Conferences related to Mood

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2014 IEEE 11th Consumer Communications and Networking Conference (CCNC)

IEEE Consumer Communications and Networking Conference, sponsored by IEEE Communications Society, is a major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer communications and networking.


2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)

The conference will address, but is not limited to, the following topics:

  • 2009 3rd International Conference on Affective Computing and Intelligent Interaction (ACII 2009)

    The conference series on Affective Computing and Intelligent Interaction is the premier international forum for state of the art in research on affective and multi modal human-machine interaction and systems. Every other year the ACII conference plays an important role in shaping related scientific, academic, and higher education programs. This year, we are especially soliciting papers discussing Enabling Behavioral and Socially-Aware Human-Machine Interfaces in areas including psychology.


2013 IEEE International Conference on Multimedia and Expo (ICME)

To promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2012 IEEE International Conference on Multimedia and Expo (ICME)

    IEEE International Conference on Multimedia & Expo (ICME) has been the flagship multimedia conference sponsored by four IEEE Societies. It exchanges the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.

  • 2011 IEEE International Conference on Multimedia and Expo (ICME)

    Speech, audio, image, video, text processing Signal processing for media integration 3D visualization, animation and virtual reality Multi-modal multimedia computing systems and human-machine interaction Multimedia communications and networking Multimedia security and privacy Multimedia databases and digital libraries Multimedia applications and services Media content analysis and search Hardware and software for multimedia systems Multimedia standards and related issues Multimedia qu

  • 2010 IEEE International Conference on Multimedia and Expo (ICME)

    A flagship multimedia conference sponsored by four IEEE societies, ICME serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from both the research and development perspectives of the circuits and systems, communications, computer, and signal processing communities.


2012 10th World Congress on Intelligent Control and Automation (WCICA 2012)

A. Intelligent Control B. Control Theory and Control Engineering C. Complex Systems and Intelligent Robots D. Others


2011 IEEE 3rd International Conference on Signal Processing Systems (ICSPS)

ICSPS is one of the leading international conferences for presenting novel and fundamental advances in the fields of Signal Processing Systems. It also serves to foster communication among researchers and practitioners working in a wide variety of scientific areas with a common interest in improving Signal Processing Systems related techniques.


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Periodicals related to Mood

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Audio, Speech, and Language Processing, IEEE Transactions on

Speech analysis, synthesis, coding speech recognition, speaker recognition, language modeling, speech production and perception, speech enhancement. In audio, transducers, room acoustics, active sound control, human audition, analysis/synthesis/coding of music, and consumer audio. (8) (IEEE Guide for Authors) The scope for the proposed transactions includes SPEECH PROCESSING - Transmission and storage of Speech signals; speech coding; speech enhancement and noise reduction; ...


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


IT Professional

This IEEE Computer Society periodical covers the many rapidly emerging issues facing information technology professionals, developers, and managers of enterprise information systems. IT Professional's coverage areas include: Web services, Internet security, data management; enterprise architectures and infrastructures; organizing and utilizing data; instituting cross-functional systems; using IT for competitive breakthroughs; integrating systems and capitalizing on IT advances; emerging technologies like electronic ...


Multimedia, IEEE Transactions on

The goal of IEEE Transactions on Multimedia is to integrate all aspects of multimedia systems and technology, signal processing, and applications. It will cover various aspects of research in multimedia technology and applications including, but not limited to: circuits, algorithms and macro/micro-architectures, software, detailed design, synchronization, interaction, joint processing and coordination of multimedia and multimodal signals/data, compression, storage, retrieval, communication, ...


Technology and Society Magazine, IEEE

The impact of technology (as embodied by the fields of interest in IEEE) on society, the impact of society on the engineering profession, the history of the societal aspects of electrotechnology, and professional, social, and economic responsibility in the practice of engineering and its related technology.




Xplore Articles related to Mood

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On the relative importance of vocal source, system, and prosody in human depression

Rachelle Horwitz; Thomas F. Quatieri; Brian S. Helfer; Bea Yu; James R. Williamson; James Mundt 2013 IEEE International Conference on Body Sensor Networks, 2013

In Major Depressive Disorder (MDD), neurophysiologic changes can alter motor control [1][2] and therefore alter speech production by influencing vocal fold motion (source), the vocal tract (system), and melody (prosody). In this paper, we use a database of voice recordings from 28 depressed subjects treated over a 6-week period [3] to compare correlations between features from each of the three ...


