Nash equilibrium

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In game theory, Nash equilibrium (named after John Forbes Nash, who proposed it) is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his own strategy unilaterally. (Wikipedia.org)






Conferences related to Nash equilibrium

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2019 IEEE/CVF International Conference on Computer Vision (ICCV)

Early Vision and Sensors Color, Illumination and Texture Segmentation and Grouping Motion and TrackingStereo and Structure from Motion Image -Based Modeling Physics -Based Modeling Statistical Methods and Learning in VisionVideo Surveillance and Monitoring Object, Event and Scene Recognition Vision - Based Graphics Image and Video RetrievalPerformance Evaluation Applications


2018 13th IEEE Conference on Industrial Electronics and Applications (ICIEA)

Industrial Informatics, Computational Intelligence, Control and Systems, Cyber-physicalSystems, Energy and Environment, Mechatronics, Power Electronics, Signal and InformationProcessing, Network and Communication Technologies


2018 16th International Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks (WiOpt)

WiOpt 2018 welcomes original papers related to modeling, performance evaluation, and optimization of wireless networks. The scope covers all types of wireless networks: cellular, ad hoc, content-driven, delay-tolerant, mesh, metropolitan, sensor, cognitive, vehicular, robotic, Internet of Things, virtualized, etc. The focus is on issues at and above the MAC layer, although cross-layer techniques encompassing the physical layer are equally welcome. We encourage both theoretical contributions and submissions relating to real world empirical measurements, experimental studies.


2018 17th IEEE International Conference On Trust, Security And Privacy In Computing And Communications/ 12th IEEE International Conference On Big Data Science And Engineering (TrustCom/BigDataSE)

The conference aims at bringing together researchers and practitioners in the world working on trusted computing and communications, with regard to trust, security, privacy, reliability, dependability, survivability, availability, and fault tolerance aspects of computer systems and networks, and providing a forum to present and discuss emerging ideas and trends in this highly challenging research field


2018 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted papers will be peer reviewed. Accepted high quality papers will be presented in oral and postersessions, will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE


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Periodicals related to Nash equilibrium

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Automatic Control, IEEE Transactions on

The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...


Circuits and Systems II: Express Briefs, IEEE Transactions on

Part I will now contain regular papers focusing on all matters related to fundamental theory, applications, analog and digital signal processing. Part II will report on the latest significant results across all of these topic areas.


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


Communications, IEEE Transactions on

Telephone, telegraphy, facsimile, and point-to-point television, by electromagnetic propagation, including radio; wire; aerial, underground, coaxial, and submarine cables; waveguides, communication satellites, and lasers; in marine, aeronautical, space and fixed station services; repeaters, radio relaying, signal storage, and regeneration; telecommunication error detection and correction; multiplexing and carrier techniques; communication switching systems; data communications; and communication theory. In addition to the above, ...


Computer-Aided Design of Integrated Circuits and Systems, IEEE Transactions on

Methods, algorithms, and human-machine interfaces for physical and logical design, including: planning, synthesis, partitioning, modeling, simulation, layout, verification, testing, and documentation of integrated-circuit and systems designs of all complexities. Practical applications of aids resulting in producible analog, digital, optical, or microwave integrated circuits are emphasized.


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Xplore Articles related to Nash equilibrium

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Style in Poker

[{u'author_order': 1, u'affiliation': u'MITRE Corporation, 202 Burlington Road, Bedford, MA 01730-1420 USA (phone: 781-271-8762; fax: 781-271-2101; e-mail: kburns@mitre.org)', u'full_name': u'Kevin Burns'}] 2006 IEEE Symposium on Computational Intelligence and Games, None

Style is the cognitive basis for behavior in game play. This is because mental limits force human beings to act based on reduced rule-sets, which in game parlance are called styles, rather than exhaustive enumeration of options, which in game theory are called strategies. This paper explores the computational underpinnings of style in poker, by analyzing three versions of a ...


Stable cooperation in linear-quadratic differential games with nontransferable payoffs

[{u'author_order': 1, u'affiliation': u'St. Peterburg State University, 7/9, Universitetskaya nab., 199034, Russia', u'full_name': u'Anna Tur'}] 2015 International Conference "Stability and Control Processes" in Memory of V.I. Zubov (SCP), None

The problem of strategically supported cooperation in linear-quadratic differential games is considered. It is assumed, that the cooperative agreement is reached and each player gets his payoff according to the payoff distribution procedure [5]. Following [3], to punish those who violate this agreement, the special game, which differs from initial only by payoffs of players on cooperative trajectory is constructed. ...


Social-Aware Incentivized Caching for D2D Communications

[{u'author_order': 1, u'affiliation': u'School of Information and Communication Engineering, Beijing University of Posts and Telecommunications, Beijing, China', u'full_name': u'Konglin Zhu'}, {u'author_order': 2, u'affiliation': u'School of Information and Communication Engineering, Beijing University of Posts and Telecommunications, Beijing, China', u'full_name': u'Wenting Zhi'}, {u'author_order': 3, u'affiliation': u'School of Information and Communication Engineering, Beijing University of Posts and Telecommunications, Beijing, China', u'full_name': u'Lin Zhang'}, {u'author_order': 4, u'affiliation': u'School of Data and Computer Science, Sun Yat-sen University, Guangzhou, China', u'full_name': u'Xu Chen'}, {u'author_order': 5, u'affiliation': u'Institute of Computer Science, University of Goettingen, Goettingen, Germany', u'full_name': u'Xiaoming Fu'}] IEEE Access, 2016

The device-to-device (D2D) channels allow content sharing when two devices are in close proximity, which can help improve resource utilization and network capacity. The data caching is introduced in D2D networks to enable the quick data access in mobile networks. Due to the selfish nature of users, they wish to get as much replication as possible in the opportunistic connections, ...


