that criterion- referenced assessments require careful design and need to be piloted if they are to be valid. The chapter concludes with a description of a multidimensional study of a 3-year program of vocational training of newly qualified medical practitioners about to embark on a career in general practice. Based on pre- and post-course measurements, the program is a study that can be used as a model for program goal evaluations.

  • Reconfiguration in a Dynamic Environment

    **What makes teamwork tick?** Cooperation matters, in daily life and in complex applications. After all, many tasks need more than a single agent to be effectively performed. Therefore, teamwork rules! Teams are social groups of agents dedicated to the fulfilment of particular persistent tasks. In modern multiagent environments, heterogeneous teams often consist of autonomous software agents, various types of robots and human beings. _Teamwork in Multi-agent Systems: A Formal Approach_ explains teamwork rules in terms of agents' attitudes and their complex interplay. It provides the first comprehensive logical theory, TeamLog, underpinning teamwork in dynamic environments. The authors justify design choices by showing TeamLog in action. The book guides the reader through a fascinating discussion of issues essential for teamwork to be successful: * What is teamwork, and how can a logical view of it help in designing teams of agents? * hat is the role of agents' awareness in an uncertain, dynamic environment? * How does collective intention constitute a team? * How are plan-based collective commitments related to team action? * How can one tune collective commitment to the team's organizational structure and its communication abilities? * What are the methodological underpinnings for teamwork in a dynamic environment? * How does a team and its attitudes adjust to changing circumstances? * How do collective intentions and collective commitments arise through dialogue? * What is the computational complexity of TeamLog? * How can one make TeamLog efficient in applications? This book is an invaluable resource for researchers and graduate students in computer science and artificial intelligence as well as for developers of multi-agent systems. Students and researchers in organizational science, in particular those investigating teamwork, will also f nd this book insightful. Since the authors made an effort to introduce TeamLog as a conceptual model of teamwork, understanding most of the book requires solely a basic logical background.



Standards related to Problem-solving

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Jobs related to Problem-solving

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