Effects of LED-backlit computer screen and emotional selfregulation on human melatonin production

Watchara Sroykham; Yodchanan Wongsawat 2013 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2013

Melatonin is a circadian hormone transmitted via suprachiasmatic nucleus (SCN) in the hypothalamus and sympathetic nervous system to the pineal gland. It is a hormone necessary to many human functions such as immune, cardiovascular, neuron and sleep/awake functions. Since melatonin enhancement or suppression is reported to be closely related to the photic information from retina, in this paper, we aim ...


Ethologically inspired robot behavior implementation

Szilveszter Kovács; Dávid Vincze; Márta Gácsi; Ádám Miklósi; Péter Korondi 2011 4th International Conference on Human System Interactions, HSI 2011, 2011

For implementing ethologically inspired robot behavior in this paper a platform based on fuzzy automaton (fuzzy state-machine) is suggested. It can react the human intervention as a function of the robot state and the human action. This platform is suitable for implementing quite complicated action- reaction sequences, like the interaction of human and an animal, e.g. a behavior of an ...


Uyghur Stem-Suffix Segmentation and POS-Tagging Based on Functional Suffixes

Haibo Wang; Yiqing Zu; Lang Wu; Litip Tohti 2013 International Conference on Asian Language Processing, 2013

As an agglutinative language, Uyghur has rich functional suffixes. This study is using functional suffixes (including suffix stringes) to define POS inventory for stem-suffix segmentation and word POS-Tagging based on Prof. Litip Tohti's studies on Uyghur generative syntax. To test the feasibility of functional suffix definition system, we conducted stem-suffix segmentation in a big text corpus (270,000 words, without repetition). ...


Challenges in Developing Persian Corpora from Online Resources

Masood Ghayoomi; Saeedeh Momtazi 2009 International Conference on Asian Language Processing, 2009

Persian is one of the Indo-European languages which has borrowed its script from Arabic, a member of Semitic language family. Since Persian and Arabic scripts are so similar, problems arise when we want to process an electronic text. In this paper, some of the common problems faced experimentally in developing a corpus for Persian from on-line materials are discussed. The ...


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Educational Resources on Mood

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eLearning

On the relative importance of vocal source, system, and prosody in human depression

Rachelle Horwitz; Thomas F. Quatieri; Brian S. Helfer; Bea Yu; James R. Williamson; James Mundt 2013 IEEE International Conference on Body Sensor Networks, 2013

In Major Depressive Disorder (MDD), neurophysiologic changes can alter motor control [1][2] and therefore alter speech production by influencing vocal fold motion (source), the vocal tract (system), and melody (prosody). In this paper, we use a database of voice recordings from 28 depressed subjects treated over a 6-week period [3] to compare correlations between features from each of the three ...


Effects of LED-backlit computer screen and emotional selfregulation on human melatonin production

Watchara Sroykham; Yodchanan Wongsawat 2013 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2013

Melatonin is a circadian hormone transmitted via suprachiasmatic nucleus (SCN) in the hypothalamus and sympathetic nervous system to the pineal gland. It is a hormone necessary to many human functions such as immune, cardiovascular, neuron and sleep/awake functions. Since melatonin enhancement or suppression is reported to be closely related to the photic information from retina, in this paper, we aim ...


Ethologically inspired robot behavior implementation

Szilveszter Kovács; Dávid Vincze; Márta Gácsi; Ádám Miklósi; Péter Korondi 2011 4th International Conference on Human System Interactions, HSI 2011, 2011

For implementing ethologically inspired robot behavior in this paper a platform based on fuzzy automaton (fuzzy state-machine) is suggested. It can react the human intervention as a function of the robot state and the human action. This platform is suitable for implementing quite complicated action- reaction sequences, like the interaction of human and an animal, e.g. a behavior of an ...


Uyghur Stem-Suffix Segmentation and POS-Tagging Based on Functional Suffixes

Haibo Wang; Yiqing Zu; Lang Wu; Litip Tohti 2013 International Conference on Asian Language Processing, 2013

As an agglutinative language, Uyghur has rich functional suffixes. This study is using functional suffixes (including suffix stringes) to define POS inventory for stem-suffix segmentation and word POS-Tagging based on Prof. Litip Tohti's studies on Uyghur generative syntax. To test the feasibility of functional suffix definition system, we conducted stem-suffix segmentation in a big text corpus (270,000 words, without repetition). ...