An Algorithm for Multi-robot Planning: SGInfiniteVI

[{u'author_order': 1, u'affiliation': u'Univ Lille Nord de France, Lille, France', u'full_name': u'Mohamed Amine Hamila'}, {u'author_order': 2, u'affiliation': u'Univ Lille Nord de France, Lille, France', u'full_name': u'Emmanuelle Grislin-le Strugeon'}, {u'author_order': 3, u'affiliation': u'Univ Lille Nord de France, Lille, France', u'full_name': u'Rene Mandiau'}, {u'author_order': 4, u'affiliation': u'GREYC, Univ. de Caen Basse-Normandie, Caen, France', u'full_name': u'Abdel-Illah Mouaddib'}] 2010 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, None

In this paper we introduce an efficient path planning algorithm called SGInfiniteVI so the resulting path solution facilitates for robots the accomplishment of their tasks. The algorithm is based on the dynamic programming and deals with the problem of distributed equilibrium computation and selection in general-sum stochastic games with infinite horizon. Our approach proposes three Nash selection functions (in case ...


Optimal Pricing-Based Edge Computing Resource Management in Mobile Blockchain

[{u'author_order': 1, u'affiliation': u'Sch. of Comput. Sci. & Eng., Nanyang Technol. Univ., Singapore, Singapore', u'full_name': u'Zehui Xiong'}, {u'author_order': 2, u'affiliation': u'Sch. of Comput. Sci. & Eng., Nanyang Technol. Univ., Singapore, Singapore', u'full_name': u'Shaohan Feng'}, {u'author_order': 3, u'affiliation': u'Sch. of Comput. Sci. & Eng., Nanyang Technol. Univ., Singapore, Singapore', u'full_name': u'Dusit Niyato'}, {u'author_order': 4, u'affiliation': u'Sch. of Comput. Sci. & Eng., Nanyang Technol. Univ., Singapore, Singapore', u'full_name': u'Ping Wang'}, {u'author_order': 5, u'affiliation': u'Dept. of Electr. & Comput. Eng., Univ. of Houston, Houston, TX, USA', u'full_name': u'Zhu Han'}] 2018 IEEE International Conference on Communications (ICC), None

As the core issue of blockchain, the mining requires solving a proof-of-work puzzle, which is resource expensive to implement in mobile devices due to the high computing power needed. Thus, the development of blockchain in mobile applications is restricted. In this paper, we, for the first time, consider the edge computing as the network enabler for mobile blockchain. In particular, ...


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IEEE-USA E-Books

  • Game Theory

    This chapter contains sections titled: Basic Concepts of Games Primary User Emulation Attack Games Games in Channel Synchronization Games in Collaborative Spectrum Sensing

  • Heterogeneous Networks

    This chapter discusses self‐organizing strategies for interference management in closed‐access small cell networks (SCNs) with minimum information required to learn an equilibrium. It focuses on SCNs to the next level of abstraction where certain classes of wireless terminals can be turned temporarily into an access point (AP) any time while connected to the Internet. This creates a dynamic network architecture (DNA) since the number and location of these APs vary in time. The chapter presents the performance of the network based on extensive computer simulations conducted using MATLAB. It explains the economic incentive for a cellular operator to add femtocell service on top of its existing macrocell service. The chapter considers how a femtocell service can improve the operator's profit. It also considers the case where the internet service provider (ISP) will charge the operator usage‐based fees for using the wireline Internet connection in downloading femtocell users' traffics from Internet.

  • Network Formation Games

    This chapter contains sections titled: General Model of Network Formation Games Knowledge Based Network Formation Games Coalition Games in Wireless Ad Hoc Networks HD Game Based TCP Selection References

  • Sustainability of the Spectrum‐Supply Chain Network

    This chapter focuses on improving sustainability of the spectrum‐supply chain network through building an artificial economy. An artificial economy is built with the goal of achieving Nash equilibrium, which is also Pareto optimal. Aiming for such an equilibrium that is known as Lindahl equilibrium improves the sustainability of the spectrum‐supply chain network. The chapter also aims to harmonize the ecosystem of licensed bands owned by network providers with unlicensed bands used by cognitive radio networks. The whole purpose of this harmonization is the improved utilization of the precious natural resource: the radio spectrum. The essence of harmonization is twofold. First, the secondary user, the issue is exchanging money for buying spectrum. Second, for the network providers, the issue is to get money for allowing the use of spectrum. Finally, these two points are indeed the role of spectrum brokers.

  • Game Theory

    This chapter provides a brief account of game theory. Game theory is divided into two major branches: noncooperative games and cooperative games. Noncooperative game theory deals with scenarios, in which players compete against each other and selfishly pursue their own interests that are conflicting with other players' interests. Cooperative game theory addresses the formation of cooperative groups of players, called coalitions. Some of the classes of games are static games, dynamic games, one‐shot games, repeated games, games with complete information, games with incomplete information, games with perfect information and games with imperfect information. In game theory, the Nash equilibrium is considered as a concept of fundamental importance. A radio‐scene analysis mechanism is implemented based on a cooperative game for spectrum sensing, dynamic spectrum management. It is benefited from minority games to encourage radios to choose channels with lower levels of interference, and noncooperative games provides the required framework for transmit power control.



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