Challenges in Developing Persian Corpora from Online Resources

Masood Ghayoomi; Saeedeh Momtazi 2009 International Conference on Asian Language Processing, 2009

Persian is one of the Indo-European languages which has borrowed its script from Arabic, a member of Semitic language family. Since Persian and Arabic scripts are so similar, problems arise when we want to process an electronic text. In this paper, some of the common problems faced experimentally in developing a corpus for Persian from on-line materials are discussed. The ...


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IEEE-USA E-Books

  • Musical Genre, Similarity, and Mood

    This chapter contains sections titled: Musical Genre Classification Related Research Fields

  • No title

    This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection. Table of Contents: Introduction / Psychology of User Engagement / UE Design Process / Design Principles and Guidelines / Perspectives and Conclusions

  • Addicted to Vertigo

    This chapter contains sections titled: Too Much Information, Spinning Bodies, Swinging and Oscillating, Summary, Coda: Equipment Failure

  • Aroused by Machines

    This chapter contains sections titled: Mood Machines, Seduction Machines, Things and Objects, Real Things, Typology of Machine Failure, Summary, Coda: The Brain in the City

  • Index

    We are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In _ Mood and Mobility_, Richard Coyne argues that not only do we communicate, process information, and entertain ourselves through devices and social media; we also receive, modify, intensify, and transmit moods. Designers, practitioners, educators, researchers, and users should pay more attention to the moods created around our smartphones, tablets, and laptops. Drawing on research from a range of disciplines, including experimental psychology, phenomenology, cultural theory, and architecture, Coyne shows that users of social media are not simply passive receivers of moods; they are complicit in making moods. Devoting each chapter to a particular mood -- from curiosity and pleasure to anxiety and melancholy -- Coyne shows that devices and technologies do affect people's moods, although not always directly. He s ows that mood effects are transitional; different moods suit different occasions, and derive character from emotional shifts. Furthermore, moods are active; we enlist all the resources of human sociability to create moods. And finally, the discourse about mood is deeply reflexive; in a kind of meta- moodiness, we talk about our moods and have feelings about them. Mood, in Coyne's distinctive telling, provides a new way to look at the ever-changing world of ubiquitous digital technologies.

  • Enveloped in Haze

    This chapter contains sections titled: Mood and Atmosphere, Memory Layers, Theaters of the Mind, Summary, Coda: Fading to Gray

  • Front Matter

    This chapter contains sections titled: Half Title, Title, Copyright, Dedication, Contents, Preface

  • Emotion

    This chapter contains sections titled: Appraisal Theories of Emotion, Abstract Functional Cognitive Operations, Unifying Cognitive Control and Appraisal, Emotion, Mood, and Feeling, Emotion and Reinforcement Learning, Demonstrations of Emotion Processing, Analysis of Requirements

  • Haunted by Media

    This chapter contains sections titled: Mood and Melancholy, Melancholy and Irony, Forgetting, Summary, Coda: Orz

  • Epilogue: From Head to World

    We are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In _ Mood and Mobility_, Richard Coyne argues that not only do we communicate, process information, and entertain ourselves through devices and social media; we also receive, modify, intensify, and transmit moods. Designers, practitioners, educators, researchers, and users should pay more attention to the moods created around our smartphones, tablets, and laptops. Drawing on research from a range of disciplines, including experimental psychology, phenomenology, cultural theory, and architecture, Coyne shows that users of social media are not simply passive receivers of moods; they are complicit in making moods. Devoting each chapter to a particular mood -- from curiosity and pleasure to anxiety and melancholy -- Coyne shows that devices and technologies do affect people's moods, although not always directly. He s ows that mood effects are transitional; different moods suit different occasions, and derive character from emotional shifts. Furthermore, moods are active; we enlist all the resources of human sociability to create moods. And finally, the discourse about mood is deeply reflexive; in a kind of meta- moodiness, we talk about our moods and have feelings about them. Mood, in Coyne's distinctive telling, provides a new way to look at the ever-changing world of ubiquitous digital technologies.



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